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![[Post New]](/s/i/i.gif) 2012/01/30 23:29:51
Subject: How best to beat Tyranids with the Necrons?
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Wicked Canoptek Wraith
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Well? How?
Tesla spam?
Just general awesomeness?
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Death is for quitters
and Jaws of the World Wolf is for pansies
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![[Post New]](/s/i/i.gif) 2012/01/30 23:47:18
Subject: How best to beat Tyranids with the Necrons?
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One Canoptek Scarab in a Swarm
From a den of horrors that scratch behind the veil of time and space.
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I would imagine tesla spam, warscythes, and tons of scarabs.
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![[Post New]](/s/i/i.gif) 2012/01/31 00:32:24
Subject: How best to beat Tyranids with the Necrons?
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Shrieking Guardian Jetbiker
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Scarabs are actually least effective against tyranids. The things you want to tar pit will just munch through them. HoD crypteks are quite effective against the big stuff, which is all necrons have trouble with. The little nids fold real quick with immortals around. The str5 guns rip them apart.
Also I have found an overlord in a CCB will really mess up big bugs with his sweep attack. And of course MSS make single model assault MCs cry.
I've always found fighting nids to be a bloody affair, but if you can whether the first charge you'll win thanks to your durability
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2k
2k |
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![[Post New]](/s/i/i.gif) 2012/01/31 00:59:11
Subject: How best to beat Tyranids with the Necrons?
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One Canoptek Scarab in a Swarm
From a den of horrors that scratch behind the veil of time and space.
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alspal8me wrote:
Also I have found an overlord in a CCB will really mess up big bugs with his sweep attack. And of course MSS make single model assault MCs cry.
Oh yeah... MSS. Love those things.
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![[Post New]](/s/i/i.gif) 2012/01/31 01:01:28
Subject: How best to beat Tyranids with the Necrons?
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Ambitious Marauder
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Lots of template weapons and lots of tesla spam. Kill them before they get close and you won't have a problem. It's safe to have a few warscythes as well just in case.
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Blood for the Blood God! |
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![[Post New]](/s/i/i.gif) 2012/01/31 06:17:11
Subject: Re:How best to beat Tyranids with the Necrons?
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Depraved Slaanesh Chaos Lord
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Option 1: Monoliths. They'll wipe out hordes in a hurry. Make sure you have something to take down the MCs in order to protect it.
Option 2: Annihilation Barges. Tesla Destructors w/ the Arc rule will work very nicely.
Option 3: Silver Tide of Immortals w/ Tesla and Triarch Stalker support to TL them. They'll create so many wounds that they'll carve a path throughthe Tyranids.
Option 4: Tomb Blades with Particle Beamers. Cheap Str 6 AP 5 blast weapons.
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![[Post New]](/s/i/i.gif) 2012/02/01 02:07:58
Subject: How best to beat Tyranids with the Necrons?
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Wicked Canoptek Wraith
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What about a destroyer lord with wraiths(whip coils included)?
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Death is for quitters
and Jaws of the World Wolf is for pansies
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![[Post New]](/s/i/i.gif) 2012/02/01 20:47:06
Subject: How best to beat Tyranids with the Necrons?
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Shrieking Guardian Jetbiker
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Hammer18 wrote:What about a destroyer lord with wraiths(whip coils included)?
Even better than Wraiths on their own. It just matters how much you want to pay for that unit as you will probably need a Overlord as an HQ so you can get a court. Destroyer lords make good secondary HQ's which limits them to higher point games or very specific builds.
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2k
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![[Post New]](/s/i/i.gif) 2012/02/01 21:04:14
Subject: Re:How best to beat Tyranids with the Necrons?
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Devious Space Marine dedicated to Tzeentch
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Also Ci tan with arrow of time and whirling worldscape works wonders.
Aw your squad of 50 hormoguants/termagaunts have to go through the ruins to come get me? Ok ... Move... Fleet... Assault?? Take 3 dangerous terrain tests per model moving through that building to get to me
Big MC comes out? Gets into melee with a Ci Tan ... make an initiative check (Mostly 4+s). Fail and your MC with 8 wounds and 20 ID attacks just died.
- After 2-3 rounds of combat if you dont already kill them they will fail a save. Most of theirs are 4+s anyways.
If you use the storm lord ... dont
MSS and a Lord + Cryptek with War Scyths in 2 blocks of warriors
Wraiths are nice 2...
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This message was edited 1 time. Last update was at 2012/02/01 21:05:56
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![[Post New]](/s/i/i.gif) 2012/02/01 21:12:29
Subject: How best to beat Tyranids with the Necrons?
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Longtime Dakkanaut
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alspal8me wrote:Scarabs are actually least effective against tyranids. The things you want to tar pit will just munch through them. HoD crypteks are quite effective against the big stuff, which is all necrons have trouble with. The little nids fold real quick with immortals around. The str5 guns rip them apart.
Also I have found an overlord in a CCB will really mess up big bugs with his sweep attack. And of course MSS make single model assault MCs cry.
I've always found fighting nids to be a bloody affair, but if you can whether the first charge you'll win thanks to your durability
One thing to remember about throwing scarabs at something like a TMC, they just need to cause one wound to make the TMC cannon fodder for everything else, and you only need about 36 attacks against T6 3+ Sv to statiscally agerage a wound (Okay so that's 12 bases on the charge, a little tougher then I thought but still gives the little metal bugs something to do less their normal vehicular targets.)
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![[Post New]](/s/i/i.gif) 2012/02/01 21:14:33
Subject: Re:How best to beat Tyranids with the Necrons?
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The Hive Mind
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Tyrs13 wrote:Also Ci tan with arrow of time and whirling worldscape works wonders.
Aw your squad of 50 hormoguants/termagaunts have to go through the ruins to come get me? Ok ... Move... Fleet... Assault?? Take 3 dangerous terrain tests per model moving through that building to get to me 
Actually, he'd be stupid to do that anyway. Since we don't have grenades on all but .. 2? units in the codex, assaulting when you need to make a difficult terrain check is a great way to lose combats.
Big MC comes out? Gets into melee with a Ci Tan ... make an initiative check (Mostly 4+s). Fail and your MC with 8 wounds and 20 ID attacks just died.
- After 2-3 rounds of combat if you dont already kill them they will fail a save. Most of theirs are 4+s anyways.
If any of the big MCs let you stick around for 2-3 rounds of combat, they deserve to get punked by Arrow of Time. Also, it'd be a fail on a 6 for a Tyrant, fail on a 5 or 6 for a Trygon, and Carnifex's would probably just let someone else tarpit you.
MSS and a Lord + Cryptek with War Scyths in 2 blocks of warriors
MSS works better with small units than large blocks - because you have to get into B2B and I'm going to do my best to make sure that doesn't happen.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/02/01 22:01:11
Subject: How best to beat Tyranids with the Necrons?
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Wicked Canoptek Wraith
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ShadarLogoth wrote:alspal8me wrote:Scarabs are actually least effective against tyranids. The things you want to tar pit will just munch through them. HoD crypteks are quite effective against the big stuff, which is all necrons have trouble with. The little nids fold real quick with immortals around. The str5 guns rip them apart. Also I have found an overlord in a CCB will really mess up big bugs with his sweep attack. And of course MSS make single model assault MCs cry. I've always found fighting nids to be a bloody affair, but if you can whether the first charge you'll win thanks to your durability One thing to remember about throwing scarabs at something like a TMC, they just need to cause one wound to make the TMC cannon fodder for everything else, and you only need about 36 attacks against T6 3+ Sv to statiscally agerage a wound (Okay so that's 12 bases on the charge, a little tougher then I thought but still gives the little metal bugs something to do less their normal vehicular targets.)
Most tyranids will hit before scarabs and the ones you would want to tar pit will instakill the bases.
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This message was edited 2 times. Last update was at 2012/02/01 22:02:15
Death is for quitters
and Jaws of the World Wolf is for pansies
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![[Post New]](/s/i/i.gif) 2012/02/01 22:58:57
Subject: How best to beat Tyranids with the Necrons?
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Shrieking Guardian Jetbiker
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Yeah I speak from experience when I say there are better options than scarabs. I have made use of them by bubble wrapping my troops with the scarabs in cover (very situational). Tyranids lack assault grenades for the most part meaning the big expensive bug will think twice when trying to charge through your bubble wrap and attacking last.
Again not the best unit against nids but they are in every cron list and they do have their uses.
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This message was edited 1 time. Last update was at 2012/02/01 23:00:09
2k
2k |
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![[Post New]](/s/i/i.gif) 2012/02/01 23:39:39
Subject: How best to beat Tyranids with the Necrons?
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Warp-Screaming Noise Marine
Canada!
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Well tesla carabines can hurt all their guys...
You just want to make sure the Nids have trouble getting to your squads, most of them won't make their points in CC. Tyranids are very good at manipulating what you are able to shoot at effectively until it's too late. They are also good at coming off of unpleasant board edges or suddenly putting your inflexible formation into a precarious situation.
That's why I think fast skimmers that can always shoot might be helpful. And maybe ways to perform a hot pick up on units when things get a little too real.
Groups of critters big and small hate going near monoliths. If that thing isn't popped in time, they tend to disappear. Monoliths can also help you with a hot pick up.
If you aren't trying defensive tricks with cryptek items, or using royal courts as expensive MC killers, you might really think about skipping the overlord in this match. The barge is great, don't get me wrong, but he may not be necessary for his ability to unlock dudes. Tryanids that aren't all about the TMC tend to kill you with tonnes of attacks, and a warscythe and MMS don't really have much to say about that.
20 immortals
3 annihilation barges
6 wraiths (4 with whip coils)
and a destroyer lord with mind shacklers comes out to 1005 points. That's something to look into. Seems inflexible and easy to exploit though.
Also the Tomb blades, the deathmarks and the Harbinger of transmogrification all sound good too. But I was going for something more basic. I really like the sound of scythes and maybe a monolith against these guys.
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This message was edited 1 time. Last update was at 2012/02/01 23:41:44
It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/02/02 01:11:10
Subject: Re:How best to beat Tyranids with the Necrons?
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Depraved Slaanesh Chaos Lord
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Personally, I just don't see the benefits of using Wraiths against a Tyranid horde. Sure, the Wraiths will make all of the bugs I1 when thy're in base contact, but what about the other 15 bugs in the unit? Wraiths are not indestructible, and the easiest way to bring them down is sheer volume of wounds... exactly the thing that a Tyranid horde excells at.
I'd stick to the four reliable options I listed previously.
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![[Post New]](/s/i/i.gif) 2012/02/02 02:39:45
Subject: How best to beat Tyranids with the Necrons?
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Scuttling Genestealer
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I've played the new Necrons with my Tyranids twice now and won one and drew once. The things I feared the most were the Doomsday Arks sitting in the back dropping large templates on my little bugs, lots of AP2 / AP3 shooting from Crypteks and Destroyers, Lychguard (MSS) deathstars, Immortals and Monoliths.
The only reason I won is because my opponent only brought two troop choices to a sieze ground mission.
I run Tervigon, Swarmlord plus guard, outflanking genestealers, Hormagaunts, hive guard and two Trygons. And it was wiped off the table twice.
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![[Post New]](/s/i/i.gif) 2012/02/02 05:40:05
Subject: How best to beat Tyranids with the Necrons?
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Wicked Canoptek Wraith
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rpricew wrote:I've played the new Necrons with my Tyranids twice now and won one and drew once. The things I feared the most were the Doomsday Arks sitting in the back dropping large templates on my little bugs, lots of AP2 / AP3 shooting from Crypteks and Destroyers, Lychguard (MSS) deathstars, Immortals and Monoliths.
The only reason I won is because my opponent only brought two troop choices to a sieze ground mission.
I run Tervigon, Swarmlord plus guard, outflanking genestealers, Hormagaunts, hive guard and two Trygons. And it was wiped off the table twice.
1)  genestealers
2)not a big fan of deathstars
and thanks for the advice so far guys.
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Death is for quitters
and Jaws of the World Wolf is for pansies
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![[Post New]](/s/i/i.gif) 2012/02/04 08:01:51
Subject: Re:How best to beat Tyranids with the Necrons?
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On a Canoptek Spyder's Waiting List
Austin Texas
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If you have enough lords you can build a monster hunter blob. Three or more lords with war scythes maybe Nemesor to give them furious charge. Then the charge with initiative 2 chain fists also the unit would have to make a bunch of mind shackle tests.
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This message was edited 1 time. Last update was at 2012/02/04 08:03:32
those wacky Necrons
6000pts w10-L1 |
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![[Post New]](/s/i/i.gif) 2012/02/04 16:07:58
Subject: How best to beat Tyranids with the Necrons?
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Virulent Space Marine dedicated to Nurgle
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listen I pleyed necrons and have no clue how 2 beat em. your best chance is to share firepower out equaly, thats what no one does. Sure tose monstous creatures are a pesky but whilst you busy trying to wipe out that one trygon, or that one flyrant or that one fex, their troops will get close and when troops get close you are dead. Nids are prob the only army that you should back away from instead of trying to get close. Dont let them taunt you by staying at their side of the board just play a waiting game until they finnaly try and get near you, then just shoot them before they do!
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For those whovians out there, I something planned.
Something big.
MWOHOHOHOHAHAHAHAH! |
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![[Post New]](/s/i/i.gif) 2012/02/04 17:03:31
Subject: How best to beat Tyranids with the Necrons?
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Shrieking Guardian Jetbiker
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Tabled a small Tyranid army using this list last night. It's small as its starting an escalation league. (1k) HQ OverLord: Scythe (100) Catacomb Command Barge: (80) Royal Court: Cryptek, Eldrich Lance, Solar Pulse (55) Elite 5 Death Marks (95) Troops 8 Immortals: (136) 6 Immortals: (102) 6 Immortals: (102) Fast Attack 5 Canoptek Scarabs: (75) 5 Canoptek Scarabs: (75) Heavy Support Annihilation Barge: (90) Annihilation Barge: (90) I buried myself in terrain and used the 2 scarab units as bubble wrap. I ate 2 charges with the Scarabs and threw the Overlord Barge at him and forced him to kill it. The Barge and the Scarabs bought enough time to whittle down the assaulters. As soon as they ripped the scarabs apart they were staring down the barrel of 20 immortals. I'll admit Deathmarks were merely a nuisance but managed to divert attention from my castle. For Necron you can take enough Str5 + guns to really worry Nids you just have to deploy in an advantageous place and castle up. Having a "suicide force" is really helpful. It lessens the impact of the charge and buys you turns of shooting. In my list I used 10 Scarabs and a CCB Overlord and it was enough of a distraction to buy me more shooting time and the Immortals and Barges did their job. Forcing choke points with impassible terrain can also increase the effectiveness of the Annihilation Barges as their arc ability gets better when several Tyranid units are trying to force their way in between 2 pieces of terrain. Trick is to just play games against them to get a feel for the army.
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This message was edited 2 times. Last update was at 2012/02/04 17:06:24
2k
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![[Post New]](/s/i/i.gif) 2012/02/04 17:11:24
Subject: How best to beat Tyranids with the Necrons?
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Wicked Canoptek Wraith
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I've never tried the whole suicide unit thing. might be interesting.
this is the list I've been making off of this discussion: http://www.dakkadakka.com/dakkaforum/posts/list/427319.page
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Death is for quitters
and Jaws of the World Wolf is for pansies
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