Switch Theme:

IG infantry questions  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Heroic Senior Officer





Western Kentucky

Just a few random questions I had pulled together while looking through the codex. Any help would be greatly appreciated!

1. With special weapon squads, it says you can take demo charges. Are you only allowed to take 1, or can you take 3? I'm thinking of taking a SWS with 3 and seeing how much damage they can do in one turn of shooting. Yes I know this is kind of a waste of points, but I'm playing in a goofy tournament this weekend where we can deepstrike troop selections, and I just can't pass up the opportunity of deepstriking in 3 democharges.

2. With stormtroopers, it mentions they have a Hot shot lasgun, hot shot laspistol, and a CCW apiece. Doesn't this mean that they'd all have 2 attacks, with the sarge with 3 in assault? I may be reading the rules wrong on this one though.

3. Are you able to attach IC's to a unit of infantry that is outflanking? I'm running Al'Rahem in my list and I was thinking about maybe throwing a priest or Yarrick in with the powerblob that he's outflanking. Am I able to attach an IC to the powerblob at deployment and outflank an IC or two with the platoon, or would that be against the rules?

4. Can you twin link demo charges thrown by a special weapon squad by issuing "Bring it Down!"? For example, Al'Rahem orders a SWS with 3 demo charges to use bring it down, and they pass. Would this essentially let you reroll scatter to hit and give you a second shot at making each demo charge go where you wanted?

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

1. Yes
2. Yes
3. Yes
4. Yes

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Lethal Lhamean





somewhere in the webway

1.yes. it says 3 gaurdsmen may do the following: and gives you your options. so for the pts listed you could take a demo charge in addition to your lazgun.
2. yes and no. they cant shoot the lazgun then charge, as its a rapid fire weapon. they could however fire the pistol, then charge, and recive +2 attacks on the charge for having 2 CCW and charging, then +1 attack in subsequenbt rounds.
3.not 100% sure but i believe yes you can attach characters to outflanking units. just not transports. (according to the recent FAQ i believe - i may be wrong here)
4.bring it down indicates that squads weapons count as twin linked.

demo charges are short ranged shooting attacks

blast weapons that are twin linked allow a re roll of the scatter dice
.
so yes i would assume BID would allow re rolls on the scatter for demo charges.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Heroic Senior Officer





Western Kentucky

Happyjew wrote:1. Yes
2. Yes
3. Yes
4. Yes


Alright! Saturday's tournament is about to get very interesting!

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Regarding, the outflank question, the entire platoon must outflank. If an IC joins the platoon, (which must be declared when declaring reserves), he is treated as part of the platoon and must outflank.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Lethal Lhamean





somewhere in the webway

keep in mind that demo charges are a 6" range large blast, and the guys throwing it are bs 3.... so the chances of blowing yourself up is pretty high. they are also "one off" weapons. one chance then done.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Heroic Senior Officer





Western Kentucky

DarthSpader wrote:
2. yes and no. they cant shoot the lazgun then charge, as its a rapid fire weapon. they could however fire the pistol, then charge, and recive +2 attacks on the charge for having 2 CCW and charging, then +1 attack in subsequenbt rounds.



I just meant in regular CC, like after the initial assault. Reason I ask is because I know they're going to get slaughtered in CC anyways, but I'd like to get every attack out of them that I can before they go down.

In the codex, it says that the regular stormtroopers get 1 attack base, with a Hotshot lasgun, hotshot laspistol, and a CCW. It says the seargent has 2 attacks base and same wargear. This would mean the scrubs get 2 attacks and the sarge gets 3 in regular CC correct? And of course, this would go up to 3 and 4 respectively for on the charge right? I'm not going to charge them at anything mind, just figured I'd ask for clarification.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Lethal Lhamean





somewhere in the webway

yup

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Heroic Senior Officer





Western Kentucky

@Happyjew, yeah I was wanting to outflank the IC's with the platoon anyways, so this doesn't bother me one bit

@Darth Spader, yeah I've very aware of what's probably going to happen with them, which is why they will be as far away from the rest of my guys as possible However, I'm really interested to see how much damage they can do, as the BS 3 will make them scatter all over the place, basically turning it into a poor man's artillery barrage. 95pts for three AP 2 S8 blasts isn't too shabby if I can get them in a good spot. Even if it fails miserably, it'll be interesting to watch nonetheless.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Lethal Lhamean





somewhere in the webway

true enough. last game i played using IG, idrove a chimera full of melta vets up to a SM landraider, diembarked, shot, failed to melt the LR, charged with melta bombs, failed to kill it (i immobilized and knocked its lazcannons off tho) then got promplty boltered into oblivion. unphasewd, i repeated witht he 2nd squad... managed to melta gun the LR into slag, then when calgar and termies popped out 3" away charged them head on, promptly got slaughtered to a man (only the srg survived - who ran away only to be stormboltered in the back)

was epic!

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Heroic Senior Officer





Western Kentucky

Sounds like you're playing PDF instead of guard

That said, I'm going to be using a powerblob with 30 guys as well as Yarrick running around with 8 Ogryn in my list, so hopefully I'll fare a little better!

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Heroic Senior Officer





Woodbridge, VA

DarthSpader wrote:true enough. last game i played using IG, idrove a chimera full of melta vets up to a SM landraider, diembarked, shot, failed to melt the LR, charged with melta bombs,


If you did all that in one turn, you were wrong. You may not assault after disembarking from a moving chimera. It is neither opentopped nor assault vehicle. They would have to get out before the chimera moved to be able to assault after disembarking.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Slippery Scout Biker






MrMoustaffa wrote:
Happyjew wrote:1. Yes
2. Yes
3. Yes
4. Yes


Alright! Saturday's tournament is about to get very interesting!



BOOM!

"Brothers! I have seen the future and it is grim. We shall still be fighting our fallen brothers 10,000 years from now, but we shall not be remembered. All records of us will be lost and forgotten, all knowleage of our existence denied and our name classed as heracy! We shall lose our home and spend eternety drifting through space as vengeful spectres, smiting any enermy of mankind foolish enough to stand in our way. Let these facts fuel your hate! Show no fear, show no mercy and show no remorse! We are death incarnate! We are fury given form! We are the brothers of the 2nd legion!" Primarch of the 2nd addressing his troops on the steps of the emperor's palace just before the siege during the horus heracy. 
   
Made in us
Heroic Senior Officer





Western Kentucky

Instead of starting another thread, I figured I'd add on another couple of questions to this one if that's ok.

1. if you have a 50 man blob of conscripts, could you attach a ministorum priest and use his LD for orders and such? Yeah he's only got LD 7, but thats better than conscripts. (Considering using him as a makeshift commissar to turn the conscripts into a blob capable of 150 FRFSRF lasgun shots for a turn. Followed by evil laughter of course )

2. You can buy the "Send in the Next Wave'' upgrade for as many conscript squads as you want correct? (I'm using a list building program and it said no for some reason) and yes, I do have chenkov in the list.

3. Any IC's (yarrick, priest, etc) attached to a conscript squad that you use the "Send in the next wave" order on are destroyed permanently when you use the ability correct? Is there a way to "detach" them from the conscripts before you activate the ability so you can keep them?

4. Would it be worthwhile to run Straken near a blob of 50 conscripts with a priest to give them furious charge/counterattack? I think they'd still be worse than normal guardsmen but I'm not good at math hammer.

5. Is seriously considering bringing over 200 infantry models to a tournament that limits you to 2 Troops choices bad taste?

Basically I've got 2 full platoons with 50 conscripts apiece, along with Chenkov so I can bring both back when they die/I use send in the next wave. This isn't counting elites I might add.

This message was edited 1 time. Last update was at 2012/02/14 04:22:31


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

1. Yes as he is an IC, and (with certain exceptions) you always use highest Ld.
2. Not sure. I think so.
3. Yes they are destroyed immediately. You would have to detach them the turn prior to using SitNW .
4 .Not sure, don't play IG.
5. Not sure, don't play tourneys. There may be an issue with moving in a fastidious fashion (afaik tourneys are timed).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

MrMoustaffa wrote:1. if you have a 50 man blob of conscripts, could you attach a ministorum priest and use his LD for orders and such? Yeah he's only got LD 7, but thats better than conscripts. (Considering using him as a makeshift commissar to turn the conscripts into a blob capable of 150 FRFSRF lasgun shots for a turn. Followed by evil laughter of course )

Yes, but try a Commissar lord or Commissar Yarrick instead. Yarrick is amazing but expensive. Yarrick + a large Ogryn squad is also fun

2. You can buy the "Send in the Next Wave'' upgrade for as many conscript squads as you want correct? (I'm using a list building program and it said no for some reason) and yes, I do have chenkov in the list.
If you have Chenkov in one of your IPs, yes

3. Any IC's (yarrick, priest, etc) attached to a conscript squad that you use the "Send in the next wave" order on are destroyed permanently when you use the ability correct? Is there a way to "detach" them from the conscripts before you activate the ability so you can keep them?

Move the IC away in the previous turn's movement. This is usually not convenient.

4. Would it be worthwhile to run Straken near a blob of 50 conscripts with a priest to give them furious charge/counterattack? I think they'd still be worse than normal guardsmen but I'm not good at math hammer.

I think you have stepped beyond normal measures of 'worth it'. I would say yes, but I am a whimsical fool at times.

5. Is seriously considering bringing over 200 infantry models to a tournament that limits you to 2 Troops choices bad taste? Yes. More importantly, it won't be very effective. A restriction like that means you will face mostly non-troops. 100 conscripts are not very good vs non-troops



"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
Heroic Senior Officer





Western Kentucky

foolishmortal wrote:
MrMoustaffa wrote:1. if you have a 50 man blob of conscripts, could you attach a ministorum priest and use his LD for orders and such? Yeah he's only got LD 7, but thats better than conscripts. (Considering using him as a makeshift commissar to turn the conscripts into a blob capable of 150 FRFSRF lasgun shots for a turn. Followed by evil laughter of course )

Yes, but try a Commissar lord or Commissar Yarrick instead. Yarrick is amazing but expensive. Yarrick + a large Ogryn squad is also fun

2. You can buy the "Send in the Next Wave'' upgrade for as many conscript squads as you want correct? (I'm using a list building program and it said no for some reason) and yes, I do have chenkov in the list.
If you have Chenkov in one of your IPs, yes

3. Any IC's (yarrick, priest, etc) attached to a conscript squad that you use the "Send in the next wave" order on are destroyed permanently when you use the ability correct? Is there a way to "detach" them from the conscripts before you activate the ability so you can keep them?

Move the IC away in the previous turn's movement. This is usually not convenient.

4. Would it be worthwhile to run Straken near a blob of 50 conscripts with a priest to give them furious charge/counterattack? I think they'd still be worse than normal guardsmen but I'm not good at math hammer.

I think you have stepped beyond normal measures of 'worth it'. I would say yes, but I am a whimsical fool at times.

5. Is seriously considering bringing over 200 infantry models to a tournament that limits you to 2 Troops choices bad taste? Yes. More importantly, it won't be very effective. A restriction like that means you will face mostly non-troops. 100 conscripts are not very good vs non-troops




Well my opponents are going to have unlimited elites choices. Basically I'm using them to tie up scary elites so I can either ignore them or buy my other units time to line up shots on them. The straken thing was mainly a joke, I'm probably going to run Yarrick and Ogryn instead. I'm just messing around with my options. IG has terrible elites, so I'm trying to make up for it in other areas.

Maybe I can run Yarrick with some Ogryn behind a wave of conscripts, giving the conscripts Yarricks stubborn and LD for checks, and use them as cover for yarricks unit? then I just dissolve them the turn I want to assault an enemy unit or swing them off towards something else?

This message was edited 1 time. Last update was at 2012/02/14 05:19:58


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Given your plan, I'd really consider a Commissar Lord. Give him a coma cloak and drop him unto a regular blob behind the conscripts. Remember, units within a certain range can use his LD. And IIRC, Checnkov gives Stubborn to units within a certain range. Put the two together and you can really tie up opposing assault units.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Decrepit Dakkanaut




A coma cloak? Awesome
   
Made in us
Heroic Senior Officer





Western Kentucky

nosferatu1001 wrote:A coma cloak? Awesome


Truly one of the Guard's most evil weapons...

OT: That is a pretty ingenious idea, throwing the Lord in with a powerblob so they get a 3+ coversave from the conscripts, as well as giving them LD 10 and stubborn (from chenkov). It might help the blob make it into CC with almost no casualties, and with "Send in the next wave" You could line up your powerblob for a devestating FRFSRF by tying up a scary unit with the conscripts. Or even more awesome, giving FRFSRF to a 50 man conscript blob, which under ideal circumstances could have up to ONE HUNDRED AND FIFTY SHOTS Yeah they're BS2 and 30 regular guardsmen with special weapons would probably do more damage, but the look on your opponents face when you started reaching for the dice would be priceless...

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Lethal Lhamean





somewhere in the webway

no...that was across 2 turns.

at the SITNW idea....works really well when you have creed and kell backing them up. LD 10, and 4 orders a turn! plus when you need to charge kell can give them FC. not too bad.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Storm Trooper with Maglight





Heck with only 2 troop choices you could still bring well over 100 models and still not make use of conscripts. 50 man guard blob with a Commissar is still a pain to remove and because he isn't an IC he cant be sniped in melee so easily. I had a brutal unit of assult terminators bogged down by that and slowly killed of by a commissar sergeants with powerfists.

3200 points > 5400 points
2500 points 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

Cloaks give you the 3+ save. If the other guy is set up for assault, but tries to oblate some dudes off by shooting consider going to ground for the 2+ cover. When he assaults you will auto rally and get to fight back.
If he misss the assault use the "Get back in the fight" order to stand the blob back up and then shoot the bejeesus out of him (you lose FR/SR extra shots but your still double-tapping...perhaps enough to force a break check on him).

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in us
Heroic Senior Officer





Western Kentucky

White Ninja wrote:Heck with only 2 troop choices you could still bring well over 100 models and still not make use of conscripts. 50 man guard blob with a Commissar is still a pain to remove and because he isn't an IC he cant be sniped in melee so easily. I had a brutal unit of assult terminators bogged down by that and slowly killed of by a commissar sergeants with powerfists.


Ummmm... IG can't take powerfists in our blobs, only regular Power Weapons. If your opponent had a blob full of them then he either didn't know the rules too well or really screwed you over. We can only take 1 counts as chainfist in the form of priests with eviscerators and the only way we can get a true powerfist in there is if we include a Lord Commisar with one.

That said yeah I'm very aware of just how much I could spam if I wanted to be evil. The exact amount I could fit, (including commissars in all squads he can be in, and hw teams as 2 guardsmen apiece) with 2 troop choices is 270 guardsmen right on the nose. Take out the 12 commissars that I added to the IS and PCS and you get 258 actual rank and file guardsmen. 158 of these are actual Guardsmen with the normal statline, and the other 100 are conscripts, which are guardsmen with 1 worse BS/WS and LD 5 (aka terrible) Considering most people's lists will consist of elites (the tournament has unlimited elites slots), I can easily outnumber an opponent almost 10 to 1 if I felt like it, and thats just with troops. I'm sure I could throw in about 50 ratlings or Pysker battle squads as well.

In the tournament I'm only allowed to take 1 HQ period, and losing it loses you a ton of points, so I'm taking Yarrick to keep him alive as long as possible. I thought about the LC though as he would let me give a 50 man blob a 3+ save while running up the board, as well as the LD 10 Stubborn conscripts as we discussed earlier. Only problem is I'm worried he'd die way too easily. Plus, running a vanilla commissar lord with 8 ogryn isn't nearly as funny as running Yarrick with them

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Only one HQ?! Creeeeeed!!

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
 
Forum Index » 40K You Make Da Call
Go to: