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Made in us
Guard Heavy Weapon Crewman




Well that was fun playing 40k, now to get back into real Warhammer. Haven't seriously played in years.
This time I am not going to be the good guy. This time I will be the very face of chaos... BEASTMEN!!!!

First the list...

Doombull: Stonecrusher mace, Ramhorn helm, Gnarled hide, Heavy armor, Shield.
Bray shaman: 2nd hand weapon, Lvl 2.
Wargor: BSB, Heavy armor, Shield, Beast banner.
6x Ungor raiders
6x Ungor raiders
22x Gor: 2nd hand weapon, Foe render, Musician.
24x Bestigor: Full command
24x Bestigor: Full command
1x Giant
1x Giant


Then the breakdown...

Doombull: I'm pretty stoked about this guy. First of all, because Minotaur. Secondly, S9 with a S6 attack every time he makes his 1+ save? hehehehe.
Bray Shaman, Wargor: These go in the unit of Gor, thus raising their double attacks to S4 (S5 for the BSB himself).
Ungor: These are here to minimally fulfill the Core units choices, since I wanted to spend all my remaining points on Bestigors and Giants. They can screen, or ambush, or sit in the far corner facing the wrong way -- I'm thinking they will be equally useless no matter the task.
Bestigor: They are the best. They will block up in the middle with the regular Gor unit.
Giants: I'm thinking these guys will take one flank, Doombull will take the other.

My general tactic is simple. High strength smashiness. What do you all think? Will this work pretty well with the current edition? (I still have 6th edition in my head)

Thanks.

Edited to include points total: 1998pts

This message was edited 1 time. Last update was at 2012/01/21 02:30:37


Blessed is the mind too small to doubt. 
   
Made in ie
Stealthy Grot Snipa




You don't have enough core bro. Also why no SB in the gor, need that combat res, drop foe render if you dont want FC, i'd advise you to either add in another 20 gor or bump it up to 40 strong. Also your doombull will be shot to bits, your better off dropping the stonecrusher mace and giving him sword of swift slaying and dawnstone ASF with a rerollable 1+ armour.

The two viable ways of running beastmen are shaman spam with shard of the herdstone or minobus your better off going for one of them, as is your only fighty character wont see combat, cannon, couple of bolt throwers etc.

Give your bsb a great weapon

Also giants suck

Last point, always take a scroll with beastmen you can no afford one spell to blow up your only decent units.

This message was edited 1 time. Last update was at 2012/01/24 15:17:59


Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Do not give your BSB a great weapon! Gnarled Hide, Heavy Armour, Shield and Beastbanner are the way to go

 
   
Made in us
Gor with Big Horns




Minnesota

Aslo I would consider having only one unit of besigors and something else. You need a bit of variability in your army. What happens if the person you are playing against has a 100 man unit of skaven slaves? I would consider some chariots, Razorgores, or...how about...Razorgor Chariots? Lastly I have found that Giants aren't that great anymore...I would consider a cygor or two. Two stone throwers that are risky to charge?! Count me in!

Ravenguard
Word Beares (last edition)
Beastmen
Vampire Counts (Last edition: Nechrarch)
Black Templars (In Armageddon)
Imperial Guard 
   
Made in us
Speed Drybrushing





cygors are only 75-100pts overpriced. Charging is a way to guarantee that you lose a cygor. They are terrible in combat. You'd be better off with a chariot or more bestigors and gors. Beastmen rare are meant to stay that way - rarely seen.
   
Made in ca
Guard Heavy Weapon Crewman




Burlington, Ontario

Gnarled hide for the BSB? I thought if they were BSB they couldn't take any other magic items of gifts.

"I have seen war in all its forms. I have seen feral world savages braining each other with stones and I have monitored the death of a whole planet at the hands of a virus bomb. I have seen Space Marines drop to certain death and win. I have seen Titans crush whole platoons underfoot.

But there is no more stirring sight in war than the charge of massed cavalry."

-Dravin Gratz, 14th Tharinga 
   
Made in us
Nervous Hellblaster Crewman



US

From the Army Book:

"Note that gifts are not magic items" pg. 91

"A model who carries a magic banner cannot have any other magic items." pg. 84

I did not know this, that is certainly good news!

   
Made in ca
Guard Heavy Weapon Crewman




Burlington, Ontario

Good to know.

"I have seen war in all its forms. I have seen feral world savages braining each other with stones and I have monitored the death of a whole planet at the hands of a virus bomb. I have seen Space Marines drop to certain death and win. I have seen Titans crush whole platoons underfoot.

But there is no more stirring sight in war than the charge of massed cavalry."

-Dravin Gratz, 14th Tharinga 
   
Made in us
Paingiver





We generally call it The 206 which is the point cost of:
Wargor -BSB -Gnarled Hide -Shield -Heavy Armor -Beast Banner

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Killer Klaivex




Oceanside, CA

Hargus56 wrote:We generally call it The 206 which is the point cost of:
Wargor -BSB -Gnarled Hide -Shield -Heavy Armor -Beast Banner


Which of course means you can't take Gnarled hide on the general, and that 1+ re-rollable save goes out the window.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Paingiver





I find heavy armor and a 4+ ward better for my general, just in case any attack ignores armor save I have something to rely on. Unless you are doing the ASF sword, 1+ armor with ramhorn helmet doombull as noted. Though in the list in the OP cannons are going to ignore that 1+ and a solo doombull makes for a juicy target then the 2 giants.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in gb
Fresh-Faced New User




This is the list i normally run for 2000pts.

Doombull 348pts
Sword of Swiftslaying - Dawnstone - Ramhorn Helm
Gouge-Tusks - Ironcurse Icon - Uncanny Senses
Heavy Armour - Shield

Gorebull 227pts
Battle Standard Bearer - Banner of Discipline
Heavy Armour - Shield - Gnarled Hide

Gorebull 222pts
Crown of Command - Dragon Helm
Luck Stone - Heavy Armour - Shield

Gor Herd (30) 265pts
Full Command
Shields

Gor Herd (29) 257pts
Full Command
Shields

Minotaurs (3) 279pts
Bloodkine - Stone of Spite
Standard Bearer
Great Weapons

Bestigor Herd (28) 401p
Full Command - Manbane Standard

1999pts

The dawnstone on the general lets you reroll armour saves and combined with the Ramhorn helm gives you more atks back. Sword of swiftslaying combined with uncanny senses gives you a greater chance of getting your rerolls to hit due to always striking first. Also, Gouge-tusks affects the bonus attacks from the ramhorn helm as it does not affect the basic str of the Doombull.

The banner of Discipline on the BSB gives your Doombull a leadership bubble of 9 rather than just the basic 8 which is very helpful.

The 2nd Gorebull i added in after removing my level 2 bray-shaman. After playing the list with a level 2 wizard and testing it with lore of beasts, shadow and death, it was much less useful than the 2nd Gorebull. You only know 2 spells, the likelyhood of getting off the higher casting value spells without miscasting is average to low and i found that my opponent would dispel my level 2's spells a lot of the time. By taking the 2nd Gorebull and moving the crown of command from my Doombull to him, i could beef up the general more (dawnstone and iron curse icon) while still making the unit stubborn. I did this after playing against a friend's high elves without the crown of command in the unit at all and my Doombull's unit got charged by a unit of 10 Dragon Princes and lost combat and failed their LD test and got strampled by them while running off.... not fun!

The Minotaur champion has Stone of Spite. This is really good for taking out wizards within 18" Just throw as many power dice at it, normally 5 and try and get double 6's. Its once use only and the effect triggers before destroying it if you roll double 6's. Then the miscast destroys the item but since its once use only it doesnt matter.

I use the manbane standard on the Bestigor which helps bring enemies LD within 6" of them on par with their own. I use one of the Gor units to support the Bestigor.

The reason i run big blocks of Gor is to keep them steadfast as long as possable. Also i found running more units of 20 rather than two big units of 30 more trouble due to the LD bubble of the general. I'v been out of range of him many times using more smaller units and then their LD is a basic 7 rather than 9...

I hope this helps.

This message was edited 2 times. Last update was at 2012/02/15 15:13:27


 
   
 
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