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Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

I'm not sure if anyone has been talking about this here, I looked and nothing turned up, but I'd just like to ask all of you anyways.

My friend is saying that it now stacks, stating that "Any enemy psyker within 12" of a Tyranid with Shadow in the Warp special rule must roll an extra dice when taking Psychic tests." He says that you roll an extra dice per each SitW model within 12" of my psyker, so if my DP or whatever is next to 3 Trygons I would roll 5D6 for casting any powers. I of course disagree. From the way I read the rules is that you simply roll an additional D6 if you happen to be within 12" of a SitW model, regaurdless of how many. I feel like they changed this for Eldar special rules, like Runes of Witnessing. But thats just our take on it. I'd really help any advice on this matter. Thanks in advance.

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The Hive Mind





Have you rolled an extra d6?
SitW is satisfied.

You could be in range of 54 warriors, 2 warrior primes, 27 shrikes, 3 trygon primes and 9 zoanthropes and you'd only roll 3d6, not 97d6.

Although that'd be kind of awesome.


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Made in us
Fixture of Dakka





Chicago

If you're in range of multiple SitW models, you satisfy the condition for being in range of one, so you roll a single extra D6. Runes of Warding is worded differently, so each iteration of it adds an extra D6 to the roll.

SitW does not stack. RofWarding does stack.


Scenario: Runes of Witness vs Runes of Warding
Roll 4d6, discard the highest. Suffer Perils if you roll 2 "1"s on the 3 remaining dice or the total is 12 or more.

Scenario: Runes of Witness vs 2 Runes of Warding
Roll 5d6, discard the highest. Suffer Perils if you roll 2 "1"s on the 4 remaining dice or the total is 12 or more.

Scenario: Runes of Witness vs SitW (1 or more instances doesn't matter)
Roll 4d6, discard the highest. Suffer Perils if you roll 2 "1"s or 2 "6"s on the 3 remaining dice.

Multiplayer Scenario: Runes of Witness vs Runes of Warding and SitW
Roll 5d6, discard the highest. Suffer Perils if you roll 2 "1"s on the 4 remaining dice or the total is 12 or more.

Apoc Scenario: Runes of Witness vs 10 Runes of Warding
Roll 13d6, discard the highest. Always suffer Perils.

6000pts

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Richmond, VA

No SitW doesn't stack because it doesn't say so, and because it's the same rule.

That's kinda amazing that SitW and runes stack, must try this against a GK player soon.

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Grakmar wrote:SitW does not stack. RofWarding does stack.


How does RofW stack?? From what I can read, it says the test is taken on 3D6, not add a D6. Unless I am missing something in the FAQ?

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Made in us
Fixture of Dakka





Chicago

Galador wrote:
Grakmar wrote:SitW does not stack. RofWarding does stack.


How does RofW stack?? From what I can read, it says the test is taken on 3D6, not add a D6. Unless I am missing something in the FAQ?

You are. The latest FAQ completely changed how Runes (both Ward and Wit) work.

Page 26 – Runes of Warding
Change the last sentence to “All enemy Psykers must
roll an extra dice when taking Psychic tests, suffering
Perils of the Warp on any roll of 12 or above.”

Page 26 – Runes of Witnessing
Change the last two sentences to “A Farseer with runes
of witnessing must roll an extra dice when taking
Psychic tests and discards the highest result.

They now add an extra die. Not just make it a 3d6.

6000pts

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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Grakmar wrote:
Galador wrote:
Grakmar wrote:SitW does not stack. RofWarding does stack.


How does RofW stack?? From what I can read, it says the test is taken on 3D6, not add a D6. Unless I am missing something in the FAQ?

You are. The latest FAQ completely changed how Runes (both Ward and Wit) work.

Page 26 – Runes of Warding
Change the last sentence to “All enemy Psykers must
roll an extra dice when taking Psychic tests, suffering
Perils of the Warp on any roll of 12 or above.”

Page 26 – Runes of Witnessing
Change the last two sentences to “A Farseer with runes
of witnessing must roll an extra dice when taking
Psychic tests and discards the highest result.

They now add an extra die. Not just make it a 3d6.


SitW FAQ:
Page 33 – Shadow in the Warp, second paragraph
Change to “Any enemy psyker within 12” of a Tyranid
with the Shadow in the Warp special rule must roll an
extra dice when taking Psychic tests, and will suffer a
Perils of the Warp attack on the roll of any double 1 or
double 6.

How is that different?

This message was edited 1 time. Last update was at 2012/01/27 23:38:38


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Made in us
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Thanx for the clarification of the RoW, but gotta agree with kirsanth that it is the same as SitW for the extra dice, so that would make them stack also

Kabal of Isha's Fall 12000PTs

Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.


And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch.
 
   
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Tail-spinning Tomb Blade Pilot





All kinds of places at once

No. SitW has a conditional statement, requiring any psyker to be within SitW range. If they are, they roll an extra D6. As rigeld said, the conditional is satisfied no matter how many models with SitW are within range.

In order to have the ability stack it would have to read, "Any enemy psyker within 12” of a Tyranid with the Shadow in the Warp special rule must roll an extra dice when taking Psychic tests for each such Tyranid."

RoW has no such requirement.

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I'm going to agree with Kirsanth as well. Per your rules quote they don't stack. If they did then they would say, "for each use of ... ." All conditions are met whether you suffer from one use of Runes of Warding or 10 uses as long as you roll the extra die and suffer the appropriate consequences, if any.

This message was edited 1 time. Last update was at 2012/01/28 01:00:26


 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Kitzz wrote:No. SitW has a conditional statement, requiring any psyker to be within SitW range. If they are, they roll an extra D6. As rigeld said, the conditional is satisfied no matter how many models with SitW are within range.

In order to have the ability stack it would have to read, "Any enemy psyker within 12” of a Tyranid with the Shadow in the Warp special rule must roll an extra dice when taking Psychic tests for each such Tyranid."

RoW has no such requirement.

The same is true of Eldar, then?

This message was edited 1 time. Last update was at 2012/01/28 01:00:10


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All kinds of places at once

No again. The eldar ability says all enemy psykers add a D6. It doesn't have the caveat that they have to be within 12" of a Synapse creature.

Here's how the two statements are different:

SitW:
If you are a psyker and a Synapse creature is within 12" --> Add a D6.

RoW:
If you are a psyker --> Add a D6.

Note that with the first, you have to be within 12" of a Synapse creature. If you are within 12" of 6 synapse creatures, you are still within 12" of a synapse creature, so you add a D6. Note that this is a universalized special ability.

With RoW, you simply have to be on the board, and there are two separate items of wargear with the same ability, rather than several units that have an army-wide special rule. Each applies individually, because each is a distinct ability that is not universalized to all models with that rule.

If you were to interpret that SitW adds cumulatively, then two servo-skulls make a 6-point teleport homer that can be placed before the game starts.

Check out my project, 41.0, which aims to completely rewrite 40k!


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Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex.
 
   
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Are you thinking that Rune of Warding and Runes of Witnessing are stackable? If so, then you are correct that if you are an Eldar with RoWitnessing and there is another Eldar player with RoWarding then you are correct. Both effects do come into play. Just like a Psychic hood would effect a model with Runes of Witnessing. They, the Runes, are 2 totally different things with different effects.
If you are thinking that RoWarding stack against other Psychers (say you have 2 models with the Warding) then the enemy only has to roll one extra die since Warding does not stack with itself.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

And this is why they should have left it "Roll 3d6". That was much easier.
RoWa vs RoWi: Roll 3d6, drop highest to see if you pass test, look at all 3 to determine if you suffer Perils.
RoWi vs SiTW: Same as above.
RoWa + SitW: Roll 3d6 suffer perils if total is over 12 or you have any double 1's/6's.

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Made in gb
Decrepit Dakkanaut




Except that broke the rules for SitW, becauese you havent taken the test on 3D6, youve taken it on 2D6. A subtle but important difference

This is actually much clearer
   
 
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