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Made in gb
Servoarm Flailing Magos





Can't seem to find the rules for this anywhere, google has nothing.

Ever thought 40k would be a lot better with bears?
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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Either forge world experimental rules, or one of the IAs.
Also, new meme?

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Made in gb
Servoarm Flailing Magos





Oh I found the rules.
40 points for a twin-linked S9 AP1 ordinance...yeahhh

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in ca
Stalwart Space Marine




Squamish BC

dear sweet Chuck that sounds sexy....

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1400

 
   
Made in au
Legendary Dogfighter




Australia

Heres a link to the exsperimental rules for the Rapier for if anyone is interested.

http://www.forgeworld.co.uk/Downloads/Product/PDF/r/rapier.pdf

I think I might get some of these for my Renegade Miltia they are pretty sick.

Elysian Drop Troops 1500pts

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Joey wrote:40 points for a twin-linked S9 AP1 ordinance...yeahhh

ahh forge world. There's a reason you're not allowed in real games.

GW may make questionable calls in what cynics call an attempt to sell models. FW is nothing but a model-hawker that will stop at absolutely nothing to get you to buy their stuff. Including making up rules out of thin air that make no sense with game balance...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

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Legendary Dogfighter




Australia

Ailaros wrote:
Joey wrote:40 points for a twin-linked S9 AP1 ordinance...yeahhh

ahh forge world. There's a reason you're not allowed in real games.

GW may make questionable calls in what cynics call an attempt to sell models. FW is nothing but a model-hawker that will stop at absolutely nothing to get you to buy their stuff. Including making up rules out of thin air that make no sense with game balance...



Thats a bold claim.

Not all FW models are OP, some are underpowered compared to GW models.

They are still legal in games so long as your oppenent agrees with the said units/army.

Elysian Drop Troops 1500pts

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Versteckt in den Schatten deines Geistes.

Ailaros wrote:GW may make questionable calls in what cynics call an attempt to sell models. FW is nothing but a model-hawker that will stop at absolutely nothing to get you to buy their stuff. Including making up rules out of thin air that make no sense with game balance...


Which is why most FW units suck and are overpriced.

Wait...

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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I am sorry, I don't see how this is OP.
It's range is 12" shorter than a standard lascannon, and as it's artillery it cannot move and fire.
It only has AV11 front, meaning that a S6 weapon could cause a pen. And what are the rules for destroying artillery? I forgot, but I think its a bit different to killing tanks.

40pts seems alright. Sure it deals a bit of damage...if it survives long enough to shoot.

This message was edited 1 time. Last update was at 2012/02/01 11:11:15


What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Hauptmann




In the belly of the whale.

I have yet to see how a GRAIA PATTERN RAPIER LASER DESTROYER performs. Are they in an IA book?

kestril wrote:The game is only as fun as the people I play it with.


"War is as natural to a man as maternity is to a woman." 
   
Made in gb
Blood-Raging Khorne Berserker





London

GRAIA PATTERN RAPIER LASER DESTROYER's are good

2 or 3 of them would take out tanks like no tomorrow

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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Ah, but the question is, will a GRAIA PATTERN RAPIER LASER DESTROYER be able to take on a CRASSUS ARMORED ASSAULT TRANSPORT? Or maybe a PRAETOR ARMORED ASSAULT LAUNCHER?

What I have
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Westwood lives in death!
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Made in gb
Junior Officer with Laspistol




Manchester, UK

No. The real question is: can you order them to FomT? That would make the things really good.

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on the forum. Obviously

Trickstick wrote:No. The real question is: can you order them to FomT? That would make the things really good.


Does that work on artillery? I am pretty it that order specifies that it works on only infantry squads.

This message was edited 1 time. Last update was at 2012/02/01 13:25:56


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

You can use orders on "non-vehicle unit". Artillery isn't a vehicle unit so I think it would work.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Longtime Dakkanaut





Ailaros wrote:Including making up rules out of thin air that make no sense with game balance...


It's astonishing to think you can balance a game that involves dice rolling and luck..

Anyway.. artillery is pretty terrible. There's a reason why nobody takes it as even the slightest breeze seems to take them out (meaning any glancing hit/penetrating hit = auto death for that unit).

Also it's only AV10 with a max range of 36". Even things like bolters give artillery units heart attacks as you can kill both the crew and hurt the gun at the same time.
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Snarky wrote:
Ailaros wrote:Including making up rules out of thin air that make no sense with game balance...


It's astonishing to think you can balance a game that involves dice rolling and luck...


Actually, you can certainly balance it to a greater extent, expecially as it is not a case of pure luck we're talking about here. After all, dice modifiers and multiple attack rolls cannot be considered as random as a pure, unaltered dice roll.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

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on the forum. Obviously

Snarky wrote:
Ailaros wrote:Including making up rules out of thin air that make no sense with game balance...


It's astonishing to think you can balance a game that involves dice rolling and luck..

Anyway.. artillery is pretty terrible. There's a reason why nobody takes it as even the slightest breeze seems to take them out (meaning any glancing hit/penetrating hit = auto death for that unit).

Also it's only AV10 with a max range of 36". Even things like bolters give artillery units heart attacks as you can kill both the crew and hurt the gun at the same time.


Wrong, its Av11. So bolters can't hurt it. But Heavy Bolters can, and they have the same range
What are the rules for killing artillery anyway?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

CthuluIsSpy wrote:What are the rules for killing artillery anyway?


Page 55.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Longtime Dakkanaut





CthuluIsSpy wrote:

Wrong, its Av11. So bolters can't hurt it. But Heavy Bolters can, and they have the same range
What are the rules for killing artillery anyway?


My bad, I swore it was AV10 as I thought only arty with the "Big Guns" rule had that extra 1AV...

but however, you can still kill the crew with small arms fire.. nobody operating the gun = unit destroyed! as far as artillery is concerned..

Also, if an artillery gun is glanced or penetrated it is automatically destroyed. Only cover saves can prevent this. Also you randomly allocate hits between crew and gun, if all the crew die, then the gun is also destroyed (you can have a max of 3 guys for arty usually)

Here you come default with one guy per gun, meaning you have to kill just one guy to lose a gun unless if you pay for extra men.. also it's a short range gun

So using a heavy support slot for what amounts to a shorter range 52 point lascannon? WOW GAMEBREAKING.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Not game breaking but a nice option. AP1 and twin-linked help, and it is more resilient than a HWS. It is nice to have an option in the heavy slot that isn't a vehicle for things like boarding actions too.

Edit: Also, 52 points? It's 40 base with the option to buy one extra crew for 6 points.

This message was edited 1 time. Last update was at 2012/02/01 17:24:42


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Hardened Veteran Guardsman




Foley, Minnesota

I hope they don't suck, I just got a GRAIA PATTERN RAPIER LASER DESTROYER from Forge World last week.

15,000 pts
8,000 pts 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

CthuluIsSpy wrote:I am sorry, I don't see how this is OP.
It's range is 12" shorter than a standard lascannon,

but 36", deployed centrally, can still hit practically anything. If it were a 18" or even 24" it would be a real disadvantage.

CthuluIsSpy wrote:and as it's artillery it cannot move and fire.

Which normal lascannons can't

CthuluIsSpy wrote:It only has AV11 front

1 point higher than a lascannon scout sentinel

CthuluIsSpy wrote:40pts seems alright.

which is 15 points cheaper than a scout sentinel

CthuluIsSpy wrote:Sure it deals a bit of damage...

because it's twin-linked, so hits 50% more often, is ap1, which means it causes vehicle destroyed results 50% more often, and it allows you to roll two dice and pick the highest, which means it's nearly 100% more likely to damage AV14.

... seriously...

Yak9UT wrote:Not all FW models are OP, some are underpowered compared to GW models.

Two words, Death Korps. 'Nuff said.

...and that's on a long list of FW abuses...




Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Versteckt in den Schatten deines Geistes.

Wait... how can 'Death Korps' be overpowered? They're Guardsmen.

Seriously, do you read the IA books? They're full of junk units (fun, yes, but junk).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Australia

Ailaros wrote:Two words, Death Korps. 'Nuff said.

...and that's on a long list of FW abuses...


Yeah I think you need to read the IA books before you comment they arent OP

This message was edited 1 time. Last update was at 2012/02/02 11:29:12


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I'll kill you all with a GRAIA PATTERN RAPIER okay i'll stop now

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yak9UT wrote:
Ailaros wrote:
Joey wrote:40 points for a twin-linked S9 AP1 ordinance...yeahhh

ahh forge world. There's a reason you're not allowed in real games.

GW may make questionable calls in what cynics call an attempt to sell models. FW is nothing but a model-hawker that will stop at absolutely nothing to get you to buy their stuff. Including making up rules out of thin air that make no sense with game balance...



Thats a bold claim.

Not all FW models are OP, some are underpowered compared to GW models.

They are still legal in games so long as your oppenent agrees with the said units/army.



That argument always gets under my skin. Obviously that is correct, but I can make up whatever SC or vehicle I want and make it as ridiculous as possible, and it would STILL be legal as long as my opponents say its ok.
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

I can make my Tyranid str 10 with 999 wounds, Eternal Warrior , for 1 point, so long as my opponent agrees with me using it.

With that said, that sentence is as useless ( sorry but it is ) as not saying it.

The purpose of units in an army book is supposedly tested and reasonable, hence legal. Whether ultimately it is reasonable or not is irrelevant.
The relevance is, our trust in GW for the game, and rules for the game.

Now does FW have that? I dont know. I do know they are fine in FW / Apoc battles.
but in normal size games? It doesnt hold the same water as a normal current codex.

This message was edited 2 times. Last update was at 2012/02/02 12:12:04


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LunaHound wrote:

Now does FW have that?


The one unit that truly is OP from FW is the character dreadnought from IA10.

Seriously, he might cost the same as a Land Raider, but he's even more resilient than the achilles and is far more deadly.

Essentially he's a AV13 venerable dreadnought with living metal and a deadly close combat attack that can hit everyone that's in the combat. Nobody seems to complain about him though!
   
Made in us
Novice Knight Errant Pilot





Baltimore

Like most Forge World entries, the Rapier is a neat looking model with rules that make it's addition much more about aesthetic satisfaction than ability or power.*

*There's also the fact that anything with Experimental Rules is still only in the rough draft phase. The finalized rules for most models end up being toned down from the original test version.

 
   
 
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