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Made in gb
Paladin of the Wall






What mercinaries can work for menoth?
Which ones would work well with a heavy force that has lots of fire?
Thanks for any help

thornfall alliance: 30pts bringing home the bacon
menoth: 134pts "burn heretics, BURN!" 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Sam & the Devil Dogs
Croe's Cutthroats
Blythe and Bull
Herne & Jonne
Horgenhold Artillery
Horgenhold Forge Guard
Aiyanna and Holt
Ogrun Assault Corps
Press Gangers
Sea Dogs
Sea Dog Cannon
Steelheads(Halbediers, Riflemen, and Cav)

Alten Ashley
Anastasia Dibray
Bloody Bradigan
Grogspar
Doc Killingsworth
Eiryss(both versions)
Hawk
Gorman
Kell
Lord Rockbottom
Madelyn Corbeau
Macnaile
Orin Midwinter
Rhupert Carvolo
Rorsh and Brine
Rutger Shaw
Saxxon Orrik
Stannis Brocker
Taryn

Plus every Merc Caster except the Cygnar Ally.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Paladin of the Wall






Thank you what would go well with a heavy army who likes fire?

thornfall alliance: 30pts bringing home the bacon
menoth: 134pts "burn heretics, BURN!" 
   
Made in us
Oberleutnant





*cough* every Merc caster minus the Cygnar ally and Shae.

What do you mean by "heavy" army? Jack heavy? Troop heavy? Heavy troops?

The thing mercs should be used for in "faction" lists is to fill holes left by the faction or augement an already existing power.

Rockbottom and Thor (is it Thor? Dwarf jack marshal...name escapes me...anyway) are both have fire continuous effects. With a caster like Feora, this can give you an additional way to place a fire templat.

Carvolo and Gorman both are good stand alones with excellent powers that will benefit anyone that uses them.

The same with both eryiss versions, however the choice of e or p would depend on your opponent...Hordes or Warmachine?

So really there is no answer to your question without more detail from you. Plus, there are some downsides to taking mercs as well. Many times, they are not "friendly faction models" and as such, may not be able to be effected by a posiitve spell buff. You have to really ask yourself if the merc choice is the right one over another faction choice.







 
   
Made in us
Regular Dakkanaut




Their are 3 mercs of great great note for Menoth and then 3 units:

Solos:
Gorman Di Wulfe - UNBELIEVABLE...just read blind(doesnt even have to hit just be in the AoE)
Eiryess, Angle of Retribution - she can remove enemy upkeeps, but menoth has many ways to do this
Rhupert Carvolo, Piper of Ord- he can give stuff like tough and pathfinder to Temple Flame Guard,(along with the book thats tough and no knockdown...so annoying) or even just +1 defense to errants...with Defenders Ward is flipping 15/18 errants.

Attendant Priest UA w/
-Forgeguard(dwarves) are pretty neat
-Steelhead Halberdiers...sorta a neat unseen combo: 10 models that can become 15/15 with DW(17/15 when charge) and are immune to spells is pretty incredible for 8 points.

Something like a Min Steelhead cav are just overall useful, but especially with an attendant priest halberdier unit

This message was edited 1 time. Last update was at 2012/02/16 21:52:48


 
   
Made in gb
Paladin of the Wall






Sorry
I meant jack heavy (4-5 jacks) with heavy troops (cinerators)
so those dwarfs sound good

thornfall alliance: 30pts bringing home the bacon
menoth: 134pts "burn heretics, BURN!" 
   
Made in us
Using Object Source Lighting





Portland

Shotgun wrote:*cough* every Merc caster minus the Cygnar ally and Shae.

Fiona and Gorten also won't work for churchie coin*.

Also, re: OP: okay, sounds like you've got the starter set... What else, and what are you having trouble with?

Are you looking for something that jives well with what you have, or fills holes?

*technically diamonds, but that sounds silly


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Paladin of the Wall






I have the battle box the 2 player starter kit an alleigent of the order of the fist a choir and flame guard cleansers + UA
I don't really know what I'm looking for either something really beefy or something that is really shooty

thornfall alliance: 30pts bringing home the bacon
menoth: 134pts "burn heretics, BURN!" 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

spiralingcadaver wrote:
Shotgun wrote:*cough* every Merc caster minus the Cygnar ally and Shae.

Fiona and Gorten also won't work for churchie coin*.


Huh, so they don't. Someone needs to e-mail the Forward Kommander guy and let him know.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Using Object Source Lighting





Portland

origarmi chicken wrote:I have the battle box the 2 player starter kit an alleigent of the order of the fist a choir and flame guard cleansers + UA
I don't really know what I'm looking for either something really beefy

This is mostly in-faction: warjacks and bastions are probably as tough as you get. Mercs are really not all that tough on the whole.
or something that is really shooty

This is harder to find for the Protectorate. (though, Vanquishers, Repenters, and Reckoners are solid choices, here)

I'd suggest steelhead riflemen, with the attendant priest for flexibility (and making them in-faction).

I can't remember of the protectorate can take Nyss Hunters (I don't think they can), but, if they can, they're very solid.

Kell is a great sniper, if you just need a little extra reliable firepower at a good price.


Generally, though, the Protectorate ain't great at shooting...


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Paladin of the Wall






Yeah that's why I thought mercs would be the way to go
I might get some steelheads then

thornfall alliance: 30pts bringing home the bacon
menoth: 134pts "burn heretics, BURN!" 
   
Made in us
Regular Dakkanaut




Actually the protectorate has a great ranged game with repenters, redeemers, reckoners, the choir, and a battle engine. Just use pSevy, then you get INSANE redeemers(this thing can usually aim since its so long range, but even without aim rat 5 power 15 AoE 3 shots are insane for its cost) and repenters(like mat 8 power 15 sprays without aiming are unbelieveable), and well reckoners were already one of the best warjacks in the game, but getting +3 mat/rat and +3 Power on its ranged/melee attacks is crazy since it can globber stuff at ranged(giving stuff -2 defense so your redeemers are like Mat 9 aiming on that target) and its bonkers in melee too. If you want to run ranged menoth its extremely solid using 2 redeemers, a repenter, a reckoner, min choir, and a vassal or 2 using psevy(eye of menoth) or pKreoss(his feat means the redeemers accuracy is irrelevant even while moving and rat 5 isn't bad for its threat range, its high power shot, let alone its also an AoE, so you can get like power 11 blast damage.

Overall a list like this has an incredible range game and it only gets better as you go to 50 points:

(25 pt variation)
pSevy(eye of menoth and always upkeep)
-Reckoner(vision this model)
-Repenter
-Redeemer

Min Errants + UA(defenders ward these guys)
min choir
vassal x2

(35 pt variation)
pSevy(eye of menoth and always upkeep)
-Reckoner(vision this model)
-Repenter
-Redeemer x2

max errants + UA(defenders ward these guys)
min choir
vassal x2
mechanic

(50 pt variation)
pSevy(eye of menoth and always upkeep)
-Repenter
-Redeemer x2

Battle Engine(vision this or the avatar, it depends if you have DW on the avatar)
Avatar
max errants + UA(defenders ward these guys or avatar, it will depend)
min choir x2(or a max choir and another mechanic)
vassal x2
mechanic x2


the errants are insanely hard to kill and are probably the best overall infantry unit in the game(IMO). So move up some to say a zone or w/e the scenario is, but then you hold back, and bombard every turn with the redeemers(try hitting their heavies with these since you will be mat 5 power 15 and boost to dmg, if they have like iron flesh winterguard, kayazy, bane thralls...basically an infantry heavy list with high defense well you have a 2 3" power 11 blast damage AoE's, which is insane). When they get close the repenter and reckoner do their thing. You can even use the two vassals to give each repenter an extra shot(still gets choir buffs and eye of menoth) or 1 repenter and extra shot and enliven the reckoner so it can play a bit more aggressively. Mechanic repairs reckoner when needed. Battle engine is boss.

This message was edited 1 time. Last update was at 2012/02/18 00:25:19


 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

I would never bring the Menoth battle engine.

As other people said, Exemplar Errants. Get their UA and the solo and they are solid shooting.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in gb
Paladin of the Wall






So errants instead of mercs
Why not the battle engine?

thornfall alliance: 30pts bringing home the bacon
menoth: 134pts "burn heretics, BURN!" 
   
Made in us
[MOD]
Madrak Ironhide







I haven't figured out the battle engine yet. It just needs too much babysitting.

However, it can pretty much boost whenever it wants. Just be
careful if it starts taking damage.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Using Object Source Lighting





Portland

origarmi chicken wrote:So errants instead of mercs

The Errants are good for a lot of things, but without CRA or a good RAT, I find that, outside of corner cases*, their role as ranged troops is pretty secondary to their other good abilities

*mostly, things that cause knockdown


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Paladin of the Wall






What about idrians are they good at shooting?


Automatically Appended Next Post:
What about idrians are they good at shooting?

This message was edited 1 time. Last update was at 2012/02/18 20:36:29


thornfall alliance: 30pts bringing home the bacon
menoth: 134pts "burn heretics, BURN!" 
   
Made in us
Using Object Source Lighting





Portland

Idrians are okay, but suffer from being seriously overpriced: the unit should realistically be 5/8 instead of 6/10*.

If you want an in-faction option, they're decent, but not ideal.

*if you haven't noticed, there are, with a few exceptions, some main tiers:

2/3=support unit:
-choir, mechanics, etc.

4/6=fodder unit, good, but often more valuable as bodies
-flameguard, sword knights, winterguard, etc.

5/8=solid unit, these can put out some serious damage, or have a lot of good rules, or provide something less common in the army
-exemplar units, stormblades, kayazy assassins, etc.

6/10 or 7/11 are elite units, which you expect to maul what they're fighting, and usually in a few ways. There are several units that don't realistically belong in this price range (mostly ones that were very good in 1st ed.)
-good examples: Nyss Hunters (accurate and flexible); Steelhead Cavalry (hit like a ton of bricks); trencher commandos (highly flexible)
-bad examples: longgunners (change in meta); trenchers (change in abilities); idrians (change in abilities) croe's cutthroats (no clue why they're so expensive)


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
[MOD]
Madrak Ironhide







Idrians are elite for what they do. They are expensive, but you
can find points for them in a 50 list. They give pathfinder, CMA,
and CRA to a faction that doesn't naturally have those things.

However, the UA is VERY expensive on top of that.

I don't tend to field them in 35 point lists. They just eat up too
many points!

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

malfred wrote:I haven't figured out the battle engine yet. It just needs too much babysitting.

However, it can pretty much boost whenever it wants. Just be
careful if it starts taking damage.


Thee battle engine is too many points and replicates/counteracts too many other things in the army. As you said it needs baby sitting. It needs at least 1 vassal mechanik devoted to it. So it's now effectively 10 points. It's powers can only be used once per turn. In terms of the "this guy died, now he gets an attack then dies," that isn't worth 10 points for 1 guy. This ability also denies Testament and friends from getting the soul tokens and doesn't mesh well with self-sacrifice. The cleansing of effects and animus removal I can get from Visgoth Roven for 6 points cheaper and still walk away with more useful abilities. This can only be used on it's activation, so it's not going to save anything that got hit from your opponent. This ability counter acts Feora p/e since she wants fire and possibly Testament since he wants dead guys (if any are still around). This also replicates aegis which eKreoss throws out. The pushback continuous fire effect is worthless. It's used on your activation, so you cannot run and pop this, so the 5" move is really all you have. Your opponent will either simply send a Jack to kill your battle engine if it's a threat, or ignore it. The 1 attack it gets a turn is just Severus' attack, nothing real special.

As for defensive capabilities, yes it is by the numbers the toughest battle engine, but in realization it's one of the weaker ones. You cannot charge the noisy cricket. The cryx one is incorporeal half the time and usually when it needs to be as the controller can choose to activate it so long as it wasn't in the previous turn. The Stormstrider knocks back melee after every time they swing. The Khador one will just kill enough infantry to make it's points back and trample anything in it's path. Menoth is just a sitting brick with less hp than a jack.

I see no virtue in taking this model. It's a pretty model. I'd like to have one. But I would never field it.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in gb
Paladin of the Wall






So errants, redeemers ans reckoners it is then
What about flamegaurd cleansers are they.any good, I like the idea of walking flamethrowers

thornfall alliance: 30pts bringing home the bacon
menoth: 134pts "burn heretics, BURN!" 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

They are indeed good, if a touch short ranged.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in gb
Paladin of the Wall






It's just that I have not used them yet (no one else in my group has a big enough army to face me yet as we are all relitivly new to warmahordes)
So thanks for helping everyone. I don't need mercs so thanks for all of your help

thornfall alliance: 30pts bringing home the bacon
menoth: 134pts "burn heretics, BURN!" 
   
Made in us
Regular Dakkanaut




Rockford,IL

I am going to try adding a unit of pirates the next time I use my menoth, those pistols should surprise my opponents a little.

I also like the steelhead trio with menoth, good synergie with each other and doesn't need a lot of support from your caster.

I am the whitekong. 
   
 
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