This is a codex I made up for a game of
40k where I forgot most of my blood angels but found a load of halo action clix miniatures and used them instead.
Armour-
Light infantry armour: 5+ save
ODST combat armour: 4+ save 6+ invun
SPI power armour: 3+ save
Mijolnir PAA: 2+ save, 4+ invun, energy shields
Energy shields: If a unit wearing Mijolnir armour loses its last wound, then role a
D6, On a roll of a 4-6 the unit recovers its and counts as having one wound. This can be done every time a unit loses its last wound.
Wargear:
Small arms:
Assault rifle: R24'' S4
AP- Rapid fire
Magnum pistol: R12'' S4 AP5 Pistol
SMG: R18'' S3 AP6 Assault 3
Shotgun: R12'' S6 AP4 Assault 2
Battle rifle: R30'' S4 AP6 Assault 3
DMR: R30'' S5 AP5 Assault 1
Sniper rifle: R36'' S7 AP4 Sniper
Heavy weapons:
Grenade launcher: R24'' S6 AP6 Heavy 1, blast
Rocket launcher: R36'' S8 AP3 Heavy 1, blast
Spartan laser: R48'' S10 AP1 Heavy 1
HMG: S5 AP4 Heavy 3.
Vehicle Wargear:
M241 LAAG: R24'' S5 AP4 Heavy 5
M68 Gauss cannon: R36'' S8 AP4 Heavy 1
Anti-aircraft launcher: S6 AP3 Heavy 3, blast
Scorpion 90mm cannon: S9 AP3 Heavy 1, large blast
20mm autocannon: S5 AP3 Heavy 4
Wolverine rocket battery: S6 AP2 Heavy 2, twin linked.
HQ:
Marine commander- 45pts
WS4 BS4 S3 T3 W3 Ld9 I3 A2 Sv5+
Wargear: Magnum pistol, frag grenades, light infantry armour.
Special rules: none
Options:
May take an Assault rifle or SMG for...5pts. A shotgun or Battle rifle for...10pts.
May take ODST Combat armour...10pts
Spartan II commander-220pts
WS6 BS6 S5 T5 W3 Ld10 I6 A4 Sv2+
Wargear: Assault rifle, magnum pistol, frag and krak grenades.
TAC-COM( may reroll one to hit roll per turn), Mijolnir armour.
Special rules:
Deep strike
Options:
May replace Assault rifle with...SMG or Battle rifle...5pts. Shotgun, Sniper Rifle...10pts. Rocket launcher or spartan laser...20pts
May replace magnum pistol with DMR or SMG...10pts
Spartan III Major: 135pts
WS5 BS6 S4 T4 W3 A4 Ld10 I5 Sv3+
Wargear: Battle rifle, M6S handgun, SPI armour,
TAC-COM.
Special rules: none
Options:
May replace battle rifle with...Spec-ops SMG...free
May replace M6S with...grenade launcher...10pts. Rocket launcher...25pts.
Elites:
Spartan III team-100pts
WS4 BS5 S4 T4 W1 I5 A2 Ld9 Sv3+
Unit composition: 3 spartan IIIs
Wargear: SPI armour, Spec-ops SMG (R12'' S4
AP- Assault 4), M6S Magnum handgun (R12'' S5
AP- Pistol 2)
Special rules: none
Options:
May take an additional 2 spartan IIIs...32pts each.
One spartan may swap his Spec-ops SMG for...Battle rifle or Sniper rifle for...10pts. Rocket launcher...15pts
Spartan II- 130pts
WS6 BS6 S5 T5 W2 I4 A2 Ld10 Sv2+
Wargear: assault rifle, magnum pistol, frag grenades,
TAC-COM, Mijolnir armour.
Special rules:
Deep strike
Options:
May replace Assault rifle with...SMG or Battle rifle...5pts. Spec-ops SMG or Sniper rifle...10pts a model.
May take an additional 2 Spartan II's for...120pts each.
Headhunter Spartan IIIs: 200pts
Unit composition: 2 headhunters.
WS7 BS9 S4 T4 W1 I6 Ld9 A2 Sv3+
Wargear: Sniper rifle, Spec-ops SMG, M6S handgun, SOEIV,
TAC-COM, SPI armour, Shield projector (increases save to 2+), Active camo (grants stealth), combat blade.
Special rules: Deep strike, Scouts, stealth, infiltrate.
ODST Scouts: 100pts
Unit composition: 4 ODST's, 1 ODST Sargeant.
WS4 BS4 S3 T3 W1 A1 Ld8 I4 Sv4+
Wargear: Spec-ops SMG, ODST combat armour. SOEIV.
Special rules: Scouts, Deep strike, Infiltrate.
ODST Snipers: 125 pts
WS4 BS5 S3 T3 W1 I4 A1 Ld8 Sv4+
Unit composition: 4 ODST's, 1 Sargent.
Wargear: Sniper rifle, Magnum pistol, ODST Combat armour, SOEIV (allows deep strike)
Special rules:
Deep strike
Opti ons:
Sargent may exchange sniper rifle for...Spec-ops SMG or Shotgun...10pts
Unique charachters (
HQ and elite)
HQ:
Master chief S117-300pts
WS8 BS8 S6 T5 W4 A5 I7 Ld10 Sv2+
Wargear: SMG, Battle rifle, Plasma grenades (R6'' S8 AP3, blast), frag grenades, Mijolnir armour, cortana ( allows 2 rerolls a turn and grants
TAC-COM Wargear).
Special rules:
Deep strike
Fearless
Eternal warrior
Options:
May exchange SMG with any small arms weapon for...10pts
May exchange Battle rifle with any heavy weapon...25pts.
Captain cutter: 185pts
WS5 BS5 S3 T3 W4 A3 I3 Ld10 Sv5+
Wargear: M6S handgun, light infantry armour, MAC targeter (every turn cutter can fire this attack anywhere within his line of sight with this profile: S9 AP2 large blast, barrage.)
Special rules: none
Options:
May take a spec-ops SMG...10pts
Commander Miranda Keyes: 130pts
WS6 BS6 S3 T3 W4 A3 I4 Ld10 Sv5+
Wargear: Shotgun, M6D Magnum Special (R12'' S4
AP- Pistol 2, Ignores cover), Light infantry armour, drop pod homer (ODST's that Deep strike within 6'' of Keyes do not scatter).
Special rules:
Fearless, Death before Dishonour: If Miranda Keyes is killed, she Is determined to take as many of the enemy with her. Place a large blast template over Keyes' body, all enemy units within that blast radius take a Strength 9
AP 2 hit as per the MAC strike Wargear (see captain cutter).
Options:
May replace M6D with SMG...5pts
May replace Light infantry armour with ODST combat armour...15pts
Troops:
Marine Squad-50pts
WS3 BS4 S3 T3 W1 Ld6(8) I3 A1 Sv5+
Unit composition: 4 Marines, 1 sargeant
Wargear: Assault rifle, Magnum pistol, frag grenades , light infantry armour.
Special rules: none
Options:
May take an additional 5 marines...10pts each
If the squad numbers ten models, one marine may replace his assault rifle for...shotgun or sniper rifle...10pts. Rocket launcher...20pts
Sargeant may swap Assault rifle for...shotgun or battle rifle...10pts
Any marine may replace his assault rifle for an SMG or DMR for 5pts per model.
ODST Combat squad- 100 pts
WS4 BS4 S3 T3 W1 Ld8(9) I4 Sv4+
Unit composition: 4 ODSTs and 1 ODST Sargeant
Wargear: Spec-ops SMG, M6S pistol, ODST combat armour, VISR(during night fighting rules, once per game the ODST unit can forego the night fighting rules for one turn), SOEIV pod.
Special rules:
Deep Strike
Options:
May take up to an additional 5 ODST's...20pts each
Any ODST may replace their Spec-ops SMG with a battle rifle...free.
One ODST can be upgraded to have a...
HMG...10pts. Rocket launcher...20pts. Spartan laser...30pts.
The ODST sargeant may swap his Spec-ops SMG for...shotgun, sniper rifle or DMR...10pts
Flame marines-60pts
WS3 BS4 S3 T3 W1 I3 A1 Ld6 Sv5+
Unit composition: 5 flame marines
Wargear: Flamer(see any imperial codex), light infantry armour.
Special rules: none
Options:
May take up to 5 additional flame marines...6pts each.
Sargeant Johnson(unique): 50pts
Any marine squad in your army may replace their sargeant with Johnson.
WS4 BS4 S4 T3 W1 I4 Ld10 A2 Sv4+
Wargear: Shotgun, magnum pistol, ODST combat armour.
Special rules:
Come on boys, lets finish this!.: Johnson and his squads weapons count as twin-linked.
Preferred enemy: Covenant
Options: none.
Dedicated transports:
Transport warthog: 30pts
BS- FA11 SA10 RA10, fast
May transport units of up to 10 models.
Weapons: none
Firing points:1
Warthog: 50pts
BS4 FA11 SA10 RA10, fast
May transport up to six models.
Weapons: M241 LAAG.
Firing points: 1
UH-144 Falcon-110pts
BS4 FA12 SA12 RA11, skimmer, fast
May transport six models.
Weapons: 20mm autocannon, two side mounted
HMGs.
Firing points: 2
Options:
May upgrade
HMGs to Grenade launchers...30pts
Fast attack:
Jump pack ODSTs: 125pts
Unit composition: 4 ODST's, 1 Sargeant,
WS4 BS4 S3 T3 W1 I4 A1 Ld8(9) Sv4+
Wargear: Spec-ops SMG, Jump pack, ODST combat armour.
Special rules:
Deep strike
Options: may take an additional 5 ODST's...25pts each.
Warthog (gauss): 75pts each
Unit composition: 1-3 warthogs
BS4 FA11 SA10 RA10, fast
Weapons: M68 Gauss cannon
Options:
May replace Gauss cannon with an Anti-air rocket launcher...10pts per model.
Mongooses: 30pts each
Unit composition: 1-10 mongooses
BS4 FA10 SA10 RA10, fast
Weapons: marine with assault rifle
Options:
Any marine may replace assault rifle with...SMG...10pts. Battle rifle..15pts. Rocket launcher...25pts per model.
Hornet Light attack VTOL: 70pts per model
Unit composition: 1-3 Hornets
BS4 FA11 SA11 RA11, skimmer, fast
Weapons: twin-linked
HMG,
Options:
May take a rocket pod (see codex: imperial guard)....10pts per model.
Heavy support:
Scorpion MBT: 150pts
BS4 FA13 SA13 RA11
Weapons: 90mm Cannon with co-axial
HMG.
Options:
May take a pintle mounted
HMG...15pts
Wolverine AAV(arial attack vehicle): 125pts
BS4 FA12 SA12 RA11
Weapons: Wolverine rocket pod, Grenade launcher
Options:
May take a searchlight...1pt
Hawk attack VTOL: 115pts per model
Unit composition: 1-3 Hawks
BS4 FA12 SA12 RA11, skimmer, fast
Weapons: twin-linked 20mm autocannon, spartan laser
BS4 FA12 SA12 RA11, skimmer fast
Special units:
XUH-145 Falcon S: 170pts
Specialisations: this variant of the falcon can be dropped from orbit alongside ODST drop units. It has an engine silencer for stealthy insertions. Although stealthy the XUH-145 packs hefty firepower. Transport capacity is eliminated and replaced with the motors and ammunition required to power the M241 LAAGs with
AP rounds that replace the ageing M247-H machine guns normally mounted on the UH-144. The heavy 20mm nose mounted autocannon is replaced with the lighter M18 .50
HMG (R24'' S4 AP4 Heavy 6.) to compensate for the additional weight of the M241s. The Falcon S is normally used alongside ODST Drop units to provide cover fire and intelligence to the Troopers who may be sneaking around enemy forces or being pinned down by enemy units at their most vulnerable: after being dropped (orbital drops can cause severe migraines in some new ODST troopers).
The XUH-145 is expected to enter mass production by 2563.
Weapons: M241 LAAGs with
AP rounds (R30'' S5 AP3 Heavy 5), M18 .50
HMG.
Special rules:
Deep strike, stealth, scouts.
NOTE: you can only take a XUH-145 for every three ODST Units in your army.
Apocalypse Formations:
ODST Drop company: 100pts plus models.
Formation units:
1-3 Marine commanders (must take ODST armour) and get a SOEIV pod for free.
3-10 ODST combat squads
1-5 ODST Sniper squads
1-5 ODST Heavy Squads
1-3 XUH-145 Falcon S's
Special rules:
Drop assault: this formation always starts the game in reserve. All the units in the formation must arrive within 12'' of one of the commanders.
Commandos: all units in this formation can assault in the turn they arrive.
Stealth insertion: on the first two turns after their arrival all units in this formation have the stealth special rule.
Let's do this marines: all units in the formation are fearless.
Elephant SHAPC: 560pts
BS4 FA14 SA14 RA13 SP3
Transport Capacity: 36 Infantry and 3 Warthogs.
Fire points: 8 (four on each side)
Access points: 1 at rear.
Weapons: 4 M241 LAAGs, two
HMG's, 1 twin-linked 40mm Autocannon (R36'' S6 AP3 Heavy 4)
Special rules:
Lockdown: if an elephant does not move that turn, it may initiate a lockdown. A lockdown gives the elephant plus one armour on all sides and gives all weapons on the elephant + 12'' range. As long as the elephant does not move it will stay in lockdown. If the elephant moves it goes back to its normal stats. Infantry and vehicles can disembark as normal.
Armoured Assault Company: 150pts plus models
Formation composition:
1-5 Marine commanders
3-10 Marine squads
1-3 Elephant SHAPCs
3-5 Warthogs
1-3 scorpions
Special rules:
Armoured assault: all infantry units must start the game in their transports. They can only disembark when within 12'' of an objective.
Open Fire!: all units in this formation have an additional 12'' range at all times.
Pelican Super-heavy flyer: 400pts
BS4 FA13 SA13 RA12 SP3, flyer, fast
Transport capacity: 24 infantry and 1 warthog.
Access points: 1 at rear
Fire points: none
Weapons: 40mm autocannon, two wolverine rocket pods, Rear mounted defensive
HMG.
Special rules: Deep strike, Scouts
Grizzly super heavy tank: 480pts
BS4 FA14 SA14 RA14 SP3.
Weapons: 150mm grizzly cannons (R72'' S10 AP2, 7'' blast, twin linked), twin linked co-axial
HMG, twin-linked grenade launchers, Canister shell (R48'' SX AP4 Apocalyptic barrage)
Special rules: none.
Three things:
1. Thanks for reading
2. If you would like me to make one of these codexes: Codex: The Flood, Codex: Covenant, Codex: Forerunner machines, Codex: pre-heresy Luna wolves or Codex: N7 (mass effect) please post a reply to this fandex with which you would prefer .
3. If 343 stopped making the halo action clix mini war-game. Do you think games workshop could make a successful mini wargaming system (based on
40k perhaps) with its own miniatures and codexes. I think it would become really popular. I reckon from what I here from you guys that it would probably become bigger than
LOTR but not as big as
WHFB and
40k. Please tell me what you think