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![[Post New]](/s/i/i.gif) 2012/01/19 23:24:15
Subject: Techmarine Army
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Been Around the Block
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If I were to base an army entirely on techmarines and thunderfire cannons how competitive could I make it. Would it even have a hope? Or would it be doomed to lose most battles?
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ObliviousBlueCaboose wrote:Flashlight. Check.
T shirt. Check.
Wheelbarrow to cart your massive brass balls in. Check. |
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![[Post New]](/s/i/i.gif) 2012/01/19 23:25:52
Subject: Techmarine Army
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Renegade Inquisitor de Marche
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Probably doomed to lose most battles.
Though you'll have more fun than the other guy...
Make sure to take a conversion beamer as well as 4 thunderfire cannon...
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Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/01/19 23:34:24
Subject: Techmarine Army
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Been Around the Block
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I keep looking over the book at my local game store and I just love adaptus mechanus. I think when I'm done converting my guard I'm going to go for it.
It is sad though because I always wanted to start an Ork army, but sadly I always choose something else over them.
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ObliviousBlueCaboose wrote:Flashlight. Check.
T shirt. Check.
Wheelbarrow to cart your massive brass balls in. Check. |
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![[Post New]](/s/i/i.gif) 2012/01/20 00:58:05
Subject: Re:Techmarine Army
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Shas'o Commanding the Hunter Kadre
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I am a proud user of thunderfire cannons, used properly they can wreck just about any force. Used in groups of 3, well, they cause fear in troops.
Anyway, I read your want for a techmarine army, and after spending some work I came up with the following 1850 list for you:
1 Master for the forge with conversion beamer
1 Techpriest with power weapon, 5 servitors with 2 plasma cannons
1 Techpriest with power weapon, 5 servitors with 2 plasma cannons
1 Techpriest with power weapon, 5 servitors with 2 plasma cannons
10 Marines with lascannon, melta gun, power fist, combi melta
And razorback with twin linked lascannon
10 Marines with lascannon, melta gun, power fist combi melta
And razorback with twin linked lascannon
5 vanguard veterans with 4 power swords and 4 melta bombs
1 Thunderfire cannon
1 Thunderfire cannon
1 Thunderfire cannon
The thunderfire cannons will wreck anything infantry like, and by the time it gets close you can easily finish it off. Your plasma cannons are effectively Your MEQ and TEQ solution for shooting.
The marine squads will work as follows: combat squad them, hide the razorbacks in cover, place the 5 man with lascannon in the rear and place the 5 man with sarge both meltas towards the front. These are your primary anti-tank, though your plasma cannons can deal with light vehicles. You may also switch out one of the plasma cannons or all of them for multi-meltas, it's the same price, though I wouldn't recommend it.
After that, your master of the forge just gets placed, maybe attached to a lascannon team.
Following that, just use all the reinforcement you need to give everything a 3+ coversave. Deploy in ruins.
The vanguard were something I added to provide support that can drop and help were ever you need them. Kinda liked the feel of a few veterans dropping in the save to forge world.
In terms of how well this could deal with other lists, it would wreck anything but armor guard.
Hope it inspires you to make a list to your liking.
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![[Post New]](/s/i/i.gif) 2012/01/20 01:42:56
Subject: Re:Techmarine Army
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Steadfast Ultramarine Sergeant
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Razorbacks can only be used with squads of 6 or less, so that list is out of the window. Plus I think you mean TechMARINES instead of TechPRIESTS, and plasma cannons tend to go awry with Servitors. Good list other than that though.
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![[Post New]](/s/i/i.gif) 2012/01/20 02:22:10
Subject: Re:Techmarine Army
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Confessor Of Sins
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Sir Samuel Buca wrote:Razorbacks can only be used with squads of 6 or less, so that list is out of the window. Plus I think you mean TechMARINES instead of TechPRIESTS, and plasma cannons tend to go awry with Servitors. Good list other than that though.
No, you can still take the Razorbacks. From the FAQ:
Q: Some Space Marine squads can take a Razorback as
a dedicated transport. A Razorback has a transport
capacity of six models. Can you still choose this as a
dedicated transport for a squad with more than six
models? (p77)
A: Yes.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2170014a_Space_Marine_FAQ_Version_1_3_January_2012.pdf
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![[Post New]](/s/i/i.gif) 2012/01/20 03:21:44
Subject: Re:Techmarine Army
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Dakka Veteran
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Sir Samuel Buca wrote:Razorbacks can only be used with squads of 6 or less, so that list is out of the window.
Codex Marines have no such restriction. Some other codexs may.
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![[Post New]](/s/i/i.gif) 2012/01/20 04:20:46
Subject: Techmarine Army
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Been Around the Block
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Cool list, thanks for the ideas guys, I do appritiate it. I will start collecting this in a few months. Does anyone run a list like this? Might be able to catch someone off guard with it.
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ObliviousBlueCaboose wrote:Flashlight. Check.
T shirt. Check.
Wheelbarrow to cart your massive brass balls in. Check. |
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![[Post New]](/s/i/i.gif) 2012/01/20 04:22:59
Subject: Techmarine Army
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Ultramarine Master with Gauntlets of Macragge
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You could build an army using three Thunderfire cannons, one or two Masters of the Forge with conversion beamer, a whole mess of dreadnoughts and tactical Marines using the Iron Hands kit. It could be pretty cool, and you'd WRECK footslogging hordes. Anything with an armor value would be tougher to handle, but you could make an okay shooting army.
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![[Post New]](/s/i/i.gif) 2012/01/20 04:39:53
Subject: Techmarine Army
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Been Around the Block
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What I want to get:
Master of the forge with conversion beamer.
Dreadnought with a multi-melta or lascannon.
Techmarine with servitors and two plasma cannons.
Two tactical squads and atleast one razorback probably two.
Two or three thunderfire cannons.
Maybe even do two dreds and a techmarine crew with a few razorbacks to.even it out. I don't want a perfect list, just something fun and different to play with my noob friends at the shop.
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ObliviousBlueCaboose wrote:Flashlight. Check.
T shirt. Check.
Wheelbarrow to cart your massive brass balls in. Check. |
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![[Post New]](/s/i/i.gif) 2012/01/20 04:52:45
Subject: Techmarine Army
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Decrepit Dakkanaut
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Here is MY techmarine army which performs really well.
Black Templars
HQ Master of Sanctity w/ some wargear
HQ Emperor's Champion
HQ Command Squad w/ Reclusiarch, some wargear, Apothecary
ELITE Techmarine with Servo Harness, Storm Shield, Thunderhammer, Bionics, Terminator Honors
ELITE Techmarine with Servo Harness, Storm Shield, Thunderhammer, Bionics, Terminator Honors
ELITE Techmarine with Servo Harness, Storm Shield, Thunderhammer, Bionics, Terminator Honors
DEDICATED: Land Raider Crusader with Blessed Hull, Dozer Blade
Troops: 5x Initiates, Plasma Gun, Lascannon
Troops: 8x Initiates, Powerfist, Flamer
Heavy Support: Land Raider Godhammer, Extra Armor, Dozer Blade
Predator Annihilator with Sponson Lascannons, Power of the Machine Spirit, Dozer Blade, Extra Armor
Flavor to taste.
Command squad in the Godhammer / Crusader as you see fit with Techmarines attached
Combat Initiates in the other Land Raider with Emperor's Champion
Helluva techmarine beat-down - each marine can repair from inside the land raider and has six powerfist attacks on the charge, with two wounds, Feel no Pain, Bionics, a 2+/3++ save.
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![[Post New]](/s/i/i.gif) 2012/01/20 16:18:08
Subject: Re:Techmarine Army
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Homicidal Veteran Blood Angel Assault Marine
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juraigamer wrote:I am a proud user of thunderfire cannons, used properly they can wreck just about any force. Used in groups of 3, well, they cause fear in troops.
5 vanguard veterans with 4 power swords and 4 melta bombs
Get rid of the melta;s and 1 PS, and get a PF. You have an extra 10 pts for something else
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DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ |
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