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Made in us
Ork-Hunting Inquisitorial Xenokiller





I have been running deathwing for the last few months and find i am having a hard time dealing with Mech IG. My current set up is 5 cyclone squads with 3 speeders or 2 speeders and bikes depending on points.I have tried sitting back and firing 16 missiles staying out of range of melta a plasma as best as possible.This worked ok but my missles have a 50% hit chance and about 50 % chance of glanceing with an about 100% chance of rolling 2's on the damage chart.I have also tried dropping terminators right in front of the enemy hoping to CC multiple tanks at once.But I end up getting blown to bits before i can do so.

how can i better my odds against IG?

 
   
Made in gb
Longtime Dakkanaut




Now this is always a discussion because people really like your list.

However termies have staying power but you need more killyness.
I would spend half your points on termies, then get Belial and 3 typhoons, then shooty support like preds or dreads.

The point being you can increase firepower, you'll find with the higher BS you can keep up and with the termies and cover saves by hiding behind them you'll last longer despite av14 fronts.

Good luck
   
Made in us
Longtime Dakkanaut






The way I do it with my deathwing at 2k is this:

Belial
5 squads, 4 THSS, 1 SB/CF, One THSS has cyclone, one squad upgraded with banner/apoth
2 speeders
3 bikes 2 melta pfist, MMAB
Landraider

At 1850, swap the raider for 3 more bikes. At 1750, just drop the landraider.

So if you are going second, first you need to see how he deployed. If he is near the flanks, outflank the bikes, reserve the speeders, and deepstrike the termies. DWA is optional on turn 1, so depending on how he moves if you have good side shots with some LOS blocking, drop down and snipe side armor.

If you are going first, it is still a good idea to deepstrike 3 termie units sometimes, as the bikes scout forward and let your termies homer in for ideal side armor shots. This greatly increases the damage your cyclones can do, and with bikes charging turn 1, and 3 units of termies charging turn 2, its a lot easier to absorb a turn of shooting. Belial is golden for this, as his Feel no pain and fully diversified unit holds up to enemy shooting very well.

In the end, the biggest problem with deathwing is swings in dice. If you roll 3 1's for armor saves on 5 dice, its a disaster for your unit. On the other hand, 5 6's for saves means nothing. Thus, good luck doesnt really help deathwing like other armies, and bad luck hurts much worse. In order to mitigate this, supporting your squads is key, as you never know when a 5 termie push into a flank will be blunted by a squad with lasguns forcing you to fail 3 out of 5 saves. With only 1 squad there, you lose the entire flank on that one set of bad dice.
   
Made in gb
Judgemental Grey Knight Justicar






going second and come in turn 1 is pretty good.

I have been IG mech list with my drop pod dreads,

5x termi squads and the drop pod dread go after the most dangerous tank they have, normally the one with plasma cannons lol

Then, just move forward firing your missle to shut down his shooting and get close enough to kill him in melee
   
Made in us
Longtime Dakkanaut






Mech IG is actually a very good matchup for Deathwing if you know how to play it properly.

Basically, here's the gist of it: If DOW, typically you want to Deathwing Assault. Otherwise, just spread out on your side of the table and walk across firing your cyclones until you're within charge range.


Optionally, deploy a couple of squads, then DWA two squads close so your opponent has to deal with them. Preferably this will include Belial's squad as they probably have FNP.

You have an army-wide 2+ and 3++ so your ability to dice-feth your opponent is insane. Doesn't matter what he throws at you...there isn't much more effect out of a meltagun or plasmagun than from a lasgun.

You want to close the distance as fast as possible so you can use the S8 hammers on that soft AV10 rear armor.

This message was edited 1 time. Last update was at 2012/02/13 14:44:15


Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
 
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