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![[Post New]](/s/i/i.gif) 2012/02/10 16:58:25
Subject: Forgeworld Newsletter # 296: SM models & new IA rules updates for SM, IG & Tau!
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Decrepit Dakkanaut
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Hi there,
We’ve got an assortment of Space Marine releases for you to pre-order from today: four sets of Chapter-specific MkIIb Land Raider doors and a set of Space Marine Tank Crew, one of which you might recognise from a previous newsletter. We also have two rules updates available to download: one of which covers the Elysian D-99 army list while the other is a more comprehensive update covering a wider selection of our range.
Space Marine Vehicle Crew
Space Marine Tank CrewThe armoured vehicles of the Adeptus Astartes bear names and histories heavy with honour, glory and sacrifice, and each is commanded in battle by peerless warriors to whom armoured warfare is a way of life. These Space Marines, who have an affinity with the ancient spirits of their tanks, will often gain great renown in the honour rolls of their Chapter for crushing the foes of the Imperium beneath their vehicle’s tracks.
Mark Bedford has designed this set of Space Marine Tank Crew, which comprises three detailed figures suitable for use with the full range of Forge World and Games Workshop Space Marine vehicle kits. The set features a wealth of details, including helmed and unhelmed crew wearing MkII ‘Crusade’ armour and a crewman equipped with MkIV ‘Maximus’ armour. The Space Marine Tank Crew set is available to pre-order now for despatch from February 24th.
MkIIb Land Raider Door Sets
In addition to the Vehicle Crew, four new sets of doors for the MkIIb Land Raider are also now available for pre-order. Featuring detailed Chapter-specific iconography, we have repackaged elements of our Rhino and Land Raider door sets to contain either Minotaurs, Astral Claws, Raptors or Blood Angels Death Company doors. These sets contain two Rhino-sized side doors and a Land Raider front hatch, and are available to pre-order now for despatch from February 24th.
Imperial Armour Rules Updates
The Forge World writing team have been hard at work compiling a rules update for the various units and upgrades found in some of the older Imperial Armour books, in particular for our Tau Empire range. They’ve also produced an Elysian D-99 update document to bring this characterful veteran force, found in Imperial Armour Volume 4: The Anphelion Project, into line with the more recent Elysian rules from Imperial Armour Volume 8: Raid on Kastorel-Novem. (Additional link from Kronk: Space Marines update, Tau Update, and Imperial Guard update.)
Forge World Events News:
AdeptiCon 2012, 19th to 22nd April, Westin Lombard Yorktown Center, Chicago
Forge World will again be attending AdeptiCon this year, and we are now accepting reservation orders for this popular event. While we will be bringing a huge selection of our range of books, resin kits and modelling products, placing a reservation order is the best way to ensure that we have exactly what you want packed up and waiting for you at the show.
You can either telephone us on 011 44 115 900 4995, or send an e-mail entitled ‘AdeptiCon 2012 Reservation’ to forgeworldreservations@games-workshop.co.uk. We will need your name, a list of the items that you wish to order, and a contact e-mail address for yourself. In the week prior to the event, we will send you a confirmation e-mail containing your order number, details of any items that are unavailable, and a total cost in US$ (less local sales tax) that will be payable at the event.
Thanks,
Ead Brown
Customer Service Manager
Forge World
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This message was edited 2 times. Last update was at 2012/02/10 22:05:01
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/02/10 17:01:28
Subject: Forgeworld Newsletter # 296
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Screaming Shining Spear
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Looks good, but as usual, all Space Marines. Not that I mind too much.
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![[Post New]](/s/i/i.gif) 2012/02/10 17:08:41
Subject: Forgeworld Newsletter # 296
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Servoarm Flailing Magos
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What vehicle kit is this guy mounted in?
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This message was edited 1 time. Last update was at 2012/02/10 17:08:55
Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2012/02/10 17:10:02
Subject: Forgeworld Newsletter # 296
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Balance wrote:What vehicle kit is this guy mounted in?

They've got a "throwback" Predator, that is what he's in.
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This message was edited 1 time. Last update was at 2012/02/10 17:10:36
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![[Post New]](/s/i/i.gif) 2012/02/10 17:11:36
Subject: Forgeworld Newsletter # 296
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Hacking Interventor
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Can anyone find the link to the D-99 list? I'm not seeing it on their download page.
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![[Post New]](/s/i/i.gif) 2012/02/10 17:11:43
Subject: Forgeworld Newsletter # 296
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Incorporating Wet-Blending
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Looks like an old school Predator.
Yep, like this one.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2012/02/10 17:13:10
Subject: Forgeworld Newsletter # 296
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Decrepit Dakkanaut
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sharkticon wrote:Can anyone find the link to the D-99 list? I'm not seeing it on their download page.
I don't think there is an online list. It's included in IA4.
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This message was edited 1 time. Last update was at 2012/02/10 17:13:47
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/02/10 17:35:04
Subject: Re:Forgeworld Newsletter # 296
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Fireknife Shas'el
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Wow! Some nice updates for Tau in there:
The Tetra just got some really cool new rules; I think I might have to invest in some of them. Also interesting that it doesn't define what the Forward Observer rule does. Could it be another hint of 6th, or have they just forgotten that the original rule was "Forward scouts"?
Sensor tower rules have changed a bit, look like quite a nice force multiplier now.
Some interesting new options for the Hammerhead; particularly for anti-infantry work.
Commander battlesuits haven't changed, but rules are obviously now free to download.
Drone turrets got cheaper, but with more expensive upgrades and they've gained the option of a Shield Generator, which is currently an infantry only option (4+ invulnerable)??
Heavy gun drones haven't changed either.
Great Knarlocs lost rending :-( but otherwise looks about the same (some minor tweaks).
And finally Knarloc Riders got a points drop.
Edited for spelling fails
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This message was edited 2 times. Last update was at 2012/02/10 17:36:40
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![[Post New]](/s/i/i.gif) 2012/02/10 17:51:45
Subject: Forgeworld Newsletter # 296
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Regular Dakkanaut
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kronk wrote:sharkticon wrote:Can anyone find the link to the D-99 list? I'm not seeing it on their download page.
I don't think there is an online list. It's included in IA4.
The D99 update is labeled as IG update. It's not a standard list as it lacks point costs, but lists the units and special rules "to make" a D-99 list.
http://www.forgeworld.co.uk/Downloads/Product/PDF/i/Impgupdate.pdf
I'm underwhelmed by the SM vehicle crews. It's been a loooong time since FW got a meh from me.
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![[Post New]](/s/i/i.gif) 2012/02/10 17:53:28
Subject: Forgeworld Newsletter # 296
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Decrepit Dakkanaut
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Thanks for clearing that up, Gamble. I wasn't sure what he was asking for. I added the Tau, SM, and IG links to the original post.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/02/10 18:15:56
Subject: Re:Forgeworld Newsletter # 296
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Water-Caste Negotiator
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Jadenim wrote:Wow! Some nice updates for Tau in there:
...
Some interesting new options for the Hammerhead; particularly for anti-infantry work.
..
The forgeworld weapon options for the hammerhead have really been beefed (I never considered them to be viable options tbh), long barrels went from assault 3 to 6! Missile pods down from assault 4 to 2, but gained blast, also nice tbh. The plasma cannon used to only be heavy 2, so another big upgrade there (4 shots now). And price reduction for all options (except the fusion). If this is a taste of what is to come for the new Tau codex, I'm predicting a lot of happy fish-people  .
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1500, 100% WIP, 100% kick-ass
(dkok) 1500, 100% NIB |
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![[Post New]](/s/i/i.gif) 2012/02/10 18:55:46
Subject: Re:Forgeworld Newsletter # 296
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Battleship Captain
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MoD_Legion wrote:Jadenim wrote:Wow! Some nice updates for Tau in there:
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Some interesting new options for the Hammerhead; particularly for anti-infantry work.
..
The forgeworld weapon options for the hammerhead have really been beefed (I never considered them to be viable options tbh), long barrels went from assault 3 to 6! Missile pods down from assault 4 to 2, but gained blast, also nice tbh. The plasma cannon used to only be heavy 2, so another big upgrade there (4 shots now). And price reduction for all options (except the fusion). If this is a taste of what is to come for the new Tau codex, I'm predicting a lot of happy fish-people  .
Yeah, I had similar thoughts on the Hammerhead options. I doubt that these revised options are enough to get me to take something other than a Railgun on a hammerhead, but the TL Plasma Cannon is kinda tempting. Running the numbers, at Heavy 4 S7, it's a solid use for killing light transports, and at AP3, it's got dual use as anti- MEQ infantry. It's more than twice as effective vs. light transports and MEQ than the Railgun - for 35 pts less, as well.
Frankly, the ability of DA to get Rifleman, finally, will open up some doors for DA armies - adding some utility to a less-than-optimal list.
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2012/02/10 19:13:44
Subject: Forgeworld Newsletter # 296
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Ultramarine Master with Gauntlets of Macragge
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Those tank crew are really cool. I especially dig the one with the mohawk and iron mouthpiece.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/02/10 19:42:42
Subject: Forgeworld Newsletter # 296
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Maddening Mutant Boss of Chaos
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They did not update the human auxiliaries for Tau nor did they update the 2 other Renegades and Heretics lists.
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![[Post New]](/s/i/i.gif) 2012/02/10 19:48:38
Subject: Forgeworld Newsletter # 296
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Most Glorious Grey Seer
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I don't think these were entirely necessary as you can easily make your own from plastic/FW pre-herasy bits but if there are people willing to buy them, then whatever.
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![[Post New]](/s/i/i.gif) 2012/02/10 20:26:50
Subject: Forgeworld Newsletter # 296
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Using Object Source Lighting
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Yeah, nice enough, but not amazing...
What I'm dying for is FW to update the points on some of their older kits: with the Valkyrie/Vendetta priced as they are, the other kits have some pretty absurd prices:
a Vulture costs 5 more points than a Valk for twin-linked multilaser and a heavy bolter, but can't transport (noting that for 5 points more than a Vulture, the Valk can just have a multilaser and 2 heavy bolters)
and a worse offender, the Arvus: a 10/10/10 flyer with no weapons for 75 points (though, it can get some decent weapons)
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![[Post New]](/s/i/i.gif) 2012/02/10 20:31:11
Subject: Forgeworld Newsletter # 296
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The New Miss Macross!
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Its nice that they're updating some of the older figs to newer rules for free. If I would have known that my two tetra models were going to become heavy 4 markerlights each, I wouldn't have sold them 6 months back!  At their old price and abilities they simply weren't worth fielding. With those rules, they're effectively a very mobile small squad of pathfinders! (bs4 heavy 4 is a bit better than a squad of 5 pathfinders for generating markerlight hits).
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![[Post New]](/s/i/i.gif) 2012/02/10 20:51:35
Subject: Forgeworld Newsletter # 296
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Khorne Rhino Driver with Destroyer
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I wonder why there is no cog on the marine tank crews.
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![[Post New]](/s/i/i.gif) 2012/02/10 21:11:28
Subject: Re:Forgeworld Newsletter # 296
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Return of D-99? *goes to check*
Gah, I am fething disappointed.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2012/02/10 21:21:08
Subject: Forgeworld Newsletter # 296
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Jovial Plaguebearer of Nurgle
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Vehicle crew looks good.
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![[Post New]](/s/i/i.gif) 2012/02/10 22:07:49
Subject: Forgeworld Newsletter # 296: SM models & new IA rules updates for SM, IG & Tau!
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[ADMIN]
Decrepit Dakkanaut
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Wow! I already loved Tau Tetras, but now I REALLY love them.
Yay, a little bit of Tau love!
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![[Post New]](/s/i/i.gif) 2012/02/10 23:14:16
Subject: Forgeworld Newsletter # 296: SM models & new IA rules updates for SM, IG & Tau!
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The New Miss Macross!
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yakface wrote:
Wow! I already loved Tau Tetras, but now I REALLY love them.
Yay, a little bit of Tau love!
Indeed.. they went up in points cost but they also went up in usefulness a hell of alot more!
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![[Post New]](/s/i/i.gif) 2012/02/10 23:30:13
Subject: Forgeworld Newsletter # 296: SM models & new IA rules updates for SM, IG & Tau!
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Decrepit Dakkanaut
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yakface wrote:Wow! I already loved Tau Tetras, but now I REALLY love them.
Actually, the tetra models were what finally made me start a tau army.
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![[Post New]](/s/i/i.gif) 2012/02/10 23:40:27
Subject: Forgeworld Newsletter # 296: SM models & new IA rules updates for SM, IG & Tau!
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[ADMIN]
Decrepit Dakkanaut
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warboss wrote:
Indeed.. they went up in points cost but they also went up in usefulness a hell of alot more!
Whatchoo talkin about Willis?
They are 50 points, same as they were back in IA3, just a whole lot better for the cost!
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![[Post New]](/s/i/i.gif) 2012/02/10 23:55:28
Subject: Re:Forgeworld Newsletter # 296
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Fixture of Dakka
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Sentry Turrets became troops (but don't count for the minimum 2 choices) instead of heavy. Huge! Great Knarlocs are now MCs which is much better than rending IMHO. I don't see that anything was actually changed for the heavy gun drones....odd there'd be an update without any changes.
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This message was edited 2 times. Last update was at 2012/02/10 23:58:43
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2012/02/11 01:04:58
Subject: Forgeworld Newsletter # 296: SM models & new IA rules updates for SM, IG & Tau!
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The New Miss Macross!
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yakface wrote:warboss wrote:
Indeed.. they went up in points cost but they also went up in usefulness a hell of alot more!
Whatchoo talkin about Willis?
They are 50 points, same as they were back in IA3, just a whole lot better for the cost!
Hrmm.. I stand corrected. For some reason, I was remembering them at 35pts each. Double good in that case... and worse for me in my "i don't have them anymore" state. :(
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![[Post New]](/s/i/i.gif) 2012/02/11 10:59:30
Subject: Forgeworld Newsletter # 296
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Slippery Scout Biker
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spiralingcadaver wrote:Yeah, nice enough, but not amazing...
What I'm dying for is FW to update the points on some of their older kits: with the Valkyrie/Vendetta priced as they are, the other kits have some pretty absurd prices:
a Vulture costs 5 more points than a Valk for twin-linked multilaser and a heavy bolter, but can't transport (noting that for 5 points more than a Vulture, the Valk can just have a multilaser and 2 heavy bolters)
and a worse offender, the Arvus: a 10/10/10 flyer with no weapons for 75 points (though, it can get some decent weapons)
The Vulture is in IAA2 and IA8 I think, with some pretty beefy weapon options (and an Apoc formation in the former book) while they added the option for bolt-on guns in the Arvus options in IA9 and IAA2ndEd
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My other tank is a CRASSUS ARMOURED ASSAULT TRANSPORT |
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![[Post New]](/s/i/i.gif) 2012/02/13 02:03:22
Subject: Forgeworld Newsletter # 296: SM models & new IA rules updates for SM, IG & Tau!
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Phanobi
Canada,Prince Edward Island
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That tank crew look really badly cast, the guys helmet is blobby and the pads on one of the others is in similar condition, shame, they could have been pretty good...
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![[Post New]](/s/i/i.gif) 2012/02/13 02:55:50
Subject: Forgeworld Newsletter # 296: SM models & new IA rules updates for SM, IG & Tau!
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Using Object Source Lighting
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Commander Cain wrote:That tank crew look really badly cast, the guys helmet is blobby and the pads on one of the others is in similar condition, shame, they could have been pretty good...
Totally right about those casts not being superb... hadn't noticed that. FW (from my exp) has had pretty good quality control, so it seems pretty dumb to show a poor casting for the photos...
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![[Post New]](/s/i/i.gif) 2012/02/15 19:31:20
Subject: Forgeworld Newsletter # 296: SM models & new IA rules updates for SM, IG & Tau!
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Stealthy Kroot Stalker
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I have always loved Knarlocs models, and I even contemplated buying either the Mounted Greater Knarloc or the Knarloc Riders.
Has anyone played them with these new rules to see which one is better or if they are worth buying for gameplay at all?
Also, the turrets and towers were vastly improved. Deep striking TL Missile Pods that can arrive at a moments notice with the Tower's Positional Relay can be really useful.
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This message was edited 1 time. Last update was at 2012/02/15 19:33:53
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