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Made in au
Devestating Grey Knight Dreadknight





Australia

The Problem: People deliberately choose wargear for models with multiple wounds in order to spread the wounds out. This is gimicky and detracts from the game, IMO.

The Solution: Simply change the rule, so that wounds may be allocated to unwounded models at the owning players discretion.


The Problem: There is no distinction between wounds caused by weapons, so two models that take three wounds from a melta-gun, and three wounds from a lasgun, can stack all melta-gun wounds on one model and all lasgun wounds on one model, drastically increasing the survivability of one model, and leaving us with the odd scenarion where it can be MORE effective to fire with LESS guns.

The Solution: Add a caveat that all wounds caused by a single weapon type are allocated before another weapon type. Each type following the normal rules.

This message was edited 1 time. Last update was at 2012/01/08 06:18:56


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Made in us
Fresh-Faced New User




USA

I always thought you had to allocate wounds evenly, like I can't take 3 melta wounds on one marine; they have to be spread around to the rest of the squad. So if you scored 3 lasgun wounds and 3 melta wounds on a 10 man tact marine squad, 3 would be killed instantly (because melta is AP1) and then you would roll for 3 armor saves. But if you had a commander with that squad with an Iron Halo you could allocate one melta wound to him which could possibly be saved because of the 4+ invulnerable save. You couldn't allocate all 3 melta wounds to him (not that you'd want to anyway) in an attempt to be saved from all 3 melta shots.

If the commander was not attached to a squad, however, then he could use the invulnerable save against all 3 melta shots (and his normal 3+ armor save against the lasguns). That's just my interpretation.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Sock wrote:I always thought you had to allocate wounds evenly, like I can't take 3 melta wounds on one marine; they have to be spread around to the rest of the squad. So if you scored 3 lasgun wounds and 3 melta wounds on a 10 man tact marine squad, 3 would be killed instantly (because melta is AP1) and then you would roll for 3 armor saves. But if you had a commander with that squad with an Iron Halo you could allocate one melta wound to him which could possibly be saved because of the 4+ invulnerable save. You couldn't allocate all 3 melta wounds to him (not that you'd want to anyway) in an attempt to be saved from all 3 melta shots.

If the commander was not attached to a squad, however, then he could use the invulnerable save against all 3 melta shots (and his normal 3+ armor save against the lasguns). That's just my interpretation.


Nope. There is no distinction between the wounds.
A wound is a wound, the AP is not taken into account.

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Westwood lives in death!
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A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Speedy Swiftclaw Biker




So when my Terminators get hit by a plasma cannon, they get to use their 2+ armor saves against the wounds caused by it. Is that what you're saying?
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

The way I always work is as this.

I take 5 wounds from bolters and 2 wounds from AP 1-3 weapobns on Comkbat squad, including 3 bolters, 1 flamer and a Sgt.

Take 3 Bolter dice and put them in a pile. These go on the Bolter Marines. 1 dice goes on the flamer and another on the Sgt.

You then allocate the wounds from the (Meltaguns), on let's say, thwe bolters.

Then roll the saves. I fail1 save for the Bolter marines, so 1 dies. Then 2 more bolter marines die for the Meltas. Then roll a save for each of the survivors.


This is how it descibes it in the BRB.

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Made in ca
Shas'ui with Bonding Knife





Normally I'm fine with proposed rules, but in this case it might simply be easier to refuse to play against army lists that you find gimmicky or unpleasant. The wounds allocation rules as they stand are one of the more solid pieces, and a lot of shooting balance is centered around them. What you're proposing would make vehicles like the Hydra, Chimera, and Medusa much more powerful than they already are, not to mention massed heavy weaponry firing - all of which points towards IG and Tau getting boosted, and armies like 'nids, chaos, orks, and melee armies receiving an unintended nerf, as their power weapons are now a separate wounds group from their normal ones - resulting in simply a different kind of 'gimmicky' wounds allocation.

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