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![[Post New]](/s/i/i.gif) 2012/02/14 22:57:11
Subject: Necron [1500 pts]: Analysis and breakdown
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Been Around the Block
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First of all, here's the list in spoiler
And here's the breakdown, after some games. The list is "actually" working. Don't know how, or why, but I managed to take down Land Raiders, Dreadnought, and also survive deep striking units of Termies (Lighting Claws, and I can assure you that they are quite a deathstar for me!). But, and there is a great but, I want to analyze my list and understand where I could improve; I'll follow some points:
1- Can I take objectives? (enough troops, durable and mobile): Yes and no. I have little troops (only 2), but it's very durable (12 models each, 3+ saves, and Lords with Warscythe and Mind-scarabs helps when assaulted), and can pack a real punch when shooting. And they are mobile with the Night Scythe, so we have. ( 2 out of 3)
2- Do I have Anti-Mech? Another time, yes and no (I think 1500 points kinda force me to be yes and no here and there!). I have 2 Catacomb Command Barges that are great, and 3 Annihillation Barges + 2 Night Scythes (they are not THAT great against veichles because the best weapon is the Tesla Destructor, at AP - , and capable to deal only till Armor 13). And I have also some Crypteks with lance, but I don't think it actually matters that much. ( 2 out of 3)
2.1 Do I have Anti-Transport? Yes I do. People keeps telling Autocannon is GREAT, and Tesla Destructor are at same strenght, but have 2 more shots, they are twin-linked (but they have that DAMN AP -). But I really have 5 of these, so, yes, I do have Anti-Transport (even if short-ranged). ( 3 out of 3)
3- 3. Do I have Anti-Horde? Yes! This is a great Yes. No problems here. Tesla Destructors are perfect for this. ( 3 out of 3)
4- Do I have Anti-MC? Another time, Tesla Destructors are my answer, and not a bad one I suppose. And I don't have problem with "high armor"! ( 3 out of 3)
5- Do I have Anti-INV? No, period. ( 0 out of 3)
6- Do I have redundancy? Yes, the list is quite redundant. ( 3 out of 3)
16 out of 21.
Not that bad! I thought about switching 2 big immortals with NightScythes with 3 squads of 5 warriors in NightScythes. I would have one more veichle, and one more squads. But I would lower my armor save, risk morale tests earlier, and getting NO CHANCES in assault phase.
At this point, what do you think? I'd like some constructive criticism based on the list "as is". I know lots of other lists, but I would like to keep working on this one and making it better and, maybe, tournament-competitive.
Thank you all!
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![[Post New]](/s/i/i.gif) 2012/02/15 05:38:47
Subject: Re:Necron [1500 pts]: Analysis and breakdown
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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For a 1500 point game, don't you need 3 troop choices? Someone on the threads mentioned that.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2012/02/15 06:19:23
Subject: Re:Necron [1500 pts]: Analysis and breakdown
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On a Canoptek Spyder's Waiting List
Austin Texas
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No it is only 2 troops mandatory but it helps to have at least 3 troops. Automatically Appended Next Post: I suggest Nemesor so that the night scythes can deep strike in response to a enemy unit coming in from reserves. the fire power is solid but it will be i little tuff to stop tank army's but not impossible.
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This message was edited 1 time. Last update was at 2012/02/15 06:25:09
those wacky Necrons
6000pts w10-L1 |
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![[Post New]](/s/i/i.gif) 2012/02/15 07:56:30
Subject: Necron [1500 pts]: Analysis and breakdown
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Been Around the Block
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I struggled hard against the idea of including Namesor...yes, he's a LOT more powerful than Ankyr, BUT he cannot get Warscythe, so I improve one troop at a time but lose one solid SweepingStrikes+Warscythe combo...I'm not convinced on this, sir.
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![[Post New]](/s/i/i.gif) 2012/02/16 01:13:24
Subject: Necron [1500 pts]: Analysis and breakdown
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Warp-Screaming Noise Marine
Canada!
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I quite like it! I really do!
I probably wouldn't scale down to warriors for the extra transport and splitting. It doesn't get a long very well with your effective ranges and makes anti light transport fire really good against you. They are also a lot less resilient against really fast units and weirdo deployment.
I think flyby warscythe attacks are very important to a list like this. You really want to have some juicy targets for your powerful anti infantry shooting. That means getting impediments out of the way without wasting many tesla shots. And that means breaking things up in the movement phase or without much loss in earlier shooting (having imposing board position helps too!). That is one of the awkward problems with necron close combat goodness, you end up breaking a tank then taking a charge, and sitting on your hands with a lot of great small arms fire while your opponent does his best to minimize turns a squad is being exposed to shooting.
If you are looking to add a little more survivability to those big immortal blocks, you could find some points for gaze of flame. Boy does that ever seem less appealing to charge. Squads will not be comfortable charging them or sitting within 24 of them. Also probably helps more defensively than Ankyr's buffs do.
You should also look into whether or not any "upgrade characters" like crypteks or lords benefit from Ankyr's phyrrain eternal upgrades. In the same way that a cryptek can benefit from deathmark tokens or lords count as remaining necron warrior squad members vs a ghost ark, it may give the lords furious assault!
Anyway I can't think of any good advice now, thanks for the inspiration though!
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This message was edited 1 time. Last update was at 2012/02/16 01:15:40
It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/02/16 02:59:57
Subject: Re:Necron [1500 pts]: Analysis and breakdown
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Wicked Canoptek Wraith
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Yes I would drop an immortal each to get 2 GOF's to prevent counter charge.
Think about a bad situation; You set up a big risk, big reward scenario using your two barges to pop a LR and then deploy your Immortals to kill the termies (or at least weaken them to be charged by the lords).
Your CCBs fail, so you are stuck charging with the lords.
The termies now have the charge on at least one of your immortal squads. They will, on average, kill your entire unit, and that will be game for you. With a GOF, they will kill about 4. That gives you RP (they can't sweeping advance).
They also work on things like respawning gaunts (that you cant seem to kill completely).
It will make your unit a good deal more durable. for only a small amount of Fire Power.
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Ya, I play Crons, what about it?
Also, they are just shiny space zombies with guns.
6700 |
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![[Post New]](/s/i/i.gif) 2012/02/16 08:49:44
Subject: Necron [1500 pts]: Analysis and breakdown
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Been Around the Block
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I'm seriously thinking about gaze of flame, BUT this would mean getting 2 more Cryptek HoD, and I can attach a single unit from the royal court to a single unit. So I attach a Lord from court 1 and a Cryptek HoD from court 2 (with GoF) at Immortal1, and a Cryptek HoD from court1 (with GoF) and a Lord from court2 at Immortal2. Court 1 remains with the single model of the HoD with Solar Pulse, and so do Court 2. Isn't this just riskful? I would have to use 'em for thei ability, so hiding them behind some building and use them only after deploying their SolarPulses. Would this be a good idea?
*edit* : doing so, I have to:
- drop the number of immortals on every squad to 7 (losing 6 model to get 2 crypteks with 'nades)
- leave ankyr at home (and so no "I shoot your cannon!" and no tachion arrow!) and drop one squad to 9 and another to 8
Anyway, thank you all A LOT for helping me!! Keep up interesting comments and suggestions!
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This message was edited 1 time. Last update was at 2012/02/16 08:55:02
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![[Post New]](/s/i/i.gif) 2012/02/16 13:22:09
Subject: Necron [1500 pts]: Analysis and breakdown
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Warp-Screaming Noise Marine
Canada!
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Can't one cryptek have more than one piece of war gear? Looking at the codex now I can't see any reason not to take gaze of flame on your solar pulse crypteks!
That way the defensive grenades for a squad of 12 wounds only cost 10 points each!
I'm very curious about how the target prioritizing is working for your opponents. You have a very interesting mix of meq, light aircraft and av13. What are your opponent's turns like? What gives them trouble?
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/02/16 16:28:20
Subject: Necron [1500 pts]: Analysis and breakdown
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Been Around the Block
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Lucre wrote:Can't one cryptek have more than one piece of war gear?
Sure, they can. And I'm a total 'nob forgetting about it. Thank you Lucre!
Lucre wrote:I'm very curious about how the target prioritizing is working for your opponents. You have a very interesting mix of meq, light aircraft and av13. What are your opponent's turns like? What gives them trouble?
Command Barges with Sweeping Strikes are the problem my opponents see as the most immediate. Lots of time they don't realize the MEQ squad, either, and try to drop-down all the Barges.
Edit: For now I removed 2 immortals and let 2 Gaze of Flame in...Also, thanks to Mercer, I'm really thinking about the Lords. 90 Points for 4+ ResurrectionProtocols and mindweave scarabs seems a little too costy! I could swap 'em for Crypteks Harbringer of Storm with the Lighting Field upgrade...not bad, but is it worth it? What will I do with spare points? I cannot get more Heavy supports, another troop seems stupid because it would be on foot and it's quite clear that I'm NOT going on foot because I like mobility, and I cannot get other crypteks (I could, but it would mean let them alone...maybe the one with the Dissonance Harp, but it seems like a bad and hazardous trade...)...any ideas?
Keep good comments and ideas flowing, this list really need you quite bad!
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This message was edited 1 time. Last update was at 2012/02/16 16:45:34
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![[Post New]](/s/i/i.gif) 2012/02/16 18:08:01
Subject: Necron [1500 pts]: Analysis and breakdown
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Warp-Screaming Noise Marine
Canada!
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I think the lords are expensive nannies but they also add a lot of utility to your few troop choices. Think of them like the destructeks. Your destructek is a bit of a waste shooting at men and your immortals are a waste shooting at tanks but you'd rather have that potential than not, and it is providing other services with its war gear. I'm not entirely sold on the lords either, but immortals are weak in fighting but still need to get close. That nightscythe they can hop into is also your opponents juiciest target to remove a tesla destructor. Lords make stranded immortals a lot less of a target.
90 points is a lot though. But remember he also adds a lot of potential to a squad. Mcs will hate it and in a pinch they can charge or combat av. What that is worth, I'm not sure. Maybe the orb can go, but it just feels so appropriate.
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/02/16 19:25:49
Subject: Necron [1500 pts]: Analysis and breakdown
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Deadly Dark Eldar Warrior
Alexandria VA
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Remember that ap - weapons suffer an additional -1 to the damage rolls against vehicles (pg 61, MRB). So your tesla is Glancing at -3 and penning at -1, not a good thing.
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![[Post New]](/s/i/i.gif) 2012/02/16 19:45:24
Subject: Necron [1500 pts]: Analysis and breakdown
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Been Around the Block
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Sadly, I know it, Creon. Still, Tesla Destructor is my best, most common, and easiest obtainable weapon. I would like to have some High-power good AP weapon like other codex get on their veichles, but unless taking a crappy doomsday ark (which needs to stay stationary T_T), I can't find anything better!
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![[Post New]](/s/i/i.gif) 2012/02/16 20:01:30
Subject: Necron [1500 pts]: Analysis and breakdown
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Deadly Dark Eldar Warrior
Alexandria VA
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Yes, I use Stalkers with Heavy Gauss Cannon myself. It's the only "lascannon" the 'crons have. I wish I could buy into the "death ray" carriers, but I just can't. Armor 11 for vehicle anti tank just isn't enough.
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![[Post New]](/s/i/i.gif) 2012/02/16 20:08:56
Subject: Necron [1500 pts]: Analysis and breakdown
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Been Around the Block
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Yep, 60 points lascannon with 1 wound and 3+ save...kinda costy and easily destroyed....dunno, what's your feedback about them?
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![[Post New]](/s/i/i.gif) 2012/02/16 20:09:22
Subject: Necron [1500 pts]: Analysis and breakdown
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One Canoptek Scarab in a Swarm
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Out of interest what do you use. model wise for your night syths.
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![[Post New]](/s/i/i.gif) 2012/02/16 20:26:46
Subject: Necron [1500 pts]: Analysis and breakdown
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Been Around the Block
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Thinking about using razorwings, but....
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![[Post New]](/s/i/i.gif) 2012/02/16 20:29:15
Subject: Necron [1500 pts]: Analysis and breakdown
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Deadly Dark Eldar Warrior
Alexandria VA
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Nix wrote:Yep, 60 points lascannon with 1 wound and 3+ save...kinda costy and easily destroyed....dunno, what's your feedback about them?
Triarch Stalker, 13/13/11 not one wound. Automatically Appended Next Post: sora914 wrote:Out of interest what do you use. model wise for your night syths.
I use an F-111 and a Su-47 in 1/48.
remove the Fuselage, turn the 111 around so the swept wings are out and facing forward. That's how I did it.
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This message was edited 1 time. Last update was at 2012/02/16 20:31:17
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![[Post New]](/s/i/i.gif) 2012/02/16 21:01:09
Subject: Necron [1500 pts]: Analysis and breakdown
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Been Around the Block
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Edit, my bad!
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This message was edited 1 time. Last update was at 2012/02/17 09:08:58
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![[Post New]](/s/i/i.gif) 2012/02/16 21:57:00
Subject: Necron [1500 pts]: Analysis and breakdown
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Warp-Screaming Noise Marine
Canada!
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Man so much miss communication in this thread.
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/02/17 09:05:20
Subject: Necron [1500 pts]: Analysis and breakdown
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Been Around the Block
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Yes, was my bad Lucre. I tought about Heavy Destroyers with Heavy Gauss Cannon, and since I never gave any attention to Triarch Stalker, I missed to understand he was talking about the Twin Linked Heavy Gauss Cannon actually mounted on the Triarch Stalker. Anyway, I find it very hard to justify a 165 points on a Twin Linked Heavy Gauss Cannon. If you think about a comparation with SM Dreadnought (Extra Armour, Twin Linked Lascannon), you can see that it comes with 2 weapons, has a "build in" cover save (smoke launcher!), his Lascannon is 48". Our walker has slightly more armour (at least for a while!) but it's open topped, has only one weapon, and a targetting relay which could be not very useful (if we choose to shot with the HGC, maybe we're facing some high armor, and Tesla Destructors are already twin linked, so we could technically use that marker only on Gauss Cannon, which isn't that impressive!)
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![[Post New]](/s/i/i.gif) 2012/02/17 16:52:06
Subject: Necron [1500 pts]: Analysis and breakdown
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Longtime Dakkanaut
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Nix wrote:Yes, was my bad Lucre. I tought about Heavy Destroyers with Heavy Gauss Cannon, and since I never gave any attention to Triarch Stalker, I missed to understand he was talking about the Twin Linked Heavy Gauss Cannon actually mounted on the Triarch Stalker. Anyway, I find it very hard to justify a 165 points on a Twin Linked Heavy Gauss Cannon. If you think about a comparation with SM Dreadnought (Extra Armour, Twin Linked Lascannon), you can see that it comes with 2 weapons, has a "build in" cover save (smoke launcher!), his Lascannon is 48". Our walker has slightly more armour (at least for a while!) but it's open topped, has only one weapon, and a targetting relay which could be not very useful (if we choose to shot with the HGC, maybe we're facing some high armor, and Tesla Destructors are already twin linked, so we could technically use that marker only on Gauss Cannon, which isn't that impressive!)
Well, it depends. You still can fail to destroy a prime target with the shot, and you have all sorts of Gauss weapons in a necron list that can be fired and take advantage of the twin linking. Also, as Vehicle targets start to diminish it is a great boost to anti troop fire power as well, particularly Tesla Immortals. I would say the AV 13 more then anything is what separates it from dreads, making it completely immune to strength 6 and coupled with living metal virtually immune to strength 7. It's a pretty nice bonus.
On the topic of HD's I've seen 3 in a group as a popular lay out but I've had my best luck with the 5 strong (with two normal Ds), so that their RP actually has a chance to do some good, and the normal Ds are at least capable of damaging all the same targets. Firing the Stalker into a group of terms and following up with this unit can be particularly devastating.
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This message was edited 1 time. Last update was at 2012/02/17 16:53:55
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![[Post New]](/s/i/i.gif) 2012/02/17 23:26:33
Subject: Necron [1500 pts]: Analysis and breakdown
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Warp-Screaming Noise Marine
Canada!
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I really like the concept of stalkers with destroyers and how it works out vs slots, though I'd prefer being able to split destroyer firing. What I really dislike is the point cost of it.
Nix's list is cramming lots of efficient and multipurpose survivable options into 1500 points. I'm sure it's not full of great tank hunting shots because those are really what necrons do efficiently. It's very frustrating but apparently we are supposed to destroy tanks up close and in the assault phase.
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/02/20 16:54:45
Subject: Necron [1500 pts]: Analysis and breakdown
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Been Around the Block
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ShadarLogoth wrote:
Well, it depends. You still can fail to destroy a prime target with the shot, and you have all sorts of Gauss weapons in a necron list that can be fired and take advantage of the twin linking. Also, as Vehicle targets start to diminish it is a great boost to anti troop fire power as well, particularly Tesla Immortals. I would say the AV 13 more then anything is what separates it from dreads, making it completely immune to strength 6 and coupled with living metal virtually immune to strength 7. It's a pretty nice bonus.
On the topic of HD's I've seen 3 in a group as a popular lay out but I've had my best luck with the 5 strong (with two normal Ds), so that their RP actually has a chance to do some good, and the normal Ds are at least capable of damaging all the same targets. Firing the Stalker into a group of terms and following up with this unit can be particularly devastating.
Ok, ok, well...I actually DON'T have all sort of Gauss weapons (only gauss cannons on the Barges!), so I can enjoy twin linking a little less. Then again, twin linking the tesla immortals is quite good, but sort of overkilling i suppose...not really that NEEDED.
Av 13 is good, but immunity to str7? Not at all. +1 for open topped enables veichle destruction on my poor boy, and living metal is half denied (the veichle damage results will float from 2 to 5!)
Anyway, 5 Destroyers is a big unit I cannot (and would not!) afford into this list without changing it at all! I know I could run with MSU warriors + 2 crypteks, no Night Scythes and Stalker + 5 Destros, but I think this kind of list will be subject of heavy beating from GK, DE and even vanilla SM!
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