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Made in gb
Wondering Why the Emperor Left




United Kingdom

Would it work?, for HQ i would ask my opponent if i could use Captain Telion and then go from there,
youve you sniper squads, CC squads, normal bolter squads, bike squads, storms, any suggestion?

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It could work if your opponent would let you use Tellion as a captain, and I don't know anyone who would have an objection to playing against worse SM. You would have to remember not to play them as Space Marines though, because they won't be as hard and a lot more saves will be failed. I would stay away from too much shooting because they're still T4 and S4, even if they are only WS and BS 3.

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Resolute Ultramarine Honor Guard






Peoria IL

I've seen a entire scout army before (IG as scouts, Commisar as Tellion). Don't remember what was done for HB (I think he used grenade launchers). It worked fine... I was playing a different game at the time, but the guy tabled an Eldar list IIRC with heavy losses on his end. I do remember that he had quite a few PF sargs running around too.

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Rough Rider with Boomstick






Southern England

Chap at the local club has had a Scout Marine force for years, at least 10, in desert camouflage. He's got quite a bit of variation in there including SM Scout Land Speeders. Not sure how he plays that army these days but it's great to see on the table.

 
   
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Shas'o Commanding the Hunter Kadre





Richmond, VA

Take shrike, model him differently.

Put massive amounts of scouts on the field, maybe scout speeders too. Then one more unit, that shrike can allow to show up just like scouts. infitrate everything you can, scout move foward, enjoy a first turn assault with your whole army.

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Could be very effective against certain lists. BS3 for a 13 point model is hard to stomach though.

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Just use a Marine captain of some sort. Stick him with an outflanking scout squad. Scouts in general are not very good, and are really just meant to tie up enemy units while your better stuff does the dirty work. An army built around them probably won't do terribly well, considering how genuinely awful sniper scouts are, and the very limited anti tank options. It can be a fun army to play though!

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Pyromaniac Hellhound Pilot





killeen TX

I have played against an all scout army at my local store. Six squads of ten scouts, speeders, and I think a predator. It is realy difficult in objective games, since he combat squads them all down. He might not inflict alot of damage, however, it is difficult to take out twelve troops holding objectives.

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Speedy Swiftclaw Biker




Toronto, ontario

It could work well with SW, the Wolf Scouts have BS and WS 4



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JonSt 
   
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Renegade Inquisitor de Marche






Elephant Graveyard

JonST wrote:It could work well with SW, the Wolf Scouts have BS and WS 4

Apart from the fact that Sw cannot take Wolf Scouts as Troops.
You could have 2 packs of 5 GH mounted in Razorbacks and call them 1st company support or something.
But at max you'd only be able to take 30 scouts.
You'd need something more substantial on the front lines rather than the opposing backfield which the scouts inhabit...

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Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

Right, they are elites, slipped my mind. You could still field the 30 of them and just keep a fire base of GH for your troops, with some LF heavy support, tie the enemy up with the scouts in their own deployment zone and blow stuff up with a bunch of rocket launchers while the GH sit on a point and hope for the best.

This message was edited 1 time. Last update was at 2012/02/07 01:51:05




Spacewolves - 1500 - 2000
JonSt 
   
Made in gb
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Elephant Graveyard

Thing is they'd be under-supported and eventually all killed.
If you used Blood Claws as a main troop choice and mounted them in rhinos or Land Raiders then you could use the Wolf Scouts to distract and pin down your enemy whilst your Land Raiders charge in and the Blood Claws overwhelm them...
Though that doesn't count on your opponent being sneaky with reserves and such...

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Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

Valid point


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It could work againts a mostly long range type army. A whole bunch of close combat WS with melta bombs against a tau or imperial guard shooting/artillery army.

Your opponent would have to be an idiot not to realise what you were doing when you pointed out your 3 squads of meltabomb armed WS though...

This message was edited 1 time. Last update was at 2012/02/07 02:00:21




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JonSt 
   
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The Beach

Before they gimped Scouts by making them BS and WS of 3, it was a much more viable army type with all sorts of potential. The modern iteration of an all scout army has a lot less resiliency and tolerance for error.

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Made in gb
Wondering Why the Emperor Left




United Kingdom

cheers for the feedback guys

just a thought, would be quite fun tbh

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I play a full scout army with different kind of loadouts. I usually field one predator with them though and use a normal captain with weapons that I see fit. It has worked fine and they have managed to do incredible things. They are not as durable as ordinary space marines but with cover saves they do quite well.

Giving camo cloaks to ranged squads is evil. They are insane to kill. I once used a master of the forge instead of a captain and with the bolster defences special rule managed to get a 2+ cover save to a ranged squad. They didn't take a single casualty.

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