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![[Post New]](/s/i/i.gif) 2012/02/13 16:43:48
Subject: Help with infinity factions.
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Crushing Clawed Fiend
chattoonaga tennesse
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I just started to look up infinity and i kinda want to try it out. I am sadly kinda stuck trying to decide what faction to use. I play dark eldar in 40k and love the synergy you use. So i want a army that uses synergy to work but also kinda have that evil feel to it. With minature wise i love the Aleph models and i also like the nomads models. So if you can help me decide that would be great.
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2012/02/13 18:14:32
Subject: Help with infinity factions.
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[DCM]
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As for playstyle, almost any faction could do those sorts of things.
As for a 'slightly evil' feel to them - sure, that could be Aleph and/or Nomads.
Yu-Jing too, now that I think of it.
For a "Straight Up Evil" feel - at least from a human perspective - well, that'd be the Combined Army!
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![[Post New]](/s/i/i.gif) 2012/02/13 20:10:15
Subject: Help with infinity factions.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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There are no factions which are "good guys". Almost all factions have some form of dirty laundry in their background. Whether it's Yu Jing and its treatment of the Nipponese, Ariadna's treatment of Dogfaces, the Nomad's underground fight clubs and genetic manipulation rings, Haqqislam and its secret police/assassins and the support of privateers, there's plenty of darkness inherent in the background.
It's pretty nice I think.
As Alpharius said though, the only "straight up evil" faction is the Combined Army. And as he also said, almost any faction can be synergized with the Linked Fireteam rules that you'll find in Sectorial lists(from the Human Sphere book).
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![[Post New]](/s/i/i.gif) 2012/02/14 10:46:51
Subject: Re:Help with infinity factions.
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Yes I agree, although even the CA being 'evil' is a relative thing. You could probably class the Morats as something closest to the concept of a Klingon in Star Trek, they have a strict code of honour when fighting (which even translates into game rules - not being able to use the 'coma' skill before taking down an opponent with conventional means etc.)
The CA is a collective of alien races, expanding under the UI rationalists to try and ultimately evolve into a higher state of being. For this, they need to bring other aliens into the fold. In the background, it's quite interesting to draw parallels between how the CA have acted, but also how PanOceania (supposedly the most enlightened) and Yu Jing initially coped with the re-discovery of Aridna, which was to attack and try and seize control of the planet's resources.
Actually, looking at it again, it might be a better comparison to compare the CA to the 'Dominion' in Star Trek: Deep Space 9, with the UI rationalists as the shapeshifters, and the Morats as the Jem H'Dar (spelling?!) the soldier race, with many other races in-between. They even both appear through the use of a wormhole..
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![[Post New]](/s/i/i.gif) 2012/02/14 21:13:58
Subject: Re:Help with infinity factions.
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Sword-Bearing Inquisitorial Crusader
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I wouldn't particularly recommend "I have army X and I'd like something similar" as an army selection method. Why start a new game/army if all you want is more of the same? Do something new and different.
As far as choosing a faction, Infinity is the only game which has ever given me a problem with the "Which models do you like most?" method, because I liked everything!
I never really decided, which is why I'm now working on both an HI heavy Yu Jing force and a somewhat more rounded Haqqislam force. (Well, not yet in the latter case. I have a big pile of unopened blisters and boxes, but I'm not allowed to touch them until I've finished another project of mine.)
When getting into a game as flexible about tactics and well play-tested as Infinity, just go with what looks good.
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![[Post New]](/s/i/i.gif) 2012/02/15 02:19:16
Subject: Re:Help with infinity factions.
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Crushing Clawed Fiend
chattoonaga tennesse
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MarcoSkoll wrote:I wouldn't particularly recommend "I have army X and I'd like something similar" as an army selection method. Why start a new game/army if all you want is more of the same? Do something new and different.
As far as choosing a faction, Infinity is the only game which has ever given me a problem with the "Which models do you like most?" method, because I liked everything!
I never really decided, which is why I'm now working on both an HI heavy Yu Jing force and a somewhat more rounded Haqqislam force. (Well, not yet in the latter case. I have a big pile of unopened blisters and boxes, but I'm not allowed to touch them until I've finished another project of mine.)
When getting into a game as flexible about tactics and well play-tested as Infinity, just go with what looks good.
I love the look of the Aleph army but im not that great of a painter so thats kinda why Ininity scares me. So what does Aleph play like on the board?
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2012/02/15 02:48:09
Subject: Help with infinity factions.
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Myrmidon Officer
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Many Aleph units have an ability called "No Wound Incapacitation". If you've read the rules, you may find that once a model drops to 0 wounds, they're incapacitated until a doctor gets them back up. These aforementioned Aleph units can continue fighting if they're at 0 wounds.
Functionally, this is really similar to many units having 2 wounds.
Aleph also employs many Remotes, but Remotes are a mixed blessing.
Fortunately, Aleph has the some of the best hackers you can field.
Aleph pretty much are the "elite units" faction.
Your units will be be great at what they do and decent at everything else. However, their points values are appropriately costed.
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![[Post New]](/s/i/i.gif) 2012/02/15 04:18:16
Subject: Re:Help with infinity factions.
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Sword-Bearing Inquisitorial Crusader
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jrmudo wrote:I'm not that great of a painter so that's kinda why Infinity scares me.
You won't improve - even can't improve - if you don't push yourself.
Given that an Infinity force consists of around 10 models, you get to lavish a lot more time on each model than if those ten models are just one of several units you need to paint! Working on a lower model count game like Infinity is actually a really brilliant way to improve your painting and see what you can do. I don't think of myself as a good painter, but it surprises me to see what I'm capable of when I actually take the time!
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![[Post New]](/s/i/i.gif) 2012/02/15 13:43:15
Subject: Help with infinity factions.
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Crushing Clawed Fiend
chattoonaga tennesse
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Absolutionis wrote:Many Aleph units have an ability called "No Wound Incapacitation". If you've read the rules, you may find that once a model drops to 0 wounds, they're incapacitated until a doctor gets them back up. These aforementioned Aleph units can continue fighting if they're at 0 wounds.
Functionally, this is really similar to many units having 2 wounds.
Aleph also employs many Remotes, but Remotes are a mixed blessing.
Fortunately, Aleph has the some of the best hackers you can field.
Aleph pretty much are the "elite units" faction.
Your units will be be great at what they do and decent at everything else. However, their points values are appropriately costed.
So whats a good point level to try out the game. Im trying to get a few friends of mine to try it so i can have other then me playing it in our area.
Plus im still trying to under stand all the rules. So im kinda confused by my 40k mindest. Is thier a required model to play thing ie 40k needs 1 hq and 2 troops.
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2012/02/15 15:00:56
Subject: Re:Help with infinity factions.
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Leaping Khawarij
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MarcoSkoll wrote:jrmudo wrote:I'm not that great of a painter so that's kinda why Infinity scares me.
You won't improve - even can't improve - if you don't push yourself.
Amen brother.
These models are significantly thinner, and loaded with detail compared to other 28mm models. It can (and does) make them a challenge to paint, but it shouldn't be something you're afraid of. I'm an alright painter, and I was intimidated at first as well. Once you get'em primed and put brush to model though, you'll find it's not so bad. You can even speedpaint the little buggers and have them come out pretty well.
That being said, I'm really looking forward to dumping some hours into some models and seeing what I can do with them.
As for the rules, I had to basically wipe my brain from the 40K way of thinking, and look at it like I had no idea what I was doing. There are a bunch of links around that explain gameplay and setup around here, usually linking to YouTube walkthroughs and the like that are really helpful. I'm sure someone around here who isn't tethered to a work-computer could link you easier than I.
But for the topic at hand... Helping with a faction, this is really one of those games where you can choose a look that you like and then make it fit the playstyle that you want to use. Everybody has hackers, infiltrators, CC units, snipers, heavy infantry... you can get what you want out of them, the hardest part is making a decision with all the awesome models that are out there.
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![[Post New]](/s/i/i.gif) 2012/02/15 15:26:28
Subject: Help with infinity factions.
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Sword-Bearing Inquisitorial Crusader
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jrmudo wrote:So whats a good point level to try out the game.
Small. You want to just use a few basic troopers with no special abilities for the first game (But they should be Regular and Non Impetuous) - maybe add a "basic" heavy infantry or a special weapon to add a bit of spice. Introduce the more complex things as you go.
You need plenty of LoS blocking terrain (else you end up facing an insane number of AROs) and plenty of places to take cover (because it is a "take cover or die" kind of game). I do recommend checking out CorvusBelli's Youtube channel, which has some very useful "how to play" guides. You should only really need to cover videos 1-3 to start with.
Is there a required model to play thing ie 40k needs 1 hq and 2 troops.
You have to have a Lieutenant, but he can be chosen from most troop classes provided they don't have a special weapon. (The army lists tell you which.).
He benefits from an extra order only he can use, but if he dies, then you're only allowed to spend two orders a turn unless you spend both of those to nominate a new Lt. In short, don't tell your opponent who your Lt. is unless you want to paint a bullseye on him.
Other than that, you only need to stick to your various AVAs (which is a limit on the number you can have of a troop type - a bit like 0-1 choices in 40k), SWC (which is a limit on the number of special weapons - you get to spend 1 SWC per 50 points of game) and obviously your overall points limit.
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![[Post New]](/s/i/i.gif) 2012/02/15 15:28:22
Subject: Re:Help with infinity factions.
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Crushing Clawed Fiend
chattoonaga tennesse
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Chemical Cutthroat wrote:MarcoSkoll wrote:jrmudo wrote:I'm not that great of a painter so that's kinda why Infinity scares me.
You won't improve - even can't improve - if you don't push yourself.
Amen brother.
These models are significantly thinner, and loaded with detail compared to other 28mm models. It can (and does) make them a challenge to paint, but it shouldn't be something you're afraid of. I'm an alright painter, and I was intimidated at first as well. Once you get'em primed and put brush to model though, you'll find it's not so bad. You can even speedpaint the little buggers and have them come out pretty well.
That being said, I'm really looking forward to dumping some hours into some models and seeing what I can do with them.
As for the rules, I had to basically wipe my brain from the 40K way of thinking, and look at it like I had no idea what I was doing. There are a bunch of links around that explain gameplay and setup around here, usually linking to YouTube walkthroughs and the like that are really helpful. I'm sure someone around here who isn't tethered to a work-computer could link you easier than I.
But for the topic at hand... Helping with a faction, this is really one of those games where you can choose a look that you like and then make it fit the playstyle that you want to use. Everybody has hackers, infiltrators, CC units, snipers, heavy infantry... you can get what you want out of them, the hardest part is making a decision with all the awesome models that are out there.
I think im going with Aleph since i love the semi-robot feel of it plus the fluff they have told makes them seem really cool. Question if i play Aleph can my troops be hacked since thier robots?
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2012/02/15 18:04:00
Subject: Re:Help with infinity factions.
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Sword-Bearing Inquisitorial Crusader
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Well, the first thing to bring up is they're not all robots - most of them are Lhosts (artificially grown bodies) which house aspects of ALEPH (basically artificial personalities). I suppose you could look at that as sort of an organic robot, but in any case they're not susceptible to being hacked.
Hacking affects only TAGs, Remotes, and non-Ariadna Heavy Infantry (as power armour can be hacked). In all three cases, they can be immobilised. TAGs can also be possessed (well, there is an exception for Combined Army TAGs, which are too advanced to be possessed by human hackers). In either case, control can be regained with a Reset action in the next turn.
So, while a fair few models in the ALEPH force are susceptible to being hacked, there are a lot which are not. But that applies to just about any force. Only Ariadna with their low tech level is largely immune to hacking (excepting the Traktor Muls), but they can't bring any hackers to the party themselves.
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This message was edited 1 time. Last update was at 2012/02/15 18:04:35
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![[Post New]](/s/i/i.gif) 2012/02/15 20:05:49
Subject: Re:Help with infinity factions.
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Crushing Clawed Fiend
chattoonaga tennesse
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So what would be a good way to them outside of the starter pack.
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2012/02/16 01:18:16
Subject: Help with infinity factions.
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Myrmidon Officer
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If you want an awesome entrance into Aleph aside from the Starter Pack, get the Myrmidon pack and a Sophotect.
The Myrmidons have a healthy amount of special rules, and they're rather forgiving if you make a mistake. They're good in close combat, they have a large variety of weapons, and their smoke grenades give them great tactical flexibility. Each of them also comes with an Optical Disruption Device that gives your opponents -6 to hit you.
The box includes enough weapon options to give you tons of flexibility.
The Sophotect is also a great unit to just include into most Aleph lists you'll use. Any problem you'll run into, the Sophotect will likely be able to fix.
Two Myrmidons and a Sophotect should set you near 100pt.
Find a model that you like the looks of and set it as your Lieutenant and you have a decent 150pt list. The Myrmidon Officer works fine.
You could also pick up the Yudbot+Netrod pack to neatly get your points up to 150. They, especially the Netrod, are nice inclusions into most Aleph lists if only because they're so cheap points-wise. They also come with rather complex rules (Ghost: Servant and AD: Combat Drop respectively), but are rather insignificant enough that they won't be game-deciding if you mess up.
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![[Post New]](/s/i/i.gif) 2012/02/16 02:24:36
Subject: Help with infinity factions.
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Crushing Clawed Fiend
chattoonaga tennesse
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Absolutionis wrote:If you want an awesome entrance into Aleph aside from the Starter Pack, get the Myrmidon pack and a Sophotect.
The Myrmidons have a healthy amount of special rules, and they're rather forgiving if you make a mistake. They're good in close combat, they have a large variety of weapons, and their smoke grenades give them great tactical flexibility. Each of them also comes with an Optical Disruption Device that gives your opponents -6 to hit you.
The box includes enough weapon options to give you tons of flexibility.
The Sophotect is also a great unit to just include into most Aleph lists you'll use. Any problem you'll run into, the Sophotect will likely be able to fix.
Two Myrmidons and a Sophotect should set you near 100pt.
Find a model that you like the looks of and set it as your Lieutenant and you have a decent 150pt list. The Myrmidon Officer works fine.
You could also pick up the Yudbot+Netrod pack to neatly get your points up to 150. They, especially the Netrod, are nice inclusions into most Aleph lists if only because they're so cheap points-wise. They also come with rather complex rules (Ghost: Servant and AD: Combat Drop respectively), but are rather insignificant enough that they won't be game-deciding if you mess up.
I do like the sophotect model and Myrmidon looks nice to. The reason i need to know what would be good to get outside of the starter pack becuase im going to get it but i would rather know what would be good to get with it.
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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