Acidian wrote:Finally got my hands on the codex yesterday, and I can see what you guys mean when you can use wraith construct to add more WK. As I understand D-Weapons they can only kill one model at a time though? So if you are shooting at a 5 man
tac squad and roll a 6, and do
D6+6 wounds, then you can still only kill 1 marine? (Don't have the rule book on hand
atm.)
Yeah, overkill wounds don't spill over to other models.
Scatbikes are awesome, but I see some people rolling with cannons. Is it really worth having one less shot in exchange for bladestorm? I guess they would be pretty good against nids/mc if you have the windrider host for 1 round of shred?
Besides the extra shot, there's also the 12" extra range, which helps you keep your jetbikes out of range of most return fire.
Do you guys think the new crimson hunter formation looks good? I thought it looked really good, but it doesn't seems to be ignored in the discussions I have seen so far. 440 points for the formation is pretty expensive, but crimson hunter with 4+ saves seems so good compared to running them without, and rerollable 4+ on jink means they can actually survive stuff for more than one round now. Favored enemy kinda helps against flyrants, but reroll to wound would have been much nicer. Otherwise I guess scatbikes are our best anti air units?
As Preferred Enemy allows you to re-roll 1's To Wound, and the S8 Wounds anything T6 or lower on a 2+, you already get re-roll To Wound in most cases. But yeah, scatter laser bikes make pretty decent anti-air, although they can be lacking against the AV12 flyers. Even the much detested 10 scatterbike unit would only average 1.1 glancing hit against one, even before taking Jink into account. For other anti-air, Reapers with starshot aren't terrible either, as they ignore jink and have a built-in re-roll to hit against flyers. And keep in mind that Eldar missile launchers now have the Starhawk missiles by default.
People seem to favor D-Scythes on WG, but you save 50 points by taking regular wraith cannons and they can ignore cover/inv/fnp on a 6, put them in a wraith host with a Spiritseer so they can reroll to hit and these guys will be more nasty against certain targets than the scythes. Seems pretty good?
D-Scythes basically ignore cover on a 3+, so only units with very few models and a powerful invulnerable save and/or
fnp are going to survive getting hit by a D-Scythe.