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Made in us
Fresh-Faced New User





So i've been thinking for a while i want an ork army, and now one of my friends have 100 grey boyz that he wants to get rid of.
He's offering to sell them to me for 200 USD worth it or not?
and then what else should i buy in terms of what not to and what to buy
cheers (;: D)

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Made in us
Fixture of Dakka






AOBR orks are still 1$ a boy or less on eBay so unless those 100 orks are complex orks like shoots or special weapons or lootaburnas, that doesn't sound like a great deal.

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Richmond, VA

If your wanting to start orks, first thing first boyz are your core troop. You can have your core troops be bikes, nobs and/or deff dreads, but this means taking specific HQ choices.

If the boyz your friend want's to off are AOBR ones, he's screwing you or just doesn't know. Those boyz are dirt cheap on ebay, and go for about or less than $1 per model.

Beyond that, just look at the codex, things to avoid include:
Flashgits
Warbuggies and shorchas
gretchin
big guns

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Just get a lot of boyz and Killa kans. They always get the job done


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juraigamer wrote:

Beyond that, just look at the codex, things to avoid include:
Flashgits
Warbuggies and shorchas
gretchin
big guns


I agree with you about avoiding flashgits and skorchas, but there are plenty of lists that make good use of warbuggies, gretchin, and even big guns.

There are a lot of pretty good ork builds out there. I'd suggest the OP do some searching here, because of the number of tactics discussions and list threads already posted to find inspiration from.

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Orks:


Buy what you like, and use what you like.

every unit in the codex can be made use of by a player with an enquiring mind and evil sense of humour.

Some are 'better' than others, competitively speaking (supposedly) but all of them are useable, even Flash GItz.

My advice is to pick an army style (several in the dex, more on the army lists here) and collect to match

As to the deal, check to see if they all came from AOBR. It is a good army expander, but a bit limited (and the models are cheap on ebay). If they all did, offer a lesser price.

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If you're just starting out, consider if you want to build a themed force. There are a lot of companies who make wonderful alternate Ork heads, Pirates for example, you might want to use.
   
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Get Lootas.

 
   
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Mutilatin' Mad Dok




Philadelphia, PA

As a few suggested, i'd be careful on what the "grey" boys are. If they are unassembled 40k or WFB boyz, you might be able to easily convert those into anything you really would want to use as models on foot. That would be a good deal if they come unassembled, with all your weapon options.

However, if they are the boyz from Assault on Black Reach, no its not a good deal. I have Orks with Killa Kans, Boyz, Grots, and Buggies. They all work fine. Buggies are hit / miss depending on what roll you want them to fill. Rokkit buggies are excellent for killing Armor 11-12 vehicles. Against Guard you can easily shoot that Armor 12 on the side of Chimeras as you are more mobile. vs MeQ your really firing missiles into front / side..

Perhaps you could describe what your friend is trying to give you for $200? Are they just models on foot? Any bikers?

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Nasty Nob on Warbike with Klaw





St. Louis, MO

$200 for 100 Boys - UNASSEMBLED- is the best deal you can get, if they're not AoBR.
With creative use of bits, 100 boys can be used to make the following:
60 Boyz (including 11 'Ard Boys, 5 Nobs with Power Klaws & Boss Poles0 5 Big Shootas and/or Rokkit launchas, with the difference in 'regular" boys). This is up to 5 units of Boys if you put them in trukks or 2 to 3 good sized units of boys on foot.
The other 40 boys, with good bits, can be transformed into Lootas, Burnas, Tank Bustas, Kommandos, or anything else that uses a "regular" Boy as the base.

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Oh and dont forget the grot tanks lol
   
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Fixture of Dakka




Manchester UK

Boyz and trukks would be my recommendation. That forms the core of any good Ork force, IMO.

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Ezreal the crusader wrote:So i've been thinking for a while i want an ork army, and now one of my friends have 100 grey boyz that he wants to get rid of.
He's offering to sell them to me for 200 USD worth it or not?
and then what else should i buy in terms of what not to and what to buy
cheers (;: D)


Offer him less then 100. If anything, throw in a snack like a trade or something for him. box of something for however many, I don't know.

Base set for you would be a couple of mobs of boyz with a Nob for Each. Then add in a Warboss. Thats it.

1 of ten with shoota's, 1 of ten with ax and slugga's. Get yourself a Nob for each mob, a Boss for the whole mob, and a truck for each. maybe two or three trucks, but use one to start with.

( You do this to lear how to work with a mob, learn how you want to fight, decide if you want more shooters, then close combat, or how you like it with using the mob as a delivery device for the Nob weapon. You can add in the heavy weapon, but usually, I'd suggest that you hold off and use cheap no frills boyz, and later on its fun to get a few heavy weapons from other sprues, and let your orks get them. Got one with a IG rocket launcher, another with a Space marine heavy shooter ( Heavy Bolter) etc. Get extra weapons from other players, add them into your mob, and you won't be bent over the cannon paying extra for stuff your guys can steal. The boxed sets are bad enough, so as an ork, its an unwritten rule to shoot and loot whatever your army needs, and cobble it up together with your bitz box. Goes double for vehicles.)

THEN, you add on another squad or two, a leader for each, and add in a buggie, or some sort of something for that mob. Some take a kan, some take a buggie, some take a squad of heavy shooers, like a kannon, or rocket launcher, and add it in there.

(You do this to represent your leader getting better, adding in more followers, and basicly expanding the mob. Later on, you can use the others as a basis for more ork armies.)

THEN you can add in 10 more boyz to the first and second mobs, while the other gits add in stuff like a second truck section, buggies, or artillery pieces.

( You do this to add up and expand your artillery section, add in transport for your troops, and expand your own army in how you've decided to expand it.)

Some people like kan walls, some like bike gang armies, some like mechanized infantry, with support, some like a "Ork Wave" approach, There is no "beset" way. Orks are user friendly.

Basicly, YOU have to decide how you want to play those Orks, becuase you need to take them on a test run, before you can honestly say- "Yeah, I killed a bunch of this and that, I like speed, and support weapons..."

Tanks are ok, you really need to stick to basic to start out with, though. Rocket launchers kill tanks. You can always scrape another tank together out of parts from a battlefield. So really, you don't need to go out there and buy everything up on one go.

A platoon of boys- 1-4 squads, a leader with a squad of something, and transports/ heavy support for extra punch.


Grots. Grots are a screen force, and used to tie stuff up until your boys get in there to light it up.

Kans. Depending on how you load them out, The cans are a blessing and a curse. Good like a sentinal for extra firepower, bad because they are bullet magnets.

It comes down to the basic boyz, thier Nobs, and the Warboss. Depending on how you want to play that boss is how you should fit out the Waagh.


I like orks and of all of the "New and Improved" codex's, I was happiest with the orks rework.



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