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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

For Shrike Bomb Silliness can you now take a unit of 10 TH/SS termies + Shrike and Infiltrate them into 2 diferent spots opposed to keeping the unit as 1?

Q: When Infiltrating a unit of 10 Space Marines with
the Infiltrate special rule, can both Combat Squads be
deployed in different locations? In addition, does this
still only count as a single deployment? (p51)
A: Yes to both questions.

I don't see any reason they can't, as it's considered a single deployment. However I'd like a definitive answer as some of the new FAQ's are a bit abase.


   
Made in gb
Decrepit Dakkanaut




Looks like it - as the other BRB FAQ assigns Shrike to the unit before deployment, meaning the 10 TH/SS are part of "his" unit, so you then "on deployment" split them into 2

Still fairly terrible, as i quite like TH/SS out of transports - i can kill them very easily with weight of fire.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Never said it was good, however it is fun and gimmicky. Thanks for the reply Nos, I feel the same way about it.

Both in it can be dropped easily with weight of fire, and that it seems legit from a rules standpoint.

   
Made in us
Longtime Dakkanaut




I don't believe you can. Once you Combat Squad, the other half is no longer 'part of his squad' and thus will no longer 'benefit from the infiltrate USR'.

He never gives the models the USR, he just lets his squad benefit from the ability.

Otherwise when does it stop?
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

It does count as a single deployment however, even though you're combat squadding and placing them in two different locations.

   
Made in gb
Decrepit Dakkanaut




COredump - they are joined to him before they split, and gain the ability to infiltrate at this point. Nothing says they then lose it.
   
Made in us
Battlewagon Driver with Charged Engine




Actually, that's. . . pretty good.

Those TH/SS Termies have Fleet from Shrike's Chapter Tactics, remember? Deploy them 12.00001 inches away in area terrain, move, Run, and you'll have a very good shot at being close enough to assault. First-turn Assault Termie charge? OUCH.

 
   
Made in gb
Decrepit Dakkanaut




Only if they are entirely out of LOS of my entire army. As soon as I see you have 1 unit of 10 TH/SS termis, which can ONLY be going on foot (realistically - you're unlikely to have also bought 2 LR for them), you are not getting that close to my army.

AS such you are then 18" away and cannot first turn assault.

You're actually better off in a LR - 12"+3.5" deploy + D6" run +6" assault means you have a very good chance of a first turn assault, especially in Spearhead (minimum distance apart 18")
   
Made in us
Battlewagon Driver with Charged Engine




nosferatu1001 wrote:Only if they are entirely out of LOS of my entire army. As soon as I see you have 1 unit of 10 TH/SS termis, which can ONLY be going on foot (realistically - you're unlikely to have also bought 2 LR for them), you are not getting that close to my army.

AS such you are then 18" away and cannot first turn assault.

You're actually better off in a LR - 12"+3.5" deploy + D6" run +6" assault means you have a very good chance of a first turn assault, especially in Spearhead (minimum distance apart 18")


If they're 2" deep in Area Terrain in all directions, they're out of LOS of everything, aren't they? Or am I remembering 4th Edition terrain rules again?

 
   
Made in us
Regular Dakkanaut




It depends if there's a break (in terms of game timing) between the moment you split them, and when they are placed on the table. If they aren't actually 2 separate units until they're fully on the table, would this then also work for Dante's no scatter ability?
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Infiltrating landraiders, Oh noes! FAQ just makes more questions, normal GW policy.

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Made in gb
Decrepit Dakkanaut




Bezerker - actually youre misremembering fantasy 7th ed, where if you were 2" deep in forests you were out of LOS

In 4th edition you needed to eitehr be more than 6" inside, OR simply behind it.

Hence the absurdity of 4th ed area terrain. 1" thick "area terrain" wall? you cannot be seen.
   
Made in us
Battlewagon Driver with Charged Engine




nosferatu1001 wrote:Bezerker - actually youre misremembering fantasy 7th ed, where if you were 2" deep in forests you were out of LOS

In 4th edition you needed to eitehr be more than 6" inside, OR simply behind it.

Hence the absurdity of 4th ed area terrain. 1" thick "area terrain" wall? you cannot be seen.


Thanks for the correction!

This message was edited 1 time. Last update was at 2012/01/18 22:06:40


 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

juraigamer wrote:Infiltrating landraiders, Oh noes! FAQ just makes more questions, normal GW policy.

Wait... what?? Landraiders can now infiltrate/outflank from shrike? ummm... really?

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Made in gb
Decrepit Dakkanaut




The idea being:

Join a full 10 man squad of Terminators with Shrike - they not get infiltrate

This isnt lost when you CS, so you CS one half (without Shrike) and place it in a dedicated LR

You then note that Infiltrating allows a LR to OUTFLANK (not infiltrate, thankfully) as it is their dedicated transport
   
Made in us
Longtime Dakkanaut




nosferatu1001 wrote:COredump - they are joined to him before they split, and gain the ability to infiltrate at this point. Nothing says they then lose it.
But they never gain an ability. Shrike has a rule that lets his unit infiltrate with him. Once they leave, they are no longer part of his unit.

If his power was "give one unit the Infiltrate USR" then it might be possible.



For the same reason, the LR trick does not work.



This message was edited 1 time. Last update was at 2012/01/19 00:26:22


 
   
Made in us
Warning From Magnus? Not Listening!





New Jersey, USA

nosferatu1001 wrote:The idea being:

Join a full 10 man squad of Terminators with Shrike - they not get infiltrate

This isnt lost when you CS, so you CS one half (without Shrike) and place it in a dedicated LR

You then note that Infiltrating allows a LR to OUTFLANK (not infiltrate, thankfully) as it is their dedicated transport

If this were the case, then you'd have to Outflank with the entire squad, since you can't start with one CS on the board, and leave one in Reserve. Still could be a sound tactic though...

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Made in us
Heroic Senior Officer





Woodbridge, VA

nosferatu1001 wrote:The idea being:

Join a full 10 man squad of Terminators with Shrike - they not get infiltrate

This isnt lost when you CS, so you CS one half (without Shrike) and place it in a dedicated LR

You then note that Infiltrating allows a LR to OUTFLANK (not infiltrate, thankfully) as it is their dedicated transport


Wow, that's a biiig land raider.................

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
The Hive Mind





don_mondo wrote:
nosferatu1001 wrote:The idea being:

Join a full 10 man squad of Terminators with Shrike - they not get infiltrate

This isnt lost when you CS, so you CS one half (without Shrike) and place it in a dedicated LR

You then note that Infiltrating allows a LR to OUTFLANK (not infiltrate, thankfully) as it is their dedicated transport


Wow, that's a biiig land raider.................

.... that can hold 5 Termies? (he said to CS the unit)

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Made in us
Heroic Senior Officer





Woodbridge, VA

Oooops, missed that. Course, then you run into the problem of not being able to combat squad whilst in reserves...................

This message was edited 1 time. Last update was at 2012/01/19 22:00:54


Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
The Hive Mind





don_mondo wrote:Oooops, missed that. Course, then you run into the problem of not being able to combat squad whilst in reserves...................

No, you CS on deployment. Deploy half in the dedicated transport, deploy half walking. It works.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Decrepit Dakkanaut




...which stops you from infiltrating, as you cannot confer infiltrate to the vehicle.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

rigeld2 wrote:
don_mondo wrote:Oooops, missed that. Course, then you run into the problem of not being able to combat squad whilst in reserves...................

No, you CS on deployment. Deploy half in the dedicated transport, deploy half walking. It works.


No, it doesn't since to put half in the Land Raider (while it is still in Reserves, awaiting a chance to outflank) you have to combat squad while in reserves. And that is a no-no.

Q: Can you take a Drop Pod with a 10-man squad and
then put a combat squad in it, deploying the other
combat squad on the table, or leave it in reserve but
not in the Drop Pod? (p69)
A: No, because squads that are placed in reserve may
not break down into combat squads.

Drop Pod, Land Raider, doesn't make a difference, the answer is still the same. You cannot combat squad in reserves. You cannot start one combat squad in a vehicle whilst in reserves and the other combat squad anywhere.

This message was edited 2 times. Last update was at 2012/01/20 00:16:03


Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Longtime Dakkanaut






Because you cant combat squad in reserve, and land raiders cant infiltrate, the Land Raider was never a part of the shrike equasion.

Now, because we assume shrike's infiltrate works in the first place, then when you are deploying the squad of termies + shrike from infiltrate, and the squad has the combat squad option when deploying, then they would be able to combat squad when deploying from infiltrate.

Yes, this raises the 'chicken and the egg' argument of the now infiltrated combat squad not being part of shrikes squad. However, as has been mentioned in the past, the wording of shrike's infiltrate has always been poor--combat squadding does not raise any new problems.

Shrike infiltrates with a squad he is with. Shrike joins a squad in deployment, a squad deploys when infiltrating, hence shrike cant join before this, hence the squad never gets infiltrate in the first place. But Shrike can infiltrate with a squad he joins. Its a RAW versus RAI problem that circles around and around.
   
Made in gb
Decrepit Dakkanaut




Actually Shrike joins before deployment now - they changed this in the last but one FAQ
   
Made in us
Maddening Mutant Boss of Chaos





Boston

Wait, according to the Shrike rules, "if you include Kayvaan Shrike then all units in your army exchange the Combat Tactics special rule for the Fleet universial special rule." So you can't combat any squads in a Shrike army, right?

   
Made in us
Captain of the Forlorn Hope





Chicago, IL

all units in your army exchange the Combat Tactics with Shrike there.

To sum up:
The Lose the Combat Tactics rule for the Fleet rule.
They still retain the Combat Squad rule.

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Boston

Whoops, brainfart.

*embarrassed

   
 
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