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![[Post New]](/s/i/i.gif) 2012/01/09 16:51:26
Subject: WIP Plaguebearer
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Longtime Dakkanaut
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My test model for a Nurgle Deamon army, still very much work in progress, but getting there.
I plan to add more bruising, dirt on hands and feet, blend from flesh into bone on the horn, make the plague sword rusty and possibly add some water effects as dribble. What do people think?
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![[Post New]](/s/i/i.gif) 2012/01/09 17:31:41
Subject: WIP Plaguebearer
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Implacable Skitarii
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I wasn't expecting much from a WIP Plaguebearer thread but I was really impressed when I opened this thread. I really like the skin on this guy. Great seeing something other than solid green.
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![[Post New]](/s/i/i.gif) 2012/01/09 17:36:21
Subject: WIP Plaguebearer
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Longtime Dakkanaut
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Thanks, I figured they could be more horrific if they were more human, im just concerned they won't be nurgle enough?
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![[Post New]](/s/i/i.gif) 2012/01/09 18:45:51
Subject: Re:WIP Plaguebearer
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Blood Sacrifice to Khorne
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When you add the dirt etc it will make it more nurgle  i love the skin color tho looks amazing
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KILL MAIM BURN
1500pts undivided |
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![[Post New]](/s/i/i.gif) 2012/01/09 18:51:19
Subject: WIP Plaguebearer
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Willing Inquisitorial Excruciator
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That really does look fantastic, though it might be lacking just a bit in the nurgle department. You really have the skin down perfectly, but much like a perfectly painted IG tank I think it is now time to move on to 'weathering' to make it really stand out. The skin currently looks a bit too "healthy" like you are only halfway through painting it. Those bumps could be done as pustules, you could have some oozing action, or gangrene.
Looks great so far though.
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![[Post New]](/s/i/i.gif) 2012/01/09 19:43:45
Subject: WIP Plaguebearer
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Screaming Banshee
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Nurgle's pallete includes snot, bile, vomit, etc... green is such an orthodox interpretation for him.
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![[Post New]](/s/i/i.gif) 2012/01/09 20:01:04
Subject: WIP Plaguebearer
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Willing Inquisitorial Excruciator
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Often orthodox is orthodox because it works, that is what rot looks like. Humans have a built, emotional reaction to greens because it is indicative of rot and disease, and is especially powerful when combined with skin colors. Same thing with red. You are going to have a hard time being as impactful with a different color pallet. I'm all for thinking out side the box, but green represents disease for a reason.
That being said, I really wasn't trying to say what color the pustules and such should be. Purple, red, yellow, there are a lot of options, I was just indicating some discoloration of one sort or another would be good.
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![[Post New]](/s/i/i.gif) 2012/01/09 20:14:05
Subject: WIP Plaguebearer
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Longtime Dakkanaut
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Yes he certainly needs more rot, I'm just a bit concerned about overdoing it. I like the pustules idea, I was considering some mold too
I was planning using different shades of skin tone for each one so I think this would be the most human, I'll add greys and greens into the flesh to tint them a bit in future
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![[Post New]](/s/i/i.gif) 2012/01/10 03:10:30
Subject: WIP Plaguebearer
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Gargantuan Gargant
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Absolutely loving the execution of the skin, as well as the more natural "irritated flesh" palette. I'd definitely be concerned about overdoing it, as you've got such a beautiful(?  ) thing going here.
I was thinking about pus/snot/etc. and I think the key is getting things to look fluid, but still opaque. Have you considered trying to mix paint and water effects or gloss varnish? I think a pale green-yellow would look great pooled inside (but not necessarily oozing out of or, if so, minimally) those abscesses. It would give you a touch more green in your scheme without really affecting the skin tone. I think it might be worth drilling a few divots into some scrap sprue, giving it a rough paintjob, and applying some test pus, at least.
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The Dreadnote wrote:But the Emperor already has a shrine, in the form of your local Games Workshop. You honour him by sacrificing your money to the plastic effigies of his warriors. In time, your devotion will be rewarded with the gift of having even more effigies to worship. |
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![[Post New]](/s/i/i.gif) 2012/01/10 12:51:55
Subject: WIP Plaguebearer
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Longtime Dakkanaut
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oadie wrote:
I was thinking about pus/snot/etc. and I think the key is getting things to look fluid, but still opaque. Have you considered trying to mix paint and water effects or gloss varnish? I think a pale green-yellow would look great pooled inside (but not necessarily oozing out of or, if so, minimally) those abscesses. It would give you a touch more green in your scheme without really affecting the skin tone. I think it might be worth drilling a few divots into some scrap sprue, giving it a rough paintjob, and applying some test pus, at least.
I was considering something like that along with painting infected pustules, I need to order some water effects before I can test it. That's a good idea about trying it on some sprue first, I have jumped in and messed up models in the past. I think the plague sword certainly needs some ooze and drip.
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![[Post New]](/s/i/i.gif) 2012/01/10 14:34:11
Subject: WIP Plaguebearer
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Screaming Banshee
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riplikash wrote:Often orthodox is orthodox because it works, that is what rot looks like. Humans have a built, emotional reaction to greens because it is indicative of rot and disease, and is especially powerful when combined with skin colors. Same thing with red. You are going to have a hard time being as impactful with a different color pallet. I'm all for thinking out side the box, but green represents disease for a reason.
That being said, I really wasn't trying to say what color the pustules and such should be. Purple, red, yellow, there are a lot of options, I was just indicating some discoloration of one sort or another would be good.
But surely accurately painting a corpse palette is much better than bright green?
I was going to type 'but corpses aren't green' but I figured I'd only get countered by some 'Iraq Veteran'.
Nevertheless, I've got tonsilitis right now, which looks rather Nurgley and is of a similar colour palette to the above :p
Automatically Appended Next Post:
But my two cents is that it would be a tragedy for OP to put any green on that model barring, perhaps, a wash.
Plus, ol' Gee-Dub paint 'em that way:
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This message was edited 2 times. Last update was at 2012/01/10 14:36:08
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![[Post New]](/s/i/i.gif) 2012/01/10 18:12:36
Subject: WIP Plaguebearer
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Dakka Veteran
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@Skippy: That looks awesome. The skin is amazing. I'm sure you're final highlights/disease coloring will only add to the already stunning model you've painted thus far. I look forward to a finished picture. (And finished squad picture  ) edited: unneeded comment.
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This message was edited 1 time. Last update was at 2012/01/10 18:24:34
: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
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![[Post New]](/s/i/i.gif) 2012/01/12 17:33:20
Subject: Re:WIP Plaguebearer
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Longtime Dakkanaut
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Pretty much finished now i think other than a few details, i need to get some water effects and play with ooze too. Just quick snaps on my iphone for now but ill take some better photos at some point
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This message was edited 1 time. Last update was at 2012/01/12 17:34:33
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![[Post New]](/s/i/i.gif) 2012/01/12 17:52:52
Subject: WIP Plaguebearer
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Calculating Commissar
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I think your technique is just about perfect, I'd change almost nothing.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2012/01/12 18:32:28
Subject: WIP Plaguebearer
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Longtime Dakkanaut
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Agamemnon2 wrote:I think your technique is just about perfect, I'd change almost nothing.
Thanks! Just another 14 to paint now....
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