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Made in gb
Neophyte undergoing Ritual of Detestation




Fortress of Titan

I stopped playing WHFB when 7th edition came out so I am a bit rusty. I decided that I wanted something new and exciting to play in WHFB. I was flicking through the Woc armybook to figure out something interesting. Marauder Horsemen and Chaos Knights cought my eye. Would an army of something along the lines of this work?

Heroes
Chaos Sorcerer-156, He goes with the MoT Marauders
level 2
Mark of tzeentch
Chaos Steed

Core
5x Marauder Hosemen-130
Light armour
Throwing axes
Mark of Tzeentch
Full Command

5x Marauder Hosemen-110
Light armour
Throwing axes
Full Command

5x Marauder Hosemen-110
Light armour
Throwing axes
Full Command

5x Marauder Hosemen-110
Light armour
Throwing axes
Full Command

Special

5x Chaos Knights-130
Mark of Khorne
Full Command

5x Chaos Knights-130
Mark of Khorne
Full Command

5x Chaos Knights-130
Mark of Khorne
Full Command

It adds up to 996.Will it be fun to play or will it be competative?

Mikster
   
Made in us
Omnipotent Lord of Change





Albany, NY

Mikster wrote:Would an army of something along the lines of this work?

It adds up to 996.Will it be fun to play or will it be competative?
It ... will make for extremely challenging games? If all cav is going to work anywhere though it's going to work at low points (1000-1500), which seems to be what you're aiming for. The real problem with the list is that it adds up to a lot more than 996 points, as those chaos knight units cost 260 points a piece (requiring a 1560 point game to fit all of them in the 50% special cap). If you'd like to stick with 1000, here's my suggestion:

H: Chaos Sorcerer - MoT, level 2, charmed shield, talisman of endurance, spell familiar, chaos steed = 206

C: 6 Horsemen - MoS, musician, flails, light armor = 112
C: 5 Horsemen - MoS, musician, t.axes, spears, light armor = 102
C: 5 Horsemen - MoS, musician, t.axes, spears, light armor = 102

S: 5 Knights - MoK, musician = 240
S: 5 Knights - MoK, musician = 240
---------
1000

Sorcerer is rocking a solid 1/4+ save (+ charmed shield drop), and the extra spell means you'll get more and useful spells, the first step towards a devastating magic phase. All of the cav units lost their command save for musicians, because a) standards do very little for fast cav and cost too much on heavy cav for this point level, b) champions do even less for both units (and cost too much on chaos cav at any level), and c) musicians are a must have (and then some if you're fast cavalry!) One unit of horsemen is a little stronger assault oriented, two are mainly for harassment (though spears mean S4 charge is doable vs weak underbellies), and Slaanesh on all of them gets around the general weak LD of the list. The khorne knights are at their bare minimum, just built to kil kil kil.

Like I said you'll likely have to be a little more tactical, but the number of units and their often extreme maneuverability should help you pick your fights.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Neophyte undergoing Ritual of Detestation




Fortress of Titan

I think I was VERY tired when I started this thread.Thanks for your help why the MoS I would go for Mok or MoN with banner of rage

This message was edited 1 time. Last update was at 2012/01/23 18:35:21


 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Nice list boss I like it.
I have seen an all cav army at 2.5k pick appart an o&g army quite efficiently.

But ya solid.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
 
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