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![[Post New]](/s/i/i.gif) 2012/02/13 03:40:03
Subject: Making sure I understand Saving Throws
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Fresh-Faced New User
Auburn NY
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Hey everyone,
I just put a post-up the other day about invulnerable saves and how I was wrong about getting both my armor save and invulnerable save. So I just want to make sure I have this clear. Even if someone is in cover the player only gets one save right? So if they are in a Fortification and they are hit, and let’s say the player’s armor is a 4+, Fortification is 3+ they would choose the cover save over the armor save?
And one more scenario, let’s say a space marine shoots at a hive tyrant with a lascannon. The hive tyrant is behind a group of other tyranids, the hive tyrant would get a 4+ cover save even though the lascannon would go through the hive tyrants armor?
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D
"We Build, Paint, and Base Your Project For Just Over What You Would Pay Retail!!!"
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![[Post New]](/s/i/i.gif) 2012/02/13 03:43:17
Subject: Making sure I understand Saving Throws
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Powerful Phoenix Lord
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Regarding the first part, yes, you would use the cover save, unless the attack ignores cover.
Hive Tyrants (as well as all other MC's must be 50% obscurred, or if they are in a unit (i.e. HT with TG), majority of the unit must have cover.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/02/13 03:52:29
Subject: Making sure I understand Saving Throws
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Boosting Space Marine Biker
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Basically you see what saves the unit has available to it, armor, cover, invulnerable, and then you get to roll one save so you pretty much always pick the best one. The only time someone ever rolls another dice to "save" a unit is with Feel No Pain (FNP) special rule, and that's not technically a saving throw. You can only ever use 1 saving throw.
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![[Post New]](/s/i/i.gif) 2012/02/13 03:58:25
Subject: Making sure I understand Saving Throws
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Fresh-Faced New User
Auburn NY
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So if i am playing a army that has feel no pain (Blood Angels or Tyranids for example) And i hit them, they dont get both armor and FNP just whatever one is better for them?
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D
"We Build, Paint, and Base Your Project For Just Over What You Would Pay Retail!!!"
www.projectonegaming.com
www.youtube.com/projectonegaming
www.Facebook.com/projectonegaming |
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![[Post New]](/s/i/i.gif) 2012/02/13 04:01:35
Subject: Making sure I understand Saving Throws
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Insect-Infested Nurgle Chaos Lord
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FNP is seperate from saves.
If you take a wound (you failed the save) you can try to negate the wound with FNP, assuming FNP applies. Some wounds can't be FNP'd away.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/02/13 05:16:09
Subject: Making sure I understand Saving Throws
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Lieutenant General
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Lotus wrote:Basically you see what saves the unit has available to it, armor, cover, invulnerable, and then you get to roll one save so you pretty much always pick the best one.
You don't get to pick. You use the best save, period.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2012/02/13 05:25:31
Subject: Making sure I understand Saving Throws
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Nigel Stillman
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DeT07 wrote:So if i am playing a army that has feel no pain (Blood Angels or Tyranids for example) And i hit them, they dont get both armor and FNP just whatever one is better for them?
FNP is an instance when a model gets a second save if they fail the first.
For instance
The model fails its armor save
Then
Roll of FNP (if they have it)
You make the FNP and all is right with the world and the model lives one another round.
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![[Post New]](/s/i/i.gif) 2012/02/13 05:34:19
Subject: Making sure I understand Saving Throws
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Lieutenant General
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Ma55ter_fett wrote:FNP is an instance when a model gets a second save if they fail the first.
Except as has been noted, Feel No Pain is not a save.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2012/02/13 05:51:03
Subject: Making sure I understand Saving Throws
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Longtime Dakkanaut
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DeT07 wrote:And one more scenario, let’s say a space marine shoots at a hive tyrant with a lascannon. The hive tyrant is behind a group of other tyranids, the hive tyrant would get a 4+ cover save even though the lascannon would go through the hive tyrants armor?
Just to clarify here. Monstrous Creatures and Vehicles don't follow cover saves like normal infantry. You must literally have view blocked to 50% or more of the model. You're going to have to lean down to the model's eye view to figure this one out.
This of course is assuming the Tyrant is not attached to any Tyrant Guard. Tyrant Guard are not Monstrous Creatures so claim cover as normal. However 50% of the model in a unit must be able to claim cover in order for the unit to get the same so you get some weird things such like even though a Tyrant could not claim a cover save, but the Tyrant Guard can claim a cover save so the entire unit can now get a cover save.
Soooo as a few examples:
1) Tyrant without 50% LOS blocked == no save
2) Tyrant w/ 50% LOS blocked == save
3) Tyrant without 50% LOS blocked and one Tyrant Guard is behind a unit == save (the Tyrant Guard gets to claim cover, so 50% of the unit can claim cover and therefore both the Tyrant and the Guard get a save)
4) Tyrant without 50% LOS blocked and two Tyrant Guard is behind a unit == save (66% of the unit claims cover)
5) Tyrant without 50% LOS blocked, one Tyrant Guard is behind a unit, one Tyrant Guard is not behind a unit == no save (33% of the unit claims cover)
6) Tyrant with 50% LOS blocked, one Tyrant Guard is behind a unit, one Tyrant Guard is not behind a unit == save (66% of the unit claims cover)
7) Tyrant with 50% LOS blocked and two Tyrant Guard not behind a unit (weird scenario, but it could happen) == no save (33% of the unit claims cover)
I could come up with a ton more, but you get the gist of it.
Sorry to be utterly confusing, Tyrants just can be really weird like that and I wanted to clarify.
And like everyone else said. FnP is not a save so a unit can get both a save and roll for FnP. However there are some things that also ignore FnP.
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This message was edited 1 time. Last update was at 2012/02/13 05:52:06
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![[Post New]](/s/i/i.gif) 2012/02/13 14:45:11
Subject: Making sure I understand Saving Throws
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Proud Triarch Praetorian
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Ok, as I understand it:
A cheese-ball guy with a 2+ armour, 5+ invun and FnP(4+).
He is hit & wounded with a Lascannon/power CC weapon (AP2). all he has is his 5+ invun because AP2 ignores all armour and FnP.
My Lychguard with his Shield: 3+ Armour, 4+ invun. he is hit twice with a rending weapon. one hit wounded, one hit rended. The Lychguard will have to take both an armour save (for the standard wound) and an invun (for the rending wound).
Of course, if the invun is passed in the above example a unit within 6" takes a rending hit, but lets not disscuss the cheese aspect of lychguard.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/02/13 14:51:41
Subject: Making sure I understand Saving Throws
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Insect-Infested Nurgle Chaos Lord
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A real cheesballer would be the 2+,3++, 4+ fnp
Thanks, Ward
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This message was edited 1 time. Last update was at 2012/02/13 14:52:07
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/02/13 15:02:39
Subject: Making sure I understand Saving Throws
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Proud Triarch Praetorian
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true but not even ward would give a 3++ invun to a 2+,FnP guy, surely.
Or should i just read the GK codex?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/02/13 15:06:50
Subject: Making sure I understand Saving Throws
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The Hive Mind
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Yeah it totally can't happen. Except to BA, C:SM, some GK...
I'm sure there's more but that doesn't make them unkillable, just really tough.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/02/13 15:10:44
Subject: Making sure I understand Saving Throws
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Proud Triarch Praetorian
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and I also assume it would be a multi-wound guy...
that would cost a fething bomb in points and pounds
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/02/13 15:45:58
Subject: Making sure I understand Saving Throws
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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IHateNids wrote:true but not even ward would give a 3++ invun to a 2+,FnP guy, surely.
Or should i just read the GK codex?
This is codex Blood Angels, not Grey Knights, Grey Knights don't get TH/ SS termies, and don't have wide access to FNP, Blood Angels can have FnP in ANY unit in there army with an elites choice. Please don't bash on GK, they are not that over the top. This post is an example of how many people complain about cheese that is worse in other dexes than GK. Automatically Appended Next Post: Also, the only GK termies which get FnP pay for it with a 90 point model iirc, on a very expensive unit. You cannot get this in Codex: Space Marines from what I have seen.
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This message was edited 1 time. Last update was at 2012/02/13 15:47:51
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![[Post New]](/s/i/i.gif) 2012/02/13 16:43:49
Subject: Making sure I understand Saving Throws
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Battlewagon Driver with Charged Engine
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Lord Magnus wrote:IHateNids wrote:true but not even ward would give a 3++ invun to a 2+,FnP guy, surely.
Or should i just read the GK codex?
This is codex Blood Angels, not Grey Knights, Grey Knights don't get TH/ SS termies, and don't have wide access to FNP, Blood Angels can have FnP in ANY unit in there army with an elites choice. Please don't bash on GK, they are not that over the top. This post is an example of how many people complain about cheese that is worse in other dexes than GK.
Automatically Appended Next Post:
Also, the only GK termies which get FnP pay for it with a 90 point model iirc, on a very expensive unit. You cannot get this in Codex: Space Marines from what I have seen.
GK Paladins have a 2+ and a 4++ as standard; they can take an item which gives them a 2++, but only on one model in the whole unit. One model can be upgraded to an Apothecary for 70 points (making that particular model cost a total of 120 points), which gives the whole unit FNP.
You can thus have a unit which consists of up to eight two-wound models with 2+/4++/ FNP, one model with 2+/5++ (since an Apothecary does not have a Nemesis Force Sword)/ FNP, and one model with 2+/2++/ FNP. The unit can also be entirely diversified in order to take advantage of the wound allocation rules, though that will require having more models with a 5++ instead of a 4++.
Paladins, however, aren't particularly overpowered just because they're extremely expensive; a fully-diversified 10-strong Paladin unit with an Apothecary and all the goodies costs well upwards of 700 points by itself.
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This message was edited 1 time. Last update was at 2012/02/13 16:44:23
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![[Post New]](/s/i/i.gif) 2012/02/13 17:20:03
Subject: Making sure I understand Saving Throws
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Proud Triarch Praetorian
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Errmmmmm...................................
I thought my 700 points on two ICs and a 4-man Court full of gizzmos was expensive.
Now I KNOW it is, considering 10 men come in at the ame cost of six. Then again GK cant sing "I get knocked down, but I get up again"
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/02/13 17:37:20
Subject: Making sure I understand Saving Throws
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Decrepit Dakkanaut
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Bezerker - the 4++ from a sword is in CC ONLY
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![[Post New]](/s/i/i.gif) 2012/02/13 18:08:43
Subject: Making sure I understand Saving Throws
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Battlewagon Driver with Charged Engine
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nosferatu1001 wrote:Bezerker - the 4++ from a sword is in CC ONLY
True, and the same is true (if I'm remembering correctly) for the 2++ from the Warding Stave. Against shooting, they all have a 5++.
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This message was edited 1 time. Last update was at 2012/02/13 18:09:17
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![[Post New]](/s/i/i.gif) 2012/02/13 18:54:51
Subject: Making sure I understand Saving Throws
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Decrepit Dakkanaut
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Yep.
Which is why I use mordrak, and drop in cover. 3+ cover saves and in your deployment zone, with a sanctuary / might / warprift libby (who has hopefully just messed about with some vehicles of yours!) makes opponents think...!
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![[Post New]](/s/i/i.gif) 2012/02/13 19:34:30
Subject: Making sure I understand Saving Throws
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Longtime Dakkanaut
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IHateNids wrote:true but not even ward would give a 3++ invun to a 2+,FnP guy, surely.
Or should i just read the GK codex?
Draigo. 2+,3++, FnP (with Apothecary), 4 wounds (I think), Eternal Warrior
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![[Post New]](/s/i/i.gif) 2012/02/13 19:57:52
Subject: Making sure I understand Saving Throws
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Insect-Infested Nurgle Chaos Lord
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So in short, he would and he did.
BA termie squads are a pain to take down.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/02/13 21:12:37
Subject: Making sure I understand Saving Throws
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Homicidal Veteran Blood Angel Assault Marine
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Ascalam wrote:So in short, he would and he did.
BA termie squads are a pain to take down.
TH/ SS Termies with a S. Priest in Termie armour, all in a LR 550 points of 2+, 3++, FNP goodness!.
Hech they could forget the LR and walk across the map and still survive!
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DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2012/02/13 22:15:07
Subject: Making sure I understand Saving Throws
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Proud Triarch Praetorian
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Why did I mention Ward &  Storm Shields...
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/02/13 23:06:14
Subject: Making sure I understand Saving Throws
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Insect-Infested Nurgle Chaos Lord
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This message was edited 1 time. Last update was at 2012/02/13 23:07:15
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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