Switch Theme:

Your Own Unique characters in 40K  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Fine, I will join in too. 


Brother Captain Theodin of the Blood Ravens, seconded to the Deathwatch 220pts 


WS 6 
BS 5 
STR 4 
T4 
W3 
INT 5 
A 3 
LD 10 
Sv 2+. 


Wargear 
Artificer Armour, Bolter, Bolt Pistol, Relic Blade, Special Ammunition, Frag and Krak Grenades. 

Special Rules 
Relentless, ATSKNF, Independent Character, Feel No Pain, Preferred Enemy (Xenos)* 


*This covers the following 

Any unit from Codex Tyranids, Orks, Eldar, Dark Eldar, Necrons, and any of the following Tau Empire units; Fire Warriors, Pathfinders, Battlesuits, Stealth Suits, Broadsides, Drones, Kroot Carnivores, Kroot Shapers, Kroot Hounds, Krootox Riders or Vespid Stingwings. It does not apply to human auxilaries. This rule also covers units from IA and Expansions that are list under on of the above codexes. 

Chapter Tacics 
Any unit with Combat Tactics exchanges it for Preferred Enemy (Xenos), as above. Any unit with ATSKNF gains it but must cost +5pts per model. This does not apply to Grey Knights who are not drafted into the Deathwatch. Fearless models are too busy being badass to gain this rule, unless the having combat tacics.

This message was edited 2 times. Last update was at 2012/02/19 20:44:59


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in no
Terrifying Doombull





Hefnaheim

Yes, he has some background. But if you want it, read my short story. Besides I would not field him before I get around to converting a moddel that would fit him.
   
Made in us
Fireknife Shas'el





United States

Here's mine:

The General

The giant of a man now known as the General was once known as Daedric Vörsigar. However, after his induction into the Tirion Combine, he prefers to be called General, although for what reason, no one knows, not even Colonel Higgins. Higgins has postulated that Daedric simply does not trust the majority of the Legion enough to give out his real name, although many of the higher-ups in the Legion know it.

The General is a very large man, even without his armor. With his armor he stands 7 feet, 10 inches tall. Without his armor he stands at a still-really-tall 7 feet 2 inches. Perhaps one of the tallest and strongest unmodified Namani, his special suit of Daedarus armor makes him a virtually unstoppable death machine.

The General is undoubtedly one of the most skilled weaponmasters in the Tirion Combine. His ability with his twin hammers is unparalleled, even by Azriel. The General spends most of his time in combat simulations, sparring against solid holograms of Tyranids for hours on end. The General has sustained several grevious injuries in the ComSims, mostly due to the programs he has installed that continually increase the size, speed, and number of Tyranid opponents. This almost suicidal practice has many of the Legion’s leaders worried about his mental health. The General maintains that he is perfectly fine, but he knows otherwise; his actions, or perhaps inaction, led directly to the Tyranid invasion of Naman, and the subsequent loss of billions of lives.

Although he is confident that one day his people can take back their galaxy, his guilt has lead him to make suicidal charges against Tyranid forces on more than one occasion, and even though he is reprimanded each time, his guilt is constantly driving him to greater and greater acts of bravado against the Tyranid swarm.

-----300 pts----
WS.....BS...S...T...W...I....A....Ld......Sv
...8.......4.....5...5....4...5...5....10....2+/4++

Unit Type: Infanty (Character)
Wargear: Exitium and Immortalis, Nanomachines, Nano-gel, Daedarus Armor

Nanomachines: Nanomachines are injected into the subject’s bloodstream, and from these make their way to organs and attach themselves to red blood cells, trafficking oxygen and carbon dioxide at a much faster rate. This allows a soldier of the Tirion Combine a far greater stamina and endurance than even the mighty Space Marines of the Imperium. Nanomachines grant the Fleet special rule, and allow the soldier to move up to 8” in the movement phase.

Nano-gel: Any model that has Nano-gel has the Feel No Pain Universal Special Rule.

Daedarus Armor: Daedarus armor incorporates synthetic muscles to the armor, allowing the wearer to carry more with less armor bulk. The armor incorporates Synthetic Muscles (Arms and Legs) and Suit-class Dermal and Sub-Dermal armor, all of which are included in the General’s profile. The Generals Daedarus Armor is also installed with an Energy Shielding System, granting him a 4+ Invulnerable save.

Exitium and Immortalis: These hammers were specially crafted for the General. They are power weapons that add +1S. Also, each hit scored by the General adds an additional +1S for the purpose of resolving those attacks. They also confer +1A, which is already included in the profile. The General can also throw his hammers with deadly force and accuracy. They count as R:12” Str:5 AP3 Assault 2 weapons. If the General throws his weapons, he must go get them, so he must assault the model (or squad) he threw the hammers at.

Special Rules: Furious Charge, Fearless

This message was edited 3 times. Last update was at 2012/02/22 17:45:56


 
   
Made in cn
Screaming Shining Spear





Hagerstown, MD

To be honest, most of these characters are terribly undercosted and I wouldnt play them. I think the two IG (Screaming Silus and the sniper) are reasonable and have notable drawbacks.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Fireknife Shas'el





United States

felixander wrote:To be honest, most of these characters are terribly undercosted and I wouldnt play them. I think the two IG (Screaming Silus and the sniper) are reasonable and have notable drawbacks.
what do you suggest for those characters that are overpriced and overpowered? I think a lot of these point costs are crapshoots (heck, mine is), but there really hasn't been any feedback on the charcters.
   
Made in gb
Neophyte Undergoing Surgeries





Levitas second chapter master of the blood watchmen
ws bs s t w i a sv ld
7 5 6 4 3 6 4 2+ 4++ 10

wargear
Heaven fang-master crafted relic blade (strength boost already applied)
arch-angelus bolt gun-range s ap special
12 4 4 assault 4
armour of the watchmen- artificer armour with a in built iron halo

special rules
fearless independent character preferd enemy orks and chaos
the black eyes-levitas has inherited the black eyes that are a symbol of respect from the rest of the watchmen they normally only manifest in a member of the blood watchmen who have achieved the path of heaven- this gives levitas psychic mastery level one and the dark star power (uses dark eldar dark lance shot)

leder of the watchmen- may call in a total of D3 orbital bombardments in a single game (may not be used on the same turn)

points 275

when he was young levitas was saved by the lord watchman and was given a place in the blood watchmen
on his first mission as a scout he lost the rest of his squad to the old one eye but he managed to place his sniper rifle into its missing eye slot and fire as many shots as he could, after the mission he was asked to join a death watch mission, an inquisitor gave him an order to kill the biggest ork on the planet much to the displeasure of the members of the kill team he opened the rear ramp on the storm raven and sniped the war boss before they landed.
in the end only levitas survived the mission.

he then served anouther ten years as an assault marine before he went for a two hundred year death watch tour, when he returned he was raised to chapter champion, again he spent a few years in the death watch and when he returned the lord watchman had died and he took control of the chapter by votes of the chapter council.


if you take levitas you make take chapter champion luminious for 225 points
ws bs s t w i a sv ld
6 5 6 4 2 6 4 2+ 4++ 10

wargeer
hell fang-master crafted relic blade (strength boost already applied)
arch-angelus bolt gun-range s ap special
12 4 4 assault 4
armour of the champion- basicly the same armour that the emperor's champions wear that he was gifted by the black tempelars when he faught at their side
special rules
fearless independent character preferd enemy orks and chaos
the white eyes-like levitas luminious has advanced down the second path he has forgone heaven and concoured his own hel, -this grants him psychic mastery level 1 and the white star power
range s ap special
template 6 - assault 1 rending

back ground
born on amlon prime [recorded destroyed by inquisition]

after his sixth birthday the planet amlon was invaded by ork warlord skarguts who went ahead and slaughtered all beings he could find as if luring some force to the planet, when 2 weeks went by after the ork laughed in the air at the puny hummies one of his mega nobz fell to the floor a single wound to its face, the warlord looked at the direction he saw a crimson armoured terminator holding a bolter a sword in the ground as he drooped the bolter he picked the sword up and bellowed into the air.

"ork face me in single combat lets see if you are as strong as you say."

"who are you to challenge me hummie."

"i am the lord watchman leader of the blood watchmen" as he said this the ork roared with delight.

"i knew if we attacked your worlds you would appear."

as the warlord ran forward and arrived at a clearing the lord watchman was sat their waiting for him.
as the fight began movement caught the warlords eye and he shot with his big shooter, a scream hit the watchman's ears as he saw a woman holding a child fall to the ground.

"pathetic humie cant take a bullet."

as he spoke he turned to see a light erupt around the watchman's sword

"you coward she was defenseless" as he spoke flames erupted from his sword "you have forced my hand, hell dart is hungry now."

as the ork lunged out with his power claw the watchman grabbed he claw from the side and cut the ork and severed its left arm and leg, though the ork activated a transporter device he vanished as did the majority of the orks.

as he went to the woman she was barley able to move.

"i am sorry" as he spoke she passed him the child "i will protect him with my life" as he spoke he saw his marines take out the remaining orks.

ten years later the boy entered the scout company lead by philateties who kept a close eye on him.

he was recorded with nearly twenty thousand kills with his sniper and double that with a chain-sword, the biggest foe killed was a dominatrix he strapped twenty melta bombs too while it was fighting philateties.

after 30 years he was an accomplished space marine in the service of the third company the archangels, he served under sergeant veron who he served with in many campaigns lead by the blood watchmen, of which crusade amlon beta was his most accomplished with a score of nearly 300 ork kills and 100 traitor kills
where he saw his older brother for the first time since he had been taken to become a marine by the man known as airman for his psychic potential, as veron was killed by the brother luminous picked his sergeants sword up and fought his brother and would have lost until a glaive encarmen pierced his chest and stood their was a sanguine guard.

as luminous looked around he saw the lord watchman fighting alongside commander Dante against a blood thirstier.

as he saw a red being walk behind the two chapter masters he rushed forward and activated his jump pack landing before the skull taker. drawing his chain-sword in one hand and the power weapon in his other and clashed about ten meeter's away from Dante and his chapter master.

he knew he could not win but he still fought with his all, as he was about to get killed by the daemon a psycher kicked the daemon away and standing there offering luminous a hand was the lord of death, chief librarian mephiston who smiled at the marine and said one word

"nice attempt but this is no job for a novice" as he said this the daemon was assaulted by the librarian, as he did he saw the marine join him and with each move he matched mephiston with grace and speed using his jump pack as an extra speed boost to dodge the attacks of the daemon, while mephiston pounded the daemon, after an hour the daemon was killed by two blows one from the librarian to its head the other by luminous to its chest

at the end of the battle Dante saw his chief librarian talk openly to the marine a sight that he found most strange but he then saw the boys face and looked at the watchman.

"he is from amlon prime" as the watchman spoke Dante looked at him "he was the only survivor i could save."

as he spoke a sanguine guard walked forward holding an Angeles boltgun and gave it with an armour piece and to luminous.

as the blood angels left an inquisitor walked towards the lord watchman, "may i ask that you let the marine there serve as part of a kill team under the watch of the ordo xeno."

"ask him not me it is his choice to make."

after serving in the death watch with levitas he was promoted to champion when levitas became chapter master

This message was edited 1 time. Last update was at 2012/02/27 18:06:31


 
   
Made in hu
Deadly Dark Eldar Warrior





Hungary, Szeged

Julia, Wrath of Angels 215
ws5 bs5 s3(4) t3 w3 i6 a3 ld10 sv3+
unique, hq jump infantry

wargear: Wrathblade, Sacris Armor, Crux Imperialis, Seraphim Jump pack, Frag and Krak grenades, Blessed Terra, Divine Spark.

Wrathblade: is a power sword, that confers +1S - included in profile.

Blessed Terra: Is a pistol, that can shoot an additional shot, but will get the Gets Hot! Sr for it.
Blessed Terra 12" s4ap4 pistol

Crux Imperialis: counts as a Simulacrum Imperialis, further more, any enemy that wishes to shoot at Julia and any squad she has joined will only hit on a 5+

Sacris Armor: it is a power armor, that allows all your unites with direct line of sight to reroll any roll made on their Ld value. Any of your unites with a model within 12" of Julia or a squad she has joined and the squad she is in may chose to automatically pass any test based on their Ld value.

Divine Spark: confers the Eternal Warrior USR, but can only protect her once per game.

Special Rules: Independent Character, Angelic Visage, Acts of Faith, Shield of Faith, Hit and Run, Wrathful Descent, Wings of the Martyr, Angelic Bolts.

Angelic Visage: as per SoB 'dex.
AoF, SoF, IC: as per SoB 'dex.
HnR: As per wh40k crb.

Wrathful Descent: if Julia and a squad she has joined wish to deep strike but get within 1" of an enemy model dont roll for mishap. Instead, leave them in your reserve, and in the assault phase, place her and her squad in base to base contact with that enemy modell/squad. They count as if they have assaulted.

Wings of the Martyr: she and her squad may charge up to 12", gain +1S on this action and you may roll 2d6. If you do, every model in the squad counts as haveing a single power sword, but lose the bonus attack granted by an aditional close combat weapon, except if they already have a power weapon. Further more, if a double is rolled, remove one of the assaulting models as a casualty, counting in resolving the combat.

Angelic Bolts: all attacks made by her and her squad in the shooting phase ignore cover.

Note: Julia, Wrath of Angels may have a squad of Seraphim as bodyguard with all point costs and rules as per SoB 'dex but dont take up a force organization slot.

This message was edited 8 times. Last update was at 2012/02/29 13:40:00


For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+  
   
Made in gb
Guard Heavy Weapon Crewman





London, UK

Spoiler:
thelordwatchman wrote:Levitas second chapter master of the blood watchmen
ws bs s t w i a sv ld
7 5 6 4 3 6 4 2+ 4++ 10

wargear
Heaven fang-master crafted relic blade (strength boost already applied)
arch-angelus bolt gun-range s ap special
12 4 3 assault 4
armour of the watchmen- artificer armour with a in built iron halo

death mask of the lord watchman-works the same as the death mask of sanguius but it was modeled off the previous chapter master

special rules
fearless independent character preferd enemy orks and chaos
the black eyes-levitas has inherited the black eyes that are a symbol of respect from the rest of the watchmen they normally only manifest in a member of the blood watchmen who have achieved the path of heaven- this gives levitas psychic mastery level one and the dark star power (uses dark eldar dark lance shot)

leder of the watchmen- may call in a total of three orbital bombardments in a single game (not on the same turn)

points 275

when he was young levitas was saved by the lord watchman and was given a place in the blood watchmen
on his first mission as a scout he lost the rest of his squad to the old one eye but he managed to place his sniper rifle into its missing eye slot and fire as many shots as he could and after the mission he was asked to join a death watch mission where an inquisitor gave him an order to kill the biggest ork on the planet much to the displeasure of the members of the kill team he opened the rear ramp on the storm raven and sniped the war boss before they landed
in the end only levitas survived the mission

he then served anouther ten years as an assault marine before he went for a two hundread year death watch tour and when he returned he was raised to chapter champion and then again he spent a few years in the death watch and when he returned the lord watchman had died and he took controle by votes of the chapter council


if you take levitas you make take chapter champion luminious for 225 points
ws bs s t w i a sv ld
6 5 6 4 2 6 4 2+ 4++ 10

wargeer
hell fang-master crafted relic blade (strength boost already applied)
arch-angelus bolt gun-range s ap special
12 4 3 assault 4
armour of the champion- basicly the same armour that the emperor's champions wear that he was gifted by the black tempelars when he faught at their side
death mask

special rules
fearless independent character preferd enemy orks and chaos
the white eyes-like levitas luminious has advanced down the second path he has forgone heaven and concoured his own hell-this grants him psychic mastery level 1 and the white star power
range s ap special
template 6 3 heavy 1

back ground
born on amlon prime [recorded destroyed by inquisition]

after his sixth birthday the planet amlon was invaded by ork warlord skarguts who went ahead and slaughtered all beings he could find as if luring some force to the planet but when 2 weeks after the ork laughed in the air at the puny hummies one of his mega nobz fell to the floor a single wound to its face as the warlord looked at the direction he saw a crimson armoured terminator holding a bolter a sword in the ground as he drooped the bolter he picked the sword up and bellowed into the air

"ork face me in single combat lets see if you are as strong as you say"

"who are you to challenge me hummie"

"i am the lord watchman leader of the blood watchmen" as he said this the ork roared with delight

"i knew if we attacked your worlds you would appear"

as the warlord ran forward and arrived at a clearing the lord watchman was sat their wating for him
as the fight continued movement caught the warlords eye and he shot with his big shooter and a scream hit the watchman's ears as he saw a woman holding a child fall to the ground

"pathetic humie cant take a bullet"

as he spoke he turned to see a light erupt around the watchman's sword

"you coward she was defenceless" as he spoke flames erupted from his sword "you have forced my hand, hell dart is hungry now"

as the ork lunged out with his power claw the watchman grabbed he claw from the side and cut the ork in half with one swing

as he went to the woman she was barley able to move

"i am sorry" as he spoke she passed him the child "i will protect him with my life" as he spoke he saw his marines take out the remaining orks

ten years later the boy entered the scout company lead by philateties who kept a close eye on him

he was recorded with nearly twenty thousand kills with his sniper and double that with a chain-sword the biggest foe killed was a dominatrix he strapped twenty melta bombs too while it was fighting philateties

after 30 years he was an accomplished space marine in the service of the third company the archangels where he served under sergeant veron who he served with in many campaigns lead by the blood watchmen of which crusade amlon beta was his most accomplished with a score of nearly 300 ork kills and 100 traitor kills
where he saw his older brother for the first time since he had been taken to become a marine by the man known as airman for his psychic potential and s veron was killed by the brother luminous picked his sergeants sword up and fought his brother and would have lost until a glaive encarmen pierced his chest and stood their was a sanguine guard

as luminous looked around he saw the lord watchman fighting alongside commander Dante against a blood thirstier

as he saw a red being walk behind the two chapter masters he rushed forward and activated his jump pack landing before the skull taker and drawing his chain-sword in one hand and the power weapon in his other and clashed about ten meeter's away from Dante

he knew he could not win but he still fought with his all and as he was about to get killed by the daemon a psycher kicked the daemon away and sanding there offering luminous a hand was the lord of death, chief librarian mephiston who smiled at the marine and said one word

"nice attempt but this is no job for a novice" as he said this the daemon was assaulted by the librarian and as he did he saw the marine join him and with each move he matched mephiston with grace and speed using his jump pack as an extra speed boost to dodge the attacks of the daemon while mephiston pounded the daemon and after an hour the daemon was killed by two blows one from the librarian to its head the other by luminous to its chest

at the end of the battle Dante saw his chief librarian talk openly to the marine a sight that he found most strange but he then saw the boys face and looked at the watchman

"he is from amlon prime" as the watchman spoke Dante looked at him "he was the only survivor i could save"

as he spoke a sanguine guard walked forward holding an Angeles boltgun and gave it with an armour piece and gave it to luminous

as the blood angels left an inquisitor walked towards the lord watchman "may i ask that you let the marine there serve as part of a kill team under the watch of the ordo xeno"

"ask him not me it is his choice to make"

after serving in the death watch with levitas he was promoted to champion when levitas became chapter master


I can't read this, is there any chance of punctuation?

DR:90S---G-M--B--IPw40k12--D+A+/aWD284R---T(F)DM+
Footsloggers, the PBI
Fast and deadly, like a cobra with opposable thumbs 
   
Made in gb
Blood Sacrifice to Khorne




Field Marshall Ferratus: 480pts
APOCALYPSE UNIT
WS:8 BS:0 S:6 T:4 W:3 I:8 A:9 Ld:10 Sv:3+/4++
WARGEAR:
Power Armour
Mark of Khorne (Included in Profile)
2 Chain Falchions: Grants Rending

BACKSTORY:
Field Marshall Ferratus is Angron's second-in-command and one of the most sane World Eaters, channeling his rage for the battlefield. Within, he becomes an Avatar of hate, tearing through tanks and infantry alike in a haze of his Chain-Falchions, crafted by the Legions finest Techmarines
He rose through most of his ranks in the Fukadim Campaign, when he tore a Mega-Gargant asunder, killing hundreds of orks, and gravely wounding himself, yet he refused to be healed by the Apothecary's until the last orks were slaughtered.

 
   
Made in us
Gore-Soaked Lunatic Witchhunter







You know what, why not.

Lord Kelvaris (EDIT: 125pts)
The Iron Eagle

WS 6, BS 6, S 3, T 3, W 2, I 5, A 3, Ld 9, Sv 4+
Unit: Jump Infantry, Independent Character
Wargear: Ghostplate armor, Shadowfield, plasma grenades, Heat Lance, splinter pistol, power weapon
Special Rules: Fleet, Power from Pain, Night Vision, Hit and Run
Death Comes on Black Wings... (Any Scourge unit in Kelvaris' army, including the Iron Eagle himself, may be kept in Reserves and deployed by Deep Strike, whether or not the scenario permits it. If you choose to do so, half of your Scourge units (round up) will come in on turn one, roll for the rest normally)
Moving Fire (Kelvaris and any Scourge unit to which he is attached may chose to count as Jet Packs instead of Jump Infantry. This choice must be made at the beginning of the Dark Eldar player's turn, and cannot be changed until the start of the player's next turn)
Lord of the Spires (Scourges count as Troops in a Dark Eldar army including Kelvaris)

EDIT: On my logic here:
I started with Sathonyx as a baseline; the stats are the same except for -1 I for Kelvaris (because Scourges have lower I than Hellions). Sathonyx gives his unit Stealth, rerolls distance for Hit and Run, gets +2 Strength on the charge, and gives you a better chance of getting your choice of deployment zone; Kelvaris lets his unit move as Jet Packs and gives Scourges Deathwing Assault. Kelvaris isn't that much more powerful; he's a little less of a multiplier on his attached unit, but he's got a better army-wide rule, bringing him up to 125 (now +20pts over Sathonyx) seems reasonable, though.

This message was edited 1 time. Last update was at 2012/02/23 16:08:21


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Guard Heavy Weapon Crewman





London, UK

I think Kelvaris may be a bit underpriced, as he's got very good stats and powerful abilities. I mean, comparing him to Silon I just think he's too cheap. I don't know, just what I think

DR:90S---G-M--B--IPw40k12--D+A+/aWD284R---T(F)DM+
Footsloggers, the PBI
Fast and deadly, like a cobra with opposable thumbs 
   
Made in ie
Mutated Chosen Chaos Marine





Deus Asmoth- 190pts

WS-6, BS-5, S-4, T-4, W-3, I-6, A-3, Ld-10, Sv 3+/5++
Unit: Jump Infantry, Independent.
Wargear: Blade of Lust, Bolt Pistol, Power Armour, Wings, Mark of Slaanesh.

Blade of Lust- Originally the sword of an Eldar Farseer, Asmoth took it from him not long before condemning the warrior to an eternity of suffering at the hands of his god. He now channels his own power through it thanks to the favours granted to him in return for the souls of the rest of the Farseer's army.

The Blade of Lust allows him to re-roll any misses in close combat. When using the Force Weapon power to kill an enemy, the test is automatically passed- Perils of the Warp cannot occur.

Special Rules- Psyker (Mastery Level 1)
-Powers: Wind of Chaos, Lash of Submission.

Duellist- Deus must battle any Independent Characters present in close combat, and may not direct any attacks against others while there is an enemy Independent Character in the combat. He may move to get in base combat with any Independent Character in a unit that is in the same combat as him, regardless of how far he has moved in the turn.

Swordsman- In combat, Deus' Invulnerable Save becomes 3++.

Contempt- If an Independent Character attempts to break from combat with Deus, they immediately take D6 attacks at WS 8 and S 6.


Is that the best you have? I expected more...

Deus Asmoth was training as a Librarian when the Heresy began, newly recruited from Chemos with an unshakable faith in his primarch. As one of the Emperor's Children, he was expected to strive for perfection, and this he did in the art of the blade, until it was said by some that he nearly rivalled Lucius himself in skill. Needless to say, these individuals mysteriously vanished during the siege of Terra. The marine who would become Deus was only saved by the distance put between the two by the rampage of their legion across the planet, hunting civilians and enemies alike. It was here that he discovered the joy in vanquishing a worthy foe, and upon the fracturing of the legion, he continued searching for excellent fights until he found himself in command of a warband. Claiming to have washed away his old self in order to be purely dedicated to Slaanesh, he took the name Deus Asmoth and launched his ship towards the nearest world he could.

He soon found himself engaging a group of Eldar above a maiden world they sought to protect. Rather than assaulting the Eldar vessel, he allowed them onto his own, knowing the effect that the Slanneshi decorations would have. Allowing the Eldar to appear to gain an advantage, he teleported directly to their Farseer when he was foolish enough to join the battle, striking him down and taking the Eldar's blade for himself. Praying to Slaanesh, he used the Farseer's power to move both ships into the Warp, disabling their Gellar fields and allowing a hoard of daemonettes to end the battle for him. As a reward, he received his wings, the Eldar blade was twisted to his will, and his force was allowed to live after entering the domain of the gods unprotected. By some whim of Slaanesh, he emerged in the Eye of Terror some five hundred years later, and has since been a devoted raider for his god, leading his force with an unnatural charisma, ever in search of the perfect foe.

Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Meridia wrote:I think Kelvaris may be a bit underpriced, as he's got very good stats and powerful abilities. I mean, comparing him to Silon I just think he's too cheap. I don't know, just what I think

You're correct IMO...
Way too underpriced...
There's some really wierd fluff in this thread as well...
Some of it's good...
Other bits...
Well other bits need work...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

I know gavreel needs work. As I all I have written thus far is the battle he was in. Nothing of personality nor of his skill sets.
But some guys need an upgrade in cost.

This message was edited 1 time. Last update was at 2012/02/22 01:15:32


From whom are unforgiven we bring the mercy of war. 
   
Made in cn
Screaming Shining Spear





Hagerstown, MD

McNinja wrote:
felixander wrote:To be honest, most of these characters are terribly undercosted and I wouldnt play them. I think the two IG (Screaming Silus and the sniper) are reasonable and have notable drawbacks.
what do you suggest for those characters that are overpriced and overpowered? I think a lot of these point costs are crapshoots (heck, mine is), but there really hasn't been any feedback on the charcters.


If you want to make your own characters I think you should try to OVERprice them. If you underprice the model you're more likely for your opponent to disallow it all together. If I wanted to incorporate my T5 Farseer who can use a shooting power three times in a turn for 200 points, I would list him as 220 points, but also be ready to put him in for to be up costed to 240 and have 20 points of models/gear I could drop off to please an opponent. I think that if you want to use someone special you also have to be ready to keep the battlefield fair!

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

felixander wrote:
McNinja wrote:
felixander wrote:To be honest, most of these characters are terribly undercosted and I wouldnt play them. I think the two IG (Screaming Silus and the sniper) are reasonable and have notable drawbacks.
what do you suggest for those characters that are overpriced and overpowered? I think a lot of these point costs are crapshoots (heck, mine is), but there really hasn't been any feedback on the charcters.


If you want to make your own characters I think you should try to OVERprice them. If you underprice the model you're more likely for your opponent to disallow it all together. If I wanted to incorporate my T5 Farseer who can use a shooting power three times in a turn for 200 points, I would list him as 220 points, but also be ready to put him in for to be up costed to 240 and have 20 points of models/gear I could drop off to please an opponent. I think that if you want to use someone special you also have to be ready to keep the battlefield fair!

Yeah this is my opinion on it as well.
Make them overcosted a bit and it'll be fair(er)

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in gb
Guard Heavy Weapon Crewman





London, UK

purplefood wrote:
felixander wrote:
McNinja wrote:
felixander wrote:To be honest, most of these characters are terribly undercosted and I wouldnt play them. I think the two IG (Screaming Silus and the sniper) are reasonable and have notable drawbacks.
what do you suggest for those characters that are overpriced and overpowered? I think a lot of these point costs are crapshoots (heck, mine is), but there really hasn't been any feedback on the charcters.


If you want to make your own characters I think you should try to OVERprice them. If you underprice the model you're more likely for your opponent to disallow it all together. If I wanted to incorporate my T5 Farseer who can use a shooting power three times in a turn for 200 points, I would list him as 220 points, but also be ready to put him in for to be up costed to 240 and have 20 points of models/gear I could drop off to please an opponent. I think that if you want to use someone special you also have to be ready to keep the battlefield fair!

Yeah this is my opinion on it as well.
Make them overcosted a bit and it'll be fair(er)


If I were to bring Screaming Lord Silon to a game would you let me use him as a character?

DR:90S---G-M--B--IPw40k12--D+A+/aWD284R---T(F)DM+
Footsloggers, the PBI
Fast and deadly, like a cobra with opposable thumbs 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Big Mek Grotdriller

Same profile as a big mek

Has cyber parts, 'eavy armor, has two big shooters instead of arms, this give a bonus attack in CC and put him as str 5, with the rending rule.

His two big shootas count as twin linked.

He also comes with a grot oiler.

100 points for the guy.

Background: Basically loves putting grots in kans. Lost his arms to "Accidents" and now lets his guns do the talking. Chews on a lucky bolt from an unknown vehicle. Special affinity for grots, they horde around him.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Meridia wrote:
purplefood wrote:
felixander wrote:
McNinja wrote:
felixander wrote:To be honest, most of these characters are terribly undercosted and I wouldnt play them. I think the two IG (Screaming Silus and the sniper) are reasonable and have notable drawbacks.
what do you suggest for those characters that are overpriced and overpowered? I think a lot of these point costs are crapshoots (heck, mine is), but there really hasn't been any feedback on the charcters.


If you want to make your own characters I think you should try to OVERprice them. If you underprice the model you're more likely for your opponent to disallow it all together. If I wanted to incorporate my T5 Farseer who can use a shooting power three times in a turn for 200 points, I would list him as 220 points, but also be ready to put him in for to be up costed to 240 and have 20 points of models/gear I could drop off to please an opponent. I think that if you want to use someone special you also have to be ready to keep the battlefield fair!

Yeah this is my opinion on it as well.
Make them overcosted a bit and it'll be fair(er)


If I were to bring Screaming Lord Silon to a game would you let me use him as a character?

Yeah, but maybe make him a touch more expensive...
80 points maybe...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in cn
Screaming Shining Spear





Hagerstown, MD

Meridia wrote:
If I were to bring Screaming Lord Silon to a game would you let me use him as a character?



I would totally let you bring him. Personally I think 70 points is over costed as is. The IG order system is pretty sporadic already, throwing in an equal chance to wreck havock amongst your troops as to help is a good example of evening a character. I would never play him, even if he was free! Haha

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Guard Heavy Weapon Crewman





London, UK

I mainly designed him for fluffy reasons, as my army is supposed to be an infantry only highly expendable force, as such, it wouldn't make sense to have the son of the emperor person Calgar looks up to hard as nails IC some people seem to come up with. Plus, it is enjoyable to use, especially when it causes a squad of 6 guardsmen to charge a defiler and move off their objective...

This message was edited 1 time. Last update was at 2012/02/23 00:17:47


DR:90S---G-M--B--IPw40k12--D+A+/aWD284R---T(F)DM+
Footsloggers, the PBI
Fast and deadly, like a cobra with opposable thumbs 
   
Made in au
Hurr! Ogryn Bone 'Ead!




Western Australia

Some cool characters in this thread. I definitely wouldn't say no to most of them.

Anyway, here's mine from another thread:




- Field-Major Lexus Decker, the Hero of Bahr -


Character's Backstory:

Spoiler:



Stats and Rules:

Spoiler:





"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles

 
   
Made in gb
Guard Heavy Weapon Crewman





London, UK

I really like your character, it's clear you've out a lot of work into him, I was just reading the original thread

DR:90S---G-M--B--IPw40k12--D+A+/aWD284R---T(F)DM+
Footsloggers, the PBI
Fast and deadly, like a cobra with opposable thumbs 
   
Made in cn
Screaming Shining Spear





Hagerstown, MD

For 55 points your squads get to reroll a die in a morale test? That alone is questionably cheap for a Ld 7 army. If it had a range (12") that would make it a lot more reasonable. His Order ontop of the power is too much though. If you want to keep him as is I really think he needs to be closer to being 100. Creed has one more Order and a big range but doesnt have the awesome Order, the body guards, Stubborn, Wargear (though not a huge upgrade), and doesnt have the crazy Leader reroll. Also Grenade Launchers replacing a lasgun alone are 5 points, so giving the bodyguards that, carapace armor, and a super powered lasgun should be more than 5 points.

Overall I like the character and the fluff I just think it needs to be evened out a bit

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Stealthy Grot Snipa






New England

"Da Hunt Fer Da Boss's Ear"
Once he was known as Warlord Rukksnik, and he was a Bloodaxe prodigy. With crude, yet effective aerial tactics he and his "boyz" swept aside all opposition. He was in control of the largest and best greenskin fleet. Not only could he wipe out enemies in thet airless void of space, but he was feared most for his "Arrer Forz" (Air Force). Consisting of countless numbers of deffkoptas, stormboys, chinorks, fightabombas, and other sky-fighters. Where other Ork Waaaghs are trudging and rolling on the ground, Rukksnikk's forces are in the far ahead in their vessels of the sky.
An outrage
Now Rukksnikk is no longer the same. During some forgotten conflict, he had lost his ear. How this drew him into rage is unknown. This is a mystery that puzzles the greatest of Imperium minds. Rukksnikk called the neighboring Blood axes for assistance in his crusade, whom denied his request with a few rude, and somewhat envious, acts. This drove Rukksnikk near insanity, and he cast off with his "Arrer Forz" out on his own. An Ex-Blood Axe is a "Bad Axe"
"Da Kommizzar"
Warlord Rukksnikk went off in search for his lost ear. His first victim was an Imperial outpost off of the Rosovia system. It was chaos. Rukksnikk's forces tore right through the orbital defenses like sand through an hourglass. Upon reaching the atmosphere. He burned down each and every buildig he could find in search of the one bearing his ear. He came upon Commissar Raheel, whom had just finished off own of Rukksnikk's nobs with a few Vibro enhanced strokes of his sword. One of the swings had lopped off the nob's ear, which Rukksnikk spied instantly. He charged headlong into the fray to retrieve what might be his lost body piece. In a furious attack he slew the commissar with no mercy. Though the ear was nowhere in sight. During this raid he took a strong liking to the Imperial commissars and found himself copying their ways, at least to the perspective of an ork. Thus he donned a "kap" and dubbed himself "Da Kommizzar".
"Da hunt fer da boss's ear"
To this day "Da Kommizzar" searches in vain hunting down every general of every army (he assumes that the other army's boss must have his ear). He still hates the blood axe clan for their treachery. So "Da Kommizzar" will not help any ork who is a bloodaxe, for "Da Kommizzar" is a "Bad Axe".
+"Shootin' yer own boys, choppa da weedy gitz, wear a kap, and lead da boyz to vikturee"-Da Kommizzar's view on commissar customs+
Da Kommizzar-145 pts
WS BS S T W I A LD Sv
5 2 5(6) 5 3 5 4 10 5++

Wargear: Stikkbommz, Nidz Fing, Da Kap, slugga, Cybork body
Special rules:
Nidz Fing: Da Kommizzar’z favored choppa which was won in some forgotten duel between him and some monster of some sort, which afterwards tore from the creature’s carapace, counts as a power weapon that confers +1 strength.
Da Kap: Da Kommizzar’z trademark plucked from some unlucky commissar’s head, if the unit that Da Kommizzar is in fails a morale test they must automatically pass the test and execute the senior model in the unit (excluding himself, and special characters), also all ork units(except grots) within 6” automatically pass regroup tests(even if under 50% strength)
Da Bad Axes:
0-1 units are: lootaz, dreads, kans, kommandos, battlewagons, trukks
Restricted units: meganobz, bikerz
Da Waaagh fer Da lost ear: Through his obsession for the return of his lost ear he will head directly to the nearest enemy hq in line of sight and assault him/her in an attempt to retrieve his ear, as per Rage Special rules(though only for HQ models).
Planna: all units (in same army) attempting to deepstrike/outflank, may re-roll their dice for scatter/table side entrance.
Da Arrer Forz:
Deffkoptas, and Stormboyz may be taken as elite choices as well as fast attack choices, units in this way may not deepstrike, except in planet strike missions where they may deepstrike as normal. (This does mean that the elite choice stormboys may charge upon arrival as per planetstrike rules, during a planet strike game.)

   
Made in us
Fixture of Dakka





There's a whole bunch of guys in here that can't go in any army. Why? They don't say what army they belong to.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Fireknife Shas'el





United States

DarknessEternal wrote:There's a whole bunch of guys in here that can't go in any army. Why? They don't say what army they belong to.
I think most of them would be easy to figure out, unless they're like mine and are homebrew characters for a homebrew codex.
   
Made in gb
Ichor-Dripping Talos Monstrosity






felixander wrote:To be honest, most of these characters are terribly undercosted and I wouldnt play them. I think the two IG (Screaming Silus and the sniper) are reasonable and have notable drawbacks.


That makes them good Homebrew.
If it looks to be overcosted or underpowered, people aren't really going to think twice about letting you use it.
If it's overpowered or undercosted, or even a bit iffy in regards to balance - people are going to either refuse to play against it or it's going to be a hard sell.

By being a little underpowered or overcosted it makes it easier to use

   
Made in us
Jinking Ravenwing Land Speeder Pilot






Antenor Ryskin: Shard of an ancient, fallen chaos god. Master librarian for the Angels of Acquittance.
WS: 7
BS: -
S: 5
T:6
W: 4
I: 7
A: 4
Ld: 10

Unit type: Jump infantry

Special Rules
Aura of Fear: All enemy units in close combat take -2 to initiative and leadership.
Divinity: 2+ Invulnerable that may not be negated
Eternal Warrior
Preferred Enemy: Chaos

pts: ...?




Angels of Acquittance 1,000 pts 27-8-10
Menoth 15 pts 0-0-0
Dwarves 1,000 pts 3-1-0
 Sigvatr wrote:
. Necrons should be an army of robots, not an army of flying French bakery.



 
   
Made in gb
Ichor-Dripping Talos Monstrosity






BG: Drychera is a one of the oldest, most twisted Haemonculi, originally born to the Noble Houses of Old, one of the first Eldar born after the fall, in the early days of Commoragh. She and those in her noble house, truly twisted even by the standard of those times were among the first flesh workers to come into being. She stood watching in the shadows when Vect made his power play, and when the old way fell, she made her own play taking control of the Coven of the Plagued Rat.

Ancient to the point her skin is like gnarled wood, she has spent time learning and teaching among every major coven - her knowledge valued, while her views and practices often seen as bizzare even by her fellow Haemonculi always creating ever more inane beasts of whimsy.

In later decades she pooled all the resources of her ancient house, her Coven and commisioned massive research ships. Massive hives of elegant curves hiding the most depraved of experiments, and took to the Thaxar Rift where she could conduct experiments forbidden even in the Dark City.

She is a truly mad individual, a cruel mistress that has a strange obsession with Grotesques, Wraithbone and the Eldar who after the fall discarded the rich heritage and decadence she was born into.

FO: HQ
Squad: Drychera, Mistress of Flesh
Unit: Drychera, Points Per: 130, Models: 1, Unit Type: Infantry,
WS-5, BS-5, S-3, T-4(5), W-3, I-5, A-3(4), Ld-9, Sv-6+.
Mistress of the Hulk:
Grotesques become Troops choices.
Grotesques can be upgraded from T5 to T6 at +5 pts per model.

Wargear:
Gnarlskin
Agoniser
Stinger Pistol
Liquifier Gun
Animus Vitae
Vexator Mask

Special Rules:
Night Vision
Power from Pain
Independent Character
- Move Through Cover
- Skilled Rider
Altered Physique
Living Bone

Living Bone: Drychera has grown armour of living bone upon her body.
This grants +1 Toughness, except for the purposes of Instant Death.

   
 
Forum Index » 40K Proposed Rules
Go to: