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![[Post New]](/s/i/i.gif) 2012/02/14 23:38:11
Subject: new codex
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Oozing Spawning Vat
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I am new to this, but my friends and I have been talking about a new Code for Warhammer 40k. We were thinking about writing making a new race called the Doctors. Just think about it, and see how creepy you can make a physician become. They have use of scalpels, syringes, tubes, and all manner of toxic things. We are looking for some experienced people who have good ideas for special rules, paint patterns, and new characters, such as Nurse Ratchet from One Flew Over the Cookoo's Nest. It would be awesome to get some input on this, so let us know what you think. Here is what we have so far.
Warhammer 40k Codex Doctors
Special Rules
Aerial Insertion- The Squad may deploy from a vehicle moving flat out at any point of it’s path, and shoot normally.
Syringe Gun- Every gun labeled as a syringe launcher has a Poison Attack when a Roll of 5+ with a D6 is rolled.
Tardy- A unit with this rule counts as having the Stubborn and Furious Charge Universal Special Rules.
Psychic Powers
Bolster- For every unit with the bolster special rule, add 2d6 zombies to a squad of Zombies. This can take the unit over it’s starting amount.
Lobotomize- In close Combat choose 1 model in base contact with the model using this psychic power. The model must make a leadership test on 3d6, if failed that model becomes a zombie.
Wargear
Assault Syringe-Assault 2
Range 24”___S_______Ap___
3 4
Bone Saw
A power weapon that adds +3 Strength
Carapace Armor
Grants a 4+ Armor Save
Cosmetic Implants-
Increase Strength and 1 toughness by 1.
Flack Armor
Grants a 5+ Armor Save
IV Blaster-Pistol
Range_____S_________Ap_____
Template 2 3
Lascannon- Heavy 1
Range 48”__S________Ap_____
9 2
Syringe- Pistol
Range___S________Ap_____
12” 3 4
Syringe Gun
Range__S_________Ap_____
24” 3 4
Rapid Fire
Doctor Army List
HQ
Doctor …...........................................................................................90 pts.
WS BS S T W I A Ld Sv
4 4 3 3 3 4 2 9 5+
Unit Type: Infantry, Independent Character
Special Rules Wargear Psychic Powers
Psyker Flak Armour Bolster
Feel No Pain Syringe
Close Combat Weapon
Options
May replace Flak Armour with Carapace Armor +5 pts.
May take cosmetic implants +10 pts.
May replace close combat weapon with a power scalpel at +10 pts.
May replace Syringe with IV Blaster for +10 pts
Brain Surgeon..............................................................................115 pts.
WS BS S T W I A Ld Sv
4 4 3 3 3 4 4 9 5+
Unit Type: Infantry, Independent Character
Special Rules Wargear Psychic Powers
Feel No Pain Flak Armour Lobotomize
Psyker Bone Saw
Syringe
Options
May replace Flak Armor with Carapace Armor for +5 points, power armor for +8 points
May Take cosmetic implants for +10 points
May Replace Syringe with IV Blaster for+10 points
Elites
Battle Nurse Squad.........................................................................75 pts.
Unit Type: Infantry
Composition: 4 Nurses and one head nurse
WSBS S T W I A Ld Sv
Nurse 3 3 3 3 1 4 1 8 5+
Head Nurse 4 4 3 3 1 4 2 8 5+
Speacial Rules Wargear Psychic Powers
(Head Nurse is a Psyker) Syringe Gun Bolster (Head Nurse)
Flak Armor
Options
May take up to 5 extra nurses for +8 points per model
Whole squad May take Cosmetic Implants for +10 points
If the Squad Numbers 6 or less it may take an ambulance as a Dedicated Transport
Doom Paramedics..............................................................................50 pts.
Unit Type: Infantry
Composition: 4 Doom Medics and 1 Doom Leader
WS BS S T W I A Ld Sv
Doom Medic 3 4 3 3 1 3 1 8 5+
Doom Leader 3 4 3 3 1 3 2 8 5+
Special Rules Wargear
Drop Troops Syringe
Syringe Gun
Options
Any Model May exchange Syringe guns for lasguns at no additional cost, or upgrade to Hot-Shot lasguns for +5 Points per model
The entire squad may take Carapace Armor for +20 points
The Doom Leader may exchange his Syringe for a laspistol at no additional cost
The Doom Leader May Exchange his syringe gun for a close combat weapon at no additional cost, or a power scalpal at +10 points.
The squad may include up to 5 additional Doom Medics at +7 points per model
Dedicated Transports
Ambulance..........................................................................................85 pts.
Unit Type: Vehicle, Tank, Fast Transport Capacity: 6
___Front____Side____Rear___
11 11 10
Wargear:
Assault Syringe
2 Hull Mounted Lascannons
Medi-Copter.........................................................................................100 pts.
Unit Type: Vehicle Skimmer, Fast Transport Capacity: 12
__Front___Side___Rear___
11 10 10
Speacial Rules Wargear:
Aerial Insertion Hull mounted Autocannon
Options
May take up to 4 pintle mounted Assault Syringes
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![[Post New]](/s/i/i.gif) 2012/02/15 01:07:38
Subject: new codex
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Decrepit Dakkanaut
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Huh?
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![[Post New]](/s/i/i.gif) 2012/02/15 01:08:32
Subject: new codex
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Rampaging Reaver Titan Princeps
On your roof with a laptop
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Byte wrote:Huh?
Seconded.
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This is a signature. It contains words of an important or meaningful nature. |
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![[Post New]](/s/i/i.gif) 2012/02/15 20:56:39
Subject: Re:new codex
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Strategizing Grey Knight Chapter Master
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Hi,
Welcome to Dakka, not entirely sure the Introductions forum would be the best place for this however having a quick glance at your proposed new faction the wargear/rules seem a little OP
+3 str on a CC weapon....
Bolster... what exactly are the stats on these zombies?
24" on a syringe gun? (having played TF2 24" range is way to far IMO)
Cosmetic implants giving +1 S and +1 T for something cosmetic?
Going from your proposed rules, I could lobotomize a model then strait away add 2d6 zombies to that unit giving a potential 13 zombies in one psychic power turn, then do the same thing next assault phase...
I like the idea, perhaps not the rule set at the moment.
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IceAngel wrote:I must say Knightley, I am very envious of your squiggle ability. I mean, if squiggles were a tactical squad, you'd be the sergeant. If squiggles were an HQ, you'd be the special character. If squiggles were a way of life, you'd be Doctor Phil... The Cleanest Painting blog ever!
Gitsplitta wrote:I am but a pretender... you are... the father of all squiggles. . |
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![[Post New]](/s/i/i.gif) 2012/02/16 23:01:41
Subject: new codex
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Agile Revenant Titan
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Welcome to Dakka!
Have fun!
Iranna.
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![[Post New]](/s/i/i.gif) 2012/03/09 14:22:50
Subject: new codex
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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Welcome to dakka.
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![[Post New]](/s/i/i.gif) 2012/03/09 20:35:30
Subject: new codex
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Quick-fingered Warlord Moderatus
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Perhaps this thread would better be served in the proposed rules section. Otherwise, it seems like an interesting idea to play with.
Welcome to Dakka!
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Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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