Switch Theme:

Can Vanilla Marines be competetive?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Scuttling Genestealer




Ontario

So I've been playing 40k for almost a year now, and I love it, and have had some success with it. I've played in one friendly league at my LGW, (which i won) and there's another league coming up that's more competitive that I've joined, and I've had people telling me I should start going to some local tournaments. Now I mostly play for the love of the game, but prizes are a good way of building up my second army (nids) so I was wondering, can vanilla marines be competitive? I play a drop pod heavy Vulkan list, and I'm not looking to get into a "Vulkan is over played" argument nor am i looking for advice on my list at this time, I'm simply asking if vanilla marines have the ability to put enough hurt on the table to deal with things like Grey Knights or Dark Eldar "Venom Spam" or mech Guard.

I know it comes down to the dice rolls and the person playing the army more so then the army or codex themselves, so I guess I'm just opening this up to general discussion. Do Vanilla SM have the fire power to be competitive?

Salamanders - 4500 pts
Hive Fleet Wendigo - 5000+ pts
Vampire Counts - 2500 pts Sold
Ogre Kingdoms - 4000 pts 
   
Made in gb
Fixture of Dakka






Ol' Blighty

I think they do, just there aren't many OP units to spam.
TH/SS terminators I always find to be good, but only in 2000pt or so games.
I've heard positive reports of sternguard with combi-meltas, but I don't run them much so I wouldn't know.
I don't really know apart from that


DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in us
Sinewy Scourge




Grand ol US of A

Every army has a weakness. Grey Knights have to get in range, DE have weak armor and toughness. C:SM are relatively balanced between decent tougness, and good armor (13 on most tanks and 3+ on bodies). The downside is numbers.

Can C:SM compete? Absolutely. I've run a pedro/sternguard list several times from pods and ruined mech guard armies. Something my DE have never done. The list would translate decently to Vulkan with the sheer amount of melta I use, you would just be a little light on troops. In a 2K game I can get 2 x 10 man squads of sternguard w/ 8 combi-meltas and 2 meltas in pods and a third squad with 8 combi-plasmas and 2 plasma guns in a pod. Then supplimented with a master of the forge with conversion beamer and a bike, then have 2 rifleman dreads as HS.

The other option I use is tac squads with razorbacks w/ TLAC and rifleman dreads but that isn't using pods.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Vanilla marines can be competitive. I have run several successful MSU lists at my LFGS and won several tournaments with them. A couple units to take advantage of is:

Riflemen dreads (two twinlinked autocannons - chimeras and DE hate these)
TH/SS termies - nothing ruins your openents game plan then these guys
Librarians with Null Zone
Thunderfire cannons - I know most people hate these but I always take atleast 1. There is just something about shooting 4 blast tamplates at one squad that is lovely
MM/HF or Typhoon speeders - great fire support and last minute objective grabbing
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

C:SM do very well, vulkan lists are crazy good, Ironclads are more or less impossible to destroy, thunderfire cannons are amazing, the ability to run all bike armies is impressive, TH/SS termis are extra hard to kill and just as killy, sternguard are amazing, and so on.

But one thing C:SM aren't good at is something other armies specialize in. You can't out assault blood angels, and you can't out shoot guard, ect.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

The main problem with vanilla is that a lot of the new marine codexes take what ever they do, and do it better or cheaper. Blood Angels pay a few points and get fast preds, vindicators, rhinos and razorbacks. Instead of the ironclad they get the furioso. Instead of combat tactics they get red thirst. Instead of thunderfire cannons they get sang priests. Their devs are also cheaper. Fenrisians get longfangs and 2 attack, 2 special weapon, cheaper tac marines and all of the other wonderful things in that codex. Black Templar (an older codex) gets universal preferred enemy, PotMS vindicators, lance immune land raiders, tank hunting missile termies.

So after considering all that vanilla has only a few answers. Pedro sternguard, Kor'sarro "Outflank" Khan and Vulcan Myentirearmy'smeltassandflamersaretwinlinked He'stan. So basically a couple special characters are carrying the book with a few other tricks like null zone and TFCs

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in ca
Cold-Blooded Saurus Warrior




The Great White North

I think the best approach is just show up with the best army you can field and have a good time.

The biggest issues are going to be players who come onto DakkaDakka with BA,SW and GK and ask how to make the nastiest lists on earth to pummel everyone.

Lists designed to destroy with an above par codex are tough to beat for anyone.

The good thing in the end is that you can give a bad commander an 1850pt GK list and he could still lose with it since he dosen't know how to work it. Give that same list to a competent commander and you get rocked =]

With that said I would expect a Vulkan list to do well in the right hands.

This message was edited 1 time. Last update was at 2012/02/17 00:38:33


+ +=

+ = Big Lame Mat Ward Lovefest  
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

There are 3 C:SM lists people talk about today as decent.
Vulcan
Shrike
Bikes
They are not in the same grade as GK, IG or SW but they do OK when done right
   
 
Forum Index » 40K General Discussion
Go to: