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Basically come up with you own characters, the story behind them and the rules for them on the battlefield. Feel free to contribute characters or to suggest changes if you disagree with anything.
So, for example:
One company command squad may replace its company commander with Silon.
Special Rules:
Senior Officer - As per Codex
Fading Genius - Once a great mind, horrors of the warp have left Silon slightly unhinged. As such, when issuing orders, roll d6 and compare to the following table:
1 - unhinged, unit nearest the enemy must either charge, or if not possible, move as close as possible to the enemy
2 - slow, Silon may only issue one order this turn
3,4 - usual, can issue two orders as per usual for company commanders
5 - lucid, Silon may issue up to three orders that turn, from both CC and BC lists
6 - flash of brilliance - In a moment of his old flair Silon may issue up to three orders from CC and BC lists, and may reroll 3 die for the IG forces in the shooting phase. However this causes strain and as such the next turn his roll has a -1 modifier.
"Screaming" Lord Silon was part of the 1st Meridians almost from birth, enlisting as a private at age 16, as was customary for all. He rose swiftly through the ranks, showing unusual tactical brilliance and flair. His first major battle was in a ship to ship action defending the moon of Mehrunes. His boarding actions and orders is still today used as an example of exemplary tactics, of use of cover and covering advance. His order to leave the wounded to speed the advance, though unpopular at the time, was also applauded as the speed of the attack was viewed as a crucial component of the victory achieved that day.
He continued to rise through the ranks of the imperial guard, before becoming the Company commander of the 1st Meridians, at the relatively young age of 44. Several years later, a Chaos incursion led to a drop pod assault on Mehrunes' to attempt to sieze its valuable admantium core. The 1st Meridians were present on the surface and fought a desperate delaying action. Eventually, despite 80% casualty rates, and thanks to the timely arrival of the armoured divisions of Meridia along with Templar allies, the chaos threat was defeated. Silon was held up as a hero to the Imperium for his actions in those desperate days, including his slaying of the Bloodthirster that tore apart the rest of his command squad. However, this had come at a cost, the warp terrors had cost him his mind. This placed the guard at a quandry, as he could not be removed from service as he was a hero, however, he was not fit for command. Eventually a compromise was reached, and he was put out to pasture as leader of the 9th meridians, who were essentially a battalion whose existence is only that of slowing the enemy for long enough that the full force of the Imperium can be brought to bear. He exists as a haunted soul, nicknamed for the screams that come from his bedchamber at night, as he relives again and again the events of Mehrunes, though the occasional flash of the old Silon occasionally surface, they are becoming ever further apart.
This message was edited 2 times. Last update was at 2012/02/18 01:06:16
Magnus Carbohal is a direct decendant of Lord Macragge Marneus Calgar. From the time of his birth he was supervised and trained by Marneus himself. His rise through the ranks from initiate to capt. of the first company was watched by Lord Macragge with great interest and over whelming pride. To prove his worth, Magnus volenteered for the most dangerous missions, including boarding actions of Tyranid infested space hulks as a scout to direct frontal assaults of ork strongholds as a space marine of the 4th company. He served under Chaplain Cassius in the tyranid veterans squad for over five decades before taking on the role as a terminator in the 1st company. Subsuquentally his master crafted heavy flamer named "Devine Purification" was built by Cassius himself. After serving nearly 30 years as a terminator, he was givin the prestigious opportunity to lead the 1st company as thier captain. Upon giving this honor, Marneus Calgar ordered the tech-priests of Mars to craft a lightning claw the likes of which have never been seen before. Using the rarest of materials and technology that had been forgotten for thousands of years, the Magos of the Adeptus Mechanicus laboured for 7 years creating this most devistating of weapons. Fabricator-General Titanicus Gearhart of the cult mechanicus presented "Omnissiah's Vengeance" to Marneus Calgar, who then bestowed this great and terrible weapon of destruction to Capt. Magnus Carbohal. As the natural succesor to Marneus Calgar as Chapter Master, the unwaivering pride that is instilled into Magnus is also felt by those who serve under him. His men, though mortally wounded, continue to fight with ferocous aggression. So deep rooted is his passion for victory that has been known to enter a trance like state when his battle brothers fall on the fields of battle. When in this state of rage, it has been said that he becomes death incarnate, a blur of lightning claw and spewing forth streams of white hot promethium, moving at a pace that is unatural even for an astartes. He runs from foe to doomed foe, slicing and burning everything in his path. His unquenchable thirst for victory and his rage for vengeance worries Marneus and the other Captains, for they know that the future of the Ultramarines rests in his hands as the named future Chapter Master. If he should fall, so shall the hope and strengh of the Ultramarines.
Capt. Magnus Antonius Carbohal 200 pts.
Captain of the first company
WSBS S T I Ld A W Sv 6.....5...4..4..5.10..3...3...2+
Terminator armor
Iron Halo
confers a 4+ invulnerable save
Mechanicus crafted lighting claw "Omnissiah's Vengeance"
Any roll of 6 to hit in CC allows the wielder to make an additional attack. If any additional attacks also yield the result
of a 6 then continue rolling additional attacks until you roll no further 6's. Roll to wound as normal with all attacks that
score a hit. ( i got this from a Chaos SM fandex. LOL )
Master crafted heavy flamer "Devine Purification"
Str 5 AP 4 Assault 1
twin-linked
And they shall know no fear
Combat tactics
Independant character
Preferred enemy
Prince of Macragge
Any squad that Magnus joins is fearless.
Fury of the Fallen
If at least half of Magnus' squad is killed, Capt. Carbohal and his remaining squad have the Fleet and furious charge USR
Pride of Calgar
If Capt. Carbohal is within 12" of Marneus Calgar, he and his squad receive +1 attack in the assault phase.
Honour of Carbohal
If Capt. Magnus Carbohal should fall in battle, the model is layed down where he was killed and his body becomes an extra objective for either side to claim.
This message was edited 2 times. Last update was at 2013/05/16 04:36:04
It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies.
Sevesh Teel, sorceror lord of Tzeentch and a former librarian of the World Eaters Legion supports my Alpha Legion warband. And no, I don't field Khorne boys with him.
If I ever wanted to play Chaos using the Blood Angels dex this would be my Mephy count-as
For the Emperor! Kill Maim Burn!... I mean purge the unclean!
Aun'O Auk' kais = High Etherea Skilled Warrior took lead of an expedition when it was in highest danger by pilotting the lead battlesuit when the commander died, he was thus skilled that he kept up the fascade the rest of the campaign, but then his fellow Ethereal smacked him on the head and called him a total fool and genius at once.
He took his case to the coalition with him and was allowed a new rank and nickname, the firewarriors revered him as the example of a brave frontline morale beacon of courage, he then fancied up his battlesuit by adding an honorblade and fancy markings and now he leads on the 7th Bork'an Expansion Coalition.
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
Okay here is a character for my Wanderers. Angel Prince Gavreel
WSBS S T W I A LDSV 6... 5..... 4 4 3 5 3 10 +2 ++4
Special Rules And they shall Know no Fear, Combat Tactics, Independent Character,
Angel of War- As an Angel Prince Gavreel is also a capable commander, and as such all other allied or accompanying Space Marine units can use his Leadership for any Morale or pinning Tests. All who are Allies and are within 12 inches of Gavreel gain this.
The Knight Host of Tinal- The Knight Host of Tinal was named after the very long campaign in the Tinal System. Gavreel leads this most veteran group of Wanderers the Knight host has to offer. Only One squad may be selected as to One of the following special rules may be given at no additional cost: Counter-Attack, Infiltrate, Scout or Tank Hunter. (25 points if you want an additional squad to get a special rule)
Drakken Fire Blade- An wonderous gift from the Salamanders chapter, this was given to Gavreel after he served with the Salamanders during the Third War of Armaggedon, who admired his tactics and for saving an company of the Salamanders from an Ork Force. This Blade burns forever bright, and is known to char through ceramite with ease. This is a Power Weapon that has rending.
Personal Teleporter - This is a rare piece of technology outside of the Secretive grey knights. During one of the raids on a relic storage of a deceased chapter. Inside the Wanderers found suitable amounts of relics, weapons, and Power Armor, (And 12 land raiders.) to boost their chapter, Deep within the recess of its most inner vault was a guarded personal teleporters, Each of the Angel Princes of the Wanderers have access to this technology on the Battle Barge The Keeper. Units with the Personal Teleporters are Jump Infantry. Once Per a game the Unit can elect to make a teleporter shunt instead of moving. If making a teleport shunt, the unit immediately makes a move of up to 30" in any direction. This move cannot end on top of another unit or in impassable terrain, but ignores all intervening units, terrain and so on. A unit that moves via a teleport shunt cannot assault in the same turn, although it can shoot or run as normal. The unit counts as having moved.
Armor of the Angel Princes- Like all Angel princes Gavreel is given the Armor of the Angel Princes, each represents a different element of warfare, his is tactics. The Armor itself makes Gavreel react quicker to situations than normal Astrates. +2 initiative when assaulting or when being assaulted.
220 Point
(suggestions also allowed)
This message was edited 1 time. Last update was at 2012/02/22 01:16:00
From whom are unforgiven we bring the mercy of war.
Well, since Black Templars have been overlooked for so long, and their characters *suck*, I came up with this special character for them:
Castellan Galadrin Strom
WS 6
BS 4
S 4
T 5
W 3
I 5
A 3
LD 9
SV 2
Wargear: Artificer Armour, Iron Halo, Sword of Antochius, Bolt pistol, Crusader Seals, Krak and Frag Grenades
Sword of Antochius: An ancient weapon passed down to only the most worthy of the Black Templars Emperor's Champions, the Sword of Antochius is a two-handed Master-crafted power weapon that adds +2 to the bearer's strength.
Special Rules: Independent Character, Furious Charge, Rites of Battle, Bionetics
Bionetics: Strom's already genehanced skeletal framework is augmented with adamantium plates and servorotors, increasing his toughness and giving him the Feel No Pain special rule
Castellan Galadrin Strom was amongst the most feared and revered of Emperors Champions, having fought for nearly two hundred years and single-handedly besting every opponent he met in combat. During the Caligulus Crusade, after having wiped out an entire squad of Berzerkers led by a Lord of Khorne, he was separated from the rest of his command and ambushed by two Daemon Princes of Slaanesh. Though he vanquished the servants of Chaos back to the warp from whence they came, Strom's body, already battered by the strains of battle against the Berzerkers, was broken and shattered. His body was borne back to the Black Templars command barge, Emperor's Wrath, where he spent the remainder of the Crusade in the Apothecarium, his wrecked body stitched back together piece by agonizing piece with bionics and cybernetics, painstakingly attended to by the most senior of the Crusade's apothecaries.
It was not until the beginning of the Third War for Armaggeddon that Strom was able to take up arms again, this time against his Ork adversaries. No longer able to take up arms as a Champion of the Emperor, Strom was made Castellan and given command over a Fighting Company. In testament to his worth as a warrior and Leader of Crusaders, Strom was honored and given the Sword of Antochius.
Points: ???
Strom is a close combat beast but otherwise very one-dimensional. I think 175 points is probably about right for him. Any thoughts?
This message was edited 3 times. Last update was at 2012/02/19 06:35:16
Special Character- Castellan Raimer is a special character. He may be used in Black Templar armies of at least 1000ptsas a HQ choice. You may not select any additional items for him from the Armoury.
Equipment-Bane of Heretics, Cythorian Talon, Armour of the Eternal Crusade, Crusader Seals, Krak and Frag Grenades.
Special Rules- Independant Character, Rites of Battle.
Bane of Heretics- Bane of Heretics is an assault cannon with the following stats;
Range 24", Str 6, Ap 4, Heavy 6, Rending, Twin-linked.
Cythorian Talon- The Cythorian Talon is a lightning claw that can either increase the the strength of the user by 3, or the attacks of the user by 3. The controlling player may choose which each assault phase.
Armour of the Eternal Crusade- The Armour of the Eternal Crusade is terminator armour that bestows a 4++ save on the user as well as making them immune to instant death of any kind.
Vladimir the plagued, Daemon prince of nurgle
200 pts
Ws: 4 BS: 4 s: 6 t: 6 w: 5 i: 4 a: 6 LD: 8 sv: 3+
FOC: elite.
Unit type: monstrous creature.
Weapons and wargear: festus sprayer, rot fist.
FESTUS SPRAYER: Vladimir the plagued has in his possession, an archaic flamer from the times of the Horus heresy. It has the following profile;
Range: template strength: 5 AP: 4 type: assault 2, rending
ROT FIST:
The rot fist counts as a power fist. It also incorporates a laser carbine.
SPECIAL RULES: fearless, furious charge.
PLAGUE SHIELD: Vladimir gains a 3+ invulnerable save in close combat and a 4+ invulnerable save against ranged attacks. The plague shield also gives Vladimir assault and defensive grenades, as thousands of flies swarm out from the cracks in his ancient armour.
BACKGROUND: Vladimir was once a simple clan-lord on a backwater planet. After several years and many successful campaigns, however, he fell gravely ill and due to the fact that his planet was so lacking in technology, he could not be cured. After several months, he received a vision that he would rule over his world with an iron fist, if he would pledge his devotion to Nurgle. Vladimir accepted immediately, and within the minute, he was a horrific daemon prince of Nurgle.
This is a signature. It contains words of an important or meaningful nature.
I don't think so, as I'm viewing it as a discussion of special characters we have come up with or use, rather than wishing to include them as a character that should be included in the codex.
As such I think it is a general discussion rather than a proposal of rules change? We aren't suggesting any new rules, just new characters to give flavour to our armies
Automatically Appended Next Post:
Spoiler:
TheRobotLol wrote:Vladimir the plagued, Daemon prince of nurgle
200 pts
Ws: 4 BS: 4 s: 6 t: 6 w: 5 i: 4 a: 6 LD: 8 sv: 3+
FOC: elite.
Unit type: monstrous creature.
Weapons and wargear: festus sprayer, rot fist.
FESTUS SPRAYER: Vladimir the plagued has in his possession, an archaic flamer from the times of the Horus heresy. It has the following profile;
Range: template strength: 5 AP: 4 type: assault 2, rending
ROT FIST:
The rot fist counts as a power fist. It also incorporates a laser carbine.
SPECIAL RULES: fearless, furious charge.
PLAGUE SHIELD: Vladimir gains a 3+ invulnerable save in close combat and a 4+ invulnerable save against ranged attacks. The plague shield also gives Vladimir assault and defensive grenades, as thousands of flies swarm out from the cracks in his ancient armour.
BACKGROUND: Vladimir was once a simple clan-lord on a backwater planet. After several years and many successful campaigns, however, he fell gravely ill and due to the fact that his planet was so lacking in technology, he could not be cured. After several months, he received a vision that he would rule over his world with an iron fist, if he would pledge his devotion to Nurgle. Vladimir accepted immediately, and within the minute, he was a horrific daemon prince of Nurgle.
I don't think so, as I'm viewing it as a discussion of special characters we have come up with or use, rather than wishing to include them as a character that should be included in the codex.
As such I think it is a general discussion rather than a proposal of rules change? We aren't suggesting any new rules, just new characters to give flavour to our armies
Automatically Appended Next Post:
Spoiler:
TheRobotLol wrote:Vladimir the plagued, Daemon prince of nurgle
200 pts
Ws: 4 BS: 4 s: 6 t: 6 w: 5 i: 4 a: 6 LD: 8 sv: 3+
FOC: elite.
Unit type: monstrous creature.
Weapons and wargear: festus sprayer, rot fist.
FESTUS SPRAYER: Vladimir the plagued has in his possession, an archaic flamer from the times of the Horus heresy. It has the following profile;
Range: template strength: 5 AP: 4 type: assault 2, rending
ROT FIST:
The rot fist counts as a power fist. It also incorporates a laser carbine.
SPECIAL RULES: fearless, furious charge.
PLAGUE SHIELD: Vladimir gains a 3+ invulnerable save in close combat and a 4+ invulnerable save against ranged attacks. The plague shield also gives Vladimir assault and defensive grenades, as thousands of flies swarm out from the cracks in his ancient armour.
BACKGROUND: Vladimir was once a simple clan-lord on a backwater planet. After several years and many successful campaigns, however, he fell gravely ill and due to the fact that his planet was so lacking in technology, he could not be cured. After several months, he received a vision that he would rule over his world with an iron fist, if he would pledge his devotion to Nurgle. Vladimir accepted immediately, and within the minute, he was a horrific daemon prince of Nurgle.
Proposed rules is also for custom units and codexes.
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
I don't think so, as I'm viewing it as a discussion of special characters we have come up with or use, rather than wishing to include them as a character that should be included in the codex.
As such I think it is a general discussion rather than a proposal of rules change? We aren't suggesting any new rules, just new characters to give flavour to our armies
Automatically Appended Next Post:
Spoiler:
TheRobotLol wrote:Vladimir the plagued, Daemon prince of nurgle
200 pts
Ws: 4 BS: 4 s: 6 t: 6 w: 5 i: 4 a: 6 LD: 8 sv: 3+
FOC: elite.
Unit type: monstrous creature.
Weapons and wargear: festus sprayer, rot fist.
FESTUS SPRAYER: Vladimir the plagued has in his possession, an archaic flamer from the times of the Horus heresy. It has the following profile;
Range: template strength: 5 AP: 4 type: assault 2, rending
ROT FIST:
The rot fist counts as a power fist. It also incorporates a laser carbine.
SPECIAL RULES: fearless, furious charge.
PLAGUE SHIELD: Vladimir gains a 3+ invulnerable save in close combat and a 4+ invulnerable save against ranged attacks. The plague shield also gives Vladimir assault and defensive grenades, as thousands of flies swarm out from the cracks in his ancient armour.
BACKGROUND: Vladimir was once a simple clan-lord on a backwater planet. After several years and many successful campaigns, however, he fell gravely ill and due to the fact that his planet was so lacking in technology, he could not be cured. After several months, he received a vision that he would rule over his world with an iron fist, if he would pledge his devotion to Nurgle. Vladimir accepted immediately, and within the minute, he was a horrific daemon prince of Nurgle.
Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001
Corporal Nina Rayon
Rayon was born on the world Idaho located in the Britannia sector of the Segmentum Tempest. Idaho is a class 4 civilised world covered by lush forest and blue seas. A fair and liberal political system, no sign of any pskers, self sufficient to the point of being able to trade its excess goods off world and with a Tech level close to that of the 4th Millennium, a near paradise compared to other worlds in the Imperium. But that was all to change.
On the date of 6123998.M41 a Space Hulk (code named Helios 22B) was detected entering the system, the system defense fleet was dispatched to investigate the hulk. The small under armed SDF ships where fired upon and utterly destroyed by the hulk. Immediately the planetary council sent a distress signal to the sectors capital system when it became apparent that the feeble planetary defense systems would be all but useless against it.
The hulk made a forced landing on the largest land mass on southern hemisphere of Idaho. The hastily assembled PDF awaited what was going to exit. As soon as the disembarking ramps hit the ground the horror of what was on board was unleashed. The Chaos Space Marines Bolters spat death as the woefully unprepared PDF was cut to ribbons.
At this time Nina Rayon was on the northern continent and as the Chaos forces swept aside the PDF she and her regiment was assigned to guard the capital city and Idahos only Starport. The PDF fought valiantly but were no match to the traitor legions and their warp spawned evils. In a matter weeks most of Idaho had fallen under the boots of the combined might of Daemon and Bolter. Not much is known about the battles fought on that world but when a contingent of Ultramarines, Space Wolfs and Ravenguard arrived in Idaho orbit they where met by a fleet of what space worthy ships were left to the Idahoains, all packed full with none combatants. Planetside only the Starport remained in Loyalist hands. Most of the PDFs high command had been destroyed but the platoon commanders refused to give in until the last of transports were away.
The Space Marines knew that they could not retake the planet as they lacked the numbers but the could aid in the evacuation of the Starport. Drop pods and Thunderhawk gunships rained down from the sky. The order to surrender the PDF positions to the Marines and to evacuate was given. Rayon was covering a retreating squad of Ultramarines with her trusty Longshot las-rifle, scorching laser blasts flashed only inches from the squad but every shot hit there mark on the Daemon horde following the Ultramarines, not even the Astartes sniper crack shots could keep up with her fire rate and 100% hit rate.
What was left of the Idaho PDF was drafted into the 100 Imperial Guard Regiments sent to retake Idaho. Rayon on the other hand did not rejoin her PDF. She was seen as to unique to be sent into the meat grinder that was going to take place on the planet below and was asked to train the Scouts of the Ultramarines in the art of long range combat. Then when she gauged that the Scouts had become proficient at their skills lead Sniper Reconnaissance units down on Idaho.
She won many honers and victories in the Idaho war and when the Chaos forces had been utterly destroyed she requested to join the Guard Regulars. Now she is moved from battlefield to battlefield where her skill is in high demand by Regimental and Platoon Commanders alike. More often than not she takes with her a veteran of the Regiment who has shown high skill at sharp shooting and hones their skill so that when she is shipped off to her next assignment the Regiment has an able force of Snipers to take her place.
Her reputation as one of the best shots in the Imperium has become almost the stuff of myth and legend.
Corporal Nina Rayon Unit Type: Infantry (unique): Cost 70pts (old cost 55pts)
Special rules; Longshot Las-rifle ---Due to the Longshots over powered power pack it has an AP of 3. ---Due to the high rate of fire that Rayon can do she gets an additional shot if she missed the first time (counts as being twin linked).
Marksman. ---Rayon may ignore all restrictions on choosing a target (she can even fire at characters within a unit!) and may fire at any model she can see and with in range. Also all cover saves and wound allocations are ignored. All rolls must be made by the chosen target.
Teacher. ---At an additional cost of 15pts Rayon may take with her a veteran solder to become a Sniper Trainee.
Sniper Trainee. Are armed with a Needle Sniper rifle, Laspistole and Camo Cloak. As long as Rayon is alive they benefit from her Fearless, Move through Cover, Scout and Stealth.
This message was edited 1 time. Last update was at 2012/02/19 16:03:09
Jonathan Occam was a sorry, washed up man. He had failed his trial to become a member of the Crimson Fists. This all changed at the invasion of Rynn's world. As a Serf, he could watch in awe at the spectacle of what he could have been, a warrior beside the Crimson Fists. Towards the end of the war, it became apparent that the Orks would lose and Rynn's world would become boring once more. He was growing jealous of all the fighting that the Fists would do, and all he did was make the nutrient paste. All this changed when the missile hit. Occum had his legs torn off and became pinned winder a slap of pycrete the size of a Chimera. He would have died if not for the stumbling of the "Butcha" Throatsnik, a infamous Dok who was obsessed with "Umies". Throatsnik had a brilliant idea. If he could take the genius of a human, and put it in the body of an Ork, he would create an unstoppable fighting machine! Gathering his Grots, he ordered them to find the nearest dead Nob and bring him to Throatsnik. 20 minutes later, the grots returned. The Nob was missing the side of his head, and parts of his arms. "Perfekt! Getz me miez skalpal!" The surgery took more than 12 hours, but Throatsnik had done it. There was a human brain in an Ork body. He would never get the chance to savor it, though, as the newly-reincarnated Nob shoved a grot so far down the Dok's throat that it died in the foot. Occam was dead, and Okkum was born. Now a warboss, Okkum is a master tactician (He knows about the "Udder sidez" of the enemy, not just the front) and has a spot in his heart for Crimson Fists. Literally. Due to the unstableness of the transplant, the Space Marine organs were the only strong enough to support the amount of thinking going on in Okkum's mind. He scours the galaxy with his faithful "Blood Punchas", a satire of the Fists, searching for the hearts of Space Marines, so that he may contine Waaagh! Okkum for years to come.
Okkum may take 1 unit of Kommandos as a troop choice
Wargear:
Mega Armor, Twin lined big shoot, Dat Hangey Thing, Okkum's Razah, Jumpah Kables
Dat Hangey Thing: Stolen from a deceased Chaplain, Okkum noticed that it gives him a forcefield to protect him from the most lethal blows. It also looks very shiny. Dat Hangey Thing confers a 4+ Invul. save to Okkum.
Okkum's Razah: Looted from a Venerable Dreadnought of the Crimson Fists, Okkum has retro-fitted it onto his Mega Armor, with great results. As Okkum says, "The fastest way is alwayz da easiest way." Okkum's Razah is a Power Klaw that rolls 2d6 for armor pen.
Jumpah Kables: Due to the massive power needed to power the armor, a mek has outfitted Okkum with a battery that is very unstable. This negates the affect of Slow and Purposeful on Okkum. At the beginning of the movement phase if Okkum moves on foot, roll a d6. On a 6, this battery overcharges, zapping Okkum, but momentarily increasing his speed. Okkum gains Fleet for the remainder of the turn, but takes one wound, no armor saves allowed. All models within base contact also take one wound, saves allowed.- this battery's got juice. After this turn, Okkum's Razah become a normal close combat weapon, striking at initiative 1.
Special rules:
Furious charge, Kunnin taktics, Mob rule, Impromptu surgery
Kunnin tactics: As the only one in the Waaagh! with enough brains to realize that running headfirst into a fireline is not a good idea, Okkum has many strategies employed.
Okkum may select one Troop, Elite, or Heavy Support (No vehicles) without a dedicated transport to gain Infiltrate or Scout.
Impromptu surgery: As his heart starts to give way, Okkum needs another- fast. Every Other Turn, roll a D6. On a 6, Okkum's heart fails. Any unit he is with suffers 2 wounds, no armor saves allowed, as Okkum rips the hearts out of 2 unlucky Orks to save his life. This effect is negated if he has killed a enemy model in CC. If he has not met any of the criteria, he takes a wound, no saves allowed.
ZOGMEK, DA SNEEKY DEFF DRED
Zogmek was a excellent Kommando kaptian, one of the best in Waaagh! Okkum. Sneaking around and murdering was his specialty, and with his power klaw, could take down tanks is one fell swoop. Unfortunatly, fighting a Venerable Dreadnaught of the Crimson Fists, he was severly damaged when he was, well, ripped from crotch to shoulder. Wtih the cry of "That waz ma grot killin hand!", Zogmek ripped the body out of the holy machine, and proceeded to make a meal out of the Space Marine inside.
Zogmek was much to valuable to die, however, and was placed into the relic. The entire operation took days, and Zogmek became impatient. During the process, he killed 3 Doktas and 30 Grots (well, 15 because he was hungry. The other 15 were because he was bored). Zogmek became a kaptain once more, but of a different squad. Somehow, the Kommando learned how to sneak a Dreadnaught into enemy territory. It's unclear how this is even possible, but he did it. Teaching this to his Grots what he learned wired into the giant abomination, he petitioned a Mek to create Kans for them. The Mek willing obliged, seeing as how the alternative was a few thousand holes in his nice torso.
Watching the Dred Kaptain and his mob slink through the terrain is like watching a Rainbow during a Hurricane. Once you get past the beauty, it's a massive, destructive force that will kill any in their paths. He can slink his squad into any situation, and can hit with lightning quick efficiency.
Dred Kaptian Zogmek
Zogmek is an upgrade to a Killa Kan squad. He is 150 points.
WS:4 BS:2 S:6 I:2 Front Av: 13 Side Av: 12 Rear Av: 10
Wargear: Da Ancient Dred, Massive Shoota, DCCW, Armor Plates
Special Rules: Dred Kaptian
Da Ancient Dred: Stealing an ancient war machine has it's benefits. Any model that successfully causes the Dred to suffer a Vehicle- Destroyed, or a Vehicle- Explodes! the Dred must re-roll the result. This result is final.
Massive Shoota: This was once an assault cannon. Now, with the help of the Meks, it's even more Killy than before. Firing faster than anything the Kaptain has ever seen. It has lost some penetration, but Imperial Guard "Volunteers" field tests show it's still got a ton of punch to it.
Massive Shoota: S:5 Ap:5 Assault 5, Rending
Dred Kaptain: As a former Kommando, Zogmek knows his way around sneaking. Zogmek bestows Stealth, Deep Strike, or Scout to a squad, to represent them mukkin' about the battlefield.
Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats.
Me too, the thing I like most is reading the back stories. I mean, I came up with Silon because almost everyone I know who plays IG, if they have backstory at all, tends to have a young massively tough tactically brilliant leader, who does things like take out dreadnoughts with his trusty laspistol. Silon is an attempt at a deconstruction of that character, as in what happens to them after.
I also agree that the better the background and explanation of a character the more likely I am to agree to them.
This message was edited 1 time. Last update was at 2012/02/19 18:13:25
DR:90S---G-M--B--IPw40k12--D+A+/aWD284R---T(F)DM+ Footsloggers, the PBI Fast and deadly, like a cobra with opposable thumbs
Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001
Meridia wrote:Me too, the thing I like most is reading the back stories. I mean, I came up with Silon because almost everyone I know who plays IG, if they have backstory at all, tends to have a young massively tough tactically brilliant leader, who does things like take out dreadnoughts with his trusty laspistol. Silon is an attempt at a deconstruction of that character, as in what happens to them after.
I also agree that the better the background and explanation of a character the more likely I am to agree to them.
I know I made Corporal Nina Rayon as a counter to Marbo plus the IG have no sniper ICs i thought was abit dum. She is not that over powered and her cost reflects this. I like what you did with yours to by the way
Special Rules: Orbital Bombardment, And They Shall Know No Fear, Combat Tactics, Deathfoe, Chapter Tactics
Eroku Shem-Herut is the Chapter Master of the Tomb Sentinels. He has only recently ascended to his position. Although he has led his share of battles, his Chapter has suddenly been called upon with greater frequency since the recent abundance of new Necron activity. Never in the Chapter's history have they been so busy, and the toll has begun to strain their resources. With new Tomb Worlds awakening all the time, it remains to be seen if the relatively inexperienced Chapter will be able to hold themselves together, or if the Necron menace will tear them apart. In keeping with the tradition of support their Chapter is known for, Shem-Herut has ordered the Chapter fleet dispatched in a dozen different directions, providing aid, assistance, and their knowledge of the Necron foe where it is needed.
Deathfoe: Shem-Herut carries the Deathfoe, a mighty khopesh handed down through the Chapter's history, even before they were tasked with destroying the Necrons. It is a considered a relic blade against which no invulnerable saves may be taken. Any roll which would prevent death from the Deathfoe (such as Reanimation Protocols, Everliving, or Commissar Yarrick's Iron Will) must be re-rolled if successful.
Chapter Tactics: All units in your army with the Combat Tactics special rule instead exchange it for Favored Enemy: Necrons.
This message was edited 1 time. Last update was at 2012/02/19 19:20:17
Do you have a model for your character? (mine is just a standart DKoK commander, as I couldn't do a suitable conversion) Also do you think he's balanced pointswise and that his rules are fair?
DR:90S---G-M--B--IPw40k12--D+A+/aWD284R---T(F)DM+ Footsloggers, the PBI Fast and deadly, like a cobra with opposable thumbs
Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001
I think you have him priced about right, for all his good points he can still be unpredictable
At the moment Rayon doesn't have a minnie, havent found one i like yet, stll looking. So at the moment I use a base with a Love box (cookie for whom ever gets that )
Brother Captain Arkangle of The Death Hands Chapter
Pointcost : 290 points
W :6
BS:4
S : 5
T : 5
W : 5
I : 7
A : 5
Ld : 10
Sv : 2+
Wargear
Harness Of Rage : this suit of armour dates back to the great crusade, where it was forged for a champion of the Iron Hands. It grants feel no pain.
Memories of the Ghoul Stars : Grants the Eternal Warrior rule
Centurion Blade : Force weapon witch requiers two hands. It also increases the wielders strengt by 2
Frag and Krak grenades
This message was edited 1 time. Last update was at 2012/02/19 20:10:51