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Made in ie
Battleship Captain





And to think necron doomsday arks have to stay still for a turn and its STILL worse than this. Most advanced race in the galaxy me hole.


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Gadzilla666 wrote:
Dudeface wrote:
Honestly it's all eradicator hype again

What? You mean like how this looks bad until you realize that there's stuff way worse that you didn't notice because you were paying attention to this instead?


Probably, but the weeks of "Woe me, woe the game, it's all over, the best unit in existence now exists!!!! I will never play tanks again, I won't attend events unless these are banned!" until in a few weeks and maybe 1-2 pop up in runner up placements because we still don't know the cost, we don't know of the chassis changed, we don't know what buffs are available and to be frank, who leaves their expensive 10-12 wound units just sat with their ass in the wind to be nuked turn 1?
   
Made in nl
Freaky Flayed One





People: 'High value one-shot weapons are useless because of invulns!'

GW: 'Okay, this one ignores invulns.'

People: [shocked pikachu]

 
   
Made in us
Insect-Infested Nurgle Chaos Lord






A massive word salad of rules for a single shot weapon and a previously available alt firing method is now a bloody stratagem.

GW gonna GW...


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Blackclad Wayfarer





Philadelphia

 Unit1126PLL wrote:
I can't wait to see the Vanquisher Cannon profile, given that it has historically been better AT than the railgun.


I doubt that will get a buff or an update. Arent most Vanq cannons FW books or not legal?

   
Made in us
Ultramarine Chaplain with Hate to Spare






Arcanis161 wrote:
That feel when you play an army known for tanks and you realize the Tau can do a better Armored Company than you.
I'd bet good money that the Vanquisher will wind up in similar territory. That thing has been languishing in it's supposed AT role, and the RG is a good template for how to go about it.

 Grimtuff wrote:
A massive word salad of rules for a single shot weapon and a previously available alt firing method is now a bloody stratagem.

GW gonna GW...
Agree that the removal of the Blast option sucks.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Insect-Infested Nurgle Chaos Lord






 Stevefamine wrote:
 Unit1126PLL wrote:
I can't wait to see the Vanquisher Cannon profile, given that it has historically been better AT than the railgun.


I doubt that will get a buff or an update. Arent most Vanq cannons FW books or not legal?


Vanquisher is one of the variants you can build from the basic Russ kit. I presume it's in the normal codex.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It's also been trash the entire time it's been in the Codex proper rather than FW.
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

 Stevefamine wrote:
 Unit1126PLL wrote:
I can't wait to see the Vanquisher Cannon profile, given that it has historically been better AT than the railgun.


I doubt that will get a buff or an update. Arent most Vanq cannons FW books or not legal?


they folded a load of the "fw turret variants" into the base LR kit and datasheet, so its 100% regular codex these days.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in ie
Longtime Dakkanaut




Ireland

 Mezmorki wrote:
I know I'm complaining to the choir/wind here, but this is a perfect example of what I despise about the current design direction in the game. We have a gun here, which shoots one shot, but has a bajillion other things attached to it. Re-rolling the hits (targeting array). Rolling d3 for extra damage. Tracking +3 mortal wounds. Negates armor and invulnerable saves. Also attached to a strat that instead causes a wound on each model on a 4+ (mortal wounds of course), with +1 modifer if you have 11+ models, but up to a maximum of 8.

JFC, what a headache to track all of that. It's a spaghetti mess of minutia.

Makes me wish the current game would get back to something simple like:

R72", S10, AP1, Heavy1, Lance, Large Blast



Think we're reaching the point where current 40K achieves more or less the same outcome as 3rd-5th edition, but with a barrage of word salad attached to near enough everything... which ultimately just slows the game down, as it gets bogged down in words.

This message was edited 1 time. Last update was at 2021/12/29 20:06:19


The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in ca
Master Sergeant





 Drachii wrote:
People: 'High value one-shot weapons are useless because of invulns!'

GW: 'Okay, this one ignores invulns.'

People: [shocked pikachu]


The classic 'sawing off your arm nominally cures you of a broken finger' solution.
   
Made in ro
Morally-Flexible Malleus Hearing Whispers




Can we please see the Shadowsword get this type of treatment?

Also, anyone find it funny that this thing out shoots Titan weaponry?
   
Made in us
Decrepit Dakkanaut






Springfield, VA

FezzikDaBullgryn wrote:
Can we please see the Shadowsword get this type of treatment?

Also, anyone find it funny that this thing out shoots Titan weaponry?


Yeah, I was having a private giggle at the Eldar Cobra.

"Vaporizes entire Imperial Titans and sucks them into the warp, utterly bypassing their defensive fields!" - does not ignore invulns, AP -5, 6 flat damage, d3 MW on a 4+ to wound.

"Hunk of iron but really fast" - ignores invulns, AP -6, 7 damage minimum, 9 damage maximum, +3 mortal wounds automatically.

EDIT:
I am also bemused that the defenses against this thing's special rules are all just more special rules. Will statlines ever be important again or are we just having a "special rules war" (and the accompanying bloat)

This message was edited 1 time. Last update was at 2021/12/29 20:22:11


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Drachii wrote:
People: 'High value one-shot weapons are useless because of invulns!'

GW: 'Okay, this one ignores invulns.'

People: [shocked pikachu]


its fine if it ONLY ignored invulns, the problem is it one shots too many things and still gets to do something against infantry thanks to the mortal wounds.

If the gun had flat 6 damage (and ignore invuln), it would still be better than most anti-tank weaponry whilst not being completely nuts.

Personally i'm glad i started playing OnePageRules, that nonsense is too much for me
   
Made in us
Terrifying Doombull




Hmm. Are eldar or daemons more likely to get a special invulnerable save that ignores special rules that ignore invulnerable saves?
Or do I get to laugh when zoanthropes get it. (but lose their 3++ at the same time)

This message was edited 1 time. Last update was at 2021/12/29 20:55:48


Efficiency is the highest virtue. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Voss wrote:
Hmm. Are eldar or daemons more likely to get a special invulnerable save that ignores special rules that ignore invulnerable saves?

They can call it an Invincible Save and we can put another + afterwards.

A keeper of secrets can be 6+/4++/6+++/4++++
   
Made in us
Painlord Titan Princeps of Slaanesh




Keepers don't have a native feel no pain so the line would be 6+/4++/4++++.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Leo_the_Rat wrote:
Keepers don't have a native feel no pain so the line would be 6+/4++/4++++.


They can with the Shining Aegis free wargear swap. They also are only 5+ invuln right now, but can get a 4+ with a strat.

This message was edited 2 times. Last update was at 2021/12/29 21:01:27


 
   
Made in us
On a Canoptek Spyder's Waiting List




Honestly, this is less egregious than the standard marine weapons. Still kinda salty when looking at a HH compared to Necron AT (DDA, CDS, LHD) tho
   
Made in us
Pious Palatine




Dudeface wrote:
 Gadzilla666 wrote:
Dudeface wrote:
Honestly it's all eradicator hype again

What? You mean like how this looks bad until you realize that there's stuff way worse that you didn't notice because you were paying attention to this instead?


Probably, but the weeks of "Woe me, woe the game, it's all over, the best unit in existence now exists!!!! I will never play tanks again, I won't attend events unless these are banned!" until in a few weeks and maybe 1-2 pop up in runner up placements because we still don't know the cost, we don't know of the chassis changed, we don't know what buffs are available and to be frank, who leaves their expensive 10-12 wound units just sat with their ass in the wind to be nuked turn 1?


Eradicators were crazy until the first wave of nerfs came in. They weren't as OP as people thought they were going to be, but pretending they didn't warp the meta is revisionist history.

Sisters of Battle Retributors being Eradicators on crack soon after that notwishstanding.

Also sidebar, no one has played tanks since those units dropped unless said tanks got a rule specifically designed to counter that type of firepower (I.e. Decent invuls or damage reductions.)

This message was edited 1 time. Last update was at 2021/12/29 22:04:40



 
   
Made in us
Fixture of Dakka





Oof. Not sure how I feel about this. I've wanted the hammerhead railgun to be better for a long time, but this seems a bit much. Kind of gives me 7th edition vibes in the sense that it seems like the tau player will autokill a target, then their opponent will retaliate with enough firepower to autokill the hammerhead, etc. Might not be a game breaker, but it definitely seems like we're back into feelsbad territory where your expensive vehicles/monsters get killed turn 1 before they really do anything.

Also, I'm pretty irked that the gun somehow nullifies invul saves derived form magic powers, hologram projectors, dodging, etc.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




ERJAK wrote:
Dudeface wrote:
 Gadzilla666 wrote:
Dudeface wrote:
Honestly it's all eradicator hype again

What? You mean like how this looks bad until you realize that there's stuff way worse that you didn't notice because you were paying attention to this instead?


Probably, but the weeks of "Woe me, woe the game, it's all over, the best unit in existence now exists!!!! I will never play tanks again, I won't attend events unless these are banned!" until in a few weeks and maybe 1-2 pop up in runner up placements because we still don't know the cost, we don't know of the chassis changed, we don't know what buffs are available and to be frank, who leaves their expensive 10-12 wound units just sat with their ass in the wind to be nuked turn 1?


Eradicators were crazy until the first wave of nerfs came in. They weren't as OP as people thought they were going to be, but pretending they didn't warp the meta is revisionist history.

Sisters of Battle Retributors being Eradicators on crack soon after that notwishstanding.

Also sidebar, no one has played tanks since those units dropped unless said tanks got a rule specifically designed to counter that type of firepower (I.e. Decent invuls or damage reductions.)



Thank you captain serious, I was poking fun at all the sky is falling people who quit the game or cried end times because of Internet hype over a unit that wasn't in the wild.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I just don't understand why it ignores Invul saves.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 H.B.M.C. wrote:
I just don't understand why it ignores Invul saves.
Gaming-wise, because it's a one shot weapon and invulns can quickly make one-shot weapons not worthwhile (see Lascannons in 7th ed). World-wise, because it overloads fields of various sorts? Dunno. But why add Mortal Wounds on top of that? Seems a little odd.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in ch
Irked Necron Immortal




Switzerland

 H.B.M.C. wrote:
I just don't understand why it ignores Invul saves.

Nightbringer engineering
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 H.B.M.C. wrote:
I just don't understand why it ignores Invul saves.

It shoots Dreadaxes.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 H.B.M.C. wrote:
I just don't understand why it ignores Invul saves.


This.

I get that all-or-nothing weapons aren't ideal but you're already doing 3 Mortal Wounds to a target even if it succeeds its invulnerable save.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Insectum7 wrote:
World-wise, because it overloads fields of various sorts? Dunno. But why add Mortal Wounds on top of that? Seems a little odd.
Overloads daemonic auras? Psychic barriers?

Sorry, but the 'It shoots Dreadaxes!' explanation above makes more sense to me.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
Longtime Dakkanaut





The ignore invul is literally the designer looking at all the invul save tanks & monsters everyone brings (because those without and invul are generally garbage) and thinking 'I want to counter that' and either no one being able to tell him no or GW recognizing that they gave out way to many invul saves.
   
Made in ie
Longtime Dakkanaut




Ireland

 H.B.M.C. wrote:
I just don't understand why it ignores Invul saves.


It launches 3rd edition Warscythes. No one is safe.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
 
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