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![[Post New]](/s/i/i.gif) 2012/02/10 20:00:39
Subject: Kroot Characters
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Stealthy Kroot Stalker
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I just bought a new box of Fire Warriors and Kroot too, so I considered using the extra bitz and my ABSOLUTE ABUNDANCE of converting skills to make a character for friendly games. And what better to go with an AWESOME model then some AWESOME rules?
The Warseer
An ancient Kindred that has traveled the stars for untold centuries and has gained great knowledge and experience. This longevity is in no small part due to his consumption of Eldar. If not for the support he has lent to Corsairs and Exodites, he would have been hunted down a long time ago. Still, the more militant Craftworlds have placed a bounty on his head for his crimes against the Eldar. His prescience has given him the ability to elude his captors so far, but how long can it last? On the battlefield, the Warseer uses his powers to guide the shots of his kindred to their targets, shield them from sight, and even unleash the power of the Kroot Ancestral spirits, all to support the pursuit of new genetic material.
WS5 BS4 S4 T4 W4 I4 A3(4) Ld10 Sv4+
Equipment:
Mark of the Favoured Child (4++)
Carapce Armour (4+)
"Patient Hunter" - A venerable old Kroot Rifle used by the Warseer since his first excursion off Pech.
It can be fired with the following profile: R24" S4 AP6 Rapid Fire Rending
In close-combat, it can used as either a witchblade or a power weapon.
Special Rules: Infiltrate, Stealth, Move Through Cover, Psyker, Independent Character, Preferred Enemy: Eldar(Includes Dark Eldar).
Psychic Powers
Shroud - Unit as a 5+ cover save(Does not stack with stealth)
Vigor - Unit has a 5+ FNP
Fury - Unit can reroll hits or wounds(not both) in the shooting or assault phase(not both) of the player turn.
Ghostfire - Psychic Shooting Attack
R:Template SX AP2 Assault1
Instead of a comparison between S and T, the Ghostfire wounds on a 5+, improved by one for each point the Warseer's Ld is greater than the majority value of the target unit.
I'm not sure what to cost this guy, so what do all of you internet folks think? If it's of any importance, I'm going to be playing against a Codex Marine player. I'll also post some pics when I am satisified with the way he comes out.
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This message was edited 5 times. Last update was at 2012/07/04 17:16:42
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![[Post New]](/s/i/i.gif) 2012/02/10 20:14:16
Subject: Kroot Psyker Character
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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I think it is really good actually. I would price him around 175.
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![[Post New]](/s/i/i.gif) 2012/02/11 21:54:51
Subject: Re:Kroot Psyker Character
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Stealthy Kroot Stalker
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For those have you that care, I have assembled the model.
Check him out at my gallery.
And I'll think I'll price him at 180pts to include the Pulse Carbine.
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This message was edited 1 time. Last update was at 2012/02/11 21:55:07
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![[Post New]](/s/i/i.gif) 2012/02/19 08:35:46
Subject: Kroot Psyker Character
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Nurgle Predator Driver with an Infestation
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The kroot and tau cannot be curropted by chaos because they have no psykers. By putting a psyker in the codex you would allow the possibility of tau becoming chaos infested considering how much to look at religion and the so called greater good.
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TOO MUCH CHAOS!!!
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![[Post New]](/s/i/i.gif) 2012/02/19 10:19:29
Subject: Kroot Psyker Character
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Trazyn's Museum Curator
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Nurgle wrote:The kroot and tau cannot be curropted by chaos because they have no psykers. By putting a psyker in the codex you would allow the possibility of tau becoming chaos infested considering how much to look at religion and the so called greater good.
No, Kroot can be corrupted I think. They have access to warp travel, and if they eat a psyker they would theoretically develop psychic abilities.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/02/19 10:41:43
Subject: Re:Kroot Psyker Character
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Wrathful Warlord Titan Commander
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Does it live? 0 wounds in this statline tell me its already dead....
Plus: mark of... ok a minion of choas. Because, the system of "mark of" is a chaos one
IMo, your character may flee for a while but has no chance to escape the Eldars wrath. Eldar got the faster travel options.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2012/02/19 13:37:57
Subject: Re:Kroot Psyker Character
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Purposeful Hammerhead Pilot
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Looks pretty cool,
also Mark of the favoured child has always been a kroot thing, it was in the old chapter approved kroot list from way back when. Its a mark the kroot shamans (psychic kroot btw) put on those destined for great things and provided a 4++
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![[Post New]](/s/i/i.gif) 2012/02/19 13:59:03
Subject: Kroot Psyker Character
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Virulent Space Marine dedicated to Nurgle
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no wounds!
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For those whovians out there, I something planned.
Something big.
MWOHOHOHOHAHAHAHAH! |
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![[Post New]](/s/i/i.gif) 2012/02/19 16:57:26
Subject: Kroot Psyker Character
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Stealthy Kroot Stalker
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Added in Wounds.
Also changed his Kroot Rifle back to the old statline, but added rending.
A question to those out there, should the Stealth USR stack with his Shrouding power?
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![[Post New]](/s/i/i.gif) 2012/02/19 18:25:09
Subject: Kroot Psyker Character
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Trazyn's Museum Curator
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acekevin8412 wrote:Added in Wounds.
Also changed his Kroot Rifle back to the old statline, but added rending.
A question to those out there, should the Stealth USR stack with his Shrouding power?
I think it shouldn't. That would give rise to abuse.
I also think it should be specified that shrouding does not stack with normal cover. Overwise, placing the psyker behind a bush (+6 cover) would give him a 4+ cover save, 3+ with stealth.
And that's just silly.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/02/19 18:32:01
Subject: Kroot Psyker Character
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Decrepit Dakkanaut
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The Ghostfire PSA needs to be re-written, as currently The Warseer can eat a Weaken Resolve from a barebones Pysker Battle Squad, for example, and then attempt Ghostfire against said PBS and still wound them on a 2+ since the Ghostfire rules improves the roll for every point of difference between the Ld values; so even though The Warseer is now Ld6, and the PBS is Ld9, there is a 3pt difference in Ld which allows Ghostfire to wound on a 2+.
Unless this is intended, i'd change it to only improve the roll if The Warseer's Ld is higher than that of the target unit.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2012/02/19 18:34:41
Subject: Kroot Psyker Character
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Trazyn's Museum Curator
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Avatar 720 wrote:The Ghostfire PSA needs to be re-written, as currently The Warseer can eat a Weaken Resolve from a barebones Pysker Battle Squad, for example, and then attempt Ghostfire against said PBS and still wound them on a 2+ since the Ghostfire rules improves the roll for every point of difference between the Ld values; so even though The Warseer is now Ld6, and the PBS is Ld9, there is a 3pt difference in Ld which allows Ghostfire to wound on a 2+.
Unless this is intended, i'd change it to only improve the roll if The Warseer's Ld is higher than that of the target unit.
Wait, won't the Warseer be ld2 due to weaken resolve? Whenever one of my squads gets by that they become Ld2
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/02/19 18:35:14
Subject: Kroot Psyker Character
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PanOceaniac Hacking Specialist Sergeant
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Only model criticism I had was, if possible, green stuff a partial skirt or something. the model seems very top heavy decoration wise so his lower half needs something to balance it out. But great idea, and REALLY cool model
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When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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![[Post New]](/s/i/i.gif) 2012/02/19 18:54:46
Subject: Kroot Psyker Character
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Decrepit Dakkanaut
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CthuluIsSpy wrote:Avatar 720 wrote:The Ghostfire PSA needs to be re-written, as currently The Warseer can eat a Weaken Resolve from a barebones Pysker Battle Squad, for example, and then attempt Ghostfire against said PBS and still wound them on a 2+ since the Ghostfire rules improves the roll for every point of difference between the Ld values; so even though The Warseer is now Ld6, and the PBS is Ld9, there is a 3pt difference in Ld which allows Ghostfire to wound on a 2+.
Unless this is intended, i'd change it to only improve the roll if The Warseer's Ld is higher than that of the target unit.
Wait, won't the Warseer be ld2 due to weaken resolve? Whenever one of my squads gets by that they become Ld2
It's reduced by the number of sanctioned psykers in the squad, and a barebones squad only has 4.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2012/02/19 19:05:33
Subject: Kroot Psyker Character
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Trazyn's Museum Curator
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Avatar 720 wrote:CthuluIsSpy wrote:Avatar 720 wrote:The Ghostfire PSA needs to be re-written, as currently The Warseer can eat a Weaken Resolve from a barebones Pysker Battle Squad, for example, and then attempt Ghostfire against said PBS and still wound them on a 2+ since the Ghostfire rules improves the roll for every point of difference between the Ld values; so even though The Warseer is now Ld6, and the PBS is Ld9, there is a 3pt difference in Ld which allows Ghostfire to wound on a 2+.
Unless this is intended, i'd change it to only improve the roll if The Warseer's Ld is higher than that of the target unit.
Wait, won't the Warseer be ld2 due to weaken resolve? Whenever one of my squads gets by that they become Ld2
It's reduced by the number of sanctioned psykers in the squad, and a barebones squad only has 4.
Ah, I see what you mean. I wasn't too familiar with the term barebones.
Yeah, definitely needs rewording.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/02/19 20:27:55
Subject: Kroot Psyker Character
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Stealthy Kroot Stalker
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CthuluIsSpy wrote:acekevin8412 wrote:Added in Wounds.
Also changed his Kroot Rifle back to the old statline, but added rending.
A question to those out there, should the Stealth USR stack with his Shrouding power?
I think it shouldn't. That would give rise to abuse.
I also think it should be specified that shrouding does not stack with normal cover. Overwise, placing the psyker behind a bush (+6 cover) would give him a 4+ cover save, 3+ with stealth.
And that's just silly.
If he's in 6+ cover, he would have 5+ cover wouldn't he? Shrouding is supposed to be used when the unit is charging out of cover. The only way the unit would have 3+ cover is if they were sitting in 4+ cover to begin with. I do agree that stacking the 5+ Shrouding save with stealth for 4+ would be a bit overpowered. I'll clarify that.
Avatar 720 wrote:The Ghostfire PSA needs to be re-written, as currently The Warseer can eat a Weaken Resolve from a barebones Pysker Battle Squad, for example, and then attempt Ghostfire against said PBS and still wound them on a 2+ since the Ghostfire rules improves the roll for every point of difference between the Ld values; so even though The Warseer is now Ld6, and the PBS is Ld9, there is a 3pt difference in Ld which allows Ghostfire to wound on a 2+.
Unless this is intended, i'd change it to only improve the roll if The Warseer's Ld is higher than that of the target unit.
Sorry I should have been more clear. When I said difference in Ld I meant how much the Warseer's Ld is than the target. There fore the lowerest he can wound is 5+ against Ld10, ie strong commanders/psykers, 4+ against Ld9 Veteran Sergeants, and 3+ against average Marines IG Sergeants, and 2+ against Ld 7 average Guardsmen and Tau...
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![[Post New]](/s/i/i.gif) 2012/02/20 06:06:37
Subject: Re:Kroot Psyker Character
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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The kroot and tau cannot be curropted by chaos because they have no psykers. By putting a psyker in the codex you would allow the possibility of tau becoming chaos infested considering how much to look at religion and the so called greater good.
That Tau can't due to their nature, but the Kroot sure can. If a clan was crazy enough to eat the dead from a chaos battlefield, they would/could add the tainted DNA to their own. It just would be idiotically rare, as that's what the Shapers are there for. They judge what the tribe can and can't incorporate into their dna.
3-4th edition had a chapter-approved army of Kroot Mercenaries. One of the HQ choices was a Master Shaper who could pick minor psyker powers. I even field one in my Merc army.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2012/07/04 02:48:38
Subject: Kroot Psyker Character
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Stealthy Kroot Stalker
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I like this character, so I'm going to redo his rules for 6th edition.
WS5 BS4 S4 T4 W4 I4 A3(4) Ld10 Sv4+
Equipment:
Frag Grenades
Mark of the Favoured Child (4++)
Carapce Armour (4+)
"Patient Hunter" - A venerable old Kroot Rifle used by the Warseer since his first excursion off Pech studded with Eldar soul stone fragments and etched with runes.
It can be fired with this profile: R24" S4 AP6 Salvo 3/2 Rending
In close-combat, it uses this profile:
S+1 AP- Melee, Force, Armourbane, Fleshbane, Rending.
Special Rules: Infiltrate, Stealth, Move Through Cover, Psyker, Independent Character, Preferred Enemy: Eldar(Includes Dark Eldar).
The Warseer has Psychic Mastery Level 2 and knows Ghostfire as well as one power from the list below. He may then choose replace his chosen power by generating one from the corresponding discipline
Psychic Powers - Where applicable, the rules are from BRB
Invisibility
Endurance
Prescience
Flame Breath
Assail
The Warseer invokes the ancient spirits of his kindred to rake and tear at enemies
Ghostfire - Psychic Shooting Attack
R:Template SX AP- Assault1 Rending
Instead of a comparison between S and T, the Ghostfire wounds on a 5+, improved by one for each point the Warseer's Ld is greater than the majority value of the target unit.
Against vehicles, each vehicle under the template suffers d3 haywire rolls.
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![[Post New]](/s/i/i.gif) 2012/07/04 12:53:03
Subject: Kroot Psyker Character
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Grim Dark Angels Interrogator-Chaplain
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while your doing this make a shaper council and give them psychic choir rule and acess to some of the psy powers.
Ok some thoughts.
I dont agree with the armour bane or fleshbane, is this some special weapon for a special character?
Pref enemy Eldar: add orks too eh
Psychic powers: so does he get to select from just those powers or any of the ones in the book?
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![[Post New]](/s/i/i.gif) 2012/07/04 15:10:09
Subject: Kroot Psyker Character
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Stealthy Kroot Stalker
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For his CC weapon, it was originally, a witchblade, which now have those rules, but I felt like making it a force weapon too.
Kroot in general hate orks, but they don't have preferred enemy so I think I'll leave that out.
For his psychic powers, he gets his Ghostfire and one of the five. After choosing one of the five, he can roll on the corresponding table for a different, albeit random one.
And I'll add a council a little later.
Automatically Appended Next Post:
All right, complete overall of the thread starting here. I'm going to start with a generic master shaper and council and bunch of shapers to flesh out the various evolutionary adaptations.
Master Shaper[35pts] HQ choice in a Tau Army
Type: Infantry(Character)
WS4 BS4 S4 T4 W4 I4 A3 Ld10 Sv4+
Wargear:
Carapace Armour
Bolt/Shuriken Pistol
Witchblade
Kroot Rifle
Frag Grenades
Special Rules:
IC
Infiltrate
Move Through Cover
Mark of the Favoured Child[4++]
Hyperactive Nymune Organ[Fleet]
Options:
May replace witchblade and/or pistol with:
Power Weapon[10pts]
Plasma Pistol[15pts]
May replace Kroot Rifle:
Storm bolter or Pulse Rifle/Carbine or Splinter Rifle[5pt]
Combi-Weapon[10pts]
May take:
Meltabombs or EMP Grenades[5pts]
Upgrade to Psyker Mastery Lvl 1 and exchange Witchblade with a force weapon[30pts] The shaper may then roll on one of the psychic discipline charts to determine his/her power.
May take one of the following upgrades:
Vulturekin - Shaper becomes jump infantry.[15pts]
Keen Eye - Shaper rerolls 1 hits/wounds when shooting. Against vehicles roll 2d6 picking the highest for penetration.[10pts]
Prey Shaper - Shaper becomes a beast and gains +1T[15pts]
Headhunter - CC attacks become 4+poison and bolter/Kroot rifle fire gain poison 4+.[10pts]
Stalker - Shaper and his/her unit may assault from reserves and and after infiltrating[15pts]
Ancient - Shaper gains Eternal Warrior[15pts]
Automatically Appended Next Post:
Shaper Council[25pts per model] 1 Council per Master Shaper
WS4 BS4 S4 T3 W3 I4 A2 Ld9 Sv5+
Type: Infantry(Character) 1-5
Wargear:
Bolt/Shuriken Pistol
CCW
Kroot Rifle
Frag Grenades
Special Rules:
Infiltrate
Move Through Cover
Hyperactive Nymune Organ[Fleet]
Shaper - Each shaper may be broken off from Council and added to a friendly Kroot unit. The shaper becomes part of that unit and cannot leave.
Options:
May replace CCW and/or pistol with:
Power Weapon[10pts]
Plasma Pistol[15pts]
May replace Kroot Rifle:
Storm bolter or Pulse Rifle/Carbine or Splinter Rifle[5pt]
Combi-Weapon[10pts]
Meltagun[10pts]
Plasma Gun[10pts]
Evsicerator[25pts]
Options:
Council May take:
Meltabombs or EMP Grenades[pts]
Carapace Armour[20pts]
May each take one of the following upgrades:
Vulturekin - Shaper becomes jump infantry.[10pts]
Keen Eye - Shaper rerolls 1 hits/wounds when shooting. Against vehicles roll 2d6 picking the highest for penetration. [10pts]
Prey Shaper - Shaper becomes a beast and gains +1T[15pts]
Headhunter - CC attacks become 4+poison and bolter/Kroot rifle fire gain poison 4+.[10pts]
Stalker - Shaper and his/her unit may assault from reserves and and after infiltrating.[15pts]
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This message was edited 5 times. Last update was at 2012/07/04 21:48:06
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