Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/12/29 00:59:23
Subject: New too Orks.
|
 |
Furious Raptor
|
I was wondering how many HQ's and boys you should have in an Ork army.
The idea i had was a 1500 point army including.
War boss + power claw, attack squig, eavy armour, cybork armour. x 2, good idea? bad idea?
Both bosses would lead 10 man Nob squad with basic gear.
20 boys, 1 nob, power claw, boss pole.
20 boys, 1 nob, power claw, boss pole.
20 boys, 1 nob, power claw, boss pole.
20 boys, 1 nob, power claw, boss pole.
2 Groups of 3 deffkoptas.
And the rest i wasent sure, i really like the idea of having looted wagons possibly two wagons if i can fit them i havent added this up yet, i could drop nobz or whatever you guys think.
I wanted enough boyz, some fast attack to pop rhinos etc, which i think the koptas can do .... i hope..
if i had some wagons in the back, if i had two i could hope to hit something?
what do you guys think any suggestions this is my first attempt at orks
|
"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/29 01:45:21
Subject: New too Orks.
|
 |
Regular Dakkanaut
|
drop a warboss and get a bigmek with the kustom force field, without it your army will get shot up befor they ever get into combat.drop a squad of nobs and downsize the other unit to 5-7 nobs kitted with different gear to thake advantage of wound allocation and get a painboy in there.
Having 3 man kopta units is a bad idea you lose 1 kopta you have to make a leader ship test and orks suck at that, I like running 1 man suicide tank killer koptas w/ twin rokits and buzzsaws with the scout ability they can easily get to the side or rear.
Lastly get some lootas for fire suport
|
This message was edited 1 time. Last update was at 2011/12/29 06:38:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/29 18:46:08
Subject: New too Orks.
|
 |
Tough-as-Nails Ork Boy
Some Tau World
|
Add the Big Mek but the problem this army will have is Speed!
any fast armys will shoot at you for 2 turns, then pack up and leave
you can dodge this just by adding in 2 battle wagons
with deff rollers send the first 2 mobs of boys in 1st turn
then send them back for the other 2 mobs of boys
this will place your whole army right at ur opponents
front line 3rd turn anywhere on the table.
add a truck to 1 nob unit so the BIG Mek and Warboss are not walking too battle and get left behide
you can get the points for all this by dropping a nob unit as they are expensive and can run away :(
 note this works so well my friend changed his army twice
just so he would not get wiped every game. GOD space wolves  are hard fight
|
This message was edited 1 time. Last update was at 2011/12/29 18:50:46
all ur base are belong to da
 
all the armies i used to beat b4 6ed
 
 
  
 
  |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/29 18:51:10
Subject: New too Orks.
|
 |
Stinky Spore
|
I like the boys but you have no heavy support or ant tank unless you get in close combat I feel that your boyz will get shot down before they make it to the enemy I suggest trucks and give your boyz rockets. assault weapons that are strength 8 nothing much better than that.
And if you want to keep the large amount of boyz you may want to invest in a battle wagon.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/29 18:58:20
Subject: Re:New too Orks.
|
 |
Longtime Dakkanaut
|
If you want something at the back I would suggest lootas and big guns.
If you want fast attack then suicidal koptas.
Kffs are awesome.
Some say nobs do not work with foot slogging lists. I would disagree with this, though I would go for only one with the usual wound allocation nightmare set up.
Some say 20 boyz, though not so many, work the best for foot slogging. I prefer 30, just for kicks.
Some say flashgitz, ok everyone, do not work. Flashgitz do add something to a foot slogging army and are hard, they are little expensive but who cares.
By the way if someone puts up a green tide, saying it suffers as it doesn't have battlewagons misses the point.
I love the idea of turning battlewagons around to show their av10 backsides to the enemy
Footslogging really does work, apart from against crowe lists, the enemy has to kill 80 boyz nearly always fearless and all with cover saves - now that is just plain hard work apart from Crowe's armies.
Welcome to the waaagggggggghhhhh
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/29 19:11:27
Subject: Re:New too Orks.
|
 |
Fresh-Faced New User
|
As stated, drop the 4 extra koptas, that's a good 140 pts saved.
I'm assuming your koptas are kitted with vanilla gear? Try giving them TL rokkit launchers.
If you want to play a foot slogger list, you'll have to make good use of cover, so a big mek with a KFF, 'eavy armour and a PK walking with da boyz should help.
If you really wanted to slog it, I'd suggest something like this:
HQ
Warboss
PK
'Eavy Armour
Attack Squig
Bosspole
(and maybe a shoota-skorcha if you feel like it)
Big Mek
PK
'Eavy Armour
KFF
Bosspole
Elites
Nobz (Warboss' retinue)
Wound allocated (give them all different gear, ranging from Big choppas to PKs and from sluggas to kombis. Take advantage of the Waaagh banner and such)
Painboy
You can either give something similar for your Big Mek, or have him in one of the boyz' squad, so you can fit more units into the KFF.
Troops
Something like this, iterated ad nauseum:
30 Boyz, upgrade 1 to Nob with PK and bosspole, 3 rokkit launchas (250 pts per squad)
Fast Attack
Deffkopta
Twin-Linked Rokkit Launcha
Deffkopta
Twin-Linked Rokkit Launcha
These should ideally be two different squads, so you can take advantage of mobility, unless you plan to get more FA choices
I'd suggest taking some Lootas. Their S7 shots can glance lighter vehicles (up to AV13, though rarely), which can stun them and stop them from firing their pie plates of doom.
Also, if you play with little cover, having a gretchin screen (at 3 points per model) can give your boyz a mobile cover save before they get stuck in.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/29 19:53:16
Subject: New too Orks.
|
 |
Tough-as-Nails Ork Boy
Some Tau World
|
This is so Important i had to post it again Space Wolves
kill Orks by the 1000's there basic Troops have 2 attacks base and get plus 1 attack most of the time even when you charge them!
That is 30 attacks not the normal 12 attacks Space Marines get.
So watch out for Space Wolves
|
all ur base are belong to da
 
all the armies i used to beat b4 6ed
 
 
  
 
  |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/30 00:58:15
Subject: Re:New too Orks.
|
 |
Furious Raptor
|
Guys thanks so much for the advice, i actually had one squad of lootas, and i just went out and got another so i now have 2 squads of lootas which ill combine for 8 lootas and 2 meks. This should add some nice fire power.
I should have mentioned that ill only ever have one opponent who plays Tyranids who runs this : Hive Tyrant, Carnifex, the massive trygon, stealers,raveners, and rest guants.
I dont need too much anti armor , i think the lootas should knock some wounds from the Tyrant or Carnifex or Trygon.
The board i made for us too play on is a regular 8x4 plywood, it has a ton of cover, which is important because that made me change my mind from Mek with KFF back to 1 War boss.
The list ive worked on is now the following.
HQ
WarBoss + PK + AS + Cybork + eavy.
Elites
Lootas (10) including 2 Meks
Nobz (8) 4 Normal, 4 Big choppa
Troops
I have gone with 5 groups of 20 boys, each with a Nob + PK + BP
I took out the Deffkoptas, and decided to get 2 Looted wagons with boomguns + ard case + grot riggers.
What do you guys think now? thanks for the help.
|
"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/30 01:27:52
Subject: Re:New too Orks.
|
 |
Land Raider Pilot on Cruise Control
|
Frecklesonfire wrote:Guys thanks so much for the advice, i actually had one squad of lootas, and i just went out and got another so i now have 2 squads of lootas which ill combine for 8 lootas and 2 meks. This should add some nice fire power.
I should have mentioned that ill only ever have one opponent who plays Tyranids who runs this : Hive Tyrant, Carnifex, the massive trygon, stealers,raveners, and rest guants.
I dont need too much anti armor , i think the lootas should knock some wounds from the Tyrant or Carnifex or Trygon.
The board i made for us too play on is a regular 8x4 plywood, it has a ton of cover, which is important because that made me change my mind from Mek with KFF back to 1 War boss.
The list ive worked on is now the following.
HQ
WarBoss + PK + AS + Cybork + eavy.
Elites
Lootas (10) including 2 Meks
Nobz (8) 4 Normal, 4 Big choppa
Troops
I have gone with 5 groups of 20 boys, each with a Nob + PK + BP
I took out the Deffkoptas, and decided to get 2 Looted wagons with boomguns + ard case + grot riggers.
What do you guys think now? thanks for the help.
I would divide the Lootas into 2 groups of 5. This will help with Leadership tests as well as providing target saturation as well as deployment. It sucks that the Lootas box only lets you make 4. It's just ridiculous. To that end, I've converted some Ork Big Shoota boys into Lootas to flesh out a full squad of 5. The Mek is a waste IMO.
|
::1750:: Deathwatch |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/30 01:30:45
Subject: Re:New too Orks.
|
 |
Furious Raptor
|
I was just thinking that maybe the looted wagons are a bad idea, his Tyrant and Carnifex both are armed with Venom cannons which is 36" range and S+2, hive tyrants is 5, and carnifex's is 9. so the carnifex is strength 11 already, the tyrants is 7 as well. The boomguns are 36" also, and i would be using the boomguns too weaken the tyrant and carnifex and trygon. Maybe this is a bad idea, should i not take them and not give my opponent something to shoot at with his guns other then boys? Should i take out the heavy support completely have no anti armor except for power klaws and lootas? I can take 240 points from the two wagons and invest in another 15 lootas, or another Warboss. I could also take out the first warboss, replace him with lootas, and replace the wagons with Grazghal thraka ??
|
This message was edited 1 time. Last update was at 2011/12/30 01:34:28
"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/30 02:25:40
Subject: New too Orks.
|
 |
Boosting Space Marine Biker
England, West sussex.
|
I would say overall not bad but a solid choice is a big mek with KFF and I would drop the looted wagons and take lootas but orks are for fun so it is more important to have fun than to be uber competitive.
|
Fritz40k forum: 40k only warhammer forum.
http://www.thewarmaster.com
Warmachine Menoth 60 points
SalamanderMarine
High Elves 2000 points
200 points
1000 points
1250 points
1500 points
300 points (in progress)
Tomb kings: 1000
High elves 2000 points
6th ed slate
2/0/3
http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018%C2%A7ion=&pIndex=1&aId=3400019&start=2&multiPageMode=true
http://www.forgeworld.co.uk/News/Downloads.html |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/30 02:57:27
Subject: Re:New too Orks.
|
 |
Furious Raptor
|
well said i think that point is missed in warhammer ... people are crazy competitive, but i guess its because they spend so much money why wouldn't you want to buy units that make you win.. thanks for the advice.
|
"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/30 03:05:10
Subject: Re:New too Orks.
|
 |
Land Raider Pilot on Cruise Control
|
Frecklesonfire wrote:well said i think that point is missed in warhammer ... people are crazy competitive, but i guess its because they spend so much money why wouldn't you want to buy units that make you win.. thanks for the advice.
Orks can be fun and competitive
As for the Looted Wagons, if they work as a fire magnet while the rest of your army does it's work, then they aren't a waste.
But the points can be spent elsewhere on better "distractions". If you think he is going to prioritize those wagons, then either don't take them, or make sure you do some damage while he's busy taking them out.
|
::1750:: Deathwatch |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/30 06:54:41
Subject: New too Orks.
|
 |
Bonkers Buggy Driver with Rockets
|
First, welcome back, and glad you're part of the Waaagh! Read the tacticas on orks, they help.
yorkskargrimironklaw wrote:Add the Big Mek but the problem this army will have is Speed!
any fast armys will shoot at you for 2 turns, then pack up and leave
you can dodge this just by adding in 2 battle wagons
with deff rollers send the first 2 mobs of boys in 1st turn
then send them back for the other 2 mobs of boys
this will place your whole army right at ur opponents
front line 3rd turn anywhere on the table.
add a truck to 1 nob unit so the BIG Mek and Warboss are not walking too battle and get left behide
you can get the points for all this by dropping a nob unit as they are expensive and can run away :(
 note this works so well my friend changed his army twice
just so he would not get wiped every game. GOD space wolves  are hard fight
Um, no. Having synergy between units means that they all strike at the same time. If you're going to set up a Greyhound route, best drop the deffrollas, cause it looks like you won't be using them. I'd rather have more transports and be engaged in turn 2 with ALL my troops. Don't place you most expensive unit along with IC's inside an AV10 open topped transport....it's asking for trouble.
MFletch wrote:If you want something at the back I would suggest lootas and big guns.
If you want fast attack then suicidal koptas.
Kffs are awesome.
Some say nobs do not work with foot slogging lists. I would disagree with this, though I would go for only one with the usual wound allocation nightmare set up.
Some say 20 boyz, though not so many, work the best for foot slogging. I prefer 30, just for kicks.
Some say flashgitz, ok everyone, do not work. Flashgitz do add something to a foot slogging army and are hard, they are little expensive but who cares.
By the way if someone puts up a green tide, saying it suffers as it doesn't have battlewagons misses the point.
I love the idea of turning battlewagons around to show their av10 backsides to the enemy
Footslogging really does work, apart from against crowe lists, the enemy has to kill 80 boyz nearly always fearless and all with cover saves - now that is just plain hard work apart from Crowe's armies.
Welcome to the waaagggggggghhhhh 
It's not that nobz are ineffective, they're just expensive and primary targets. Flash Gitz are interesting, pricy, but can wreak havoc on marine and terminator squads from a distance.
SalamanderMarine wrote:I would say overall not bad but a solid choice is a big mek with KFF and I would drop the looted wagons and take lootas but orks are for fun so it is more important to have fun than to be uber competitive.
Not to pounce, but the game in general is for fun. That kind of sounds as if you don't take us greenskins seriously
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/30 12:00:16
Subject: New too Orks.
|
 |
Tough-as-Nails Ork Boy
Some Tau World
|
i play a very fun ork army
it is all shooty other then the warboss and mega nobs
i play 9 Killa Kans and 70 shoota boys
and 16 loota boys in 2 groups of 8
Always remember to never take you Orks seriously
sometime you shoot your whole army and miss with everything or other times (very really) you wipe a deathwing army in 1 turn, Orks are just like that LOL
|
This message was edited 1 time. Last update was at 2011/12/30 12:00:55
all ur base are belong to da
 
all the armies i used to beat b4 6ed
 
 
  
 
  |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/30 21:13:15
Subject: Re:New too Orks.
|
 |
Furious Raptor
|
Thanks for the feedback guys, just to add on to the fun note of the game, the other day i played a match against myself, i know massive NERD, lmao but i'm over it, i have a large collection of mini's 2000 points of eldar, 4000 chaos, 3000 orks, tau, IG, SM, you name it i got it. Anyways i played a 1500 with chaos n eldar, the chaos was a competitve list id say, and i threw the eldar together, using units that maybe arent popular but i personally thought were cool, or intresting wether it be fluff or w.e I had twice as much fun playing the eldar then the chaos just for the i dont know if this will work factor, and thats what makes Orks freaking sweet. Playing myself ( lol) come the chaos turn i was like okay i have to do this or else i'm screwed, where as the eldar were more a fun thing, in the end chaos won, but only by a hair. I was using 10 wraithguard, 2 seer coucnils, wraithlord, rangers,reapers, falcon and vypers and a squad of hawks, i mean what kind of list is that... and they barely lost. It was wicked. I think launching 100 boys at my opponent is just epic, even if i lost id have fun loosing.... As far as my list goes, my game board has so much cover, the boys will get 5+ cover save most of the time maybe better, so i'm staying with 1 warboss, and for now ill keep him with the Nobz. I took out the Deffkoptas, i got 2 looted wagons, but i think zap guns would be more fun, or more lootas, i was thinking a battle-wagon or a truck with all Burna boys would be so much fun... i mean it would saturate some fire off of the boys too, i mean you cant ignore 15 templates coming 12" closer to you every turn... lol even if you ran them with the boys they have to take a turn and either combat squad your marines or what have you but you'll have to do something, and if your not firing at my boys its looking good from where i'm standing
|
This message was edited 1 time. Last update was at 2011/12/30 21:18:35
"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/30 21:29:11
Subject: New too Orks.
|
 |
Regular Dakkanaut
Nashville - The Music City
|
yorkskargrimironklaw wrote:This is so Important i had to post it again Space Wolves
kill Orks by the 1000's there basic Troops have 2 attacks base and get plus 1 attack most of the time even when you charge them!
That is 30 attacks not the normal 12 attacks Space Marines get.
So watch out for Space Wolves
I guess it is a good thing for him then that he has 1000s of orks in his tide! Hahaha. An idea to combat this would be pull up short and send a hail of shoota boy fire into those dudes. I've never played against the wolves before so I have no idea how tough they really are. I know that charging genestealers can get expensive really quickly too.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/01 23:14:13
Subject: New too Orks.
|
 |
Boosting Space Marine Biker
England, West sussex.
|
SalamanderMarine wrote:I would say overall not bad but a solid choice is a big mek with KFF and I would drop the looted wagons and take lootas but orks are for fun so it is more important to have fun than to be uber competitive.
Not to pounce, but the game in general is for fun. That kind of sounds as if you don't take us greenskins seriously 
Sorry didn't mean it to seem like that I love orks and have a small force of my own I just think that with any army what you like is more important that what everyone else thinks not to say competitive builds aren't bad it is just whether you want to go competitive and possibly not include all you want or choose what you want and love and lack competitiveness I just think it is important for beginners or people returning to the game to remember competitiveness inst everything sorry for any annoyance caused.
|
Fritz40k forum: 40k only warhammer forum.
http://www.thewarmaster.com
Warmachine Menoth 60 points
SalamanderMarine
High Elves 2000 points
200 points
1000 points
1250 points
1500 points
300 points (in progress)
Tomb kings: 1000
High elves 2000 points
6th ed slate
2/0/3
http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018%C2%A7ion=&pIndex=1&aId=3400019&start=2&multiPageMode=true
http://www.forgeworld.co.uk/News/Downloads.html |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/02 02:12:40
Subject: New too Orks.
|
 |
Regular Dakkanaut
Antioch CA
|
If you keep your guys footsloggin, Ghaz is a good HQ with his auto 6 waaaagh.
Moving 100 boyz takes a lot of time.
Having a 100 boyz sometimes feels like having a Nobz PK with 30 wounds.
I love Ork but I hate footsloggin, so I loose some competitiveness but at least I have time.
|
ALL YOUR BASE ARE BELONG TO US |
|
 |
 |
|