Switch Theme:

The Devigon (MY FIRST POST)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Rampaging Reaver Titan Princeps





On your roof with a laptop

Hi everyone, this is my first post so I will not be surprised if this looks silly or unbalenced, but here it is..



THE DEVIGON


Devigons are a subspecies’ of tervigon that have recently been encountered amongst the ranks of the tyranids and have only been found in a select few hive fleets but are increasing in range. They are not as bloated as tervigons as they themselves do not produce creatures. On several occasions devilgants have been found living in underground hives not dissimilar to the devourer in shape and form. Devigons skulk around the battlefield drawing devilgants from the ground using powerful psychic lures. ever so often, however, these psychic lures have been observed to cause large amounts of psychic feedback, wounding or even killing the devigon.


Devigon 250 pts
Ws: 3 BS: 4 s: 5 t: 6 w: 6 i: 1 a: 2 LD: 10 sv: 3+
FOS: HQ.
Unit type: monstrous creature.
Composition: 1 Devigon.

Weapons and biomorphs: bonded exoskeleton, claws and teeth.

Devourer Hive: The devourer hive is a giant fetid cone of flesh that erupts out of the carapace of larger Tyranid organisms. Bloated, acid-filled worms squirm through the decomposing flesh. These creatures are superficially similar to the creatures found in the devourer weapon symbiotes carried by termagants. When the hive receives bioelectric impulses from the host the mound quivers and squirts the maggots out with powerful muscle contractions.
Range: 18”
Strength: 4
AP: -
Type: assault 20*
*If an enemy unit suffers one or more casualties because of a devourer hive and is required to take a Morale check at the end of the phase, it suffers a -1 penalty to its Leadership


Special rules: synapse creature, psyker, shadow in the warp.


SPAWN DEVILGANTS: a Devigon can spawn devourer-armed termagants (thereafter known as devilgants) in the tyranid movement phase before it has moved – even if is locked in assault. If it does so, roll 3D6. Place a new unit of devilgants such that no models are more than 6” from the Devigon – the size of the new unit is equal to the total rolled. Models in the unit cannot be placed in impassable terrain, or within 1” of enemy models. If you cannot place some of the models due to enemy proximity, impassable terrain or simply because you have run out of models, the excess are destroyed. The spawned unit may then move, shoot and assault normally. A unit spawned by a Devigon is identical in every way to a termagant unit chosen from the force organisation chart, and is treated as such for all scenario special rules. Models in a spawned unit have no biomorphs and always carry devourers.
If any doubles are rolled when determining the size of a spawned unit, the swarms of gants seem to be exausted, and the devilgon may not spawn units for the duration of the game, also due to psychic feedback, the devigon suffers a wound with no saves allowed.


BROOD COORDINATOR: all units of devilgants spawned or otherwise, within 6” of a Devigon can use the Devigon’s leadership and gain BS 4.Should a Devigon be slain, every devilgant brood, spawned or otherwise, within 6” immediately suffers 3D6 strength 4 AP: - hits.

PSYCHIC POWERS: dominion.

OPTIONS:
Take one of the following:
- Scything talons for 5 pts
- Crushing claws for 25 pts
Take any of the following:
- Adrenal glands for 10 pts
- Toxin sacks for 10 pts
- Acid blood for 15 pts
- Implant attack for 15 pts
- Toxin miasma for 15 pts
Take any of the following psychic powers:
- Prey adaption for 15 pts
- Raging parasites for 15 pts
- Flood for 15 pts

PREY ADAPTION: this psychic power is used at the start of the movement phase. If successful a single friendly unit within 12” of the Devigon gains the preferred enemy special rule against all enemies until the end of the next tyranid turn.

RAGING PARASITE: Raging Parasites is a psyker power that is used in the Shooting Phase. If the psychic test is passed, one chosen friendly Tyranid unit within 12" may count the gun as rending and twinlinked. However, when firing like this, the guns count as gets hot. (representing some of the brood being torn apart by their own ammunition creatures)."


FLOOD: this is a psychic shooting attack that automatically hits a single friendly unit within 12”. You may immediately move the targeted unit 8”. If the target comes into contact with an enemy unit, the friendly unit counts as charging with the benefits of offensive grenades. Alternatively, the target unit counts as having the fleet special rule and if it already has the fleet special rule, then it adds D6 to its run distance until the end of the next tyranid turn. this power gives the targeted unit the 8" move + the fleet bonuses.



THE DEVOURING HOARD: for every devilgant brood (termagant brood armed with devourers) included in your army, you can include one Devigon as a troops choice.

This message was edited 4 times. Last update was at 2015/07/09 00:02:33


This is a signature. It contains words of an important or meaningful nature. 
   
Made in us
Fireknife Shas'el





United States

For a first post, this isn't bad. The Devourer Hive seems a tad OP, what with the S4 Assault 20, but then again he can take a wound when doubles are rolled.

Honestly, on a 3d6, there's a fair chance you will roll doubles, and if you roll doubles, your new creation becomes nearly useless in its intended role. I might make a double spawn half as many gaunts, keeping the wounding, and taking out that "no gaunts can be produced for the rest of the game bit." As fair as that would be, giving it a chance to make the model almost completely ineffective once per movement phase is a bit underpowered.

The ability a 275 point model as a troop choice, on the other hand, is interesting, but again, the main purpose of this creature seems to be spawning devilgaunts, so the Spawn Devilgaunts rule needs tweaking.

Also, Devouring Horde. Hoarding is keeping a bunch of things you value. A horde is a giant grouping of people/nouns, in this case Devilgaunts.

   
Made in gb
Decrepit Dakkanaut






UK

Honestly, on a 3d6, there's a fair chance you will roll doubles, and if you roll doubles, your new creation becomes nearly useless in its intended role. I might make a double spawn half as many gaunts, keeping the wounding, and taking out that "no gaunts can be produced for the rest of the game bit." As fair as that would be, giving it a chance to make the model almost completely ineffective once per movement phase is a bit underpowered.


It's simply following the current Tervigon rules for spawning Termagants, all he's done is replaced 'Termagants' with 'Devilgants'; changing the rules would make little sense and would contradict the Tervigon in terms of how their abilities work.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Fireknife Shas'el





United States

Avatar 720 wrote:
Honestly, on a 3d6, there's a fair chance you will roll doubles, and if you roll doubles, your new creation becomes nearly useless in its intended role. I might make a double spawn half as many gaunts, keeping the wounding, and taking out that "no gaunts can be produced for the rest of the game bit." As fair as that would be, giving it a chance to make the model almost completely ineffective once per movement phase is a bit underpowered.


It's simply following the current Tervigon rules for spawning Termagants, all he's done is replaced 'Termagants' with 'Devilgants'; changing the rules would make little sense and would contradict the Tervigon in terms of how their abilities work.
He also took away the part where the Tervigon spawns the brood, but is unable to do so again for the rest of the game. Also, the Tervigon doesn't take a wound when it rolls a double. I like the rule, but it does change the Tervigon rule up a bit.
   
Made in ca
Shas'ui with Bonding Knife





Tervigons only lose the ability to spawn on doubles <__< They can spawn all game if they want as long as they don't roll doubles on 3d6. It's literally exactly the same.

Also, the heavy 20 gun is in the nids dex already. I'd almost drop this to 250 points.

This message was edited 1 time. Last update was at 2012/01/30 05:00:34


Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Fireknife Shas'el





United States

chrisrawr wrote:Tervigons only lose the ability to spawn on doubles <__< They can spawn all game if they want as long as they don't roll doubles on 3d6. It's literally exactly the same.

Also, the heavy 20 gun is in the nids dex already. I'd almost drop this to 250 points.
The Spawn Devilgants rule: If any doubles are rolled when determining the size of a spawned unit, the swarms of gants seem to be exausted, and the devilgon may not spawn units for the duration of the game, also due to psychic feedback, the devigon suffers a wound with no saves allowed. Tervigons spawn a squad, then cannot spawn anymore. This rule says nothing about spawning a squad, it just says that any roll of a double removes the ability to produce any more. He probably meant to add it in, but forgot, but still, that needs to be in there.

The Assault 20 gun range is 12" and doesn't say anything about Leadership checks. He combined the Brainleech rules with a Fleshborer Hive. You are right, however, in saying that the point cost should go down. I would use the actual rules for the Brainleech worms, but keep the Assault 20.
   
Made in ca
Shas'ui with Bonding Knife





The Tervigon can do it every turn in the Tyranid Movement Phase, before it has moved. Where are you reading a limitation on the number of times it may spawn, beyond doubles?

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Fireknife Shas'el





United States

I meant after it rolls a double on the 3d6 roll: after the Tervigon rolls a double in the 3d6 it spawns a gaunt squad, then cannot again for the rest of the game. After the Devigon rolls a double on the 3d6, it doesn't seem to be able to spawn a squad before it loses that ability.

Hopefully that clears things up a bit, I could have made that clearer before.
   
Made in ca
Shas'ui with Bonding Knife





Ah yes, that makes much more sense.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

good unit, but yeah please drop it down to between 230 and 250 points

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

Drop it to 200 and make it either the spawner or hive, like its glands will be replaced, and there are 2 forms.

 
   
Made in gb
Rampaging Reaver Titan Princeps





On your roof with a laptop

*edited*

This is a signature. It contains words of an important or meaningful nature. 
   
Made in ie
Norn Queen






Dublin, Ireland

Its actually a very good suggested ruleset.
Im intrigued by the possibilities of Prey adaption and Raging parasite.

I would however be very hesitant in dropping its points below 250 and especially not to 200.
At 200 it allows you to take several of them and whilst in isolation they may be not too lethal imagine 2,3 or even four of them running around all casting the powers above and spawning free Devilgaunts, which imo are an extremely strong addition to its powers.

Its not its basic statline that will do the damage its the force multiplier abilities it will bring.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Rampaging Reaver Titan Princeps





On your roof with a laptop

Good to hear you like it and i would not of dropped the points any lower.

This message was edited 1 time. Last update was at 2012/01/31 16:13:31


This is a signature. It contains words of an important or meaningful nature. 
   
 
Forum Index » 40K Proposed Rules
Go to: