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Made in us
Confessor Of Sins




WA, USA

HQ

Celestine

Uriah Jacobus

Battle Conclave of 9 DCAs with a Rhino w/ Dozer Blade

Troops

4 squads of 10 Sisters with a melta, multimelta and an Immolator with a TL multimelta

Fast Attack

10 Seraphim, 2 with double Inferno Pistols

Heavy Support

2 Exorcists
10 Retributors
-4 Heavy Bolters, 6 bolters
-Simulacrum Imperialis

This message was edited 3 times. Last update was at 2012/02/02 20:20:55


 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Calm Celestian






Some Crusaders will make your Conclave more durable.

Your list would benefit from some Dominions; they're far and away the best unit in the codex.

The Immolators for the troops is an interesting approach; I've often thought about it, but I haven't tried it. You've obviously got a lot of bodies to share the anti-infantry fire, I'm curious how it will work out.

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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I think this list is asking to be exploited by a opponent.

Put the SoB squads in Rhinos, they need them very very badly. Swap the Immolators on the SoB squads for Dominion Immolators and eliminate one troop choice to pay for it. Also, drop 2 or 3 Rets and the whole Seraphim squad. Ideally lose the Rets altogether for a 3rd Exorcist using the point difference possible for another Immolator (this time on a min sized Celestian squad).

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Made in us
Fresh-Faced New User




curran12 wrote:Battle Conclave of 9 DCAs with a Rhino w/ Dozer Blade


These guys are going to get shot to gak. Throw in two crusaders to soak wounds.

curran12 wrote:4 squads of 10 Sisters with a melta, multimelta and an Immolator with a TL multimelta


Troops is easily your worst section. It looks like you're set up for objective camping but sisters just aren't good at it. Anything that will wander into MM range is probably going to assault and wipe the floor with your BSSs.

curran12 wrote:10 Seraphim, 2 with double Inferno Pistols


Not where you want your anti-tank imo. Inferno pistols are overcosted and without any frontline armor to duck behind those girls are going to die faster than you can say toughness three. Dominions are the go to slot for fast attack tank hunting. With all the melta in your army already I'd switch them to hand flamers and have them plug your anti-infantry gap.

curran12 wrote:2 Exorcists
10 Retributors
-4 Heavy Bolters, 6 bolters
-Simulacrum Imperialis


I like rets, kind of like a poor man's psyfulman, but I don't see them doing a lot here. The massive squad is just dead weight, and doesn't serve much of a purpose. If they get charged they're as good as dead. As anti-armor they're sub par and definitely unnecessary, as anti-infantry they're overcosted and immobile.


So basically I'm suggesting you make your list completely generic. Pretty lame I know, but theres a reason everybody does it. Our codex lacks flexibility. We have one thing we're pretty at and a lot of garbage. Tell me how it works out though.
   
Made in us
Badass "Sister Sin"






Camas, WA

I have to pile-on here, but if you're looking for competitive, you need to be embarked.

I'm going to run 3 Crusader / 6 DCA in my Uriah Bomb this weekend which is 1 more C than usual.

Your sisters have to be embarked. Seriously. They will die horribly otherwise.

If you're going to run Seras I would run 2 units of 5 rather then 10. You can scrape points from your extra rets/immos, if necessary.

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Made in se
Emboldened Warlock





umea Sweden

Isn't the immolators illegal? they cant carry 10models

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Made in us
Flailing Flagellant



Florida

They can take the immolator, they just can't ride it in. You can have it start the game empty, then if any unit gets shot to under 7, they can hop it. Not amazing, but it's how you immolator spam with sisters.

With this list, you might have enough separate targets for your sisters to make it to your enemies line with some force.
Having 9 different things to fire at before they reach you (troops, immos, and the rhino carrying jacobus)
3 targets to draw fire all game (exorcist and retrebutors)
and the seraphim and celestine to show up out of nowhere and wreck something important.

It's still strange seeing footslogging sisters run along side (or behind) the immolators, but that'll keep them fairly safe against anything but indirect fire.
Which I don't see to much indirect fire in most lists since people hate scattering off target.

Just make sure you don't sit too long at 24"+ because every second you're outside your firing range, your enemy has the upper hand. Just the exorcists and retributors are not enough to deal with an enemy as you wait for him to get to you.
You have enough crazy firepower, in a comparatively tight space, that if ANYTHING manages to get within 24" and isn't assaulting you already, they'll be so pumped full of bolters and melta you'll swear you were fighting swiss cheese.
An army would have to rush you pretty dang fast, crossing your whole firing range in one turn, or be destroyed. Or have 2 units per sister running for you.
Get used to 19-20" Most things can't assault farther than that I can think of, and you're in standing bolter range. But you might convince your opponent to try and fail to assault you, leaving them open to mass bolter fire.

Though I wouldn't know for sure, I'm still miserable at this game.

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