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Made in gb
Guard Heavy Weapon Crewman




UK

CCS1: Plasma Pistol
Plasma Gun
Regimental Standard
Vox-Caster
95

CCS2: Plasma Pistol
Plasma Gun
Plasma Gun
Vox-Caster
95

Elites: 10 Ratlings
100

Infantry Platoon 1
PCS GL+AC+Vox-Caster
Meltabombs

Commissar, plasma pistol
3X Infantry Squads GL+AC and Vox-Casters
305 points

(Blobbed)

Infantry Platoon 2
PCS LC+PG and Vox Casters
Meltabombs

Commissar, plasma pistol
3X Infantry Squads LC+PG and Vox-Casters
385 points

(Blobbed)

Infantry Platoon 3
PCS with two flamers +MB+PW

Commissar, plasma pistol, PW

5X Infantry Squad with Flamers

30 man blob and 20 man blob

385 points

Heavy Support- Basilisk
125 points

1500 points

Just thought I should post this list to see what people think as I know that there is alot of mech guard but what does this list look like for a horde army? What could be improved? What are its good and/or bad points? I swapped the Master of Ordance for melta bombs and a couple of power weapons but if I am having Infantry platoon 1 and 2 blobbed do I need vox-caster for each squad or could I get away with just the one to save points? Advice is gratefully appreciated!


 
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Voxcasters are iffy. When I dont run them, there doesnt seem to be a big difference, when I do, somehow they end up saving me on orders. Just remember, if the order doesnt pass, the unit can still fire like normal, just not benefited by the order.

I like this lsit, I would recomend either squeezing a second basi in there or swapping it for the manticore, even tho I am not a fan it offers serious firepower for not too many more points.

I would drop voxs, drop the standards, drop the plasma pistols, and drop the ratlings that should give you some more points to play. Just make sure everyone that can take PW and melta bombs has them, and that as many special weapon slots are filled in as possible. Also maybe consider bringing a HWS with either lascannons or AC.

 
   
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Member of a Lodge? I Can't Say




WI

Give the BS 3 troops (PIS, PCS, ect) ACs instead of LCs. That second shot from the AC means you effectivily have a 75% chance to hit with at least one shot.

I am not a fan of Plasma guns on BS 3 either, but I can understand it in a gunline list.

You do need lascannons in this list, and hiding them in blobs is fine, but then you need multiple 20 or 30 man blobs. I honestly suggest you go 6 20 man blobs.

Don't put plasma pistols on your Commissars... you roll a 1 and you just screwed your entire blob.

Every blob needs power weapons, on every sergeant and commissar. They need the Melta bombs, not your PCSs. In fact, I would equip every PCS as a AC and 2x Sniper Rifles.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Guard Heavy Weapon Crewman




UK

Thanks for the comments! I am limited by what I have currently in my collection but can make some of the changes mentioned in you comments.

I would drop voxs, drop the standards, drop the plasma pistols, and drop the ratlings that should give you some more points to play. Just make sure everyone that can take PW and melta bombs has them, and that as many special weapon slots are filled in as possible. Also maybe consider bringing a HWS with either lascannons or AC.


Cheers I shall see what I can do to free up points and make sure those who can have power weapons, have power weapons etc. I am a fan of ratlings to be honest as they could deal with monstrous creatures and could complement the lascannons and plasma guns (if no high armour vehicles are present) especially with the "Bring it Down" order frm the CCS. However, need to try out the different options and see.

Give the BS 3 troops (PIS, PCS, ect) ACs instead of LCs. That second shot from the AC means you effectivily have a 75% chance to hit with at least one shot.


Autocannons are awesome but at the moment I do not have any so will have to survive with what I've got at the moment but will add more heavy weapons when I can.

Don't put plasma pistols on your Commissars... you roll a 1 and you just screwed your entire blob.

Every blob needs power weapons, on every sergeant and commissar. They need the Melta bombs, not your PCSs. In fact, I would equip every PCS as a AC and 2x Sniper Rifles.


I can lose the plasma pistols which would loose up some points for more power weapons and swap around the melta bombs for the infantry squads. I am not sure if I could put power weapons on every sergeant and commissar unless I lose the ratlings to free up points but I fancy the extra firepower they provide but like before I shall give it all a go and see what results they bring.

Thanks for the comments as they have been really informative!

 
   
Made in gb
Tower of Power






Cannock

Your CCS are a little messed up. Seems you're doing a static gunline you want as many ranged weapons as you can. You should put 4 plasmas into each CCS.

Speaking of plasma, Commissars don't need plasma pistols. You don't want them to die to gets hot.

The single Basilisk needs some support. Anti tank weapons will try and get LOS on it and take it out.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Battleship Captain





NYC

Put Lascannons in your CCS's instead, ditch the ratlings, and get meltabombs out of PCS's with rapid fire weapons. You want those plasma guns shooting as often as you can, which means you wont be assaulting anything with them.


Automatically Appended Next Post:
Running a gunline guard needs some decent armor. Either another basilisk or even a manticore would do wonders for your list. (Don't squadron, btw.)

This message was edited 1 time. Last update was at 2012/01/26 23:15:08


Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in gb
Guard Heavy Weapon Crewman




UK

Hi everyone!

Thanks for all the comments as they have given me alot to think about. I shall work on a list based on what the suggestions have been saying. I am limited at the moment by what I have (which I failed to say in my first post so I appologise for that) however I can still work on the list such as dropping the ratlings etc so to squeeze another artillery piece and/ or adding more HW. I shall try to post something soon once I have worked on it but what the list would look like would be an extra basilisk in exchange for the ratlings, regimental standard etc as well as a few more PW. Also another point I wish to ask is what are people's opinions about the Master of Ordnance as cheap artillery? He does scatter alot but he has proved useful in the couple of games I already played as he adds a cheap earthshaker round and even though he can scatter loads he could be a good addition and be useful against hordes such as orks or nids (30 points is a good deal even with the potentially large scatter). Just that adding him to this list could save alot of points in terms of artillery and then more points could be used for special weapons...

Cheers!

 
   
Made in us
Member of a Lodge? I Can't Say




WI

For a pure gunline list, yeah, the MoO is worth it for those very reasons you mentioned.

I will also point out that if you target a MC or vehicle, and issue 'Bring it Down!' to your CCS (or to itself), your MoO is Twin Linked as long as the CCS can see the target. Effectivily this means you re-roll the scatter dice, including distance.

Also note your MoO can't move to fire, so your CCS has to be static.

If I were to make a CCS with a MoO, it would probably look something like this...

CCS - 150pts
LC, Plasma gun, Standard, Camo Cloaks, MoO

But if I were to do a gunline list, it would probably look like this...

CCS - 180pts
LC, Standard, Plasma gun, Camo Cloaks, OotF, MoO

Lord Commissar - 80pts
Camo Cloak

PCS - 55pts
AC, 2x Sniper Rifles, Melta bomb

PIS - 130pts (blob 1)
Commissar, 2x PW, Melta gun, AC, Melta bomb

PIS - 85pts (blob 1)
PW, Melta gun, AC, Melta bomb

PIS - 85pts (blob 1)
PW, Melta gun, AC, Melta bomb

PCS - 55pts
AC, 2x Sniper Rifles, Melta bomb

PIS - 130pts (blob 2)
Commissar, 2x PW, Melta gun, AC, Melta bomb

PIS - 85pts (blob 2)
PW, Melta gun, AC, Melta bomb

PIS - 85pts (blob 2)
PW, Melta gun, AC, Melta bomb

LC HWS - 105pts

LC HWS - 105pts

Manticore - 160pts

Manticore - 160pts

1500pts

Place the LC HWSs in cover within 6" of the Lord Commissar and 12" of the CCS. They are now Ld 10 for Orders and are a re-rollable Ld 10 for morale and Pinning tests with 4+ cover saves and the potential to be Twin Linked with 'Bring it Down!'.
Keeping the PCSs in the same range is not a terrible plan either, as they are excellent MC hunters, specially if you give them 'Bring it Down!'. After that, they can pop transports and then put damage on infantry as a third target of priority.
'Bubble wrap' the Manticores on a back table edge or in the corners with your blobs. Remember that Manticores can direct fire and that is not a bad plan at all. The ACs should give the blobs plenty of shooting at range and the melta guns/power weapons give them the ability to deal with Terminators and other DSing/Drop pod crazyness. The OotF should also help this out alot as well.

Alot less troops, but a far more effective use of your points, IMO obviously.

Good luck!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in au
Fighter Pilot




Townsville, Queensland

Not to be a dick, but when up against mech armies all they do is run away from melta and kill all lascannons first, I have had this problem so many times so I put the lascannons in my is's with plasma guns if I have points left. and have run out of models to add more infantry. He also said he doesn't have any autocannons, so why add them in his list?


Automatically Appended Next Post:
Just saying it and not be a dick just pointed out flaws in the list you posted Biktom.

This message was edited 1 time. Last update was at 2012/01/28 07:54:22


2000pts
5000 pts
1 squad

Leigen_Zero

"Armour? orks have armour? 6+ you say?

I don't think I've ever had to roll an armour save for my boyz outside of CC "


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Member of a Lodge? I Can't Say




WI

PS:
If you drop the Manticores down to Basilisks because 'that is what you have'...
Drop the Melta bombs from the PCSs and get a AC HWS to add to the Lord/CCS 'group'. With the extra 5pts, give the Lord a Melta bomb... because why not. If a vehicle gets that close, he might as well be the guy to charge it. You can also get Bolt guns for your CCS and or PCS officers or a couple of bolt pistols for two of the PISs. It is really up to you, but that 5pts is not going to really matter.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in au
Fighter Pilot




Townsville, Queensland

Also, I;m a massive fan of ratlings myself and think they're worth every point as I get very lucky with them. They wrok good with large blast thing. Like my basilsik, it hits a squad of spess mahreens and I roll to 1's when rolling to wound so then the ratlings come in handy to wipe the survivors up. Two units of five, never used orders with them though as they inflitrate with me. But I'll give the orders a try thanks for that.

2000pts
5000 pts
1 squad

Leigen_Zero

"Armour? orks have armour? 6+ you say?

I don't think I've ever had to roll an armour save for my boyz outside of CC "


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Member of a Lodge? I Can't Say




WI

Ninja, your comment shows that your tactics might not be the best then if that is the case. This is a gunline list, if they want to 'run out of melta range', I win, because I out shoot them. If your getting out gunned and out shot in your Gunline lists, you need to make a better list or use better tactics, such as target selection.

And I said "But if I were to do a gunline list, it would probably look like this... "

I want him to see what I am talking about and how I would go about doing it, weather he has the models or not.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in au
Fighter Pilot




Townsville, Queensland

I win alot my games, I just come stuck against the lr spam lists because when you only have lots of meltas and 2/3 lascannon hwt's. They just stay at back corner and anhilate the lascannons, once that;s done they then advance. Stay clear of all melta guns. And they win as they have more kp's. In objective games I win against them lists. But kp's are just to hard to beat with fragile lascannon hws's.

2000pts
5000 pts
1 squad

Leigen_Zero

"Armour? orks have armour? 6+ you say?

I don't think I've ever had to roll an armour save for my boyz outside of CC "


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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
 
   
Made in gb
Guard Heavy Weapon Crewman




UK

Hi everyone!

I will also point out that if you target a MC or vehicle, and issue 'Bring it Down!' to your CCS (or to itself), your MoO is Twin Linked as long as the CCS can see the target. Effectivily this means you re-roll the scatter dice, including distance.


I did not know that this was possible so this makes the MoO even more attractive as a cheap artillery piece so cheers for pointing that out!

Wow I can see that there are alot of opinions here now! What have I done! hehe Seriously though I like your list Blk Tom as it does give another example of how I could use my points differently and even better than perhaps what I have at the moment. The list I posted is basically what I have bar two veterans squads with melta's, two chimera transports, LRBT, LRdemolisher, DD, plasma toting sentinels and two basilisks/medusa (eventhough I can equip them with different wargear options as I still have the sprues), therefore, based on what I have I can make either an infantry horde or a hybrid list. Personally, HWS IMO are ok but I still prefer blob squads as they increase their survival rate as well as add alot of flashlights and a few special weapons. It is a great feeling when you pick up 50 or so dice or more after FRFSRF when a squad gets too close and combined with the HW shots could be quite nasty especially for MEQ units such as space marines who (from painful experience many years ago when I played marines) don't like multiple saving throws.

Hi Ninja13! I am fan of ratlings as well as they provide a relatviely cheap sniper unit and complement the blob with the lascannon and plasma options when dealing with MC for example.

This is cool everyone! Really grateful for all your posts as they have been really informative.






This message was edited 1 time. Last update was at 2012/01/28 10:12:39


 
   
Made in au
Fighter Pilot




Townsville, Queensland

Your welcome, me and biktom usually clash on alot of stuff. Alot of stuff.

2000pts
5000 pts
1 squad

Leigen_Zero

"Armour? orks have armour? 6+ you say?

I don't think I've ever had to roll an armour save for my boyz outside of CC "


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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
 
   
 
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