wuestenfux wrote:If you run a Wraith Guard you have to build the army around it. A Spiritseer with conceal, a Fortuneseer with both runes (Eldrad is too expensive at this pt level), a counterstrike unit such as Harlies, and some antitank.
if you can get those wraithguards close or get luck-hits with the rangers, you have
AT
3+ glance 4+ pen. from 10 models, thats a lot of hits. Enemy has a
SM Landraider, no prolem, hit it ten times with one Wraithguard squad, if it has assault termies in it, no problem, bang-em with the other 10 troop choice wraithguard squad. Well, at least thats my tactics with eldar against a full heavy armor spacewolf - kid just doesnt get the point.
Actualy to the army list. Wouldnt take it. Would have a few years ago, bot not now and never again.
the 2*5 pathfinders are good if you can get-em in to cover (love that 2+ cover saves) 2 different targets, harder to hit, can lay on the two sides of the battlefield - and hope the enemy wont deep strike...not my luck, so i dont use pathfinders.
if your not on a fast and mobile assault and support build, i'd leave those spiders at home. Nice s6ap- armorsave alowed no bigy, s6 can instakill IGEQ if hit a lot of times. but then, i'd just be takeing
EMLs, blast, big blasts and Eldrict Storm. Not for spiders, esp if their not a whole sqad. Ok, 8+exarch, i'd go with. That still packs a punch.
If you want mobile, get 10DA exarch included with an assault4 catapult and bladestorm. s4ap5. yeah. and 9*3+1*5 attacks, thats a lot. Do it from 18", cover your squad with the serpent from other unites but the target if possible, unleashe havoc and if you dont have other support unites, pray they dont charge 12". Not many do that today...
Outfit your serpent - mentioned above - with weapons for the enemy.
MEQ, scatter laser. IGEQ, scatter laser. Counting on heavy
IG armor, would say
BL.
Falcon: do NOT buy star engine except for apocalypse. U dont need it. You move 18" flat out, get 4+ cover save, only being hit on 6+ in
cc, but you are in the face of the enemy. Forget it. Grab a holofield instead if you can.
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on a nother point im going to take wraithdar army vs spacewolves, one of my friends just started with 'em.
My build:
1 farseer spear, stone, RoWi, Fortune, Doom + 1 Spiritseer with conceal + spear + 10 wraithguards
1 farseer spear, stone, RoWi, Fortune, Doom, Mindwar + 1 Spiritseer with conceal + spear +10 wraithguards
3 wraithlords with 1-1 Brightlance and a Wraithsword each, flamers on the arm.
this is a starting game for him, and he told me what hes going to bring. Sadly. He'll learn...or i will. But thats the point of practice

and i'll need new dice.
1499pt's.
Fortune on the guards, lance the enemy tanks, keep lords up front for assault target and then 10shot the raider 3+ glance 5+pen.
And if the farseer is in range, Mindwar the Jainzar or whats that
HQs name.
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or, maybe you could outfit an aoutarch with Laser lance, a mandi blaster and a JB, put him in a group of 4 Shining spears (inc Exarch) with a withdraw and a guide-war-fortune seer on jb with stones and witnessing for a so far 307 pt
spirit stone on first round may fly away, unless you get'em ground units with one of your vipers squads.
so a vyper squad with scatter laser of 3 models, and a nother squad of 3 with
BL, and
ofc all come with spirit stones - mostly, you want to stay far from the enemy and only attack if youre shure of the outcome, or at least 75% sure. 210 and 255 pt
Put in 2 squads of 5 model Firedragons (exarch,firepike) in Wave serpents outfited with spirit stones and a twin scatter laser. dragons: 100, serpent 125, equal 225, for 2 squads, thats 450 pt
For a last touch, add a squad of 6
GJB with a destro lock and 2 cannons (217pt) and a sq of pathfinders of 5 models(120). 2
HQ, 3 Fast, 2 Elite and 2 troop, one of which is an assault interceptor, until others can arive to aid. Yep, talkin bout the
GJB.
First turn, use fortune on Spears, guide on one of the vyper squads, pending on nmy tanky or infantry based, zip up with your bikes(4+ cover, fortune), leaving the
GJB(normal 4+ cover, 3+ armor) close to the pathfinders, who are in cover hence 2+ cover savers from front, andrews zippy up to then midle with your dragons(Front, side 12, energy shield, limiting the power of the hits and a 4+ cover save each).
Pending on enemy-occupied type, start with guided on spears...ahh, but this is tactica already my bad XD
all in all, its still inder 1500pf - about 1460 or 1470 - and you can still add or take some.