In the preperation stages of a mighty empires game set in Estalia (west of Brettonia). I was hoping to temper out some ideas here in the crucible... The game is gonna be played on one set of mighty empires... So first question:
1. What is the optimal number of players? I was thinking 6 but that would leave an awfully crowded map if each faction set up with 7 tiles. I was thinking the setup could be one board edge tile and every adjacent one, excluding special tiles.
2. What's the best setup for mines? I don't care for the BITBL rules exactly, was thinking more along the lines of ME: each mine produces 2d6x10 gold. on snake eyes it's destroyed, on boxcars roll on the BITBL table, rerolling the bad one. Gold = One use only extra armypoints.
3. Magic items: should they be limited? I was thinking only mundain except on the heros of legend and regiments of renown, but idk, that might neuter something I'm not aware of.
4. Events table: I was thinkig of using the BITBL one, but only rolling one die for the 'tens' digit and then allowing the player to chose which of the 6 ones he wanted. Would have to rearrange some of the similar ones so they wernt in the same category. This would suit 6 players perfectly.
5. Seasonal events:
Spring - Bloodsport
"Many Errants of brettonia come to the rugged wilderness each spring for the annual Beastpurge, a massive ride through the nations sparce forests, corralling the beastmen of the savannah into herds and then slaughtering them. In the weeks before and after the hunt the border castle of ElCapitan is full of arrogent knights and their egos, leading to the creation of a small colloseum where partys could settle differences via combat."
Wanted to do some sort of character battle royal, with no monstrous mounts. Again not sure about char loadouts... lastman standing/Person who controls the tile can add knights errant 0-1 to a single army.
Summer- Calm Seas
"Warm summer winds calm the seas as each army's fleet leaves port in a quest for naval dominance"
This is kinda crazy: was thinking of some ship rules:
Naval Units: each unit must have the smallest frontage possible to make a rank (5 for infantry/3 for MI). Only Infantry and MI form boats, and each boat may carry a single warmachine for each 4 ranks of infantry/2 ranks of MI. Other than infantry/MI characters, flyers and warmachines, no other unit types may be taken. Boats roll 2d6 + d6 for every 4/2 ranks and takes the highest two, and may only wheel. Half of the unit may shoot out of each side of the ship, and if movement brings two ships into contact combat is fought as per building sections.
Winner dominates the seas for the year: count all coast tiles as adjacent to his empire as per elves in BITBL; if elves win they also count all river tiles as adjacent to their empire.
Autumn - Storm of The Century
"Fairhaven is a distopian paradise. The Elven vampire that lives in the nearby mountains tends the town like a gardener prunes hedges. 52 families with 100 members each. For these inhabitants, the perfect peace and harmony comes with the price of one family member "serving in the castle" per year, those that go are soon forgotten and not seen again. The culmination of so many powers creates a roiling storm that threatens to wipe fairhaven from the map."
6 way Storm of magic battle; the count is grateful for scattering the other armies and protecting his model community, the winner claims Castillian Keep and can include graveguard as 0-1 in one of his armies.
Winter - Seige of Billibillia (forgot the citys name)
Seige rules, MVP as chosen by the losers gets the tile.
6. How should the winner be decided? Largest empire? Use relic system?
Thanks in advance!
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