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Made in fi
Guardsman with Flashlight




So, I want to collect mech guard -- the problem is the list. I do see that vendettas are awesomesauce, but with (psyfle)rifle dreads looming about they do drop out the skies pretty fast. I decided to test them out thou. So here I present, pretty basic mech guard:

Company Command: 4 meltaguns = 90 Transport1

Battle Psykers: +3 members = 90 Transport2

Platoon Command: 3 flamers = 45 Transport3
Infantry Squad = 50
Infantry Squad = 50
Veteran Squad: 3 meltaguns, shotguns = 100 Transport4
Veteran Squad: 3 meltaguns, shotguns = 100 Transport5
Veteran Squad: 3 plasmaguns = 115 Transport6

Vendetta: HB = 140
Vendetta: HB = 140
Vendetta: HB = 140

2 Hydras: HB = 150
2 Hydras: HB = 150
Manticore: HF = 160

Transport1: Chimaera: ML/HF = 55
Transport2: Chimaera: ML/HB = 55
Transport3: Chimaera: ML/HF = 55
Transport4: Chimaera: ML/HF = 55
Transport5: Chimaera: ML/HF = 55
Transport6: Chimaera: ML/HF = 55

1850

Suggestions based on experience? Any tweak ideas? Bring it on.

/Edited the list. Keep it coming fellas.

This message was edited 3 times. Last update was at 2012/02/05 13:45:08


 
   
Made in au
Fighter Pilot




Townsville, Queensland

I don't run mech guard myself as I can't help you there as I'm learning my self but to save you reading it a thousand times. Put hf on the front of your chimeras.

2000pts
5000 pts
1 squad

Leigen_Zero

"Armour? orks have armour? 6+ you say?

I don't think I've ever had to roll an armour save for my boyz outside of CC "


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Made in gb
Cowboy Wannabe



London

The psykers want as many as possible so they afford to lose some to psychic tests, and still be okay. Get the full 10 in the squad.

Vendettas do not need the heavy bolter sponsons, as they will normally be shooting at targets that heavy bolters are wasted on.

I've never understood shotguns on vets, except from the fact that they look cool. They have the same effect as rapid firing lasguns, but without the extra range. (I know they are the same price).

Also I think 4 hydras is a little excessive, I would prefer a second manticore instead of the second pair of hydras. I think you have enough anti tank already.

Overall it's a strong army that could do well.

Hope this is useful.



   
Made in us
Rough Rider with Boomstick




Ohio, USA

Take a look at http://www.dakkadakka.com/dakkaforum/posts/list/427924.page It's a very similar mech guard list I have been trying out.

The Vendettas are indeed awesomesause. Don't forget to use your scout move (often laterally, not forward). A 4+ cover save turn one takes some of the sting out of going 2nd. If they really are that hated by your opponents, use it to your advantage. If they focus fire on them more than their threat justifies, strip of the HBs and move them around flat out the first 2 turns unless you have really juicy target. that 390 points of 12/12/10 4+ cover save that moves 24" a turn distraction while the rest of your army turns them into parking lot and/or fertilizer. In general, hold your Vendettas back and take advantage of the range of their guns and the fast skimmer's ability to move 6" and fire everything.

You can have 4 special weapons in your CCS and PCS.

If you want mech guard, play mech guard. The Infantry Platoon is a good and useful thing, but if it's in your Vendetttas, its not shooting an autocannon. If it's sitting outside a vehichle, its not denying your opponent anti-infantry shots. Some foot troops is fine. They are often great for objectives, but that strength comes at a price. You are diluting the inherent strengths of mech guard for additional flexibility. Just be aware and make it a choice, not an accident. Harker + 3 plasma + Demolitions makes for a nice splash of infiltrating infantry.

Most of your Chimeras should be ML/HF. Think about how often you will be able to fire that HB and weigh that against the strength of a HF option.

I sometimes run the PBS in a chimera. I've dropped it from my default list. There is too much anti-psyker in my meta-game to make it reliable. YMMV

The shotguns rarely make a difference, one way or the other, and are only really advantageous on a turn you assault (which your Vets should rarely do)

Mech gaurd is a lot of fun. Make sure you remember to use your smoke launchers and searchlights when appropriate.





This message was edited 1 time. Last update was at 2012/02/05 13:04:44


"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in fi
Guardsman with Flashlight




@foolishmortal
PBS is there to provide options against, say, TWC. Also good against large MEQ groups. The squad is there to be cheap and expendable, I don't really care if it dies or not.

The link is flawed, I'd be glad to read it if you repost it

I was wondering about the platoon, too. It's there to provide more scoring units, as vets are usually going to die provided they are there to do something. Of course noone is that dumb to suicide anything but you know what I'm talking about.. Maybe I should strip autocannons and use the points to give commands 1 xtra flamer and melta.

I know how to play vendettas, but I quess I'll fall in love with them when getting to use them on tabletop

Thanks! The tips have been really useful. Keep it coming!

@All
Heavy flamers could be great. Thanks for the advice! I'd prefer HB with hydras thou?

I'll edit the list ->

This message was edited 1 time. Last update was at 2012/02/05 11:28:26


 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

IMO, the platoon command squad would be better off going melta. It's a wasted opportunity imo taking flamers on them.

   
Made in us
Rough Rider with Boomstick




Ohio, USA

try this

http://www.dakkadakka.com/dakkaforum/posts/list/427924.page

I agree weakly with haizelhoff about the flamers in the PCS, but for different reasons. I think that the PCS is great for flamers, and if you need more, they would be my 1st choice. But with 6 Chimeras with HHFs do you need them?

This message was edited 1 time. Last update was at 2012/02/05 13:09:20


"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in fi
Guardsman with Flashlight




New list alternative:

Company Command: 4 meltaguns = 90 Transport1

Battle Psykers: +2 members = 80 Transport2

Veteran Squad: 3 meltaguns = 100 Transport3
Veteran Squad: 3 meltaguns = 100 Transport4
Veteran Squad: 3 meltaguns = 100 Transport5
Veteran Squad: 3 plasmaguns = 115 Transport6

Vendetta: HB = 140
Vendetta: HB = 140
Vendetta: HB = 140

2 Hydras: HB = 150
2 Hydras: HB = 150
Manticore: HF = 160

Transport1: Chimera: ML/HF = 55
Transport2: Chimera: ML/HB = 55
Transport3: Chimaera: ML/HF = 55
Transport4: Chimera: ML/HF = 55
Transport5: Chimera: ML/HF = 55
Transport6: Chimera: ML/HF = 55

1795 + random stuff, or

Company Command: 3 meltaguns = 80 Transport1

Battle Psykers: +2 members = 80 Transport2

Veteran Squad: 3 meltaguns = 100 Transport3
Veteran Squad: 3 meltaguns = 100 Transport4
Veteran Squad: 3 meltaguns = 100 Transport5
Veteran Squad: 3 meltaguns = 100 Transport6
Veteran Squad: 3 meltaguns = 100 Transport7

Vendetta: HB = 140
Vendetta: HB = 140
Vendetta: HB = 140

1 Hydra: HB = 75
2 Hydras: HB = 150
Manticore: HF = 160

Transport1: Chimera: ML/HF = 55
Transport2: Chimera: ML/HB = 55
Transport3: Chimera: ML/HF = 55
Transport4: Chimera: ML/HF = 55
Transport5: Chimera: ML/HF = 55
Transport6: Chimera: ML/HF = 55
Transport7: Chimera: ML/HF = 55

1850

/EDIT: Yeah, I had calculated 7 chimaeras to the first list ._.

This message was edited 3 times. Last update was at 2012/02/05 14:42:12


 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

Re-check your math, then add some more psykers.

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Jangustus wrote:I've never understood shotguns on vets, except from the fact that they look cool. They have the same effect as rapid firing lasguns, but without the extra range. (I know they are the same price).
Shotguns on vets-Specificly melta, flamer, and GL vets allow the entre squad to shoot, and then assult. Works great with melta vets, a power weapon, and the Demolitions option.

Also I think 4 hydras is a little excessive, I would prefer a second manticore instead of the second pair of hydras. I think you have enough anti tank already.


I disagree, majority of his army is going to be half way, if not more, across the board. The hydras are still good anti-tank, anti-MC, and have range. Manticore too dangerous.


Im a fan of Melta vets, with the demolitions option, a power weapon, and shotguns- placed in a vendetta. You have 3 vet squads, and 3 vensdettas. Use Melta vets to pop transports(after stopping vendetta next to one) Shoot the vendetta somewhere else, and shoot melta vets at transport, then assult what comes out. If your plasma vets are near by, fire on the people that came out of the transport. (you can still have the chimeras, just nothing in them-That'l fool 'em Untill they ask whats inside)

Im not a fan of the psykers, they usualy dont work well for me. And many armies have anti-psyker abilities. But thats my opinion, do whatever works for you. My track record with them is pretty bad.

Other than that, Im loving the Chimera abuse. Good list


 
   
Made in fi
Guardsman with Flashlight




Thanks ImpGuardPanzies!

Any comments on which of these new lists is better?
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

I like the second, only because if you had the plasma vets your mind would come up with specific targets for them (once in game) and because the first list only has one plasma squad, they would become a high target, enemies see plasma as more of an anti infantry than melta guns.

So your mind will come up with a plan, and theyll die before you can do whatever you wanted, thus screwing with you and your plan.


Therefore I think the second list is better. The only problem I see is that it is all uniform, so once your opponent figures out the easiest and fastest way to kill a Chimera and the squad on the inside, he can do that 7 times and have full confidence that hell win every time. The Psykers are the only thing that would through him off. Warhammer isnt just luck of the dice, it can be a mental game too. If your oponent thinks your easy to kill, his moral goes up, you can sense that, it can effect his dice rolls and yours, It also effects his moves. Make him think hes going to loose(mentaly) dont say anything. play it cool, and try to figuree out his plan, screw with him.

 
   
Made in us
Preceptor




have to agree by way of disagreeing with ImpGuardPanzies.

I like list 2 better, because giving every unit at least some AT capability is a good thing. On the other hand, i don't think that having a uniform list is a bad thing, esp with guard. the way i see it, you have 7 chimy's, if anyone gaks one, you can just slot another in it's place and keep on rolling, while only making small adjustments to your plans.

All in all though, a fairly terrifying mech list to face.

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Warmachine: 75 pts Menoth
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Made in us
Member of a Lodge? I Can't Say




WI

I have this to say... You have a Manticore and your list is designed to be effective within 12". You move 6" or 12" first turn and they do the same, your down to 1-2 rounds of fire.

I would rather have two LRBTs or Demolishers and a squad of two Hydras. Run the LRBTs infront of the Chimeras to give them cover and give you a AV 14 front. Remember the LRBTs are anti-infantry vehicles.

This might mean droping a Vendetta, but two are fine. If you expand, a third Vendetta and some extra Psykers will serve you well.


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in fi
Guardsman with Flashlight




@BlkTom I don't think I'll be losing any rounds of fire. I stroll down the board staticly in a fleet and go pewpew all the time. Meltasquads are for those tanks that come too close, vendettas and HS deal with those tanks afar.

@androcles138 I personally like the 2nd list more, too. 5 troops are IMO way safer than 4, and it's nice to have more melta around. Spam is a spam because of the redundancy, multiple similar units forming a net of same roles. You had it right there.

Bring it on, any more suggestions regarding the list?

This message was edited 1 time. Last update was at 2012/02/06 15:25:59


 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

I sugest running it against a single titan and seeing what happens. I was reading through again, and just thought 'woah, this could be a titan hammer list-or glass hammer' kinda big to waste on 1 titan, but it would be fun to say you did it.

lots of anti tank.

Im going to agree with BlkTom: loose the manticore. I know it screams MASSACURE OF INFANTRY AND POSSIBLY TANKS-yea, no. not here. Your entire force will be within 12' of theirs in 2 turns. Thats two shots on the enemy, and anythign out of range is probably out of range for a reason- meaning vendettas will be able to handle them just fine. Take a battle tank varrient, or hydras( could really help if your versing that eldar or deldar guy)

EDIT: scratch that hydra bit^ i forgot you already had 3(refering to list 2 here) loose manticore, add 1 hydra (2 squads of 2 now) add the other 3 psykers, add a 4th melta gun to the CCS- add 4 power weapons to the vet squads (just incase) and melta bombs to the command squad. thats all 160 pts from the manticore.

This message was edited 1 time. Last update was at 2012/02/06 22:31:25


 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Jangustus wrote:The psykers want as many as possible so they afford to lose some to psychic tests, and still be okay. Get the full 10 in the squad.

Vendettas do not need the heavy bolter sponsons, as they will normally be shooting at targets that heavy bolters are wasted on.

I've never understood shotguns on vets, except from the fact that they look cool. They have the same effect as rapid firing lasguns, but without the extra range. (I know they are the same price).

Also I think 4 hydras is a little excessive, I would prefer a second manticore instead of the second pair of hydras. I think you have enough anti tank already.

Overall it's a strong army that could do well.

Hope this is useful.






Shotguns on melta vets works good. If you come across a MC or another unit that you weaken enough, you have numbers to assault. You get the same amount of shots as the lasgun on the move. I have run shotgun/melta vets and it works very well. Not saying they are the best thing in 40K, but, shotguns are better than lasguns in that type of squad.

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Made in fi
Guardsman with Flashlight




How about reverting a bit back, to a list like this:

Company Command: rug, 3 meltaguns = 95 Transport1

Battle Psykers = 60 Transport2

Platoon Command: 4 meltaguns = 70 Transport3
Infantry Squad: flamer = 55
Infantry Squad: autocannon = 60
Veteran Squad: 3 meltaguns = 100 Transport4
Veteran Squad: 3 meltaguns = 100 Transport5
Veteran Squad: 3 meltaguns = 100 Transport6

Vendetta: HB = 140
Vendetta: HB = 140
Vendetta: HB = 140

2 Hydras: HB = 150
2 Hydras: HB = 150
Manticore: HF = 160

Transport1: Chimaera: ML/HF = 55
Transport2: Chimaera: ML/HB = 55
Transport3: Chimaera: ML/HF = 55
Transport4: Chimaera: ML/HF = 55
Transport5: Chimaera: ML/HF = 55
Transport6: Chimaera: ML/HF = 55

1850

More scoring, less vets, not so much less melta, more hydras, a flaggy. Less psykers thou.
   
Made in us
Rough Rider with Boomstick




Ohio, USA

I would drop Chimera3, equip the PCS with 4x GLs and the ISs with GL/AC and either deploy them in cover to hold an objective and/or bubblewrap OR throw them in the vendettas to be dropped downfield.

The rug (reg standard) isn't going to help much. Go back to 4 meltas and add a power fist if you really want to include something that will make assaulting the CCS less of a free lunch.

Take your leftover points and buy some more psykers.

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in fi
Guardsman with Flashlight




Regimental standard is ok, you DO want to reroll those pinning checks, right? I think 3 meltas are enough to kill a tank, and if 5 guardsmen get assaulted, PF is just additional weight.

I wouldn't like at all dropping chimeras. They are, after all, the thing in this list But thanks for the comment!

This message was edited 1 time. Last update was at 2012/02/08 13:03:24


 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Jangustus wrote:
I've never understood shotguns on vets, except from the fact that they look cool. They have the same effect as rapid firing lasguns, but without the extra range. (I know they are the same price).


This has been asked a few times (and I was ignorant for a little bit too) but just so you know, Lasguns are Rapid Fire weapons and you can't charge fire after firing a Heavy or Rapid Fire weapon. Shotguns are assault (as are Melta) so you can charge in and hope for the best. Maybe you're fighting Necrons and you'll even go first >_>

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