Mesmetron wrote:Shas'o crisis suit 83
-TL Missile Pod
-Targeting array
-Bonding knife
Demote to a Shas'
el. The extra wound and leadership aren't needed. Use the points saved on other things. **
Mesmetron wrote:Regarding drones, I read somewhere that they didnt work too well with a commander because it kept him from joining other squad or some other negative effect. Is that correct ?
No, it is not correct. A
HQ suit can still join other units as per Ind. Chacrater rules. Drone rules allow for it.
Mesmetron wrote:-Devilfish
Give the D'fish a Disruption Pod for the Cover Save.
Mesmetron wrote:Hammerhead 155
-Railgun
-Burstcannons
-Disruption Pod
Add a
MT so it can Move&Shoot like a Fast Vehicle. Combat speed and shoot all guns. Maybe Target Lock so the
BCs shoot infantry and the
RG gets tanks.
Mesmetron wrote:1x Broadside 80
-Advanced stabilisation system
1x Broadside 80
-Advanced stabilisation system
** Make 'em into one unit. I'd drop one of your
Deathrains for points (a Team Leader) to make one of these a Teamldr, add Shield Drones. They greatly extend a b-side's life.
hw Target Lock so you can split shooting if you want. This eliminates a Kill Point and you can still shoot the same.
Mesmetron wrote:So from what I understand, Deathrains are quite strong vs MEQ and I think it should do fairly well vs nids too.
Against bugs? No. The
AP is too low for most of the big critters and too few shots for horde 'nids.
Deathrains are ideal for anti-razor spam (
Meq lists, like you said) and other low
AV transport lists. That is neither necrons (AV13), nor big-bugs, most of whose save will be 3+.
I'd go with a trio of FireStorms,
BC/
MP/
MT. Good against bugs for volume. And good against necron troops, as you want volume there to wipe a unit out so it gets no Resurrection Protocals. And another unit of Fireknives, for the AP2 to hurt Carnifexes, T-fexes, etc.
Deathrains just don't seem suited for either of your opponents.
Mesmetron wrote:The suits are magnetized so changing the setup wont be a problem.
Didja use rectangular or round magnets?
Mesmetron wrote:The bonding knives are because I have no idea what the other players will be bringing and I dont want my army running around the table, so I'll keep it safe for now.
I use BKs too.
Mesmetron wrote:What I had in mind was to put the commander with the 2suits squad.
Reasonable.
Mesmetron wrote:I have access to other units but I dont think they'll do any good at this point cap (stealth suits, piranhas, pathfinders, other HH/broadside)
The Railhead, PathFs, B-side and Piranha are good to add, in that order, as you have larger point lists.
Remember, against your necron buddy, kill one unit at a time, to deny the ResProt. Also, given the ability for Night Fighting, a few BSFs here and there would help.
Report back to this thread on how you did. Or link a batrep to that forum.
Good luck.