Daedalus81 wrote: These apples to oranges comparative vacuum analysis games are just silly - especially when you're willing to apply Montka to T'au ( plus
HQ ) and nothing to Orks. Not to mention for those Strikes to be shooting a vehicle like that they'd need to be within 18" AND be the closest eligible unit of it turn 1, which is pretty much impossible if you decide it not to be a thing -- and it only gets more restricted from there.
Even 12 Shoota Boyz under Waagh pick up to 36 WS3 S4 swings where 12 Strikes would be 12 WS5 S3. In that math Shoota Boyz are an order of magnitude stronger than Strikes in melee.
Like I get that Shoota Boyz get sort of screwed by Waaagh, but this is not a good way to assess relative strength.
You missed the point of the post, it wasn't to highlight orkz vs Tau it was to show how Tau weapons are generalist in their abilities rather then against Orks specifically. Tau Firewarriors are now likely getting 3 shots at 18' range at S5
AP-1 with a fireblade nearby and every Tau player is going to choose Montka which means -2 vs their closest enemy, and thanks to their weapons profile, its actually rather effective when they do this...and that is without any other buffs they are likely to get. I've always wanted to play a Tau army but only with loads of firewarriors, maybe now is my chance to try it

(Kidding, ize ony play da Orkz)
As far as shoota boys vs Firewarriors...yes if those shoota boyz ever got into
CC...they won't, but if they ever did, yes they would win. But with 5' movement and no
AP on their attacks...they aren't exactly scary in
CC.
Daedalus81 wrote:And that made the design of the unit lopsided. No one wanted to move it like a transport, because moving too far lost you shots. It's a conflicted model that needs a point drop and the return of boarding planks strat that
GW has no doubt decided to bury in a supplement in the future.
No, it made it useful. The problem with
GW's design for orkz is that we don't have dedicated vehicles like other factions. A Killakan doesn't know if it want's to be shooting or slashing, a dread has the same problem. A morkanaut/gorkanaut just sucks, but for some reason has a transport capacity of 6....ok. Hell the Stompa is a transport as well, but nobody ever used it as such, they merely used it to pack Mekz into it back in like 7th to heal its
HP from the inside.
The wagons have become the
de-facto tanks for Orkz, the problem is
GW doesn't want to give up that Transport capacity that NOBODY WANTS! On the bonebreaker it makes a bit of sense, but on a unit like the gunwagon it doesn't. A real ork would just cram more guns and ammo into the transport space. The Bonebreaker can leave room for a unit to jump out of, but even it needs a hefty buff in terms of
dmg potential Because 6+
D6 only on the charge is crap.
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Some_Call_Me_Tim wrote:
Well what's funny is that last edition it was more effective
lol, it had leman russ grinding advance and da boomer as a
cp thing. It was honestly kinda good in 8th.
It wasn't good, it was playable. Thats the difference. None of the wagons are good this edition, literally NONE. Some suggested this is because
GW released the Primork vehicles Killrig and huntarig, but I'm not sold on that theory.
FezzikDaBullgryn wrote:I just realized the stupidity of making this thing s14. What t7 units are there in the game that are scary enough to merit this weapon? This seems like it was designed by a rules member that was still extremely salty about 8th edition
IH Dreadnaught characters. S16 would make sense, but s14 just means it has +2 to wound anything t7, which are light transports and Dreadnaughts. Neither of which warrant 10+3MW and anti-invuln firepower. Am I missing a horde of t7 Heavy units running around?
A lot of Vehicles are T6 and T7. Predators and rhino chassis are all T7, Riptides are T7, battlewagons are T7 etc. So it does make a lot of sense there. It's also a pretty hefty upgrade (+4 strength) so it changes wounding T6 and T7 to 2s instead of 3s. It just makes it as close to a guaranteed wound against those medium vehicles as possible while the heavies with T8 only get wounded on a 3