DAaddict wrote:The only problem I see is you are running a mixed list.
What's wrong with running a mixed list? Long range supports melee? Maybe I am confused, as I usually am.
Perhaps a cheap unit of grots to screen the lootas and to sit back (and cower) on a home objective.
I'll take that into consideration. Never hurts to have some grots to screen my shooty boys.
Zagstruk is good but IMO just give him enough boyz to throw away on a deep strike to assault. They are too costly.
Planning on that. May bump up the total a little.
If you like bikes, go to mimimum squads with a nob with PK in each. You are already susceptible to your Ld 7 so why not go to 3 squads with a 7 Ld instead of a 300 pt squad that is one 8+ roll from putting you behind the eight ball.
Wise words.
You went the loota route. I find every ork army should have lootas, kommadoes or burna boyz. Another option for you would be go to one trukk boy squad and then mount the burnas in a wagon. Burnas are almost as nasty as lootas for the surprise and lethality they bring.
I just plain don't like burnas, I like lootas.
Okay, I get it, 'Eavy armor is a waste. I just know that in the games I have played, the 7 nobs, warboss, and big mek have literally walked through entire units of just about every army they have faced. Grey Knights, Blood Angels, Space Wolves, and all that.
Gonna revamp the list. I don't see the point of 12 being an odd # being relevant. What does the numerical coherency of the squad matter.
Regardless, give me some time to revamp and see what I come up with, and I'll post again in a while.
Automatically Appended Next Post: Okay, so I have done some revision to my army. It is not complete yet, but it is close. I think this is a little better of a list, let's see how badly you critics pick it apart.
HQ
115 points Warboss: eavy armor, attack squig, cybork body, Power Klaw
100 points Big Mek: eavy armor, cybork body, Kustom Force Field
Elites
75 points 5 x Lootas
90 points 6 x Lootas: 1 upgraded to a Mek
Troops
360 points 6 x Nobs: 2 with powa klaws, 2 with big choppas, 1 painboy, 1 waaagh banner (on one of the
PK nobs) all with eavy armor, cybork bodies
110 points Battlewagon with Deff Rolla (dedicated transport for the nobz)
230 points 30 x Shoota Boys: 3 x big shootas, 1 nob with powa klaw
67 points 19 x Grots with runtherd
Fast Attack
257 points 14 x Stormboys with Zagstruk (making 15 not sure if I did the math right on that)
Heavy Support
105 points Looted Wagon with boomgun
That is what I have so far. That puts me at 1509 out of 1750. Trying to decide what to spend the last 241 points. Here is my thought for the army so far. The Warboss, big mek, and nobz are in the BW. 2 squads of lootas hangin in the back poppin shots. The squad with the mek hangs near the looted wagon so he can fix it as needed. The grots hang back to form a screen in front of the lootas. The 30 shoota boys hoof it up the field close to/in front of the BW to help in
CC or to harass units from range. Zag and the Vulcha boys drop in where they are needed, and yes they will assault on the turn they come in (because why take him otherwise?) I am pretty set on this list, and just need a little help figuring out what to add in to round it out. was thinking another squad or two of choppa boys in trukks to help out the nobs, and that way they can keep up with them if they are in fast moving vehicles.
I had actually thought about dropping 9 grots and the attack squig off the warbos, and that would give me enough points to field 2 12 man choppa boy squads with nobs with power klaws in trukks as dedicated transports. Any thoughts on that?
Questions you may ask,
"I thought we told you no 'eavy armor, why take it?" Well, little timmy, after talking with my buddy who plays
40K damn near professionally who wins most of the time, he convinced me that it isn't such a bad thing. In rounds of combat with things like regular squads of marines, or taking rounds of bolter fire, I'd rather have the 4+ versus 5+. Basically the same reason you take terminators instead of fielding more regular marines, cause they're tougher.
"Why take 19 grots, it's an odd number?" "Simply because that is the most I can take without having to pay for another runtherd."
"If you drop Zag and take a nob instead then you can have more points to play with. Why not do that?" Because I like Zag, and his rules, and his fluff. I am not playing to crush my opponent and win the tournament flat out, I am just going to have fun in the first tournament I've ever gone to.
Any other questions or comments are welcome. I will take them into consideration, but I am really liking the way this list is working thus far. Supply some feedback ya'll.