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Made in us
Monstrous Master Moulder




Rust belt

Has anyone run with either one of these in their army? or battle against either?.... and what are the plus and minus, using or fighting these orks???? still trying to put together a ork army... and don't want to get stuck with a model that I will never use..

This message was edited 1 time. Last update was at 2012/02/03 00:56:28


 
   
Made in us
Krazed Killa Kan






The problems are pretty obvious just from reading the codex, which is to say they are unreliable, and fighting for in-demand HQ slots.

Having said that, I've never played a game of 40k in my life

Seriously, though, Zogwart and the SAG sound amazingly awesome though. I would love to see someone's recounting of their uselessness/craziness/coolness and second the OPs request

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

I think the SAG would be better than the weirdboy, never used either of them.

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Made in us
Monstrous Master Moulder




Rust belt

the shock gun sounds awesome.... and I just play to have fun... its just a game to me and not life/death... I am going to try the shock gun next time I play since I picked up one cheap... it a very cool looking model....
   
Made in us
Fusilier Paramedic




Illinois

Ya the shokk attack gun is fun to use in casual games although im not fond of the weirdboy

CKD's Warband

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Are they optimized choices, not really.

Are they fun? I think so.

Wierdboys are unpredicable, so you have to kindof go with the flow and change strategy based on what power he rolls. They can be real game-changer, or do nothing but kill themselves all game.

Shokk Attack Gunz are wonderfully random. Thay are the only AP2 Pieplate the orks get, and are spendy, but no-one else in the game gets an infantry-portable ordinance weapon that has a fair chance of accidentally teleporting you into close combat with the target

Both are very orky choices, and can be effective if youm get lucky, but neither are reliable.

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Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

The Shokk Attak Gun is a pretty reliable infantry killer. The Warphead upgrade of a Weirdboy is really fun. Neither of these are as good as Ghazgkhull, Wazdakka, Grotsnik, KFF Big Mek, or a PK Warboss. Last night I annihilated 1500 points of Drop Pod Vulcan Marines with 3 Battlewagons, a KFF, Lootas, and a Weirdboy. I rolled 'Ere We Go turn 1, Deep Struck next to his Plasma gunners, Frazzled myself the next turn, sent the Boyz he was with on a Warpath, periled on double 6s, and Frazzled some assault Marines. Good times!

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

I use both, often.

The question is what is your list looking like. Is it a footslogging horde? Go with the weirdboy (with warphead upgrade!)

Are you running more mech and walkers, use the shokk attack gun.

The weirdboyz are wonderful, and fun.

The shokk attack gun tends to put fear in my opponent, that alone helps re-direct fire away from everything else.

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Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

I personally loathe the weirdboy... if his powers were not so random i might play with them. I remember in the old codex DEMANDING a weirdboy hoping against hope to get them and... sadly we got perhap the worst psyker in the game. Not a expensive choice but rarely a viable one, the Weirdboy has ported my boys out or combat or killed boys just for being in the game, To me it's alot like medieval catapult.... it's not very dangerous unless it finds the right spot at the right time.

The Shock attack gun is IMO alot more viable because the element of control is alot more present which is sad all things considered. Ideally the gun could help you deal with alot less armor save intensive marines... for example it could eradicate a paladin squad with a decent roll very easily. It's useful for tank cracking and long distance sniping as well (far as orks are considered anyway)

So i say go with the SAG but personally i suggest you give the KFF a try my friend


good luck with a proper Waagh use our boyz anyway ya want, long as ya die fightin then it don't count!!!

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in us
Monstrous Master Moulder




Rust belt

yeah I have a Mec with the KFF.... Just wanted to keep things interesting... I am still a newbie so just building up my ork force... working on buying some battlewagons... playing some low point games 500 pts... Thanks for all the info... Guess I will hold off on the weirdboy unless i find a killer deal...
   
Made in us
Regular Dakkanaut





Denton, TX

Shock Attack Guns can be pretty fun to use. Somewhat unpredictable, but that can play to your advantage as well, as people tend to either underestimate the SAG or worry about what it might do the entire game.

Zogwort is pretty awesome too. Sure Ork psykers kind of suck, but turning their HQs into squigs? Worth every point when it goes off.

If you are worried about the money of buying the model, just convert one from the plastics. The Ork kits are some of the most versatile GW sells.

This message was edited 1 time. Last update was at 2012/02/04 07:39:11


 
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

Bongfu wrote:Shock Attack Guns can be pretty fun to use. Somewhat unpredictable, but that can play to your advantage as well, as people tend to either underestimate the SAG or worry about what it might do the entire game.

Zogwort is pretty awesome too. Sure Ork psykers kind of suck, but turning their HQs into squigs? Worth every point when it goes off.

If you are worried about the money of buying the model, just convert one from the plastics. The Ork kits are some of the most versatile GW sells.


yeah man it's all for fun, but if you are so new to the game i would discourage the weird boy as you sound like someone who wants to make sure he isn't wasting his money in the hobby and would like to taste a few wins first. If I am mistaken i apologize profusely though, all and all it's up to you if you already have a mek model i would proxy (if you haven't already) and simply try them both just don't forget the weirdboy has to cast SOMETHING every round warphead helps this not backfire as much but sometimes you will be pigeonholed into a bad circumstance with your results, same can be said of the SAG but it's a little more reliable since no matter wat (unless otherwise stated) you normally will be firing huge templates that make people nervous.

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in us
Monstrous Master Moulder




Rust belt

Thanks for all the information again....
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I've been blasting the crap out of stuff with my Warphead the last 4 matches I've fielded him. The greatest thing about Frazzle and Zzap is that they automatically hit, no BS2 BS. If you take Zogwort you are guaranteed a LD8 and the chance to snipe ICs.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
 
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