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Made in ca
Hauptmann





Calgary AB, Canada

I do agree about hydras being devastating at low points games. For 15 points more than 1 medusa you get 8 TL strength 7 shots with a 72" range. Its tough to beat. Here's the mech vet list I run at 500 points. It's got heavy flamers to deal with hordes, and enough plasma to deal with anyone who takes a deathstar unit of terminators. Theres also melta for any heavy armor you run into

HQ
CCS - 4xplasma guns, chimera w. ML/HF
(175)

Troops
Veteran Squad - 3xplasma, chimera w. ML/HF
(170)
Veteran Squad - 3xmelta, chimera w. ML/HF
(155)

Total - 490pts

You've got 10pts left over to add a dozerblade or something to one of the tanks.
Made in ca
Hauptmann





Calgary AB, Canada

To me it looks like both the posted lists are illegal as the HQ units don't take up a slot. I may be wrong but I know in the old codex it was played as though they didn't count towards min/max HQ requirements. That said, neither list looks very effective. The first list has a troops choice that will do little/nothing and the special weapon squad is illegal as it can only have 3 special weapons. It also can't take a chimera. 2 hydras at 500 points is a little overkill IMO. One is definitely worth it though. List 2 is much the same thing, except this time theres one bloated troops choice thats not going to do anything. Having a giant unit of conscripts is cool, but it does nothing in game especially with Ld 5. If you want a competitive foot list @ 500 points, you need to run powerblobs. Essentially its a CC geared infantry platoon blobbed together around a commissar to give them staying power. Something like

PCS - 4xflamers
(50)
IS - meltagun, commissar w. power sword, sergeant w. meltabombs & power sword
(120)
IS - meltagun, sergeant w. power sword & meltabombs
(75)

Both the squads are grouped together meaning you now have a very prickly 21 man unit, thats stubborn with Ld 9. They've got melta's to deal with any vehicles, and walkers will think twice about charging them because they have meltabombs. I usually run the PCS with 4 flamers as a counter assault unit, or to support the blob when it charges.

Here's a sample list using this unit

HQ
CCS - 2xgrenade launchers, autocannon
(70)

Troops
PCS - 4xflamers
(50)
IS - meltagun, commissar w. power sword, sergeant w. meltabombs & power sword
(120)
IS - meltagun, sergeant w. power sword & meltabombs
(75)
Veteran Squad - 2xplasma, autocannon
(110)

Heavy Support
Hydra
(75)

Total 500pts

You've got all the bases covered with this I would think. The vets, CCS, and hydra provide a firebase, while you have an assault unit to take the fight to the enemy

Damn, missed the reply again

This message was edited 1 time. Last update was at 2012/02/02 16:46:41


 
Made in ca
Hauptmann





Calgary AB, Canada

To which list would you be referring, the mech vet list or the foot list?
 
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