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Made in us
Longtime Dakkanaut




Have a tourney sat, standard 3 rounds, 2.5 hours each round max.

Purpose of list is have manfred reduce leadership and kill heroes while he can still raise and buff his guys.
Each vampure goes in a skelly unit and stays very close
Manfred goes in big zombie bunker to start and leaves if it gets in combat
Graveguard go on a flank.
Terrorgheists scream at things while behind them

2250: 562.5 is 25%
Lord: 530
Manfred - 530
Heroes: 302
Vampire - 152
Shield -2
Heavy Armor - 4
Powers - 40
Aura of Dark Majesty - 25
Beguile - 15
Vampire - 152
Shield -2
Heavy Armor - 4
Powers - 40
Aura of Dark Majesty - 25
Beguile - 15
Core: 577
39 Skeletons Full Command - 225 - 5 across
39 Skeletons Full Command - 225 5- 5 across
39 Zombies Standard Music - 127 - 5 across
Special: 390
26 Graveguard Full Command - 390 6 across
Banner of Barrows - 50
Rare: 450
Terrorgheist- 225
Terrorgheist- 225

This message was edited 1 time. Last update was at 2012/02/09 18:54:32


 
   
Made in us
Killer Klaivex




Oceanside, CA

You are banking a lot on your magic phase.
Spirit hosts are one of the best units in the new book. Unit size 1 and cheaper than before makes them awesome speed bumps. I'd take at least 2 units in every list.
You're also fairly short on hitting power. I'd consider something that can actually wrack up some combat res. Swapping 1 terrorgheist for a Varghulf + spirit host would be an improvement.

I'm not a big fan of depending on my vampire general to do the bulk of the work, all in the magic phase, without having any miscast protection.

I think your games are going to come down to, can you get purple sun off and get enough power dice to keep your phase going.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Longtime Dakkanaut




Not even trying to purple sun, just reduce their leadership and kill characters. I can agree on the spirit hosts, they can be really nice. Never liked the vargulf though. Used him tons and just never makes up for the cost
   
Made in us
Raging Rat Ogre



colorado

Manfred goes in big zombie bunker to start and leaves if it gets in combat


Manfred can't leave the unit if it gets engaged in CC, even if manfred himself is not B2B with an enemy model.

For 2250 I'd drop manfred for a master necro, and some wraiths/wight kings. Place the wraiths/wight kings in your skelle blocks to add more hitting power to your core, or to your grave guard to turn it into a beast to deal with in CC.
Your vamps are way under protected. I'd drop some of the powers to pick up at least solid AS for them, but a ward save would be better. As is; T4/2W/4+AS is not that hard to push through, even with chaff troops.
You could even drop the vamps all together and run necros in their place. You'll have the same casting power, but not have to worry about having your casters also having to carry your skelles in CC too. If you do drop the vamps, it just frees up more points for wraiths/wight kings to be the CC punch in your blocks.
Terrorgiests are good, but I'd swap one for some crypt horrors/vargiests.
Horrors are a rock, and very hard to shift if you can keep casting invo in range of the unit. Vargiests are very fast, and hit very hard. Frenzy is not that hard to work around, and the unit can do some real damage if it gets in the flanks of an enemy.

Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) 
   
Made in us
Longtime Dakkanaut




Meant id get him out of there if enemy is getting close

Might do master necro though as it saves on points. Two terrorgheists seem a bit much also.

The 4 games ive done with vargheists, even with them flanking on the side in aq unit of 6, they never make it. or they do with half the guys. If people see that its a huge target and they kill them as soon as possible, Ive ordered more to make into a block of 6 or 3-3 Crpyt Ghouls but it wont be here by tourney
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Also do not post points of individual things

 
   
 
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