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![[Post New]](/s/i/i.gif) 2012/01/17 21:33:05
Subject: SW 1500, any validity?
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Dakka Veteran
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Would this list just be fun to run or is there any competitive edge in it?
HQ - 245pts
Rune Priest - 110pts
+Chooser of the Slain, Living Lightning & Murderous Hurricane
Rune Priest - 135pts
+Jump Pack, Wolftooth Necklace, Living Lightning & JotWW
ELITES - 325pts
Dreadnought - 125pts
+Dual TL Autocannons
Wolf Scouts (5) - 100pts
+Meltagun, Power Weapon
Wolf Scouts (5) - 100pts
+Meltagun, Power Weapon
TROOPS - 675pts
Grey Hunters (10) - 225pts
+Meltagun x2, Power Fist, Wolf Standard, Rhino
Grey Hunters (10) - 225pts
+Meltagun x2, Power Fist, Wolf Standard, Rhino
Grey Hunters (10) - 225pts
+Meltagun x2, Power Fist, Wolf Standard, Rhino
FAST ATTACK - 110pts
Skyclaws Pack (5) - 110pts
+Flamer, Power Weapon
HEAVY SUPPORT - 145pts
Long Fangs (5) - 145pts
+Missile Launcher x 2, Lascannon x2
1,500 pts
Basically, starting with the GH, LF & Dreadnought on the table, DS the Skyclaws and Outflanking with the 2 Scout squads. I'm putting the 2nd RP with the Skyclaws to add more punch, I would've liked to use a Wolf Priest though, but don't have the model for it, but I could convert the RP to a Wolf Priest with ease. The first RP I'm having difficulty placing him. Either dropping one marine from one of the GH or adding him to the LF and changing his powers to Storm Caller & Living Lightning for the long range attack and the ability to give a cover save if I need it. The Skyclaw Flamer was selected because choosing the meltagun put me over my points cap of 1,500.
Let me know if this list could work or if it's just fluffy fun. And/or what I could do to make it have more teeth if you feel it's not biting hard enough.
Thanks for looking.
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: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
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![[Post New]](/s/i/i.gif) 2012/01/17 23:53:38
Subject: SW 1500, any validity?
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Longtime Dakkanaut
New Zealand
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The Skyclaws and Jump Pack Rune Priest are two clearly sub optimal choices if you want a competitive list. They are too small to take on even moderately tough infantry units and will just get shot to pieces before they do anything.
The Dread also isn't ideal, for the same cost (or cheaper) you could get another Long Fang pack, which puts out more firepower and is harder to kill/can't be shaken. This also means you don't have any Wolf Guard, which drops the effectiveness of your Scouts (only a single meltagun, no Fist) and the Grey Hunters (Ld8, no Fist).
In general you should avoid taking Power Fists on Grey Hunters, with only 1 attack they are massively overpriced. You are better off dropping a Grey Hunter and taking Wolf Guard with Combi-melta + Fist, since they have 2 attacks base and you keep the 2 meltas (mostly).
If you cut the second Rune Priest and Skyclaws, change the Dread to another Long Fang Pack and rework the Grey Hunters you should still have a few points left which could go towards a bunch of things. I would suggest taking a small unit of Grey Hunters (ideally with a Razor but I doubt you have the point) which you can use to claim objectives in your half. At the moment your Grey Hunters will be running into the thick of things and its much easier if you don't have to break them off to ensure they get back to objectives on your side of the board.
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![[Post New]](/s/i/i.gif) 2012/01/18 00:25:39
Subject: SW 1500, any validity?
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Stern Iron Priest with Thrall Bodyguard
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The main issue I see is the Skyclaws. They aren't durable and they don't really do a whole lot of damage at such a small unit size. They also inflate the cost of any character that joins them (which is necessary if you want them to be able to shoot at all), and they are expensive by themselves.
Additionally, I don't like full units of 10 models in transports. Usually adding a Wolf Guard is worth the extra points and the loss of the second special weapon, especially when you are already paying for a Power Fist in the unit. For only 3 more points you can get a Wolf Guard with a Power Fist and Combi-Melta in that unit, which increases their leadership, doubles their base Power Fist attacks, and gives them a second Melta shot once per game.
Finally, you lack ranged firepower in general. You somewhat make up for it with the Wolf Scouts but since they lack Meltabombs, if you fail to hit with the Meltagun the turn they arrive, they are going to get blasted into oblivion on your opponents next turn with nothing to show for it. The Dreadnought also helps, but the low strength of his weapon means he is only effective below AV12.
Drop the Skyclaws and one Rune Priest, upgrade the Power Fist guys to Wolf Guard, clear a spot in one transport for the remaining Rune Priest, and spend the rest of the points on a second unit of Long Fangs. Consider replacing the Lascannons with all Missile Launchers to fit a 5th model in both units. Swap out the Power Weapons for Mark of the Wulfen in the Wolf Scouts (Mathematically superior against all targets except standard Terminators) and give them Meltabombs, and if you can find the extra points, give them Wolf Guard Pack Leaders.
Like this:
Rune Priest (Chooser, Powers) - 110
5 Wolf Guard (5 Power Fist, 5 Combi-Meltas) - 215
5 Wolf Scouts (Meltagun, Mark of the Wulfen, Meltabombs) - 125
5 Wolf Scouts (Meltagun, Mark of the Wulfen, Meltabombs) - 125
Dreadnought (2x TL Autocannon) - 125
8 Grey Hunters (Meltagun, Wolf Standard, Rhino) - 170
8 Grey Hunters (Meltagun, Wolf Standard, Rhino) - 170
8 Grey Hunters (Meltagun, Wolf Standard, Rhino) - 170
6 long Fangs (5 Missile Launchers) - 140
6 long Fangs (5 Missile Launchers) - 140
Total 1,490
That gives you 10 points to spend somewhere. You could drop the Dreadnought and jockey things around a little to put Razorbacks on the Long Fangs, or you could just throw another 10 points of wargear on the Rune Priest. Whatever works.
Hope that helps.
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![[Post New]](/s/i/i.gif) 2012/01/18 00:34:06
Subject: SW 1500, any validity?
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Longtime Dakkanaut
New Zealand
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Unfortunately that list is illegal since you have 4 Elite choices, the Wolf Guard take up a slot even if they all split off to lead units. You fix this by removing the Dread and taking more Long Fangs. Otherwise that is a rock solid list.
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![[Post New]](/s/i/i.gif) 2012/01/18 01:45:59
Subject: SW 1500, any validity?
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Stern Iron Priest with Thrall Bodyguard
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Powerguy wrote:Unfortunately that list is illegal since you have 4 Elite choices, the Wolf Guard take up a slot even if they all split off to lead units. You fix this by removing the Dread and taking more Long Fangs. Otherwise that is a rock solid list.
Yeah I was typing that list in a hurry and I totally missed that. My bad. Drop the Dreadnought in the above list and go for the Razorbacks. It makes the list legal and retains the firepower.
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![[Post New]](/s/i/i.gif) 2012/01/18 02:03:34
Subject: SW 1500, any validity?
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Stern Iron Priest with Thrall Bodyguard
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I think this is the best of what has been put forward by everyone so far. It's 1500 even, has a lot of missiles, the laz back for taking out av14 tanks and the like. The scouts are tooled out for a bit more cc mayhem and can really do some damage if they get in the flank.
Rune Priest (Chooser, Powers) - 110
5 Wolf Guard (5 Power Fist, 5 Combi-Meltas) - 215
5 Wolf Scouts (Meltagun, Mark of the Wulfen, Meltabombs, power weapon) - 140
5 Wolf Scouts (Meltagun, Mark of the Wulfen, Meltabombs) - 125
8 Grey Hunters (Meltagun, Wolf Standard, MOTW, Rhino) - 185
8 Grey Hunters (Meltagun, Wolf Standard, MOTW, Rhino) - 185
8 Grey Hunters (Meltagun, Wolf Standard, MOTW, Rhino) - 185
6 long Fangs (5 Missile Launchers, Twin Laz razorback) - 215
6 long Fangs (5 Missile Launchers) - 140
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![[Post New]](/s/i/i.gif) 2012/01/18 17:42:19
Subject: SW 1500, any validity?
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Veteran Wolf Guard Squad Leader
Pacific NW
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Aldarionn wrote:The main issue I see is the Skyclaws. They aren't durable and they don't really do a whole lot of damage at such a small unit size.
This. Pretty much you end up having to take a full pack (really this is the case with any Blood Claw unit, except Swiftclaws). Honestly if you aren't taking a second Chooser I would just take a Wolf Priest so you can get Preferred Enemy. With the number of attacks/model you get it really shines. Unlike Thunderwolves (when they sport Storm Shields anyways), you'd really have to avoid anything higher than Initiative 4 and expect to be diminished at the end of the combat round.
Against a vanilla Tactical squad you are looking at 2 dead Blood Claws on Average (more if a Power Fist or Power Weapon is involved), but against a harder unit you'll end up losing half the pack in the first round.
Still, sub-optimal does not equate unworkable. So if you really want them, take them. Just remember you have to shield them from enemy fire and that you are only going to get to use them once or twice, and hitting anything loaded with power weapons or I5 is throwing them away.
As for your list, I'd ditch the Power Fists on the normal Grey Hunters and one Wolf Scout squad so you can take Wolf guard instead. Gets you an extra special weapon shot and a better Power Fist. I'd also try to get a second TL Lascannon Razorback for the Long Fangs.
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