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Made in us
Regular Dakkanaut




Nevada

K This is what I am aiming for

HQ
Hive tyrant 255
armored shell
strangle thorn cannon
old adversary
lash whip and bonesword

Tyranid prime 95 (accompanies Warrior brood in spod)
rending claws
death spitter
adrenals

ELITE
Hive guard x3 150
Hive guard x3 150
Zoans x3 in spod 220

Heavy
Tyranofex 265
Tyranofex 265
Trygon prime 240

Troops
15 Dev gaunts in spod 190
16 dev gaunts in spod 200
20 hormagaunts t sacs 160
20 hormagaunts t sacs 160

death squad in spod - 355
8x warriors 45 pts per
rending claws
death spitters
adrenals

HQ total 350
Elite total 520
Heavy total: 770
TROOPS total: 1110
TOTAL 2750

=================================================
Idea of the list
FEW armies dont use transports or a lot of mechs in someway or another
Tyranids being one of them, SO i need some punch power to drop those (MOST nid troops cant drop em so mcs are needed)

Hive guard: Great for dropping smaller apcs and avs with a str of 8 it doesn't take much to drop a rhino or something along those lines

Zoans: with the power to easily invert a land raider....( just in case I happen to need it i have it) also not too shabby at soaking up fire with a 3+ invul and have a nice s5 ap3 blast template for killing most troops

Tyranofex: easily the most debatable thing on my list in most peoples views... however i see them as... invaluable. Our only str 10 range weapon (48")not to mention they come equipped with a large blast and a flamer template and beasty enough strength to melee most vehicles open if need be. for 265 pts you get a t6 bullet sponge with a 2+ armor save can move and shoot 3 weapons and assault in the same turn (yes 3 weapons look at thorax swarm spec rule)

trygon prime and drop spod dev gaunts
After my tfex and hive guards have dropped some apcs and heavy weapon platforms (hopefully)my devour gaunts and trygon prime can start working on their squishy insides
my zoans can start their work as well either aiming for heavy weapons or whatever seems fit

tyranid warrior death star..... probably my point sink, never tried them out like this and would really like too, running with a prime it makes their ws and bs both 5 all 9 have deathspitters str 5 ap 5 assault 3 all 9 have rending claws and furious charge with the warriors having base str 4 and 3 attacks and the prime having 5 str and 4 attacks.... thats 27 str 5 shots and 28 rending claw attacks without the charge... mostly str 4... not a lot can stand that. HOWEVER huge point costs not impossible to kill with a t4 and armor save of 4...
=====================================================================================================
Bonuses:
A lot of sandwich deploy ability,
With having 2 of most troops and support choices I basically can set up nice standard deploys equal str on all 4 sides and drop in my spods behind them to force a forward advance
Str in shooting and str in melee
A lot of toughness 6 and good armor saves lots of wounds
A lot of dice rolls for shooting and melee both... ridiculous amounts

weaknesses:
A lot of low initiative (wont strike first and will generally fail initiative tests)
short weapon ranges mostly in the 18" range
not a lot of brain bugs, kill them.... my troops become... um.. dumb. Still usable but illogical. ever had 20 termagaunts fire into a landraider with str 4 ap0 weapons for 2 turns? i have. ANNOYING.
AP 2 weapons or better... will wreak havoc on my MCs (aka a dark eldar army of this size comes with easily 30+ ap2 str 8 weapons and have decent range)
for a tyranid army.. quite a few kill points can be earned off of them in this list.
sand trapping my mcs and heavy weapons...

=============================================================================================
Can remove entire brood choices to trim lists or just a couple to make it smaller.
example to trim it to a 2500 drop my trygon and 1 devgaunt
to drop it to a 2k list drop a t fex 3 warriors 4 devigaunts and 5 hormagaunts

List is still pretty much the same build.

Big removable brood is my warrior death squad... good in theory and on paper but never really tried them out like this. Would give me nearly 500 points in itself.

Any ideas or thoughts on improvement? point trim ideas or in your opinion bad troop choices in general?



Automatically Appended Next Post:
ALSO i pretty much am against swarming and genestealers ... yes yes i know nids are great swarmers and genes are good models...tervigons poop babies blah blah...

Well swarm armies cannot drop iron fist armies and heavy apc armies without SOME hard hitters... less swarm + more hard hitters = better chance to deal some armor damage
without the ability to drop some armor 13 (12s hive guard have a small shot at) If my enemy fielded alot of apcs and heavy armor i cannot win its almost a guaranteed loss.

genes are great in melee but cost a lot in comparison to hormagaunts (genes have a shot at dropping light APCs though where as hormagaunts dont) but genes are just about as easily killed, they cost base more than double a base hormagaunt. i want to keep my vehicle poppers for that and my troop eaters for that.. not try to expensively hybrid the two.

tervigons... May poop babies but in general are a crappy choice.. weak weapons... if they die so does every hormagaunt around them pretty much.... so a crappy troop that craps crappier troops... very crappy choice minus bullet sponging and what not. for that... yea sure an ok choice.

This message was edited 1 time. Last update was at 2012/01/16 19:26:30


Anything will die if you can stab it enough. 
   
Made in us
Boosting Black Templar Biker






One big problem: The tyranid FAQ states that primes can't come down with a unit in a spore.
   
Made in us
Regular Dakkanaut




Nevada

where in the faqs does it state this so I know and can use that as a list building ref.

Hes an independent character and therefor can join troops even in deployment correct? its as if hes in an APC with another unit can a marine squad leader or hero not join a unit in a marine drop pod either? or a dark eldar archon not be in a venom with 4 kabalite trueborn or something of the like?


Automatically Appended Next Post:
Tyranid Prime + Warrior Brood + Mycetic Spore
Did a search but could not find an answer. Can an independent character (Tyranid Prime) be deployed with a unit (Warriors) using a drop pod (Mycetic Spore)?

Re: Tyranid Prime + Warrior Brood + Mycetic Spore
Yes, in the same way a chapter master can join a unit of Sternguard, or something like it.
__________________
VS Droids: W24/L24/T10


Automatically Appended Next Post:
the only thing i can find is this and its about Hive tyrants not tyranid primes

Q. Is the Hive Tyrant an independent character?
A. No, so it cannot join other units. The only
exception to this is, of course, its retinue of Tyrant
Guard. This unit follows the rules for retinues
(except that the Hive Tyrant counts as an upgrade
character with this unit) until the Guards are all
destroyed, at which point the Hive Tyrant reverts
to the normal rules for monstrous creatures

This message was edited 2 times. Last update was at 2012/01/17 00:11:43


Anything will die if you can stab it enough. 
   
Made in us
Boosting Black Templar Biker






Go to this website and look at the Tyranid FAQ, page 3. Any other race can start with their independent characters inside a transport (or drop pod), but not the Nids. Dumb, but true.

http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&multiPageMode=true&start=2

This message was edited 1 time. Last update was at 2012/01/17 03:45:06


 
   
Made in us
Regular Dakkanaut




Nevada

Wow that is rediculous just saved me some points cost lol thank you.

Anything will die if you can stab it enough. 
   
 
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