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![[Post New]](/s/i/i.gif) 2012/01/28 06:25:54
Subject: Any advantage to flank/rear charges?
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Pulsating Possessed Chaos Marine
In Firenze kicking Templar arse.
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I know there is in WHFB, by what about in 40k?
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![[Post New]](/s/i/i.gif) 2012/01/28 06:36:20
Subject: Any advantage to flank/rear charges?
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Cold-Blooded Saurus Warrior
The Great White North
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No there is not strategy in 40k. you just run and and get killed or kill.
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+ + =
+ = Big Lame Mat Ward Lovefest |
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![[Post New]](/s/i/i.gif) 2012/01/28 06:45:08
Subject: Any advantage to flank/rear charges?
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Decrepit Dakkanaut
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DreadlordME! wrote:I know there is in WHFB, by what about in 40k?
You see those round bases? Infantry [etc] dont have a front, side or rear
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![[Post New]](/s/i/i.gif) 2012/01/29 22:54:21
Subject: Any advantage to flank/rear charges?
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Battlewagon Driver with Charged Engine
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Only if you attack a vehicle, then the armor value is generally weaker.
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![[Post New]](/s/i/i.gif) 2012/01/29 22:58:40
Subject: Any advantage to flank/rear charges?
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Shas'o Commanding the Hunter Kadre
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The only way which side you go after a model in 40k matters is for vehicle rules, otherwise all that matters is LOS.
There are ways to move units around to preform tricks, such as getting multi-assaults, or limiting your melee swings to prolong combat, slingshoting HQ's between units/melees. These aren't common though.
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