Petrojsko wrote:
Yea I really should have more troops, but this goes back to my earlier question. Far as I can tell sisters are just bad at objective babysitting and killpoints. I'm not sure how badly I want to accomodate their deficiencies versus just trying to steamroll over the enemy every game.
You need hold only one more objective than your opponent. Your other units can deny him objectives. Dominions are just SO much better value than Battle Sisters. You're best bet is to take good units.
Petrojsko wrote:
I can't defend this very well but I like Celestine. Between her power weapon, heavy flamer, and the giant "SHOOT ME" sign around her neck she can fill a lot of holes for a relatively low cost. Besides buying another exorcist would leave me with 6 dedicated anti-tank units in a 1500 point game. Is that necessary?
Exorcists are also super anti-
MEQ or anti-
TEQ. Is it necessary? Maybe not, but it sure helps.
Petrojsko wrote:
I definitely thought about this, but I'm really worried about generalizing what should be a one trick suicide unit. Has anybody else had experience with this?
Adding flamers makes the combination a two-trick suicide unit. The Immy takes care of the vehicles - along with the Exorcists - and the Dominions take care of troops. It makes the unit more versatile. With the twin-linking, Dominions can be effective against all sorts of troops, even Marines.
Combi's aren't bad, if you have the points. Extra armor is no longer good value. You can't have too much anti-tank, unless you don't have enough anti-infantry. Three Dominion squads and three Exorcists give you six, quality anti-tank units that can get the job done from turn one on.
There's no way to build a good Sister army without having a load of kill-points. Accept it.
As for your extra points, spread them out in your existing units. You aren't going to get another unit in this army at this points-level without doing something silly, like playing units on foot.
I still think you should give three Exorcists a try.