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![[Post New]](/s/i/i.gif) 2012/02/10 12:04:45
Subject: orks vs scarabs?
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Discriminating Deathmark Assassin
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Hi DaddaDakka!
I'm playing in an escalation league starting at 500pt. One of the rules is that you're only required to take one troop choice. In my necron list I was thinking of taking two units of scarabs (7 & 8 bases respectively) and try and tie up 350pts worth of ork boys. He also had a truck with six nobs in it. Wasn't sure what the exact load out was of his army - I'm sure there were a few claws in there.
I saw him in a game last night and he basically marches across the table and swamps you and shoots along the way.
Here's my list thus far:
1x Illuminor Szeras
1x 5man warriors
1x Night Scythe
1x 7 Scarabs
1x 8 Scarabs
The HQ and the Troop choice catch a ride with the night scythe basically harassing the orks with it's TLTD until the scarabs show up. If I lose the night scythe then the HQ and Troop show up in reserve and goes and sits on an objective at some point.
The scarabs don't need to win just hold up the orks long enough that they can't reach an objective by the end of the game. I like to fill the board as much as possible so movement for him will be a little tedious anyway.
Thoughts, suggestions, etc would be greatly appreciated!
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![[Post New]](/s/i/i.gif) 2012/02/10 13:54:38
Subject: orks vs scarabs?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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In my experience, ork boyz pretty much murder scarabs, their bad WS, T and I will make ork boyz cause lots of wounds to them, with the Nob instant-deathing about two, usually defeating them in the first round of combat by a landslide, even if charged.
Nobz should walk right through them, no matter the unit size.
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This message was edited 2 times. Last update was at 2012/02/10 13:55:10
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/02/10 14:17:20
Subject: Re:orks vs scarabs?
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Discriminating Deathmark Assassin
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hhhmmmmm...ok I see your point. I saw this guy with one large unit of 30 boys (might have been a nob in there - not sure) and a smaller unit of 6 or so nobs. Maybe I should use wraiths on the nobs and pray for the boys to take it easy on the 8 scarabs.
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![[Post New]](/s/i/i.gif) 2012/02/10 14:41:54
Subject: orks vs scarabs?
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Focused Dark Angels Land Raider Pilot
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if a full 30 boys squad get the charge your scarabs are dead... Even terrible dice rolls won't save you... 30 boys on the charge get 3 attacks each (if they have the shoota, otherwise it's 4 each) for 90 attacks 60 hits 40 wounds 26/27 unsaved wounds and then you have to take No retreat saves... if you get the gharge the situation slightly improves but not enough... Oh.. I was forgetting the PK Nob :( Try to focus fire them with some anti-horde weapon (if you can afford it)and absolutely deny him the charge. Wraiths are good to tie ork nobs so you'd better go for 'em... I wish you good luck... at low points Orks are probably the nastiest army...
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This message was edited 1 time. Last update was at 2012/02/10 14:42:37
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![[Post New]](/s/i/i.gif) 2012/02/10 16:59:28
Subject: Re:orks vs scarabs?
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One Canoptek Scarab in a Swarm
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My first thought is instead of a transport, get a Cryptek with VOD. Oh, you're going to charge me next turn. Well, I'm somewhere else then. Feel free to spend another round or two coming to get me while I shoot you some more. You could go with a squad of Immortals with Tesla Carbines so that you can shoot after moving. Or you can pay for a Pheron upgrade and do the same with warriors or Immortals with Gauss. The gauss will deny most (all?) of his armor saves, but tesla is always fun in a crowd and can deal with light armor in a pinch. You can use the VOD to DS across the table on top of an objective late game to claim or contest it.
So how about (points off the top of my head, don't have codex)
About 320 points
Overlord
10 Tesla Immortals
Crptex with VOD
Remaining 180 options
Up to 4 Destroyers - Scoot out of his charge range and shoot. Can probably take out his trukk also.
Cryptek upgrade that makes unit within 18" take moral test. Good for smaller orc units maybe.
Hmmm, another Overlord + Cryptek with VOD + two Crypteks with Tremmorstaves - The blast itself is good for killing infantry, has longer range, will make them take difficult terrain tests, slowing them down, has limited chance to disable a vehicle that moves after being hit due to dangerous terrain test.
Up to 7 Tesla Immortals + Crptek w/VOD Automatically Appended Next Post: Oh, just realized, you don't need a 2nd overlord to get more Crypteks. You could just create a royal court unit with 1 Cryptek with VOD and 4 Crypteks with Tremmorstaves. Let's see, 30 orc boys on the other side of the table. I'll just pop in over here, well out of your range, and lay down 4 blast templates...
Maybe trade one of the Tremmorstave Crypteks for one with a Lance to take out vehicles from range.
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This message was edited 1 time. Last update was at 2012/02/10 17:05:48
Necron 2480 points |
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![[Post New]](/s/i/i.gif) 2012/02/10 19:29:35
Subject: Re:orks vs scarabs?
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Discriminating Deathmark Assassin
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@PrivatePanic - Wow thanks for the ideas! I've already worked out a list that meets our 'in house' rules for list building (only one troop and hq required).
HQ: Overlord 90pts
2x harbinger of Trans 70pts
1x harbinger of Dispair 60pts
1x 8 man Immortal squad w/tesla 136pts
1x 2 Destroyers, 1 Heavy Destroyer 140pts
496pts
I can't wait until our next practice night (next Thursday)!
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![[Post New]](/s/i/i.gif) 2012/02/10 19:47:55
Subject: Re:orks vs scarabs?
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One Canoptek Scarab in a Swarm
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necron99 wrote:HQ: Overlord 90pts
2x harbinger of Trans 70pts
1x harbinger of Dispair 60pts
1x 8 man Immortal squad w/tesla 136pts
1x 2 Destroyers, 1 Heavy Destroyer 140pts
The problem here is that you've got only 1 veil. You'll want to use the veil with the Immortals to avoid losing your troops. But you can only have a single royal court character per non-royal court unit. So that means you'll have the remaining two Crypteks left to form a single royal court unit of their own. They'll have limited mobility and a more limited impact on the battle. My one suggestion for a bunch of Crypteks all in one unit was intended to be exclusive of the other options. It's your choice though if you see a how you will use this combination tactically.
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Necron 2480 points |
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![[Post New]](/s/i/i.gif) 2012/02/10 20:02:14
Subject: Re:orks vs scarabs?
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Discriminating Deathmark Assassin
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oooppssss....yeah. I'm still getting used to the new codex rules. Darn. hhmmmmm....I guess I'll get some more imortals and another destroyer and drop the trans crypteks. Darn.
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![[Post New]](/s/i/i.gif) 2012/02/10 20:13:49
Subject: orks vs scarabs?
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Arch Magos w/ 4 Meg of RAM
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a large unit of warriors with relentless supported by a conoptic spider can do some nasty things to orcs
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/02/10 20:45:35
Subject: orks vs scarabs?
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One Canoptek Scarab in a Swarm
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Grundz wrote:a large unit of warriors with relentless supported by a conoptic spider can do some nasty things to orcs 
That's got interesting possibilities, but seems more difficult. I figured the Orc boys WAAGH from beyond 12" with 24 boys. I believe that gives them Furious Charge. On average, they'll win combat by 7, having killed 9 Warriors. Now you'd better win the initiative roll to break off and don't run off the table, or hope you didn't lose 11 warriors and so can't regroup. The Orcs don't have to include the Spyder in their initial charge. Of course, this isn't including a Lord or the trukk full of Nobs.
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Necron 2480 points |
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![[Post New]](/s/i/i.gif) 2012/02/10 21:43:16
Subject: orks vs scarabs?
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Arch Magos w/ 4 Meg of RAM
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PrivatePanic wrote:Grundz wrote:a large unit of warriors with relentless supported by a conoptic spider can do some nasty things to orcs 
That's got interesting possibilities, but seems more difficult. I figured the Orc boys WAAGH from beyond 12" with 24 boys. I believe that gives them Furious Charge. On average, they'll win combat by 7, having killed 9 Warriors. Now you'd better win the initiative roll to break off and don't run off the table, or hope you didn't lose 11 warriors and so can't regroup. The Orcs don't have to include the Spyder in their initial charge. Of course, this isn't including a Lord or the trukk full of Nobs.
ive actually seen a 20 man squad of warriors with an overlord/relentless and 2 attached lords with warsythes fight 20 space wolves w/ characters to a standstill for like 4 combat rounds
the idea of the relentless though is to keep shifting 6" away while putting 20-40 bolt rounds on the orcs every turn.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/02/10 22:34:40
Subject: orks vs scarabs?
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Longtime Dakkanaut
St. George, UT
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We played 600 point small games and a guy ran something similar to the ork list your posting.
x2) 30 shoota boy orks (three rokkits one PK nob per mob) , 1 big mek with KFF and burna, two deffcopters with rokkits.
This list destroys most everything else. 120 shoota shots on the move even at BS 2 is just brutal when there is no armor on the table, and for the few rhinos/razors that show up the rokkits are more than enough. The orks at T4 with 5+ cover saves really don't care what you shoot at them as long as its not templates.
I really don't see necrons having much of a chance at games of this point level on the usual smaller table. The lower point per ork and the high point per necron is just too difficult to overcome.
Good luck though, but there is a reason this list was just chewing up everything that showed up on the other side (it just crushed my SW, another guys nids, and a buddies necrons)
All the Ork has to do is depoy as far forward as he possibly can and shoot the hell out of everything as he continually advances. He concentrates all of his fire power on one unit of yours until its destroyed and its usually just impossible to make that many saves.
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This message was edited 1 time. Last update was at 2012/02/10 22:40:22
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2012/02/11 07:06:22
Subject: orks vs scarabs?
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Fixture of Dakka
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Scarabs can still work against ork boyz just as long as you don't let them get the charge. Furiously charging ork boyz will make a mess out of them.
And with the Nemesor, you can even beat them if you give your scarabs furious charge. Just don't charge 2+ meganobs or any unit with a lot of power klaws.
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![[Post New]](/s/i/i.gif) 2012/02/11 07:39:57
Subject: orks vs scarabs?
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Longtime Dakkanaut
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Nemesor + 9 spyders and were talking! On turn 2 lets say, with a 28 strong scarab unit, you net about the entire unit of orks dead minus the pk nob in one round. Gotta love furious charge.
In addition, Nemesor can take away furious charge from the nearby unit of orks that are threatening a counter charge. Thus, if we assume the first PK nob killed 2 bases leaving us with 26, the 26 scarabs deal about 14 wounds to the non-furious orks 19 + 6 from the new PK nob. So you lose combat by 11, for a total of 14insh or so scarabs remaining. In your turn, you make 9 more, and finish off the ork unit.
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