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Made in us
Fresh-Faced New User



Auburn NY

Hey everyone,

I just put a post-up the other day about invulnerable saves and how I was wrong about getting both my armor save and invulnerable save. So I just want to make sure I have this clear. Even if someone is in cover the player only gets one save right? So if they are in a Fortification and they are hit, and let’s say the player’s armor is a 4+, Fortification is 3+ they would choose the cover save over the armor save?
And one more scenario, let’s say a space marine shoots at a hive tyrant with a lascannon. The hive tyrant is behind a group of other tyranids, the hive tyrant would get a 4+ cover save even though the lascannon would go through the hive tyrants armor?

D

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Powerful Phoenix Lord





Buffalo, NY

Regarding the first part, yes, you would use the cover save, unless the attack ignores cover.

Hive Tyrants (as well as all other MC's must be 50% obscurred, or if they are in a unit (i.e. HT with TG), majority of the unit must have cover.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Boosting Space Marine Biker





GA

Basically you see what saves the unit has available to it, armor, cover, invulnerable, and then you get to roll one save so you pretty much always pick the best one. The only time someone ever rolls another dice to "save" a unit is with Feel No Pain (FNP) special rule, and that's not technically a saving throw. You can only ever use 1 saving throw.

 
   
Made in us
Fresh-Faced New User



Auburn NY

So if i am playing a army that has feel no pain (Blood Angels or Tyranids for example) And i hit them, they dont get both armor and FNP just whatever one is better for them?

D

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

FNP is seperate from saves.

If you take a wound (you failed the save) you can try to negate the wound with FNP, assuming FNP applies. Some wounds can't be FNP'd away.

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Made in us
Lieutenant General





Florence, KY

Lotus wrote:Basically you see what saves the unit has available to it, armor, cover, invulnerable, and then you get to roll one save so you pretty much always pick the best one.

You don't get to pick. You use the best save, period.
.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

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Made in us
Nigel Stillman





Seattle WA

DeT07 wrote:So if i am playing a army that has feel no pain (Blood Angels or Tyranids for example) And i hit them, they dont get both armor and FNP just whatever one is better for them?


FNP is an instance when a model gets a second save if they fail the first.

For instance

The model fails its armor save

Then

Roll of FNP (if they have it)

You make the FNP and all is right with the world and the model lives one another round.


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Made in us
Lieutenant General





Florence, KY

Ma55ter_fett wrote:FNP is an instance when a model gets a second save if they fail the first.

Except as has been noted, Feel No Pain is not a save.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut





DeT07 wrote:And one more scenario, let’s say a space marine shoots at a hive tyrant with a lascannon. The hive tyrant is behind a group of other tyranids, the hive tyrant would get a 4+ cover save even though the lascannon would go through the hive tyrants armor?


Just to clarify here. Monstrous Creatures and Vehicles don't follow cover saves like normal infantry. You must literally have view blocked to 50% or more of the model. You're going to have to lean down to the model's eye view to figure this one out.

This of course is assuming the Tyrant is not attached to any Tyrant Guard. Tyrant Guard are not Monstrous Creatures so claim cover as normal. However 50% of the model in a unit must be able to claim cover in order for the unit to get the same so you get some weird things such like even though a Tyrant could not claim a cover save, but the Tyrant Guard can claim a cover save so the entire unit can now get a cover save.

Soooo as a few examples:

1) Tyrant without 50% LOS blocked == no save
2) Tyrant w/ 50% LOS blocked == save
3) Tyrant without 50% LOS blocked and one Tyrant Guard is behind a unit == save (the Tyrant Guard gets to claim cover, so 50% of the unit can claim cover and therefore both the Tyrant and the Guard get a save)
4) Tyrant without 50% LOS blocked and two Tyrant Guard is behind a unit == save (66% of the unit claims cover)
5) Tyrant without 50% LOS blocked, one Tyrant Guard is behind a unit, one Tyrant Guard is not behind a unit == no save (33% of the unit claims cover)
6) Tyrant with 50% LOS blocked, one Tyrant Guard is behind a unit, one Tyrant Guard is not behind a unit == save (66% of the unit claims cover)
7) Tyrant with 50% LOS blocked and two Tyrant Guard not behind a unit (weird scenario, but it could happen) == no save (33% of the unit claims cover)

I could come up with a ton more, but you get the gist of it.

Sorry to be utterly confusing, Tyrants just can be really weird like that and I wanted to clarify.



And like everyone else said. FnP is not a save so a unit can get both a save and roll for FnP. However there are some things that also ignore FnP.

This message was edited 1 time. Last update was at 2012/02/13 05:52:06


 
   
Made in gb
Proud Triarch Praetorian





Ok, as I understand it:

A cheese-ball guy with a 2+ armour, 5+ invun and FnP(4+).
He is hit & wounded with a Lascannon/power CC weapon (AP2). all he has is his 5+ invun because AP2 ignores all armour and FnP.

My Lychguard with his Shield: 3+ Armour, 4+ invun. he is hit twice with a rending weapon. one hit wounded, one hit rended. The Lychguard will have to take both an armour save (for the standard wound) and an invun (for the rending wound).

Of course, if the invun is passed in the above example a unit within 6" takes a rending hit, but lets not disscuss the cheese aspect of lychguard.

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

A real cheesballer would be the 2+,3++, 4+ fnp

Thanks, Ward

This message was edited 1 time. Last update was at 2012/02/13 14:52:07


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Proud Triarch Praetorian





true but not even ward would give a 3++ invun to a 2+,FnP guy, surely.

Or should i just read the GK codex?

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The Hive Mind





Yeah it totally can't happen. Except to BA, C:SM, some GK...

I'm sure there's more but that doesn't make them unkillable, just really tough.

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Proud Triarch Praetorian





and I also assume it would be a multi-wound guy...

that would cost a fething bomb in points and pounds

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Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

IHateNids wrote:true but not even ward would give a 3++ invun to a 2+,FnP guy, surely.

Or should i just read the GK codex?


This is codex Blood Angels, not Grey Knights, Grey Knights don't get TH/SS termies, and don't have wide access to FNP, Blood Angels can have FnP in ANY unit in there army with an elites choice. Please don't bash on GK, they are not that over the top. This post is an example of how many people complain about cheese that is worse in other dexes than GK.


Automatically Appended Next Post:
Also, the only GK termies which get FnP pay for it with a 90 point model iirc, on a very expensive unit. You cannot get this in Codex: Space Marines from what I have seen.

This message was edited 1 time. Last update was at 2012/02/13 15:47:51


 
   
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Lord Magnus wrote:
IHateNids wrote:true but not even ward would give a 3++ invun to a 2+,FnP guy, surely.

Or should i just read the GK codex?


This is codex Blood Angels, not Grey Knights, Grey Knights don't get TH/SS termies, and don't have wide access to FNP, Blood Angels can have FnP in ANY unit in there army with an elites choice. Please don't bash on GK, they are not that over the top. This post is an example of how many people complain about cheese that is worse in other dexes than GK.


Automatically Appended Next Post:
Also, the only GK termies which get FnP pay for it with a 90 point model iirc, on a very expensive unit. You cannot get this in Codex: Space Marines from what I have seen.


GK Paladins have a 2+ and a 4++ as standard; they can take an item which gives them a 2++, but only on one model in the whole unit. One model can be upgraded to an Apothecary for 70 points (making that particular model cost a total of 120 points), which gives the whole unit FNP.

You can thus have a unit which consists of up to eight two-wound models with 2+/4++/FNP, one model with 2+/5++ (since an Apothecary does not have a Nemesis Force Sword)/FNP, and one model with 2+/2++/FNP. The unit can also be entirely diversified in order to take advantage of the wound allocation rules, though that will require having more models with a 5++ instead of a 4++.

Paladins, however, aren't particularly overpowered just because they're extremely expensive; a fully-diversified 10-strong Paladin unit with an Apothecary and all the goodies costs well upwards of 700 points by itself.

This message was edited 1 time. Last update was at 2012/02/13 16:44:23


 
   
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Proud Triarch Praetorian





Errmmmmm...................................


I thought my 700 points on two ICs and a 4-man Court full of gizzmos was expensive.

Now I KNOW it is, considering 10 men come in at the ame cost of six. Then again GK cant sing "I get knocked down, but I get up again"

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Bezerker - the 4++ from a sword is in CC ONLY
   
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nosferatu1001 wrote:Bezerker - the 4++ from a sword is in CC ONLY


True, and the same is true (if I'm remembering correctly) for the 2++ from the Warding Stave. Against shooting, they all have a 5++.

This message was edited 1 time. Last update was at 2012/02/13 18:09:17


 
   
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Decrepit Dakkanaut




Yep.

Which is why I use mordrak, and drop in cover. 3+ cover saves and in your deployment zone, with a sanctuary / might / warprift libby (who has hopefully just messed about with some vehicles of yours!) makes opponents think...!
   
Made in us
Longtime Dakkanaut





IHateNids wrote:true but not even ward would give a 3++ invun to a 2+,FnP guy, surely.

Or should i just read the GK codex?


Draigo. 2+,3++,FnP (with Apothecary), 4 wounds (I think), Eternal Warrior
   
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Insect-Infested Nurgle Chaos Lord





Oregon, USA

So in short, he would and he did.

BA termie squads are a pain to take down.

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Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
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Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

Ascalam wrote:So in short, he would and he did.

BA termie squads are a pain to take down.


TH/SS Termies with a S. Priest in Termie armour, all in a LR 550 points of 2+, 3++, FNP goodness!.

Hech they could forget the LR and walk across the map and still survive!

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Proud Triarch Praetorian





Why did I mention Ward & Storm Shields...

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Yeah, bit of a sore point there for us non-marine types

Especially since they jumped from a 4+ inv against one opponent in close combat only to a 3++ perpetual, with very little change in pts cost compared to the power-up.

Up until then i think only Necron Wraiths and maybe one other unit had 3++ saves.

*shrug* at least it's not a 2++ save yet, at -5 pts per model.

They still hate 12 burnaboyz opening up on a unit f them though Did that last tournament and bugged my opponents eyes out with the dice i had to roll. We rolled on a spare table to avoid just burying his models in D6's

This message was edited 1 time. Last update was at 2012/02/13 23:07:15


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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