Snivelling Workbot
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Sorcerer Lord Valathrex, Master of the Void Walkers Legion. 250 Points
Ws. Bs. S. T. W. I. A. Ld. Sv
6. 6. 4. 4. 4. 5. 3. 10. 3+
Head Quaters Unit
Unit type: Infintry (Character), Unique
Special Rules: Indepentdent Character, Psyker, Mastery Level 4, Void Walking, Eternal Warrior, Champion of Chaos, It Will Not Die, Fearless
Wargear: Aura of Dark Glory, Mark of Tzeentch, Power Armour, Frag & Krak Grenades, Darkfire Projector, Claw of the Void
Darkfire Projector: This ancient bolt pistol from the time before the Heresy has been the personal side arm of the Master of the Void Cult, a small group of the Alpha Legion. This bolt pistol has been blessed by Tzeentch for the bearer is one of his most favored mortal servants.
Range. Str. Ap. type
Template. 4. 5. Pistol, Specialist
Claw of the Void: The Masters of the Void Walkers legion had discovered in their time roaming Warp Space, an unsauly growth of Obsidion-like crystals growing along their ships. These cystals were harvested from the ships and used for the consteuction of weapons for the legion. Then they dicovered that these crystal synchronized well with those of psychic power, the more powerfull the weilder, the more efficient the weapon was. When Valathrex aquired such a weapon, the Obsidian cyrstals turned color to that of the deepest purple, thus cementing his place as Master of the Void Walkers.
Range. Str. Ap. type
Melee. User. 3. Specialist, Shred, Force
Voidwalking: Valathrex made decide to Voidwalk instead of normally casting psychic powers during each of your psychic phases. If you decide to use Voidwalking, Valathrex does not count his psychic mastery level for the purposes of determing how many warp charge dice you have. Instead keep his four dice to the side for his own personal use. You may spend Valathrex's warp charge dice to activate any number of the following abilities as long as the total amount the cost of the abilities in warp charges does not exceed how many warp charges Valathrex generates.
Name. Cost. Ability
Void Speed. 1-2 warp charges. If one warp charged is used for this power, Valathrex gains the jump infintry unit type, and +2 to his attacks and initiative values until the beginning of your next psychic phase. If two warp charges were use for this power, in addition gaining the benifit of spending one warp charge, any unit that Valatrex joins or is with, gains the jump infintry unit type and does not incur the -2 inch penalty to charging through difficult terrain until the beginning of your next psychic phase.
Void Armour. 2-3 warp charges. If two warp charges were spent on this power, until the begining of your next psychic phase, Valathrex rerolls all faild saving throws. If three warp charges were spent on this power, in addition to gaining the benifit of spending two warp charges for this power, any unit that Valathrex joins has Feel No Pain (5+) and Relentless until the beggining of your next psychic phase.
Void Sorcery. 4 Warp charges. At the begining of your next psychic phase, count Valathrex's psychic mastery level as 6 instead of 4, for the purposes of Voidwalking, replace "instead keep his four dice to the side for his personal use" to "instead keep his six dice to the side for his personal use". At the end of any psychic phase in which Valathrex uses Void Sorcery, roll a D6. If the result is a 3 or higher, there is no adverse effects of the powers of the void. On the result of a 1 or 2, Valathrex suffers one wound without any saving throws, Feel No Pain, or Lokk Out Sir! Rolls.
Void Empowered. 6 Warp charges. Unti your next psychic phase, Valathrex gains the maximum benifits of Void Speed and Void Armour. In addition, Valathrex and his unit gain the Fleet special rule, +2 to their Strength and Toughness or thei armour save improves by 1 ( so if you have a 3+ armour save, it becomes a 2+ armour save). At the end of all player turns that Void Empowered is active, each model in any unit that includes Valathrex must take a Power Within Test. A Power Within Test is a test a test that requires each model to roll three dice. If the result of the three dice is equal to or lower than that model's combined Leadership and Strength values, the model has been able to keep their power in check. If the result is higher than the modle's combined Leadership and Strength values, the model is removed from play (treat it as if a Destroyer Weapon rolled a 6 on the Destroyer Weapon Table.) Valathrex may choose to reroll any number of the dice for a Power Within Test because he is more accustomed to the powers of the void.
Warlord Trait
The Void Cometh and Can Taketh Away
Valathrex and his unit is never deployed on the table during normal deployment. After Infiltrators have been setup, and after Scouts have redeployed, you may choose to have Valathrex and his unit deploy anywhere on the board that is more than 12 inches away from an enemy unit. This ability applies to any vehicle that Valathrex is embarked on. Also, at the beginning of any phase, Valathrex and his unit, in addition to any vehicle he is embarked upon, can choose to be removed from the board and set into Ongoing Reserves, this can not be done if Valathrex and or his unit are engaged in close combat. When Valathrex and his unit arrive form ongoing Reserves from this warlorad trait, they can be set up anywhere on the board outside of 12 inches away from an enemy unit. Valathrex and his unit may charge the turn that they arrive from Ongoing Reserves. At the end of the game, roll a die for each of the following: Valathrex, any units
So this is my ideal 40k character for my Void Walkers Legion of Chaos Space Marines.
So this is my ideal 40k character for my Void Walkers Legion of chaos space marines.
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