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Made in za
Maniacal Gibbering Madboy






If Flat Out is now triple movement, does that mean Trukks can move 18"?
If Fleet adds 2" to movement, and Orks can make a run move of 12", does that mean Orks can make a 14" move during a Waaagh?
Also, will a squad of 'Ard Boyz become a viable option now that CCWs ignore our armor save?

Peace

This message was edited 1 time. Last update was at 2012/01/17 07:35:58


 
   
Made in us
Dakka Veteran





I'm not currently looking at the leaked rulebook, so I'm not 100% on these.

Trucks would be able to move 18" (19 with RPJ).

If the Waaagh rule says that your army gains Fleet of Foot for that turn, then yes...sort of. I believe the extra 2" fleet movement would also be doubled, so your Orks would actually be able to charge 16". Move 6 + fleet 2 = 8 x 2 for charge = 16.

I think regular Boyz will still be perfectly fine. The 6+ save was never the selling points of Orks. Not to mention that not many things actually have close combat weapons...
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Yes, a trukk can move 18. However, you can move 21 with RPJ, since it adds to the base movement and the way cruise/run and flat out works is x2 or x3 your base movement, respectively.

'Ard boyz are probably still not going to be taken, since it screws up threat saturation.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea I dont see why so many Ork players are making a stink about the CCW are AP6 now. I mean.....seriously, how many loaded dice were you playing with, that you saved enough boyz in CC with their shirts? I know I personally, was always VERY surprised when a chainsword got caught up in my boyz shirts
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

It's more like 33% less save as we also lost 4+ cover.

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Orky-Kowboy wrote:If Flat Out is now triple movement, does that mean Trukks can move 18"?

Correct, 19" with RPJ. The FAQ explicitly says you add after doubling/trippling. So nothing changed in that case.

If Fleet adds 2" to movement, and Orks can make a run move of 12", does that mean Orks can make a 14" move during a Waaagh?

Fleet adds 2" to the movement speed, so they run or charge 16" during a Waaagh!, as those moves double your movement speed.

Also, will a squad of 'Ard Boyz become a viable option now that CCWs ignore our armor save?

No, as your opponent can direct wounds to your nob and kill it first, because it has the same armor as all the other boyz.

This message was edited 1 time. Last update was at 2012/01/17 13:43:04


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Bonkers Buggy Driver with Rockets






KingCracker wrote:Yea I dont see why so many Ork players are making a stink about the CCW are AP6 now. I mean.....seriously, how many loaded dice were you playing with, that you saved enough boyz in CC with their shirts? I know I personally, was always VERY surprised when a chainsword got caught up in my boyz shirts

I think the problem is instead of having a 1/6 of saving a model using the armour save (should you have no other), you've got no save at all. So any model you throw into combat will probably not make it out again. Considering almost the entirety of the Ork Infantry has a 6+ armour save and little option to get better, yeah it kinda is a kick in the teeth. It gives the impression in a sense that Orks don't wear armour at all, which TBH is not true all things considered. And since Orks are pretty much an Assault army (primarily but not always), getting into combat with a guaranteed death warrant isn't very pleasing.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






There are less things with CCW than you might think. Most of the imperial guard, tyranids and vanilla marines don't, for example.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Agreed, a SM only has a bolter and a boltpistol. And AGAIN, you get a 1 in 6 chance NOW of saving an Ork.......big deal......you have 20-30 boyz, THATS our version of an armor save
   
Made in ca
Regular Dakkanaut





Chambly, Quebec, Canada

Why do people keep saying Guards don't CCW? They do.
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

My problem with it is not so much that we're losing the save (which, as noted before, is not much of a deal), but that it's more wounds added to No Retreat. So while that 6+ armor might only save 3 orks at best, that's 6 orks lost.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Been Around the Block




Earth

Luke_Prowler wrote:My problem with it is not so much that we're losing the save (which, as noted before, is not much of a deal), but that it's more wounds added to No Retreat. So while that 6+ armor might only save 3 orks at best, that's 6 orks lost.


Exactly, I get it that our save sucked, but at least it was a save that we had and there was a at least a chance for saves, now orks have no save in CC.

- 5000
1000 (WIP)
500 (WIP)

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Im thinking, we are going to have to wait for a new codex to really be proud of our Greenskins again. I just hope that GW's new supposed mentality of getting everything right this time, stays true and we dont wait for 10 years, and be the next current Tau codex.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Considering Ork stuff actually sells and far as I can tell they became the #1 xeno army in the last 6 years, I wouldn't be surprised if they got updated fairly shortly into 6th.

Check out my Youtube channel!
 
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

KingCracker wrote:Agreed, a SM only has a bolter and a boltpistol. And AGAIN, you get a 1 in 6 chance NOW of saving an Ork.......big deal......you have 20-30 boyz, THATS our version of an armor save


But I don't have 20-30 orks I have 12 and sm can use their pistol in cc ( their attacks are ap5 and as far as I know pistol is ccw). The thing that gets me is that ap6 ccw hurts no one except orks (I'm not sure about nids)

Jidmah wrote:
Orky-Kowboy wrote:If Flat Out is now triple movement, does that mean Trukks can move 18"?

Correct, 19" with RPJ. The FAQ explicitly says you add after doubling/trippling. So nothing changed in that case.



Doesn't the faq state that you add +1 to move value and not +1 to movement?

"Ork vehicles with rpj add +1 to their Move
value."

This message was edited 2 times. Last update was at 2012/01/18 15:36:29


Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

RPJ is now making ork vehicles even faster with 6th edition, so that is working out for us.

I am really looking forward to using burnas as a secondary assault force for the I10 power weapons. That is going to be fun!

-cgmckenzie


1500 pts
3000 pts
4-5k+pts
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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






illuknisaa wrote:
Doesn't the faq state that you add +1 to move value and not +1 to movement?

"Ork vehicles with rpj add +1 to their Move
value."


True, I could have sworn it didn't. Oh well, hurray for 21" trukks and 14" battlewagons!

Something I didn't see mentioned before: Flash Gits are now "targeters" effectively giving them +1 to BS against anything not stationary anyways. In addition to BS3 ignoring FNP now, they might just have become viable.

This message was edited 1 time. Last update was at 2012/01/18 15:51:50


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




illuknisaa wrote:

But I don't have 20-30 orks I have 12 and sm can use their pistol in cc ( their attacks are ap5 and as far as I know pistol is ccw). The thing that gets me is that ap6 ccw hurts no one except orks (I'm not sure about nids)



Don't believe that's quite true. Pistols give you an extra attack like a CCW, but I didn't see that they had AP6 like a CCW does. . . did I just miss that?

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Isn't there already a 6th ed Ork thread stil on the FP of 40k General?
http://www.dakkadakka.com/dakkaforum/posts/list/422672.page

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Indeed there is, for the sake of sanity let's keep the # of these threads to a minimum please.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
 
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