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![[Post New]](/s/i/i.gif) 2016/10/07 14:04:25
Subject: Why were the points not included on release?
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Clousseau
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Well as I don't see them without their battalion rules...
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![[Post New]](/s/i/i.gif) 2016/10/07 14:26:36
Subject: Why were the points not included on release?
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Prescient Cryptek of Eternity
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auticus wrote:Well as I don't see them without their battalion rules... 
Not sure I understand what you're getting at. Agreeing that the Stormfiends aren't an issue and that it's really the Clan Skyre Battalion?
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![[Post New]](/s/i/i.gif) 2016/10/07 14:40:22
Subject: Why were the points not included on release?
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Clousseau
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Meaning I never see them walking around. They always burrow and come up wherever they want. As such I can't really comment on how powerful they are if they couldn't just show up where they wanted.
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![[Post New]](/s/i/i.gif) 2016/10/07 15:10:50
Subject: Why were the points not included on release?
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Prescient Cryptek of Eternity
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auticus wrote:Meaning I never see them walking around. They always burrow and come up wherever they want. As such I can't really comment on how powerful they are if they couldn't just show up where they wanted.
I would argue that they aren't that powerful... given that they're rarely fielded outside the one Battalion. The Battalion is the problem.
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![[Post New]](/s/i/i.gif) 2016/10/07 15:48:20
Subject: Why were the points not included on release?
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Clousseau
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There are a couple of guys that don't use the battalion. They use the digger / whatever its called to let them pop up wherever they want as well.
This lowers their damage output somewhat since one of the models has to have the tunneler, but ensures that they get to shoot whatever they want first without being able to be targeted.
With the battalion their already high damage output rises an additional 33% or so.
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This message was edited 1 time. Last update was at 2016/10/07 15:49:28
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![[Post New]](/s/i/i.gif) 2016/10/07 16:03:32
Subject: Why were the points not included on release?
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Prescient Cryptek of Eternity
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auticus wrote:There are a couple of guys that don't use the battalion. They use the digger / whatever its called to let them pop up wherever they want as well.
This lowers their damage output somewhat since one of the models has to have the tunneler, but ensures that they get to shoot whatever they want first without being able to be targeted.
With the battalion their already high damage output rises an additional 33% or so.
Depends on the weapon they take. If they take the Warpfire Throwers, which is the automatic damage one, they can't shoot the same turn they pop up with the "digger" (assuming they pass the 3+ 'pop up' roll) because they have to deploy at least 9" away from all enemy models and the weapon has an 8" range. This counts as their movement, so they can't get closer to fire. Warpfire Throwers are only useful the turn AFTER they pop up using a digger. This gives your enemy one free round of shooting and potentially a charge from close range before the Stormfiends get to shoot or take a turn in combat. The Battalion is so good because it lets you pop up without rolling AND you can deploy anywhere, including within the necessary 8" shooting range AND it happens in the hero phase, so you still get movement.
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![[Post New]](/s/i/i.gif) 2016/10/07 16:22:24
Subject: Why were the points not included on release?
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Clousseau
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Gotcha. Yeah mostly the weapon load out with the tunnelers are loading out the machine guns.
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