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Made in fr
Fresh-Faced New User




France

Kdash wrote:
I thought ETC generally uses the latest GW missions? In this case the CA19 missions?


we need to wait until Novembre 2019 to get the CA2019.
The ETC use a combination of some Eternal War and some Maelstrom from CA2017 - 2018 and rules book.
For this year the scenarios are this:
Mission 1: Frontline Warfare + Contact Lost
Mission 2: Scorched Earth + Tactical Escalation
Mission 3: ETC Secure and Control + ETC Cut off the Head + Decapitation Strike
Mission 4: ETC The Four Pillars + Disruptive Signals
Mission 5: ETC Beachhead + Visions of Victory
Mission 6: ETC Vital Intelligence + ETC Tactical Cascade

"ETC" mean some minors changes.

80% of VP come from maelstrom.
Eternal dont give a lot of VP in general (1-2/turn max)

but for now i dont play in ETC condition, only with their game mode.
I play only in 1v1 blind pairing

Kdash wrote:
I must admit, that the more I think about the list, the more I like it, but, I do feel that you’d need a fair amount of luck and a LOT of practice to be able to go up against some of the stronger top table lists currently out there.


The same.
The first time I wrote this list (not really the same thing, minor changes appeared), it was a bit of a test just after the release of Ynnari White Dwarf Index.
But after intense reflections and tests, everything is fine.
I call it an "all-in" army, but do not play like that at 100% ... you have to play a little slowly (not all armies are big D*** gunline ^^). target the right units to destroy, think of "soulburst" and "counteroffensive stratagem".
I already played 3 Shining Spears in Ynnari and I practiced "playing Eldar bikers melee".


Automatically Appended Next Post:
So

i shared some idea for Ynnari...

Let's go friends!! i need more inspiration ! share with us!

This message was edited 5 times. Last update was at 2019/06/11 12:16:03


 
   
Made in bg
Dakka Veteran




1 Ynnari SS and 1 CWE SS, 3 units skyweavers.
It does not have as much damage like your list, but spiritseer gives extra mobility and you can advance and charge the two units of the SS.
Vypers are just extra units for object holding.

Spoiler:

++ Outrider Detachment +1CP (Aeldari - Craftworlds) [29 PL, 4CP, 544pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Craftworld Attribute: Ynnari

Detachment CP [1CP]

+ HQ +

Yvraine [7 PL, 132pts]: 3. Word of the Phoenix, 6. Ancestors' Grace

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

++ Outrider Detachment +1CP (Aeldari - Craftworlds) [25 PL, 1CP, 477pts] ++

+ No Force Org Slot +

Craftworld Attribute: Saim-Hann: Wild Host

Detachment CP [1CP]

+ HQ +

Spiritseer [3 PL, 65pts]: 5. Quicken/Restrain, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol
. Faolchu's Wing

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

++ Outrider Detachment +1CP (Aeldari - Harlequins) [45 PL, 1CP, 978pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Masque Form: Ynnari

+ HQ +

The Visarch [6 PL, 120pts]

+ Fast Attack +

Skyweavers [13 PL, 306pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 276pts]
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive

Skyweavers [13 PL, 276pts]
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive

++ Total: [99 PL, 6CP, 1,999pts] ++



Again 2 units of SS, 2 units of scatterbikes and 2 prism for range damage. Autarch skyrunner mostly to ignore overwatch.
Sadly i think banshee mask is not allowed in ETC.

Spoiler:


++ Outrider Detachment +1CP (Aeldari - Craftworlds) [59 PL, 1CP, 1,101pts] ++

+ No Force Org Slot +

Craftworld Attribute: Saim-Hann: Wild Host

Detachment CP [1CP]

+ HQ +

Spiritseer [3 PL, 65pts]: 5. Quicken/Restrain, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol
. Faolchu's Wing

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Windriders [12 PL, 207pts]
. 9x Windrider - Scatter Laser: 9x Scatter Laser

Windriders [12 PL, 207pts]
. 9x Windrider - Scatter Laser: 9x Scatter Laser

+ Heavy Support +

Fire Prism [9 PL, 157pts]: Twin Shuriken Catapult

Fire Prism [9 PL, 157pts]: Twin Shuriken Catapult

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [46 PL, 6CP, 897pts] ++

+ No Force Org Slot +

Artefacts of Death [-1CP]: One Extra

Battle-forged CP [3CP]

Craftworld Attribute: Ynnari

Detachment CP [5CP]

Exalted of Ynnead [-1CP]

+ HQ +

Autarch Skyrunner [6 PL, 108pts]: Avenger Shuriken Catapult, Banshee Mask, Laser Lance, Lord of Rebirth, Twin Shuriken Catapult
. Corag Hai's Locket

The Yncarne [17 PL, 337pts]: 1. Gaze of Ynnead, 3. Word of the Phoenix

+ Troops +

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Chainsword

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Chainsword

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Chainsword

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

++ Total: [105 PL, 7CP, 1,998pts] ++

   
Made in fr
Fresh-Faced New User




France

Marin wrote:
1 Ynnari SS and 1 CWE SS, 3 units skyweavers.
It does not have as much damage like your list, but spiritseer gives extra mobility and you can advance and charge the two units of the SS.
Vypers are just extra units for object holding.

Spoiler:

++ Outrider Detachment +1CP (Aeldari - Craftworlds) [29 PL, 4CP, 544pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Craftworld Attribute: Ynnari

Detachment CP [1CP]

+ HQ +

Yvraine [7 PL, 132pts]: 3. Word of the Phoenix, 6. Ancestors' Grace

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

++ Outrider Detachment +1CP (Aeldari - Craftworlds) [25 PL, 1CP, 477pts] ++

+ No Force Org Slot +

Craftworld Attribute: Saim-Hann: Wild Host

Detachment CP [1CP]

+ HQ +

Spiritseer [3 PL, 65pts]: 5. Quicken/Restrain, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol
. Faolchu's Wing

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

++ Outrider Detachment +1CP (Aeldari - Harlequins) [45 PL, 1CP, 978pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Masque Form: Ynnari

+ HQ +

The Visarch [6 PL, 120pts]

+ Fast Attack +

Skyweavers [13 PL, 306pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 276pts]
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive

Skyweavers [13 PL, 276pts]
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive

++ Total: [99 PL, 6CP, 1,999pts] ++



Again 2 units of SS, 2 units of scatterbikes and 2 prism for range damage. Autarch skyrunner mostly to ignore overwatch.
Sadly i think banshee mask is not allowed in ETC.

Spoiler:


++ Outrider Detachment +1CP (Aeldari - Craftworlds) [59 PL, 1CP, 1,101pts] ++

+ No Force Org Slot +

Craftworld Attribute: Saim-Hann: Wild Host

Detachment CP [1CP]

+ HQ +

Spiritseer [3 PL, 65pts]: 5. Quicken/Restrain, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol
. Faolchu's Wing

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Windriders [12 PL, 207pts]
. 9x Windrider - Scatter Laser: 9x Scatter Laser

Windriders [12 PL, 207pts]
. 9x Windrider - Scatter Laser: 9x Scatter Laser

+ Heavy Support +

Fire Prism [9 PL, 157pts]: Twin Shuriken Catapult

Fire Prism [9 PL, 157pts]: Twin Shuriken Catapult

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [46 PL, 6CP, 897pts] ++

+ No Force Org Slot +

Artefacts of Death [-1CP]: One Extra

Battle-forged CP [3CP]

Craftworld Attribute: Ynnari

Detachment CP [5CP]

Exalted of Ynnead [-1CP]

+ HQ +

Autarch Skyrunner [6 PL, 108pts]: Avenger Shuriken Catapult, Banshee Mask, Laser Lance, Lord of Rebirth, Twin Shuriken Catapult
. Corag Hai's Locket

The Yncarne [17 PL, 337pts]: 1. Gaze of Ynnead, 3. Word of the Phoenix

+ Troops +

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Chainsword

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Chainsword

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Chainsword

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

++ Total: [105 PL, 7CP, 1,998pts] ++



I like the spirit.
It is not mandatory in a full biker list but still very good.
Sad i have to leave it to get some Haywire Cannons.

The idea to have Ynnari-SS and CWE-SS is interesting. i keep it in my mind...but it needs more CP i guess, so you should try to get more CP in your army i guess (if you want to use the two stratagem to charge after advance).

Your second list is funy.
I want to play the Yncarn, but it looks too expensive for me...imo.
And the only way to play the Yncarn isnt working any more => since the last FAQ you cant move after get "set up" on battlefield with abilities like "Da'jump, gate of infinity...." unless it is a Charge move, consolidate, pil in.
So you cant make a "heroic intervention" after geting set up....

   
Made in us
Regular Dakkanaut





Chicago, IL

 QuenthelBaenre wrote:
Marin wrote:
1 Ynnari SS and 1 CWE SS, 3 units skyweavers.
It does not have as much damage like your list, but spiritseer gives extra mobility and you can advance and charge the two units of the SS.
Vypers are just extra units for object holding.

Spoiler:

++ Outrider Detachment +1CP (Aeldari - Craftworlds) [29 PL, 4CP, 544pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Craftworld Attribute: Ynnari

Detachment CP [1CP]

+ HQ +

Yvraine [7 PL, 132pts]: 3. Word of the Phoenix, 6. Ancestors' Grace

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

++ Outrider Detachment +1CP (Aeldari - Craftworlds) [25 PL, 1CP, 477pts] ++

+ No Force Org Slot +

Craftworld Attribute: Saim-Hann: Wild Host

Detachment CP [1CP]

+ HQ +

Spiritseer [3 PL, 65pts]: 5. Quicken/Restrain, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol
. Faolchu's Wing

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

Vypers [4 PL, 52pts]
. Vyper: Shuriken Cannon, Twin Shuriken Catapult

++ Outrider Detachment +1CP (Aeldari - Harlequins) [45 PL, 1CP, 978pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Masque Form: Ynnari

+ HQ +

The Visarch [6 PL, 120pts]

+ Fast Attack +

Skyweavers [13 PL, 306pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 276pts]
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive

Skyweavers [13 PL, 276pts]
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive
. Skyweaver: Shuriken Cannon, Zephyrglaive

++ Total: [99 PL, 6CP, 1,999pts] ++



Again 2 units of SS, 2 units of scatterbikes and 2 prism for range damage. Autarch skyrunner mostly to ignore overwatch.
Sadly i think banshee mask is not allowed in ETC.

Spoiler:


++ Outrider Detachment +1CP (Aeldari - Craftworlds) [59 PL, 1CP, 1,101pts] ++

+ No Force Org Slot +

Craftworld Attribute: Saim-Hann: Wild Host

Detachment CP [1CP]

+ HQ +

Spiritseer [3 PL, 65pts]: 5. Quicken/Restrain, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol
. Faolchu's Wing

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Windriders [12 PL, 207pts]
. 9x Windrider - Scatter Laser: 9x Scatter Laser

Windriders [12 PL, 207pts]
. 9x Windrider - Scatter Laser: 9x Scatter Laser

+ Heavy Support +

Fire Prism [9 PL, 157pts]: Twin Shuriken Catapult

Fire Prism [9 PL, 157pts]: Twin Shuriken Catapult

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [46 PL, 6CP, 897pts] ++

+ No Force Org Slot +

Artefacts of Death [-1CP]: One Extra

Battle-forged CP [3CP]

Craftworld Attribute: Ynnari

Detachment CP [5CP]

Exalted of Ynnead [-1CP]

+ HQ +

Autarch Skyrunner [6 PL, 108pts]: Avenger Shuriken Catapult, Banshee Mask, Laser Lance, Lord of Rebirth, Twin Shuriken Catapult
. Corag Hai's Locket

The Yncarne [17 PL, 337pts]: 1. Gaze of Ynnead, 3. Word of the Phoenix

+ Troops +

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Chainsword

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Chainsword

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Chainsword

+ Fast Attack +

Shining Spears [14 PL, 308pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

++ Total: [105 PL, 7CP, 1,998pts] ++



I like the spirit.
It is not mandatory in a full biker list but still very good.
Sad i have to leave it to get some Haywire Cannons.

The idea to have Ynnari-SS and CWE-SS is interesting. i keep it in my mind...but it needs more CP i guess, so you should try to get more CP in your army i guess (if you want to use the two stratagem to charge after advance).

Your second list is funy.
I want to play the Yncarn, but it looks too expensive for me...imo.
And the only way to play the Yncarn isnt working any more => since the last FAQ you cant move after get "set up" on battlefield with abilities like "Da'jump, gate of infinity...." unless it is a Charge move, consolidate, pil in.
So you cant make a "heroic intervention" after geting set up....



Can you really not heroic intervene anymore after redeploying? I must have misesd this one ...

Chief Filthy Casual at GDFC
https://www.grimdarkfilthycasuals.com

Twitter: @GDFilthyCasuals
Instagram: grimdarkfilthycasuals
Facebook: https://www.facebook.com/grimdarkfilthycasuals
 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






If you really cannot heroicly intervene after teleporting then im glad i just put 90CAD down the drain by buying the triumvirate instead of just getting yvraine second hand

This message was edited 1 time. Last update was at 2019/06/11 17:17:36


 
   
Made in fr
Fresh-Faced New User




France

You can only heroic intervene during ennemy turn => first rule

You cant move after being "set up" => second rule
except for Charge - Pil in - Consolidate

GW didnt add "heroic intervention" to this list.

so you cant intervene after geting set up on the battlefield
   
Made in us
Fixture of Dakka






3. Models in that unit cannot move again during that turn for any reason, other than to make a charge move,
to pile in, or to consolidate.

   
Made in gb
Irked Necron Immortal





VladimirHerzog wrote:
If you really cannot heroicly intervene after teleporting then im glad i just put 90CAD down the drain by buying the triumvirate instead of just getting yvraine second hand


If it makes you feel any better, I'll be using the Yncarne anyway, refluffed as a demon.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 TheFleshIsWeak wrote:
VladimirHerzog wrote:
If you really cannot heroicly intervene after teleporting then im glad i just put 90CAD down the drain by buying the triumvirate instead of just getting yvraine second hand


If it makes you feel any better, I'll be using the Yncarne anyway, refluffed as a demon.


At least the model is fun to paint. i'll probably still use it but i feel like thats a pretty big nerf. I'll have to adapt , thats all.
   
Made in bg
Dakka Veteran




VladimirHerzog wrote:
If you really cannot heroicly intervene after teleporting then im glad i just put 90CAD down the drain by buying the triumvirate instead of just getting yvraine second hand


I`m not sorry that i did, the models are really cool and Yncarne is not as bad. The Yncarne really counter a lot of staff and is one of the few aeldar models that can solo daemon prince.
I really wish the points were lower through, the full ynnari army is really impossible with the 3 HQ so expensive.
   
Made in gb
Combat Jumping Rasyat




East of England

I think the Yncarne's main role is to make the Avatar feel good about itself.
   
Made in gb
Sinewy Scourge




Just wanted to let you guys know I've taken Ynarri reavers as a key component of an Aeldari list to 2 tournaments now (one 20 man, one 80 man). I won both and the reavers were key players, every game they did 4 things:

1) Secured at least 2 VP
2) Made their points back
3) Neutered key event shooting (eg 3 Plague burst Crawlers)
4) Died by turn 3

4 is key as its why the +1 to hit from SfD is so important over getting it from PfP.
   
Made in gb
Irked Necron Immortal





Drager wrote:
Just wanted to let you guys know I've taken Ynarri reavers as a key component of an Aeldari list to 2 tournaments now (one 20 man, one 80 man). I won both and the reavers were key players, every game they did 4 things:

1) Secured at least 2 VP
2) Made their points back
3) Neutered key event shooting (eg 3 Plague burst Crawlers)
4) Died by turn 3

4 is key as its why the +1 to hit from SfD is so important over getting it from PfP.


Could you post your full list(s)? I'm curious to see how you took them (numbers, weapons etc.) and what you took with them.
   
Made in us
Fixture of Dakka






Drager wrote:
Just wanted to let you guys know I've taken Ynarri reavers as a key component of an Aeldari list to 2 tournaments now (one 20 man, one 80 man). I won both and the reavers were key players, every game they did 4 things:

1) Secured at least 2 VP
2) Made their points back
3) Neutered key event shooting (eg 3 Plague burst Crawlers)
4) Died by turn 3

4 is key as its why the +1 to hit from SfD is so important over getting it from PfP.


Yep, i;ve been saying Bikes are amazing in Ynnari and all my list has 9-12 Reavers so far. Tho no comp games yet, but they are very good in Ynnari. There are for sure better things than Reavers, but now they are at least playable.

   
Made in us
Sinewy Scourge




 TheFleshIsWeak wrote:
Drager wrote:
Just wanted to let you guys know I've taken Ynarri reavers as a key component of an Aeldari list to 2 tournaments now (one 20 man, one 80 man). I won both and the reavers were key players, every game they did 4 things:

1) Secured at least 2 VP
2) Made their points back
3) Neutered key event shooting (eg 3 Plague burst Crawlers)
4) Died by turn 3

4 is key as its why the +1 to hit from SfD is so important over getting it from PfP.


Could you post your full list(s)? I'm curious to see how you took them (numbers, weapons etc.) and what you took with them.
Reaver loadout was simple. 12 Reavers, 4 Grav Talons and that's it. There wasn't much more Ynarri in there though, just 3 Kabalite squads, a Succubus and Yvraine. The rest of the list was flayed Skull venoms and CWE bikes. I'm planning to take a similar list to LGT and I might do a full report on games and list then.
   
Made in gb
Sinewy Scourge




Has anyone considered the Tantalus in Ynarri? It's a vehicle that likes to assault occasionally and could use the WS boost from SfD (could also use the useless strat!) and is a nice delivery vehicle for Wyches. I'm thinking somehting like a Tantalus with 3 min units of wyches and a Hungering Blade archon inside, a big pack of Reavers, Vampire Atuarch and then... some CWE or Covens to back it up in detachment 3.
   
Made in fr
Fresh-Faced New User




France

No
i didnt considered the Tantalus because Forge world units are not allowed in many tournaments in France.

But why not

This message was edited 1 time. Last update was at 2019/06/20 12:36:09


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Drager wrote:
Has anyone considered the Tantalus in Ynarri? It's a vehicle that likes to assault occasionally and could use the WS boost from SfD (could also use the useless strat!) and is a nice delivery vehicle for Wyches. I'm thinking somehting like a Tantalus with 3 min units of wyches and a Hungering Blade archon inside, a big pack of Reavers, Vampire Atuarch and then... some CWE or Covens to back it up in detachment 3.


The problem with it its that its a 400pts target that will get focused down pretty quickly. The strength of Drukhari is that when your opponent has to pick which threat he needs to deal to, there isnt one thats above the rest. The tantalus will get focused down, especially if it has anything embarked in it. Its good for fun games but dont expect it to be competitive
   
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Sinewy Scourge




VladimirHerzog wrote:
Drager wrote:
Has anyone considered the Tantalus in Ynarri? It's a vehicle that likes to assault occasionally and could use the WS boost from SfD (could also use the useless strat!) and is a nice delivery vehicle for Wyches. I'm thinking somehting like a Tantalus with 3 min units of wyches and a Hungering Blade archon inside, a big pack of Reavers, Vampire Atuarch and then... some CWE or Covens to back it up in detachment 3.


The problem with it its that its a 400pts target that will get focused down pretty quickly. The strength of Drukhari is that when your opponent has to pick which threat he needs to deal to, there isnt one thats above the rest. The tantalus will get focused down, especially if it has anything embarked in it. Its good for fun games but dont expect it to be competitive
I was thinking of adding it to a list that already has 2 large threats that need focussing down, but your point is certainly valid!
   
Made in us
Regular Dakkanaut





Chicago, IL

Has anyone found any viable semi-competitive builds with Ynnari at the moment?

I've been toying around with a few ideas with the Yncarne and some serpent spam and an autarch skyrunner with the HB. This is then supported by a harlequin detachment with 12 skyrunners.

The other thought I had was trying to build a MW spam list wave serpents, talos bubble and various aeldari psykers that can throw out targetable and regular smites.

Just checking in to see if anyone's had any success recently.

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Fixture of Dakka






I actually gave up on Ynnari bc they are not fun, the stratagems are bad or redundant for many units, the strike first isnt something that matters unless you are planing on staying in combat (which doesnt happen often enough) and the points for the characters are still outrageous.

But the worst part is, after all my test games with them (not working on list, but getting to know the best units for rules and best way to play it effectively) most units that WOULD be good for Ynnari work better as NON Ynnari.

I feel it really only helps a handful of units and makes many other units worst.


But a few things i do like, the WL traits and relics are not that bad, some are really cool and good, and my DE Wych/Kabal plays nice together finally.


I still am leaning on that a couple Wraithseer's are good for it and melee bikes.


   
Made in us
Regular Dakkanaut





Chicago, IL

 Amishprn86 wrote:
I actually gave up on Ynnari bc they are not fun, the stratagems are bad or redundant for many units, the strike first isnt something that matters unless you are planing on staying in combat (which doesnt happen often enough) and the points for the characters are still outrageous.

But the worst part is, after all my test games with them (not working on list, but getting to know the best units for rules and best way to play it effectively) most units that WOULD be good for Ynnari work better as NON Ynnari.

I feel it really only helps a handful of units and makes many other units worst.


But a few things i do like, the WL traits and relics are not that bad, some are really cool and good, and my DE Wych/Kabal plays nice together finally.


I still am leaning on that a couple Wraithseer's are good for it and melee bikes.



I've also tried a couple of different variants thus far and still haven't found anything remotely competitive. However, I do enjoy playing a little bit of hero-hammer in a Ynnari craftworlds list with the Yncarne/autarch w/ HB, wave serpent spam with a harlequins vanguard with 2 DJs and a solitaire and 12 skyweaver jetbikes.

The WSs create a durable screen to protect the Yncarne, autarch, and solitaire while also trying to clear most chaff. And the jetbikes do what they do best.

This is about the most competitive thing I've been able to tinker around with thus far.

I also agree that 2 wraithseers with the relic and WL trait might have some legs but unfortunately, I do not currently own one of those models.



Automatically Appended Next Post:
Here's a themed Ynnari / Wraithlist I've been drawing up. Feel like this could be kind of fun to play although not very competitive.

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [38 PL, 787pts, 8CP] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Craftworld Attribute: Alaitoc: Fieldcraft

Detachment CP [5CP]

+ HQ +

Warlock: Shuriken Pistol, Witchblade

Yvraine

+ Troops +

Rangers: 5x Ranger

Rangers: 5x Ranger

Rangers: 5x Ranger

+ Flyer +

Hemlock Wraithfighter: 4. Protect/Jinx, Spirit Stones

Hemlock Wraithfighter: 4. Protect/Jinx, Spirit Stones

++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [34 PL, 615pts, ] ++

+ No Force Org Slot +

Craftworld Attribute: None (Mixed Detachment)

Detachment CP [1CP]

Specialist Detachment [-1CP]: Wraith Host

+ HQ +

Eldrad Ulthran: 2. Doom, 3. Fortune, 4. Executioner

Spiritseer: 4. Protect/Jinx, Shuriken Pistol

Spiritseer: 5. Quicken/Restrain, Shuriken Pistol

+ Elites +

Wraithblades]: Ghostswords, 10x Wraithblade

++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [37 PL, 597pts, 1CP] ++

+ No Force Org Slot +

Craftworld Attribute: Ynnari

Detachment CP [1CP]

+ HQ +

The Yncarne

Wraithseer: D-cannon
. The Lost Shroud

Wraithseer: Lord of Rebirth, Wraithcannon, Ynnari Warlord

++ Total: [109 PL, 9CP, 1,999pts] ++

This message was edited 5 times. Last update was at 2019/08/15 02:25:24


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Made in us
Sinewy Scourge




I'm mostly jsut taking a single Ynnari detachment.

HQ
Yvraine
Archon, Blaster, Hungering Blade, Walker of Many Paths

Troops
3x 5 Kabalite Warriors

Fast Attack
12 Reavers, 4 Grav Talons

It adds a lot to a competitive build of other CWE/DE/Harlies and can fit in to a good number of lists. The Reavers are great in Ynnari and the ASF thing is brilliant in the opposing players charge phase. Either they have to attack the Reavers first, letting me interrupt with something else for 2 CP or the reavers get a free interrupt after their first unit fights.
   
Made in us
Swift Swooping Hawk





Massachusetts

It's not pure Ynnari, but I ran this in a local RTT and won.

Not saying it is incredible, but there is some synergy here.

Those Wraithseers are basically Knights with 1/2 the wounds, and with 5+ FNP

Also, The Yncarne provides his 6+ FNP aura which helped keep the knight alive first turn.


++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [62 PL, -1CP, 926pts] ++

+ No Force Org Slot +

Craftworld Attribute: Ynnari

Exalted of Ynnead [-1CP]

+ HQ +

The Yncarne [17 PL, 337pts]: 1. Gaze of Ynnead, 6. Ancestors' Grace, Warden of Souls, Ynnari Warlord

Wraithseer [9 PL, 100pts]: Lord of Rebirth

Wraithseer [9 PL, 100pts]
. The Lost Shroud

+ Lord of War +

Wraithknight [27 PL, 389pts]: Scatter Laser, Scatter Laser, Titanic Ghostglaive and Scattershield

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [37 PL, 668pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer [6 PL, 110pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade

Illic Nightspear [4 PL, 80pts]

+ Troops +

Rangers [3 PL, 60pts]: 5x Ranger

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Aeldari Blade

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Aeldari Blade

+ Flyer +

Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons

Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons

++ Air Wing Detachment +1CP (Aeldari - Drukhari) [24 PL, 405pts] ++

+ No Force Org Slot +

Detachment Attribute
. Kabal of the Black Heart

+ Flyer +

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

++ Total: [123 PL, -1CP, 1,999pts] ++

"What we do in life, echoes in eternity" - Maximus Meridius

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Made in gb
Irked Necron Immortal





I have to say, the fact that SMs are getting a second codex makes Ynnari's fate even more depressing.
   
Made in es
Swift Swooping Hawk





 TheFleshIsWeak wrote:
I have to say, the fact that SMs are getting a second codex makes Ynnari's fate even more depressing.


Watching how GW develop armies lately there is a huge chance of nothing new until they revamp(kill/bring ynnari as the Craftworld eldar faction like Primarisfor marines) worth to notice they bothered to bring new Crimson fist and Blood ravens rules just 4 months before a new codex in WD so we can't be fully sure right now.
   
Made in us
Regular Dakkanaut





Chicago, IL

 Gangrel767 wrote:
It's not pure Ynnari, but I ran this in a local RTT and won.

Not saying it is incredible, but there is some synergy here.

Those Wraithseers are basically Knights with 1/2 the wounds, and with 5+ FNP

Also, The Yncarne provides his 6+ FNP aura which helped keep the knight alive first turn.


++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [62 PL, -1CP, 926pts] ++

+ No Force Org Slot +

Craftworld Attribute: Ynnari

Exalted of Ynnead [-1CP]

+ HQ +

The Yncarne [17 PL, 337pts]: 1. Gaze of Ynnead, 6. Ancestors' Grace, Warden of Souls, Ynnari Warlord

Wraithseer [9 PL, 100pts]: Lord of Rebirth

Wraithseer [9 PL, 100pts]
. The Lost Shroud

+ Lord of War +

Wraithknight [27 PL, 389pts]: Scatter Laser, Scatter Laser, Titanic Ghostglaive and Scattershield

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [37 PL, 668pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer [6 PL, 110pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade

Illic Nightspear [4 PL, 80pts]

+ Troops +

Rangers [3 PL, 60pts]: 5x Ranger

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Aeldari Blade

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Aeldari Blade

+ Flyer +

Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons

Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons

++ Air Wing Detachment +1CP (Aeldari - Drukhari) [24 PL, 405pts] ++

+ No Force Org Slot +

Detachment Attribute
. Kabal of the Black Heart

+ Flyer +

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

++ Total: [123 PL, -1CP, 1,999pts] ++


I really like this list. Very simple and easy to play which should reduce margin for human error during gameplay.

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Made in us
Swift Swooping Hawk





Massachusetts

It was fun. The games were quick and most people didn't know what to do against it. Like I said, I'm doubtful it would dominate in a really competitive meta, but it did well that one day lol.

Definitely a list I'll come back to

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Killer Klaivex




The dark behind the eyes.

Does Ynnari have a symbol?

If so, is it any of these:

Spoiler:


If not, I guess the Eldar faction that's supposed to have the most psychic ties is getting nothing from Psychic Awakening.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 vipoid wrote:
Does Ynnari have a symbol?

If so, is it any of these:

Spoiler:


If not, I guess the Eldar faction that's supposed to have the most psychic ties is getting nothing from Psychic Awakening.


They removed the picture since many factions were missing and they said that all of them would get new rules.
Also, either the 3rd or the 5th icons in the first row could be craftworlds/ynnari
   
 
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