Switch Theme:

Frag Grenades  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




USA

Hey everybody, I've been playtesting some new rules for Frag Grenades recently as I feel like they should be more of an extra weapon than a piece of wargear that only gets used occasionally.

Any unit that has the option of taking frag grenades may still take them, but they operate under the following rules. For +20 points, the unit may be equipped with frag grenades, regardless of unit size. During the Shooting Phase, the unit may nominate one of its members to throw a frag grenade at the enemy. Frag grenades may be thrown up to 24” in any direction using the guess rules and they scatter as with other ordnance. They use the large blast template and inflict one Strength 4 hit at AP5 on any model under the template. Frag grenades do not require line of sight, but the model that throws them may not use any other weapons in the same Shooting Phase. They may assault as normal. Note that the rest of the unit is free to shoot enemy units, even if the frag grenade is thrown in a different direction.

Frag grenades may also be used in close combat as a last resort. Assuming the unit equipped with frag grenades still has one model left, he may choose to forgo his normal attacks and drop a frag grenade at his feet. Before doing this, he must pass a Leadership Test. If he fails, he is frozen in fear and may not perform any attacks. If he passes, he is killed instantly with the large blast marker centered over him. Hits are then resolved as they normally would be (including against friendly models).

Thanks for reading and I look forward to your comments!
   
Made in gb
Man O' War




Nosey, ain't ya?

Range is a bit too far to be thrown

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Why not some kind of multiplier based on the models STR. One unit being able to split fire doesn't work IMO.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Well any grenade launcher that uses frag grenades has them at Str 3, AP 6 small blast. I would make them the same, except thrown grenades have a Range of 6" and Assault 1.

Krak Grenades would be Str 6, AP 4 and assault 1.

Meltabombs would be Str 8, AP 2 and roll 2D6 for Armour Pen.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

My point is, it shouldn't be a flat distance. A SM should throw farther than a basic guardsman. i.e. STRx2, just like 2nd edition.
   
Made in se
Ferocious Black Templar Castellan






Sweden

Deadshot wrote:Well any grenade launcher that uses frag grenades has them at Str 3, AP 6 small blast. I would make them the same, except thrown grenades have a Range of 6" and Assault 1.

Krak Grenades would be Str 6, AP 4 and assault 1.

Meltabombs would be Str 8, AP 2 and roll 2D6 for Armour Pen.


Meltabombs wouldn't do any damage if thrown. They need to be clamped to the surface of their target to do damage, presumably because they're shaped charges of some sort, or just because melta weapons have short range.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Same as other grenades. All the need is a detonate on impact setting.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Have any of you actually thrown hand grenades? I have, have to each year to be qualified. Anyway, I have seen guys who look like a pasta noodle and guys who look like gorillas throw the same distance. So, the argument of a SM being able to throw farther than a guardsman is pointless. And, how can a guardsman throw as far as the launcher? I go with the 6" range, but, scatter 1D6. Same strength and AP as normal frag and krak grenades.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in gb
Decrepit Dakkanaut






UK

The argument of SM being able to throw further is far from pointless. Was the guy who looked like a gorilla a 7ft tall super-soldier engineered from the genetic material of the sons of someone who is on par with Gods?

Comparing one human to a slightly stronger-looking human does not nearly begin to reach the comparison between a human and a Space Marine.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

martin74 wrote:Have any of you actually thrown hand grenades? I have, have to each year to be qualified. Anyway, I have seen guys who look like a pasta noodle and guys who look like gorillas throw the same distance. So, the argument of a SM being able to throw farther than a guardsman is pointless. And, how can a guardsman throw as far as the launcher? I go with the 6" range, but, scatter 1D6. Same strength and AP as normal frag and krak grenades.


A power armored genetically enhanced super human throws as far as a basis guardsman. Do you really believe that?

   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Not to mention better training. They train for years as Neophytes. Guardsmen are usually dead by the first battle. No need for awesome training if they die straight off.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Wow, you guys are way to serious for you own good. Lets just say, a normal guardsman, with very little gear to effect his throw. True, a SM is genetically stronger (must be the in-breeding), but, wearing that power armor is bulky and does cause a problem with the natural throwing motion.

The main point is, the OP has given the SM or guard trooper the ability to throw as far as a grenade launcher. 12 years in the Army and I have yet to see anyone throw as far as a M203 or M19. Just doesn't happen.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in gb
Decrepit Dakkanaut






UK

Wow, you guys are way to serious for you own good.


If it's okay with you, i'll be the judge of that thanks, and I judge that I was simply pointing out a large flaw in your logic.

True, a SM is genetically stronger ... but, wearing that power armor is bulky and does cause a problem with the natural throwing motion.


I assume you have evidence to back this up?

What about Arjac Rockfist who, in Terminator armour, is capable of accurately throwing a Thunder Hammer 6" in game terms, which could be pretty damn far in actuality?

TDA is far more restricting than PA, but if he can throw a weapon that is heavy enough to force even a Space Marine to use two-hands for a normal attack, how can PA possibly be too restricting to throw something a tiny fraction of the size and weight more or less the same distance?

This message was edited 1 time. Last update was at 2012/01/02 22:47:55


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Okay guy, as I can see your logic is purely based in the world of fantasy. So, do you have evidence that power armor in the real world would not hinder your throw, do you have power armor in hanging in your closet right next to your spiderman under wear? Oh sorry, you probably have some crazy ultramarine underwear, my mistake.

However, I have thrown grenades often enough. So, knowing that wearing body army, the kind that saves lives, hinders the throwing motion. I can throw a grenade at least 5 to ten meters further without it on. Further more, even with the wind helping me (not that it does), I could never throw as far as a grenade launcher.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in gb
Decrepit Dakkanaut






UK

Did I say they'd be able to throw as far as a grenade launcher? Because i'm pretty (see: 100%) sure I did not.

But anyway, since you're playing out the 'real world' card, I am obligated to remind you that we are working on a proposed rule for a sci-fi game with psychic powers, alien bugs and space elves.

You still have not provided evidence to show that PA hinders a Space Marine's throw enough to make it unrecognisable from a Guardsman's throw, however, so I would appreciate it if you answered that question before trying to come up with any more smart remarks, mmmk?

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

I was under the impression that power armour was designed to augment the users strength, unlike body armour of the modern day where its design to just keep people alive.

With that in mind, and the fact that as mentioned its a 7ft genetically engineered super soldier I would expect Marines to be able to throw further than Guardsmen/Eldar

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

martin74 wrote:Okay guy, as I can see your logic is purely based in the world of fantasy. So, do you have evidence that power armor in the real world would not hinder your throw, do you have power armor in hanging in your closet right next to your spiderman under wear? Oh sorry, you probably have some crazy ultramarine underwear, my mistake.

However, I have thrown grenades often enough. So, knowing that wearing body army, the kind that saves lives, hinders the throwing motion. I can throw a grenade at least 5 to ten meters further without it on. Further more, even with the wind helping me (not that it does), I could never throw as far as a grenade launcher.


Martin, seriously consider your words before you start insulting. Remember dakka rule #1. Nobody has been nasty to you.

Now don't present your opinions unless your considering the fantasy of it. News flash, we are discussing a fantasy world about toy soldiers.

Powered armour... the fantasy type. The one with a self contained power source in the backpack and stabilization vents due to the weight, should augment strength more than flak armor.

However, I agree that the OP shouldn't think a grenade should be thrown as far as a launcher sends it out.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Justification that PA does not hinder movment is the Black Carapace. It links up with the suit to enhance and replicate the movemenrs of the wearer.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Fresh-Faced New User




USA

Wow thanks for the comments guys. I didn't realize this would produce such a lively discussion!

It seems like most people agree that the range should be shortened, which I suppose is fair. I like the idea of using strength to determine range, so maybe S3 and less can throw 12" and S4 and higher throw 18"? I would think that the step up from S3 to S4 should, power armor or not, provide a range boost for the throw. What do you guys think of the points cost? Should it be raised/lowered? Thanks again for your comments!
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Yeah, so a Marine at Str 4 can throw his Frag Grenade 18", yet a Str 9 Canifex can do the same with frag spines? Uh-uh, try again.

I would suggest Range= Str X2.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Fresh-Faced New User




USA

Sorry, I'm not familiar with Tyranids (I had to look up what Frag Spines were!). But I see your point that something as strong as a Carnifex could throw farther than a Marine. At the same time, these rules are for Frag Grenades, so I was looking more for if people thought they were fair within their points cost for models that can be equipped with Frags (Guardsmen, Storm Troopers, Inquisitors, Chaos Marines, etc.)
   
Made in us
Decrepit Dakkanaut





The Golden Throne

STR x 2
   
Made in us
Deadly Dark Eldar Warrior




Chicago Suburbs

Just get the necromunda book... it's free now, and it has rules for thrown grenades. I believe it does use StrX2 as the formula for throwing them.
   
 
Forum Index » 40K Proposed Rules
Go to: