To me it looks like both the posted lists are illegal as the
HQ units don't take up a slot. I may be wrong but I know in the old codex it was played as though they didn't count towards min/max
HQ requirements. That said, neither list looks very effective. The first list has a troops choice that will do little/nothing and the special weapon squad is illegal as it can only have 3 special weapons. It also can't take a chimera. 2 hydras at 500 points is a little overkill
IMO. One is definitely worth it though. List 2 is much the same thing, except this time theres one bloated troops choice thats not going to do anything. Having a giant unit of conscripts is cool, but it does nothing in game especially with
Ld 5. If you want a competitive foot list @ 500 points, you need to run powerblobs. Essentially its a
CC geared infantry platoon blobbed together around a commissar to give them staying power. Something like
PCS - 4xflamers
(50)
IS - meltagun, commissar w. power sword, sergeant w. meltabombs & power sword
(120)
IS - meltagun, sergeant w. power sword & meltabombs
(75)
Both the squads are grouped together meaning you now have a very prickly 21 man unit, thats stubborn with
Ld 9. They've got melta's to deal with any vehicles, and walkers will think twice about charging them because they have meltabombs. I usually run the
PCS with 4 flamers as a counter assault unit, or to support the blob when it charges.
Here's a sample list using this unit
HQ CCS - 2xgrenade launchers, autocannon
(70)
Troops
PCS - 4xflamers
(50)
IS - meltagun, commissar w. power sword, sergeant w. meltabombs & power sword
(120)
IS - meltagun, sergeant w. power sword & meltabombs
(75)
Veteran Squad - 2xplasma, autocannon
(110)
Heavy Support
Hydra
(75)
Total 500pts
You've got all the bases covered with this I would think. The vets,
CCS, and hydra provide a firebase, while you have an assault unit to take the fight to the enemy
Damn, missed the reply again