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Made in us
Discriminating Deathmark Assassin






We've been having issues with people too frequently not finishing their games in our local tournaments.
What does everyone else use for round time in their local tournaments?
   
Made in us
Badass "Sister Sin"






Camas, WA

Depends on the points value. What points value and time limit are you using?

I generally see about 60 minutes per 1000 points.

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Servoarm Flailing Magos





pretre wrote:Depends on the points value. What points value and time limit are you using?

I generally see about 60 minutes per 1000 points.

Per 1,000 points total or 1,000 points per player?
We (friends and I) struggle to fit in a 2,000 point-a-side game in less than 3 hours.

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Camas, WA

Joey wrote:
pretre wrote:Depends on the points value. What points value and time limit are you using?

I generally see about 60 minutes per 1000 points.

Per 1,000 points total or 1,000 points per player?
We (friends and I) struggle to fit in a 2,000 point-a-side game in less than 3 hours.


1500 points at 1.5 to 2 hours
2000 points at 2 to 2.5 hours
2500 points at 2.5 to 3 hours

Are you playing in a casual setting with your friends at your home? That tends to buff things out a bit.

In a competitive environment 2.5 hours should be MORE than enough to finish a 2000 points game.

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Napoleonics Obsesser






Depends on the points, but even for 1000 point games with certain players, a round may take.... 45 minutes.. With others, it may take only five minutes or so. Depends on how focused the players are, how many people are bystanders, if they're on their phone, etc.

When you play with idiots who won't shut up and stop arguing or blabbing about how cool their units are, I've had single rounds take 30 minutes.

40k takes a while if you don't know anything about your opponent's army too.


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Shas'o Commanding the Hunter Kadre





Richmond, VA

If the players focus, a 1500 or even a 1850 point game can be over in 30 minutes after deployment. Assume 15 minutes for each player for deployment, or 5 if the players don't have to pull their models out of foam every time.

Every 500 points should be considered 10-15 minutes, per player.

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Waiting for my shill money from Spiral Arm Studios

60 minutes per 1000 points. So if its a 3000 point game then it will be 3 hours.

Honestly, 8th edition is a very smooth system. I often find 3000 point games getting done within 2.5 hours or sooner.


If you can't play a 2500 point game in 2.5 hours then there is something slowing you down. Maybe its too many rule issues coming up, maybe you arn't familiar with how your spells work, or you just havn't worked out an efficient way of rolling your dice.

There is no reason, if everything goes fairly smoothly, that you can't finish in an hour per 1000 points.

As a general rule, I wouldn't go to a tournament unless you can do this. You can get dinged for slowing the game down when there are time limits in place.

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Camas, WA

juraigamer wrote:If the players focus, a 1500 or even a 1850 point game can be over in 30 minutes after deployment. Assume 15 minutes for each player for deployment, or 5 if the players don't have to pull their models out of foam every time.

Every 500 points should be considered 10-15 minutes, per player.

Woah. This is crazy.

You might be able to do that in a perfect world playing with someone you are familiar with who knows the rules inside and out, but not in a general tournament environment. You're saying that a 2000 point game should be finished in 1 hour at an event? Serious?

No one would get past round 2-3 if a tournament did that and shooting armies would have a field day.




Automatically Appended Next Post:
Grey Templar wrote:60 minutes per 1000 points. So if its a 3000 point game then it will be 3 hours.

Honestly, 8th edition is a very smooth system. I often find 3000 point games getting done within 2.5 hours or sooner.


You know we're in 40k General, right? I have no idea how long 8th takes...

This message was edited 1 time. Last update was at 2012/02/10 19:32:50


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Death-Dealing Ultramarine Devastator





Washington, D.C.

No more than 2.5 hours for 1850-2000 points. 2 hours for 1500. They are slow playing if they cannot finish in this amount of time.


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Camas, WA

Killian wrote:No more than 2.5 hours for 1850-2000 points. 2 hours for 1500. They are slow playing if they cannot finish in this amount of time.

And slow players should be taken out back and given a taste of the hose.

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

pretre wrote:

Automatically Appended Next Post:
Grey Templar wrote:60 minutes per 1000 points. So if its a 3000 point game then it will be 3 hours.

Honestly, 8th edition is a very smooth system. I often find 3000 point games getting done within 2.5 hours or sooner.


You know we're in 40k General, right? I have no idea how long 8th takes...


ooops

This gets asked alot in Fantesy too.


My statement still stands. 1 hour per 1000 points. This should be PLENTY of time to play.

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The Hive Mind





pretre wrote:
juraigamer wrote:If the players focus, a 1500 or even a 1850 point game can be over in 30 minutes after deployment. Assume 15 minutes for each player for deployment, or 5 if the players don't have to pull their models out of foam every time.

Every 500 points should be considered 10-15 minutes, per player.

Woah. This is crazy.

You might be able to do that in a perfect world playing with someone you are familiar with who knows the rules inside and out, but not in a general tournament environment. You're saying that a 2000 point game should be finished in 1 hour at an event? Serious?

No one would get past round 2-3 if a tournament did that and shooting armies would have a field day.

I played in an 1850 tournament on last weekend and my first game (vs henchmen GK) took just over an hour, and he took a while to deploy.
I play Nids.

The second game (GK monkey list, with some pallys sprinkled in for flavor) took about 1:45 and we joked around a lot.
The third game was over in an hour flat - stupid necron AV13 wall that my list couldn't do anything to. (my fault for not bringing a TAC list)

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Badass "Sister Sin"






Camas, WA

rigeld2 wrote:I played in an 1850 tournament on last weekend and my first game (vs henchmen GK) took just over an hour, and he took a while to deploy.
I play Nids.

The second game (GK monkey list, with some pallys sprinkled in for flavor) took about 1:45 and we joked around a lot.
The third game was over in an hour flat - stupid necron AV13 wall that my list couldn't do anything to. (my fault for not bringing a TAC list)

Yeah, and I finished a game against GK Termies at 1750 in 45 minutes. We can all find the exceptions to the rule, but the fact is that most games take a bit longer than that. You also played three relatively low model count armies. If you had played foot guard or green tide, it would have been a different story.

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Cataphract






I guess I really need to speed up. I'm well behind the curve here. It's not easy with ~100 orks. Do people with hordes measure for every model during movements? Or just a couple of models and then push the rest up to match? Or possibly use movement trays?

This message was edited 1 time. Last update was at 2012/02/10 19:50:50


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Badass "Sister Sin"






Camas, WA

haendas wrote:I guess I really need to speed up. I'm well behind the curve here. It's not easy with ~100 orks. Do people with hordes measure for every model during movements? Or just a couple of models and then push the rest up to match? Or possibly use movement trays?

This is something that is going to take a lot of practice. Get yourself a tac template or other 6 inch movement device.

With opponent consent, move the front row and scrum the rest back up to match.

Practice.

Movement trays can work but can also be cumbersome and difficult.

Practice.

Make sure you are using an army tray and not putting your army away every round or with casualties. When you aren't doing something, sort and arrange your guys on the tray so you are ready if you need them.

Did I say practice? I know guys who run 150 model green tides and get their games done on time. I've run massive foot guard armies and done the same, it just requires good habits and practice.

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Death-Dealing Ultramarine Devastator





Washington, D.C.

My blast and flame templates would love it if you used movement trays!


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Depends on my opponent. If its one of my buddies who are very familiar with the rules, we knock out 2k games in about 1 hr 30 min. If its against a newer player, id say 2.5-3 hrs for a 2k point game.

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Servoarm Flailing Magos





pretre wrote:
rigeld2 wrote:I played in an 1850 tournament on last weekend and my first game (vs henchmen GK) took just over an hour, and he took a while to deploy.
I play Nids.

The second game (GK monkey list, with some pallys sprinkled in for flavor) took about 1:45 and we joked around a lot.
The third game was over in an hour flat - stupid necron AV13 wall that my list couldn't do anything to. (my fault for not bringing a TAC list)

Yeah, and I finished a game against GK Termies at 1750 in 45 minutes. We can all find the exceptions to the rule, but the fact is that most games take a bit longer than that. You also played three relatively low model count armies. If you had played foot guard or green tide, it would have been a different story.

Definitely this. When I used to try to play blob guard, my turns alone took about 3-4 times as long as they do now I play mech/vet guard.
GK Termies vs Eldar jetbikes could be done in under an hour, OTOH.

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Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

It also assumes that both players know what they want to do at all times of the game. Indecision is a huge factor in game length.

Plus, as has been said, even a practiced player will take for-ev-er to do any sort of horde Ork or horde Guard list. Even having played them for a year, I still take 2 hours minimum to knock out a full 2k game with my Orks, partly because I usually have a turn where I have to move huge blobs of Orks three times in a single turn.

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Green Tide, and any other horde army, is just one of those armies that takes practice to play effeciently. A 6" movement marker or something will speed movement up considerably.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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